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Once upon a time, the world was filled with Magic, a wondrous force that could bring forth...
Prologue: Character Generation

Royal_Sword13

I Am A Sword. A MAGIC Sword!
Joined
Aug 27, 2017
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Once upon a time, the world was filled with Magic, a wondrous force that could bring forth miraculous phenomena. Commanding the weather, healing deathly wounds and curing terminal diseases, creating life from clay and one's own breath, the crafting of items with their own fantastical powers that would give birth to great legends that inspired awe in future generations. The Golden Age of Magic, an age of miracles and endless possibilities for what could be achieved. The Lost Age, forgotten by time and history, all because of the greedy desire of those who wished for absolute power, a monopoly on Magic itself. A gathering of petty tyrants and would-be overlords used trickery and deceit to capture and bind the essence of twelve great entities to forge twelve rings of immense power. Using the power of these artifacts, the fools performed a ritual that they believed would be able to bind all of creation to them, giving them absolute command over the universe as living gods. But the greed and covetous nature of these magi let to each one trying to take more power for themselves, like tempestuous children fighting over a favored toy and pulling on the very fabric of reality, stretching it to the limit until the universe itself revolted and snapped at them with ferocity of rabid animal pushed into a corner.

Calamity upon calamity fell upon the world as the very foundations of existence raged and rampaged, great storms with soul tearing winds, tsunamis that aged whatever the water touched by centuries, glutinous firestorms that devoured all that fell victim to its hunger that left nothing behind, and many more horrors that would make the Armageddons of recorded myth seem tame by comparison.

Thinking quickly, a group of wise sages, skilled arch-magi, and beings that modern man would call gods banded together and pooled their arcane knowledge and mystical might to perform one last miracle. Space, Time, and Reality were calmed from their chaotic apocalyptic fury and order was restored, but at great cost. The Cosmos was split between the world that would be inherited by modern humanity, and the Sanctum Aetherius, the realm of magic.

Located within a dimension known as the Astral Ocean, the Sanctum Aetherius is home to all manner of mythological and legendary creatures and powers. The souls of those who caused the split and created the Sanctum became fused into a singularity of sorcerous power, a living mystical star that acted as the beating heart of the Sanctum Aetherius. And it is from which you were born along with your many siblings. The Starborn was your more regal title, but it was far from the only one your kind had. The Shining Ones, Embers of Aether, The Children of Aetherius, and of course the one you had gained in recent years…

The Mascots.

While it took ages and many millennia, a way to link the world of man and the Sanctum Aetherius was found. With this, scrying and divinations would reveal that there were forces that were left over from the Lost Age that had become… corrupted. Be it ancient relics who corrupt and twist the minds of those who find them, spirits of the world who had gone mad from the ordeal of the Sundering, or the shades of the very people who caused it still clinging to existence through unholy unlife. Threats existed that could potentially destroy human civilization, and in turn threaten the inhabitants and of Sanctum Aetherius.

While Magic was mostly stripped from the human world, embers still existed in the people who lived there, and your kind had the ability to nurture these embers into a healthy flame of magic. Thus, your kind were sent out to raise a team of warriors who could battle and contain these threats. However, you could not cross over in your true form as beings of mystical starlight and astral flame, and so in order to make your new duty easier, you forged new physical bodies to host your essence. These forms were often made to be easy to approach and non-threatening, even "cute" by most standards. All in order to more easily gather a band of champions.

Over the generations this particular model has worked rather well, with artifacts being purified and collected to be brought to the Sanctum Aetherius, maddened spirits healed and restored to maintain the world, and the shades of the Accursed Ones being completely eradicated from the face of existence and sent screaming into the silence of true oblivion as they deserved.

The inhabitants of Sanctum Aetherius hold a very long grudge regarding the Sundering, and that includes you as well.

And now, it was your turn to go forth and face the latest threat to the world, and perhaps the greatest so far. The twelve rings, the very relics that were used to bring forth the Sundering, had resurfaced in the mortal world. Along with that, the presence of the last Shades of the Accused Ones were said to be making their way to a city on an artificial island by the oracles and divination magi who kept their clairvoyant sight upon the mortal world. And so, certain restrictions would need to be lifted due to the sheer importance of this battle. To do so, you would need to return to your birthplace, the heart of the realm.

You traveled through the innermost sections of the Sanctum, feeling the sorcerous energies of the great arcane star built in density in the air around you. Your celestial form became bolstered with every inch you grew closer, your reserves of magical energy being supercharged and increased as you passed through the Gates of The Starheart, guarded by a pair of titans who were ancient even in the time of the Lost Age and who have held vigil over the Gates and the Starheart. Your gaze fell upon the origin of your kind, the massive stellar body of raw magic and soul-stuff shining so radiant and the air vibrating with a rhythm like a heartbeat. You extend your will towards your progenitor and draw upon the vast wealth of power, your own light burning bright like a perpetual supernova.

You didn't have much time, you could only draw so much before you were literally incinerated out of existence from the overwhelming power. What new powers will you forge from this celestial flame?

Choose Two
[ ] Might of Titans: You shall gain the strength of body many of your predecessors lacked, a form that allows you to fight alongside your chosen champions. By default, it will look like a bigger and more combat capable version of your Mascot body with a "cosmic" appearance. Not good for much else besides fighting.
[ ] Smith of Wonders: Your soul will become the forge and your will the hammer that will shape your imagination into reality. You gain the power to forge relics and magic items out of your own reserves of energy. The more powerful and complex, the more energy it takes. Too much will leave you exhausted and drained of power.
[ ] Sanctum Animus: A home, a sanctuary, a fortress where none may harm you or yours. A pocket dimension tied to your soul that you can open portals to and connect to places you mark, allowing for fast travel using the sanctum as a hub. Can be reformed to match your aesthetic and create rooms that provide certain benefits. You'll still need to leave it in order to do your job.
[ ] Soul of Gemini: Your spirit expands and splits into two, a twin Starborn who shares your other powers and will always act in your best interest. A companion who will never betray you. Losing them will hurt worse than anything else…
[ ] Deal-Making Fiend: A devilish power, an alternative to simply kindling the ember of potential into a flame. Offering a deal to a candidate that will grant them one wish in return for their service, with a hidden clause to grant you their soul until the end of the threat, after which they will be free. Good to ensure loyalty, but genuine friendship is harder to forge with such leverage.
[ ] Flame of the Phoenix: The destruction of your physical form will leave your essence without a proper anchor and make you vulnerable, and the loss of a champion will certainly set you back, so you shall take the power to defy death itself. The fires of life and resurrection are yours to command. Healing even deadly wounds is trivial now, and death is no longer the end. But dying still hurts and leaves it's own scars…
[ ] Eyes of God: None may hide from your sight, and your ability to detect artifacts and those who have the ember of potential within them is enhanced greatly. Illusions are pierced and you can tell when others lie to you. You may even see into the future to a limited extent, though whether you have the means to make use of this information is another story…
[ ] Abyssal Silence: Your foes will possess their own magical power and minions with their own sorcery, you will cast them down and break their pride before you erase their stain from existence. Anti-Magic, something normally anathema to your own being, but now it you're to wield against your foes. Passively provides a sort of Magic Resistance, but can be used to shut down the powers of your enemies to give your champions an edge. Overuse will feel… existentially uncomfortable, and requires focus on a single target.
[ ] Wisdom of Aetherius: The collective knowledge of the various souls who make up the heart of the Sanctum fills your mind, whispers of ancient lore and lost rituals revealing to you the secrets of the arcane, and how to teach it to others. Even those who lack an ember of potential can be taught the mystic arts to draw upon the energy of the world rather than from within. The voices of the past will not be silenced…
[ ] Call of the Void: You feel something, deeper still within the core of the starheart from which you were born, something that could bring you to greater heights and enhance your other power into something more, along with perhaps other possibilities… you just have to reach out and claim it.

Once you were done, you pulled away from the heart of your home, your true form strained but made greater than any of your kin. Leaving the place of your genesis, you go forth upon the path to where you shall shape your physical body, the container for your celestial essence. Passing the alchemists and artificers who maintain the workings of the Sanctum, the Faerie and Spirits who wander and play their games with each other and the other inhabitants, and the great beasts and warriors who act as guards and enforcers of the will of the council who ensure order is maintained within the Sanctum and would be the first and last line of defense should you fail. Even your kin swarm around you as clouds of light and flame, singing as a harmonious choir of encouragement and well wishes. You arrive at the Chamber of Incarnation, a large spherical room with a variety of runic scripts and alchemical apparatuses, a single large pool of prismatic alchemical liquid sat in the center of the room, it was large enough that it could fit the human vehicle known as an "M1 Abrams" twice over. The size was excessive for your purposes, but it would do. Flowing your essence into the pool, you begin the process of forming a body around yourself. Biomass forming and weaving into bones, muscles, flesh, and blood. You focused on the mental for what your form would be, and it was…

Choose One
[ ] A red dragon, more a wyvern in shape truly. Strangely you already have an idea for what to call this form… Vulcan. (Vulcan Import)
[ ] A small chimeric being, with the ears of a rabbit, the body of a cat, the tail of a fox, and an overall cute appearance. You're thinking blue and silver for the coloration.
[ ] A golden wolf pup with eyes of silver, and a pair of angelic pure white wings.
[ ] Something else (Write-In)

Once your new form was made and you were properly incarnated, with alchemists and healers making sure there were no rejection issues due to your augmented essence, you were brought to the Gate of Infinity, the bridge between your home and the world of mortals. As you get used to the feeling of a physical body, the inhabitants of the Sanctum gathered to see you off. As you moved to cross the threshold, you couldn't help but wonder…

Why were you chosen?



One last thing

What is the Mascot's name? If you have chosen the Vulcan Import, you may skip this.
[ ] Write In.
 
Character Sheet: Mascot
Name: "Do-Gi"

[Spark Count: 5]

Powers
Starborn: You are a Starborn, your true self is a being of starlight and mystic flame born from the heart of the Sanctum Aetherius. You possess the power to nurture the Embers of Magic left behind in humans into full flames, turning them into Champions. You are sensitive to mystical energies and can detect those with the Embers from a distance.

Mascot Body: You have a small, cute body that acts as the vessel for your essence. While it doesn't need sustenance, consuming food is something it can do. If your Mascot Body is slain, your true essence will be exposed and left vulnerable.

Might of Titans: Your Mascot body can be transformed into a bigger and stronger version of itself, allowing you to fight alongside Champions. If defeated in this form, revert back into your default Mascot form.

Flames of the Phoenix: You possess the flames of life, allowing you to heal injuries and cure ailments such as disease and poison. If your Mascot body is killed, you will revive in an fiery explosion instead of being left vulnerable. You can also revive the recently deceased, though the pain of dying and psychological trauma is not removed.

Grudge of Aetherius: +10 to Combat when fighting Dregs and Accursed, -20 when trying to disengage from combat with Dregs and Accursed. Must roll to resist going berserk when detecting hidden Dregs.

Inventory:

Pandoran Vessel: A large pithos depicting demons being chained and fed to a giant skull. It is a sealing Magic item used to seal the Accursed and contain them until the ritual to erase them.
 
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Character Sheet: Team
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Outfit: Pale white armor over a vantablack undersuit, with a pale white hooded cloak with black interior and black triangles on the bottom edges of the cloak and the opening of the hood. A pale white smooth mask with two darkness filled eye holes.
Weapon: Void Spike Gun.
Core Magic: Void Matter Constructs.

Skills
  • Evasion Proficiency: Add a +5 to attempts to Dodge Attacks

Magic Upgrades:

  • Void Vault: Can open portals to void space where items can be placed for safekeeping and drawn out later. Time doesn't pass within the pocket space, so items do not age or decay. Can store Void Matter constructs indefinitely within the void space.
    • Void Door: Allows for use of the void space as a means of transport between locations by creating portals that link the locations together. Limited to one pair of portals at a time.
  • Void Body: Kuuhaku gains immunity to disease and poison. She can also use Void Matter to heal herself.
    • Void Mind: Kuuhaku gains immunity to charm and fear. Kuuhaku is also immune to mind reading.
      • Void Heart: Kuuhaku can transform into a being composed of pure Void Matter, gaining enhanced physical abilities and limited shapeshifting. Immunity to Possession and Resistance to Spiritual Attacks.

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Outfit: A ninja garb of fabric thar shifts between blue to black that changes based on light level, with a hood and face mask to conceal her identity. Has lots of hidden pockets.
Weapon: Throwing Knives
Core Magic: Shade Shroud

Skills
  • Evasion Proficiency: Add a +5 to attempts to Dodge Attacks

Magic Upgrades

  • Shadow Pin: By throwing a dagger or other sharp projectile into a target's shadow, paralyze them until either the projectile is destroyed/removed, or the shadow disappears.
    • Shadow Strike: The user can attack the target's shadow to deal half damage to the target, dealing injuries through it.
    • Shadow Thief: The user can choose to steal a pinned target's shadow from, halving their abilities and stats for 2 Turns. If slain in that state, they give an additional 5 Sparks to the killer.
  • Deep Shroud: The user becomes engulfed in a cloud of shifting darkness that completely obscures their form, making it near impossible to see them past it. Allies near the cloud are partially obscured as well.
  • Dark Body: The user moves faster and can see in the dark, and can easily be overlooked by others while in shaded places.
  • (Special) A Shadow's Light: Yoru has a telepathic link with Jihi, and gets a boost to Magic when near Jihi. Certain limits are lifted. ???

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Outfit: An elaborate ivory priestly outfit, with gold trimming and sun imagery.

Weapon: Magical Lantern
Core Magic: Revealing Light

Magic Upgrades
  • Light Ray: Shoot a single beam of Light at a target, not very powerful but is very accurate and fast.
  • Light Weaver: The user can manipulate light to form visual illusions, creating images and words that aren't really there. These illusions are fragile and easy to break, and lack complexity.
    • Solid Weaver: By using Hard Light, the user's illusions are given more durability and can to a degree interact with the world as physical entities.
  • Radiant Body: The user gains strength and durability while in light, and can move slightly faster as well.
    • Radiant Mind: Immune to Fear, Charm, and Telepathy. Enhanced Reflexes, and can Detect when someone is under Mind Control.
  • (Special) One's Own Sun: A miniature orb of golden light will follow the Champion around while transformed, passively lighting an area around them in sunlight. It can fire off small beams of sunlight at enemies who attack the Champion. Alternatively, it can be consumed to supercharge one ability, and comes back in three turns.
  • (Special) Dawn and Dusk: Jihi has a telepathic link with Yoru, and gets a boost to Magic when near Yoru. Certain limits are lifted. ???
 
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Enemy Data: The Book of Foes
The Accused are the shades of those who crafted the Twelve Rings of Creation in order to perform a ritual that would give them the power to be Gods Among Gods, however their infighting and greed for power instead lead to the Sundering. Over the years since the Starborn have been sent out to act as Mascots and form teams of champions, five out of the twelve Accursed have been consigned to Oblivion, their very being erased from the tapestry of existence itself. The Ultimate Death. Each Accursed wields immense power even in their diminished states and requires an entire team of champions to take down and seal away so that they could be destroyed properly later. Simply killing an Accursed through regular means will only scatter their essence where they will reform later somewhere else.

The Slain Accursed are:
[NAME ERASED], The Will-Breaker
[NAME ERASED], The Flesh Twister
[NAME ERASED], The Thorn Queen
[NAME ERASED], The Blood-Iron Tyrant
[NAME ERASED], The Fell Tempest

The Living Accused are:

Xazoth, The Dreadwyrm of Incineration
Gozzamas, Queen of The Frigid Deep
Kogmanith, The Ruin Maker
Jolmaroth, The Mistress of Ill-Wind
Thalvomon, Overlord of The Black Moon
Xazonul, Phoenix of The Pale Sun
[UNKNOWN], The Forgotten One.

Recommendation: Once a proper foothold is made, begin construction/request Sealing Vessels immediately. Slaying the Accursed takes priority over all other objectives.
Minions of the Accursed, born of their corruptive essence. Little more than dark spirits on their own, they can possess people, animals, and objects in order to gain physical form and enact their dark master's will.

Dreg Beasts are the results of possessing animals, looking like larger and twisted parodies of the vessel the Dreg is using. Killing a Dreg Beast will not kill the vessel, as the Beast itself is more a projection around the vessel instead of an actually mutated body.

Dreg Golems are what happens if a Dreg possesses an item from something as small as a hand mirror to something large like an air plane. While slightly more intelligent than Beasts, Golems are effectively robots that lack a true mind of their own and focus on completing a set of objectives for the sake of the Accursed they serve.

Dreg Demons are both the weakest and the most dangerous form a Dreg can obtain. By possessing a human, a Dreg can either transform them immediately or instead choose to 'hibernate' inside the person. Those who are immediately transformed are little more powerful than the average adult mundane human and go down in a few good hits*. However, those who choose to hibernate and wait attache themselves closer to their unsuspecting host's soul, feeding on it and growing stronger while the host steadily declines in health, both physically and mentally. Should a Dreg be allowed to finish hibernating, their host will die as their soul is consumed completely and the Dreg Demon takes over the body.

A Dreg Demon who has reached this point my transform into a form that reflects the soul they have consumed. If they possessed a racer then they will have a form based on speed and racing, while one that possessed a gardener would have plant powers. It is not known what would happen if a Dreg tried to possess someone with an Ember, as most Dregs seek to kill any Champion instead of using possession.

(*Mechanically, you only need a single battle success to take out an Immature Dreg Demon.)
 
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[X] Eyes of God: None may hide from your sight, and your ability to detect artifacts and those who have the ember of potential within them is enhanced greatly. Illusions are pierced and you can tell when others lie to you. You may even see into the future to a limited extent, though whether you have the means to make use of this information is another story…
[X] Wisdom of Aetherius: The collective knowledge of the various souls who make up the heart of the Sanctum fills your mind, whispers of ancient lore and lost rituals revealing to you the secrets of the arcane, and how to teach it to others. Even those who lack an ember of potential can be taught the mystic arts to draw upon the energy of the world rather than from within. The voices of the past will not be silenced…
[X] A red dragon, more a wyvern in shape truly. Strangely you already have an idea for what to call this form… Vulcan. (Vulcan Import)
 
[X] Smith of Wonders: Your soul will become the forge and your will the hammer that will shape your imagination into reality. You gain the power to forge relics and magic items out of your own reserves of energy. The more powerful and complex, the more energy it takes. Too much will leave you exhausted and drained of power.
[X] Eyes of God: None may hide from your sight, and your ability to detect artifacts and those who have the ember of potential within them is enhanced greatly. Illusions are pierced and you can tell when others lie to you. You may even see into the future to a limited extent, though whether you have the means to make use of this information is another story…

[X] A small chimeric being, with the ears of a rabbit, the body of a cat, the tail of a fox, and an overall cute appearance. You're thinking blue and silver for the coloration.
 
One more try. If nothing else, the backstory for this version seems tighter, and the starting boons are much better balanced, with each one sounding broadly useful in unique ways and with grand descriptions, so kudos on making that a more difficult choice.
 
I don't suppose we could import our last character, and we could just edit out all the lewd stuff?

Maybe we can New Game+ it.
 
One more try. If nothing else, the backstory for this version seems tighter, and the starting boons are much better balanced, with each one sounding broadly useful in unique ways and with grand descriptions, so kudos on making that a more difficult choice.
Thank you, I'm going to try and pull out the stops on this one, and possibly destroy my brain in the process, but hey the price we pay for trying to really bring it to life. I do feel oddly more free regarding this version, weirdly enough.

if that makes sense.
I don't suppose we could import our last character, and we could just edit out all the lewd stuff?

Maybe we can New Game+ it.
You can at least recreate Vulcan's last "build". Call of the Void is what you probably think it is, but is now a Booster for the Mascot and the other Power instead of just being what it was previously.
 
I wasn't particularly invested in Vulcan, but I really liked Kohaku.

[X] Sanctum Animus: A home, a sanctuary, a fortress where none may harm you or yours. A pocket dimension tied to your soul that you can open portals to and connect to places you mark, allowing for fast travel using the sanctum as a hub. Can be reformed to match your aesthetic and create rooms that provide certain benefits. You'll still need to leave it in order to do your job.
[X] Call of the Void: You feel something, deeper still within the core of the starheart from which you were born, something that could bring you to greater heights and enhance your other power into something more, along with perhaps other possibilities… you just have to reach out and claim it.
[X] Something else (Write-In)
-[X] A ferret the colour of the night sky with little silvery speckles in the shape of the constellations and an ability to swim through the air.
What is the Mascot's name? If you have chosen the Vulcan Import, you may skip this.
[X] Notte
[] Wally the One-Eyed Wonder Weasel
 
[X] Plan: Even death shall kneel to the heaven's hound! (Or angel doggo. He fights and protects!)
-[X] Might of Titans: You shall gain the strength of body many of your predecessors lacked, a form that allows you to fight alongside your chosen champions. By default, it will look like a bigger and more combat capable version of your Mascot body with a "cosmic" appearance. Not good for much else besides fighting.
-[X] Flame of the Phoenix: The destruction of your physical form will leave your essence without a proper anchor and make you vulnerable, and the loss of a champion will certainly set you back, so you shall take the power to defy death itself. The fires of life and resurrection are yours to command. Healing even deadly wounds is trivial now, and death is no longer the end. But dying still hurts and leaves it's own scars…
-[X] A golden wolf pup with eyes of silver, and a pair of angelic pure white wings.
-[X] Name: Do-gi (You insist your true name is too magestic for mortals to understand, so you're fine with them coming up with their own "pet name" for you).
 
[X] Plan: Even death shall kneel to the heaven's hound! (Or angel doggo. He fights and protects!)
 
[X] plan: from fire and void.
-[X] Flame of the Phoenix: The destruction of your physical form will leave your essence without a proper anchor and make you vulnerable, and the loss of a champion will certainly set you back, so you shall take the power to defy death itself. The fires of life and resurrection are yours to command. Healing even deadly wounds is trivial now, and death is no longer the end. But dying still hurts and leaves it's own scars…
-[X] Call of the Void: You feel something, deeper still within the core of the starheart from which you were born, something that could bring you to greater heights and enhance your other power into something more, along with perhaps other possibilities… you just have to reach out and claim it.
-[X] A small chimeric being, with the ears of a rabbit, the body of a cat, the tail of a fox, and an overall cute appearance. You're thinking blue and silver for the coloration.
-[X] Name: present(your real name is unpronounceable by human vocal cords but a good translation is " the current moment in time is a gift" which is a mouthful so you will just simplify it to present)
 
[x] Soul of Gemini: Your spirit expands and splits into two, a twin Starborn who shares your other powers and will always act in your best interest. A companion who will never betray you. Losing them will hurt worse than anything else…
This let us multitask.

[X] Wisdom of Aetherius


[X] Something else (Write-In)
-[X] A ferret the colour of the night sky with little silvery speckles in the shape of the constellations and an ability to swim through the air.
What is the Mascot's name? If you have chosen the Vulcan Import, you may skip this.
[X] Notte

Maybe this time we can get magical boys to keep the magical girls busy, leaving more time for ourselves.
 
[X] Smith of Wonders: Your soul will become the forge and your will the hammer that will shape your imagination into reality. You gain the power to forge relics and magic items out of your own reserves of energy. The more powerful and complex, the more energy it takes. Too much will leave you exhausted and drained of power.
[X] Sanctum Animus: A home, a sanctuary, a fortress where none may harm you or yours. A pocket dimension tied to your soul that you can open portals to and connect to places you mark, allowing for fast travel using the sanctum as a hub. Can be reformed to match your aesthetic and create rooms that provide certain benefits. You'll still need to leave it in order to do your job.

[X] A red dragon, more a wyvern in shape truly. Strangely you already have an idea for what to call this form… Vulcan. (Vulcan Import)

Third time's the charm I hope. I honestly like Vulcan, so hopefully he'll come about again.
 
[X] Smith of Wonders: Your soul will become the forge and your will the hammer that will shape your imagination into reality. You gain the power to forge relics and magic items out of your own reserves of energy. The more powerful and complex, the more energy it takes. Too much will leave you exhausted and drained of power.
[X] Sanctum Animus: A home, a sanctuary, a fortress where none may harm you or yours. A pocket dimension tied to your soul that you can open portals to and connect to places you mark, allowing for fast travel using the sanctum as a hub. Can be reformed to match your aesthetic and create rooms that provide certain benefits. You'll still need to leave it in order to do your job.

[X] A red dragon, more a wyvern in shape truly. Strangely you already have an idea for what to call this form… Vulcan. (Vulcan Import)
 
The Voting will close on Saturday, at 1:30 PM.

I have decided that making a solid deadline for voting will help me put out updates at a greater frequency.

Maybe this time we can get magical boys to keep the magical girls busy, leaving more time for ourselves.
Oh right, completely forgot to mention this!

Both Girls and Boys can be made into Champions in this version, you don't need a skill or anything for that. All that matters is if they have the Ember of Potential.
 
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Vote Closed
So, we have a tie.

two people have voted for Angel Doggo, and two people have Voted for a Vulcan that has Smith and Sanctum Powers. Everything else had 1 vote.

As far as I can tell at least.

So. I will be flipping a coin to see which one wins.

1=Angel Doggo & 2=Vulcan.

[dice]33362[/dice]
 
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Prologue: Arrival
[X] Plan: Even death shall kneel to the heaven's hound! (Or angel doggo. He fights and protects!)
-[X] Might of Titans: You shall gain the strength of body many of your predecessors lacked, a form that allows you to fight alongside your chosen champions. By default, it will look like a bigger and more combat capable version of your Mascot body with a "cosmic" appearance. Not good for much else besides fighting.
-[X] Flame of the Phoenix: The destruction of your physical form will leave your essence without a proper anchor and make you vulnerable, and the loss of a champion will certainly set you back, so you shall take the power to defy death itself. The fires of life and resurrection are yours to command. Healing even deadly wounds is trivial now, and death is no longer the end. But dying still hurts and leaves it's own scars…
-[X] A golden wolf pup with eyes of silver, and a pair of angelic pure white wings.
-[X] Name: Do-gi (You insist your true name is too majestic for mortals to understand, so you're fine with them coming up with their own "pet name" for you).


To say that traveling from the Sanctum to the world of man was smooth was perhaps not an accurate statement, but neither was it necessarily a lie. Stepping through the Gate of Infinity you could feel your new canine-like body experiencing a number of unpleasant sensations including but not limited to being stretched and sucked through a nanometer wide tube of twisting prismatic colors that didn't have names. Yet at the same time it wasn't painful or harmful, perhaps a tad disorienting for your senses, but there were no bumps or turbulence during the trip. You could have stuck the landing better though, after being dumped on the roof of what appeared to be a hospital building in the city you were meant to arrive at. From what you know, the city had the name of Hoseki, which roughly translated to 'Jewel' in Japanese from your understanding of the language.

You mentally reviewed what you knew of the location where you would need to search for the rings and hopefully bring a final end to the Accursed. Hoseki was a modern city on an artificially created island, a method to handle potential overpopulation made a decade back from the current day. It had a police force, a fire department, hospitals, and other emergency services. It was also home to a large number of apartment complexes, where most of the population lived. Only the most well off and financially successful families could live in what were basically small mansions up on the northern outskirts of the island, where there were also forests and parks. The two major docks on the eastern and western sides of the island, massive spaces made to receive and export goods and tourists. The southern parts of the island had a number of farms and greenhouses where all many crops were grown and treated, which in turn was where a good deal of income for the city as a whole came from. There was a graveyard in the land between the big city itself and the 'rich' neighborhoods. Hoseki City also had a thriving fishing industry, another source of food and income.

In terms of the mystical…there was a sort of gravity to the island, some sort of force that seemed to be pulling things towards it. You could sort of feel it yourself, even now with you in the city. You would probably have to investigate whatever was causing that, but first you would need to find some place to temporarily set up shop. You had chosen powers that would allow you to fight and heal, so you would need to probably find a champion and convince them to let you stay at their home while you were here. Still, at least it wasn't all bad. You didn't really require sustenance as your true self was a being of starlight and flame, though it certainly would be nice to see how food here tasted. And you could fly, since these wings weren't just for show. Extending the angelic wings, which shimmered briefly in the light of the full moon, you took to the sky and began your search for any potential Champions. Your senses were attune to Magic, and while not as powerful as they could have been, you could still pick up on some Embers of Magic here and there among the people of the city. Of course, you could go to theoretically anyway on the island to search for candidates

So far, you could pick up on six candidates with strong enough Embers of Magic that you could turn into Champions here in the city. Most of them were in apartments, but you could feel one candidate was in some alleyway. While that did catch your attention, you needed to consider the costs and benefits of going after it. Sure, it may be someone who would benefit from becoming a Champion and perhaps even needed it, but what could they offer you besides another body in the fight? Perhaps if you had the means to set up your own base of operations, you wouldn't be so hesitant, but you didn't and needed to consider things a bit more. Then again, those in desperate situations tended to become grateful for those who could offer them a form of 'salvation', even if the idea of manipulating them in that way left a poor taste in your mouth. Even so, it was an option you should consider. Of course, you could move on to the northern parts of the island and see if any of the more luxurious homes had anyone with an Ember of Magic, instead of settling for an apartment where it might be harder to hide your nature.

You had a bit of a perception blocker, one that made people either not notice you or simply think you were something else. If anyone looked up and saw you now, they would only see a particularly large bird overhead and move on. But constant exposure to the blocker could lead to a build up of resistance, and people might notice that something is up if they start realizing how much they're ignoring this one thing.

So, what should you do?

[ ] Check out the Embers in the apartments.
[ ] Check out the Ember in the alleyways.
[ ] Fly up North and see if there are any Embers there.


QM Note: So, Vulcan didn't win. Maybe that's my fault for not being clear, but I gave what I thought was enough time. Maybe I should have written down that would vastly prefer plans.

So, I'm going to say this now.

If there are multiple parts for a Vote, make it into a Plan. If you don't, I WILL NOT COUNT IT.
 
[x] Check out the Embers in the apartments.

"Open the window and let me in! I want you to fight magical demons!"
 
[X] Check out the Ember in the alleyways.
 
[x] Check out the Embers in the apartments.
 
[X] Check out the Ember in the alleyways.
 
[X] Check out the Ember in the alleyways.

A bit sad there's no Vulcan, but ah well.
 
[X] Check out the Ember in the alleyways.
 
[X] Check out the Ember in the alleyways.
 

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