GameFAQs Guide to beating Nemona Glitterati 2: Double Battle Boogaloo
New
Skyfyre
Know what you're doing yet?
- Joined
- Aug 26, 2020
- Messages
- 194
- Likes received
- 2,476
Just when I think I'm out… she pulls me back in. Yes, that's right, we've got our new DLC, exploring Blueberry Academy. We get to meet a bunch of quirky new students, try out the synchro machine for funky Pokemon walking animations, get a bunch of new Pokemon to collect including all the regional starters in the expansive Terarium… and we get another battle against Nemona.
This one is optional after you invite her to the Blueberry Academy three times, and we actually get a bunch of fun interactions with her, talking about her past, how she used to go to BB before graduating and attending Uva/Naranja. But that's all stuff you can find out in game, let's talk about how to beat her.
As this is battle is within BB and she was a student there, she's facing you here in a double battle. Nemona will lead with either a Wash Rotom and Gliscor or Dudunsparce and a freaking Diancie (She even mentions having a mega stone to mega evolve them but says she won't use it because you don't have one which on the one hand is nice, but on the other I really want to see megas again!). And you won't know who she's sending in before the match as it randomizes it every time the battle is initiated so you can't save scum to line up your team right.
Both of the initial teams have different area Moves to spam. Gliscor has Earthquake, taking advantage of Rotom's Immunity to avoid hitting her partner. She also has Taunt, Protect, and Dual Wingbeat. Her Ability Poison Heal and a Toxic Orb to constantly heal over the course of the battle while locking her out of other status conditions after the first turn. The Rotom is in Wash Form giving them only one weakness (and one usually checked by the dual wingbeat of her partner). It has Electroweb for speed control, with Hydro Pump to give them high single target damage. Will O Wisp Burn will cut most Pokemon's Attack, while Pain Split gives them a recovery option, alongside Leftovers.
On the flip side, Dudunsparce has Hyper Drill to make use of his surprisingly high attack and punish anyone that thought they could Protect/Detect to avoid the onslaught of his partner. If that doesn't work he has Glare to cut down an opponent's speed with Paralysis, Helping Hand to boost his partner (despite not having hands...), and Roost to keep him in the battle longer. And what a partner he's paired with Diancie uses the insanely broken signature Diamond Storm to hit both foes with a 50% of a Defense boost by two stages. This fuels their Body Press, making it hit even harder. Moonblast rounds out her offense and makes use of her Fairy STAB. Trick Room turns the abysmal speed those two share into a boon. Dudunsparce has a Lum Berry for a one time status block, while Diancie has a Babiri Berry to cover taking quadruple effective Steel attacks at least once.
So this might not seem great, but you might think of just preparing for one team. Like hey, maybe Gholdengo would be good against the Dudunsparce and Diancie team? Wrong, or at least wrong half of the time. See, there's a 50% chance that either of the leads you see on a given team are actually her Hisuian Zoroark in disguise. This greatly changes things, as you can think that you're going to be clearing out Dudunsparce with a Fighting move only to watch it whiff. Or letting him boost a Move of hers that would have been resisted if they replaced Diancie. H-Zoroark has Hyper Voice for spread STAB damage and Bitter Malice for single target STAB with a nasty attack debuff on top (also, when did we start getting base 75 power Moves with guaranteed stat drops?!) Burning Jealousy is there to give her more coverage, is another spread Move, and will punish you if you want to/have already set up. She's built for speed and power, with her EVs maxed out in speed and special attack, and she's got Protect too, to help keep the disguise going and to stall out things like Sucker Punch for a turn. Her Focus Sash helps with that, so even though she's frail, you'll need two hits to take her out.
The final Pokemon on Nemona's original team is Lucario. She's got a lot of offense with Close Combat, Meteor Mash, and Extremespeed, boosted by her Life Orb. Her last Move is Swords Dance, letting her setup to sweep you, if given a chance. Nemona will send Lucario out a bit later, usually to plug any holes you've poked in the offense going on so far.
Like your previous fight against her Nemona will feel free to switch her team around and Tera whenever she feels necessary. And on that note, here's what she has going for her team.
Tera List:
She lacks most methods to remove your buffs, terrain, entry hazards, or weather (thankfully), but given how hard she'll hit, often nailing both Pokemon on your team twice, Nemona will quickly tear through your team if given the chance. There's no competing weather or terrain setters so any Pokemon with Abilities that can set up those up for you without giving up a turn are quite handy.
Your Pokemon for this battle are going to vary wildly, it really depends on what combos you have ready. While her Pokemon are decently fast, Gen 9 metagame is insane so a lot of Paradox and Legendary Pokemon beat her for speed, which is good… unless she sets Trick Room up. Room Service may be an item you can consider using for those Pokemon. Here are a few others that we've found generally handy:
Scrappy Flamigo is a solid counter to H-Zoroark and Dudunsparce even if they Terastalize. Storm Drain Gastrodon can block Rotom, and can threaten Diancie and Lucario, and even Gliscor with Ice attacks. Maushold can be either an offensive threat with Technician Beat Up/Population Bomb and Wide Lens to threaten all but Diancie and Lucario, or as a support with Friend Guard and Moves like Helping Hand, Follow Me, Encore and the like. Rillaboom sets up Grassy Terrain to limit the effectiveness of Gliscor's Earthquake, while also threatening Diancie. Palafin outspeeds all but the H-Zoroark, so you can Flip Turn easily, or just switch out if you're scared of that with a bunch of support options in Haze, Encore, and Taunt, as well as just insane stats once Zero to Hero is triggered.
Incineroar or any Intimidate Pokemon are generally traps here. Nemona has three physical attackers, but only one (Gliscor) can be affected by Intimidate. Lucario has Inner Focus which stops flinches and Intimidates as of this gen, and Diancie has Clear Body making them immune to all stat drops from enemies. You can aim for a Trick Room team of your own, but that can be difficult to set up given how much offense Nemona has, and you need your team's speed to be really low so that Dudunsparce and Diancie can't take advantage of it themselves.
It'll be a tough fight, but try it a few times, get a feel for how she tends to respond and do your best to predict her Moves and switches because she will be prepared for you. If you show up with two Pokemon that know Steel Type attacks, don't be surprised if she swaps her Diancie for Rotom as you try to double tap them, etc. With enough perseverance you'll emerge victorious.
After all of that? She'll do the trade like every other mentor you can call into the club does, with Nemona offering a Shiny Dunsparce. Which might not seem like much until you learn it's guaranteed to evolve into a three segment Dudunsparce, saving a bunch of time for collectors… or not depending on how long it took you to beat her, haha.
This one is optional after you invite her to the Blueberry Academy three times, and we actually get a bunch of fun interactions with her, talking about her past, how she used to go to BB before graduating and attending Uva/Naranja. But that's all stuff you can find out in game, let's talk about how to beat her.
As this is battle is within BB and she was a student there, she's facing you here in a double battle. Nemona will lead with either a Wash Rotom and Gliscor or Dudunsparce and a freaking Diancie (She even mentions having a mega stone to mega evolve them but says she won't use it because you don't have one which on the one hand is nice, but on the other I really want to see megas again!). And you won't know who she's sending in before the match as it randomizes it every time the battle is initiated so you can't save scum to line up your team right.
Both of the initial teams have different area Moves to spam. Gliscor has Earthquake, taking advantage of Rotom's Immunity to avoid hitting her partner. She also has Taunt, Protect, and Dual Wingbeat. Her Ability Poison Heal and a Toxic Orb to constantly heal over the course of the battle while locking her out of other status conditions after the first turn. The Rotom is in Wash Form giving them only one weakness (and one usually checked by the dual wingbeat of her partner). It has Electroweb for speed control, with Hydro Pump to give them high single target damage. Will O Wisp Burn will cut most Pokemon's Attack, while Pain Split gives them a recovery option, alongside Leftovers.
On the flip side, Dudunsparce has Hyper Drill to make use of his surprisingly high attack and punish anyone that thought they could Protect/Detect to avoid the onslaught of his partner. If that doesn't work he has Glare to cut down an opponent's speed with Paralysis, Helping Hand to boost his partner (despite not having hands...), and Roost to keep him in the battle longer. And what a partner he's paired with Diancie uses the insanely broken signature Diamond Storm to hit both foes with a 50% of a Defense boost by two stages. This fuels their Body Press, making it hit even harder. Moonblast rounds out her offense and makes use of her Fairy STAB. Trick Room turns the abysmal speed those two share into a boon. Dudunsparce has a Lum Berry for a one time status block, while Diancie has a Babiri Berry to cover taking quadruple effective Steel attacks at least once.
So this might not seem great, but you might think of just preparing for one team. Like hey, maybe Gholdengo would be good against the Dudunsparce and Diancie team? Wrong, or at least wrong half of the time. See, there's a 50% chance that either of the leads you see on a given team are actually her Hisuian Zoroark in disguise. This greatly changes things, as you can think that you're going to be clearing out Dudunsparce with a Fighting move only to watch it whiff. Or letting him boost a Move of hers that would have been resisted if they replaced Diancie. H-Zoroark has Hyper Voice for spread STAB damage and Bitter Malice for single target STAB with a nasty attack debuff on top (also, when did we start getting base 75 power Moves with guaranteed stat drops?!) Burning Jealousy is there to give her more coverage, is another spread Move, and will punish you if you want to/have already set up. She's built for speed and power, with her EVs maxed out in speed and special attack, and she's got Protect too, to help keep the disguise going and to stall out things like Sucker Punch for a turn. Her Focus Sash helps with that, so even though she's frail, you'll need two hits to take her out.
The final Pokemon on Nemona's original team is Lucario. She's got a lot of offense with Close Combat, Meteor Mash, and Extremespeed, boosted by her Life Orb. Her last Move is Swords Dance, letting her setup to sweep you, if given a chance. Nemona will send Lucario out a bit later, usually to plug any holes you've poked in the offense going on so far.
Like your previous fight against her Nemona will feel free to switch her team around and Tera whenever she feels necessary. And on that note, here's what she has going for her team.
Tera List:
- Dudunsparce Tera Ghost (Stops Fake Out and gets rid of Fighting weakness)
- Diancie Tera Grass (feels weird, but it covers most of her weaknesses as well as giving Nemona something against powder Moves)
- W-Rotom Tera Electric (Boosts Discharge damage and takes away weaknesses)
- Gliscor Tera Ground (Boost Earthquake damage, not quite as badly affected by Ice after)
- H-Zoroark Tera Normal (Pretty rare to see this one, opens her up to Fighting and Normal attacks but gets rid of Dark weakness and boosts Hyper Voice)
- Lucario Tera Fighting (loses a lot of resistances but also all of her weaknesses while gaining new ones to Flying, Psychic, and Fairy. Also powers up Close Combat)
She lacks most methods to remove your buffs, terrain, entry hazards, or weather (thankfully), but given how hard she'll hit, often nailing both Pokemon on your team twice, Nemona will quickly tear through your team if given the chance. There's no competing weather or terrain setters so any Pokemon with Abilities that can set up those up for you without giving up a turn are quite handy.
Your Pokemon for this battle are going to vary wildly, it really depends on what combos you have ready. While her Pokemon are decently fast, Gen 9 metagame is insane so a lot of Paradox and Legendary Pokemon beat her for speed, which is good… unless she sets Trick Room up. Room Service may be an item you can consider using for those Pokemon. Here are a few others that we've found generally handy:
Scrappy Flamigo is a solid counter to H-Zoroark and Dudunsparce even if they Terastalize. Storm Drain Gastrodon can block Rotom, and can threaten Diancie and Lucario, and even Gliscor with Ice attacks. Maushold can be either an offensive threat with Technician Beat Up/Population Bomb and Wide Lens to threaten all but Diancie and Lucario, or as a support with Friend Guard and Moves like Helping Hand, Follow Me, Encore and the like. Rillaboom sets up Grassy Terrain to limit the effectiveness of Gliscor's Earthquake, while also threatening Diancie. Palafin outspeeds all but the H-Zoroark, so you can Flip Turn easily, or just switch out if you're scared of that with a bunch of support options in Haze, Encore, and Taunt, as well as just insane stats once Zero to Hero is triggered.
Incineroar or any Intimidate Pokemon are generally traps here. Nemona has three physical attackers, but only one (Gliscor) can be affected by Intimidate. Lucario has Inner Focus which stops flinches and Intimidates as of this gen, and Diancie has Clear Body making them immune to all stat drops from enemies. You can aim for a Trick Room team of your own, but that can be difficult to set up given how much offense Nemona has, and you need your team's speed to be really low so that Dudunsparce and Diancie can't take advantage of it themselves.
It'll be a tough fight, but try it a few times, get a feel for how she tends to respond and do your best to predict her Moves and switches because she will be prepared for you. If you show up with two Pokemon that know Steel Type attacks, don't be surprised if she swaps her Diancie for Rotom as you try to double tap them, etc. With enough perseverance you'll emerge victorious.
After all of that? She'll do the trade like every other mentor you can call into the club does, with Nemona offering a Shiny Dunsparce. Which might not seem like much until you learn it's guaranteed to evolve into a three segment Dudunsparce, saving a bunch of time for collectors… or not depending on how long it took you to beat her, haha.
The second one of these! This time we get to see her original team in double battles (those are going to be fun/complicated to write). I originally planned to have Nightwing use her Fling → Acrobatics strategy I have in the story, but with how long it would take to set up Toxic Orb self poison, Fling to get rid of it, then Acrobatics, it just seemed too easy to see through in a video game and made Nightwing way too open to counter play. Miles' Moveset got changed around dramatically as well, as I realized I was hewing too closely to what their Moves are now, in the story. Which works there, but wouldn't in a double battle, especially in a game with move limits and the like.