mrttao
Gone for Good
- Joined
- Jan 10, 2015
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[x] Plan peace of mind
-[x] Hunt for mana, from now on keep 1000 MP in reserve in case you die. (so all the expenditure plans below should be done once you have their cost +1000 MP).
-[x] Perform experiment: add bug, beast, devil, plant, slime, and undead at level 1 to our dragon body. (using 10MP each). And see if there are any conflicts or issues on the body from doing as such. Don't be inside the lab when doing so. Worse case your body explodes and we print a replacement in the lab. (that is why we saved all that MP). If there are no issues that crop up with this then continue with plan
-[x] Add Herbivore @body and raise to level 20. costs 2100 MP
-[x] Raise herbivore @soul from 1 to 10. costs 4860 XP
-[x] Add Scent Tracker @body and raise to level 10. costs 560 MP
-[x] Scribe Scent Tracker @soul and upgrade to level 10. costs 4950 XP
-[x] Spend 10,000 MP performing what limited repairs and cleanup you can on the lab. (estimated 5 days)
-[x] Spend 1,000 MP setting emergency barricades on the lab to make further intrusion into it difficult.
[x] [BESTIARY] Dragon evolution with mastery of magics
I am curious to know if we could use magics to make elemental guardians for our lab (as well as disposable soldiers). Anyways, since we are now earning some roughly 2000 MP / 20k XP a day of grinding we have some new options open to us. I want to do what we can with our limited knowledge to fix up and barricade the lab as much as possible. since it is our phylactery it is a pretty serious priority.
I want to get scent tracking early-ish so we can start acclimating into using it and start learning what various scents mean. And since we are capped at 10 monsters/hour, we should raise herbivore some for an extra income, since we can graze 10 hours a day each level of herbivore on body takes 1 day per level to pay for itself. so level 9 will pay for itself in 9 days, level 30 in 30 days, etc.
While I want to upgrade it to level 50 on body and level 10 on soul (with that max discount). I am thinkning we should work on the lab first as our phylactery takes priority. Also, I want to see what kind of dragon evolutions are available before dumping this much into our current body (in case we have to revert back to wyrmling to take a different path). I am also worried our body would die when we explore beyond our island... so for now, let's just go with 20 herbivore.
After we are done with the lab... well, I want to pause and see what the status is.
I am leaning towards going exploring beyond our island to see if it makes any changes to our plans. And when replacing our body is not yet catastrophically expensive.
Although I am somewhat tempted to go hunting for a week to get herbivore 50, all other traits on body at level 10. And mage initiate on body to level 25. And then raise mage initiate on soul to level 25. making its effective level the max level of 50 which means we can then upgrade all elements on soul at max discount of 50% from then on.
At which point I want to do exactly that and get all 6 elements on our soul to some decent level. Providing us with elemental resistances. And also probably going towards some sort of prismatic dragon thing. However, I am not putting any of that down on the plan yet, because I want to see what the status is after the lab if fixed up, possible dragon evolutions, etc. However, I am not committing to the above yet. Lets see what dragon evolutions are even available.
Alternatively or in addition, we can do 25 on body and 25 on soul for bioweapon. Again for max discount. And then start pumping up our ATK stat.
-[] Hunt while raising herbivore @body at the end of every day until herbivore reaches level 50. costs 12750 MP (estimated 6 days of hunting)
-[] Raise herbivore @soul from level 1 to level 10. costs 2700 XP (50% discount)
-[] Add Mage Initiate @body and upgrade to level 25. costs 3260 MP.
-[] Scribe Mage Initiate @soul and upgrade to level 25. costs 27900 XP (70% until level 5, 80% until level 15, 90% until 25).
-[] Add flight @body and raise to level 10. 550 MP
-[] Add bug @body and raise to level 10. 550 MP
-[] Add plant @body and raise to level 10. 550 MP
-[] Add ice @body and raise to level 10. 550 MP
-[] Add air @body and raise to level 10. 550 MP
-[] Add earth @body and raise to level 10. 550 MP
-[] Add winged @body and raise to level 10. 550 MP
-[] Add venomous @body and raise to level 10. 550 MP
-[] Raise flight @soul to level 10
-[] Raise air @soul to level 5
-[] Raise earth @soul to level 5
-[] Raise winged @soul to level 5
-[] Raise venomous @soul to level 5
-[] Raise bug @soul to level 5
-[] After the above setup is finished, go exploring with your new and improved flying ability.
-[] Raise herbivore @soul from level 1 to level 10. costs 2700 XP (50% discount)
-[] Add Mage Initiate @body and upgrade to level 25. costs 3260 MP.
-[] Scribe Mage Initiate @soul and upgrade to level 25. costs 27900 XP (70% until level 5, 80% until level 15, 90% until 25).
-[] Add flight @body and raise to level 10. 550 MP
-[] Add bug @body and raise to level 10. 550 MP
-[] Add plant @body and raise to level 10. 550 MP
-[] Add ice @body and raise to level 10. 550 MP
-[] Add air @body and raise to level 10. 550 MP
-[] Add earth @body and raise to level 10. 550 MP
-[] Add winged @body and raise to level 10. 550 MP
-[] Add venomous @body and raise to level 10. 550 MP
-[] Raise flight @soul to level 10
-[] Raise air @soul to level 5
-[] Raise earth @soul to level 5
-[] Raise winged @soul to level 5
-[] Raise venomous @soul to level 5
-[] Raise bug @soul to level 5
-[] After the above setup is finished, go exploring with your new and improved flying ability.
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