siflux
Lurker
- Joined
- Jul 18, 2015
- Messages
- 233
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- 1,647
Votes have already been left hanging because I haven't wanted to agree right out or felt like a big debate or like tying up the vote pointlessly.
Just putting in my two cents as QM here: I'm writing this quest with a non-blank-slate protagonist, who interprets votes through his own whims and interpretation of the world around him. I read the comments as much as I do the final vote to get an understanding of the players' goals and desires in going for an action, and try to take that all into account. A split vote is meaningful, especially when it comes with discussion attached. As your only window into the world is what I write, you're necessarily going off of incomplete information. Sometimes, I can correct information the protagonist knows is wrong. In this case, you don't really have any insight into the local culture, and the protagonist is just as in the dark as the players are.
Anyway, I guess my point is that even if you don't make a final vote, what you post influences the protagonist's goals; even if you lose a vote, getting more votes for your choice increases the influence the losing choice has on the story. Winning a vote has the greatest influence on immediate and exclusive choices, like spending XP/Mana or where to go.
If you do decide to go quiet, I hope you at least keep reading. I thrive on likes, and if the story goes in a direction you don't want it to, I hope I at least continue writing it in an amusing enough manner that it's worth continuing to read.
Is this the same MP we gain from killing stuff and spend to upgrade the body?
Terminology clarification:
MP: magic points, regenerated mostly by resting. Spent to cast utility spells and to enhance attacks with elemental powers. Easy come, easy go. <MP Regeneration> will be useful in fights to increase sustain on stronger attacks.
Mana: Soul-stuff. Gained mostly through consuming other souls. Stronger things provide more of this when eaten. Monsters like you can solidify this power into strengthening their bodies. Due to ancient artifacts, you can also use it to make simple objects at the lab if you have/make blueprints for them.
Mostly, I don't have mechanics properly in place for illusions yet. Which is no good, because this is very much a non-binary ability and as players you need to be able to judge how much you need to buy for your plans. Unfortunately, I don't see an easy way to solve this without fully designing the non-combat magic system. I think I know what stuff I'm going to crib for it, so go ahead and push for this if you want it and I'll make a post with relevant systems information.