Game Things.
Jarudazuigu
Sealed, for now
- Joined
- Jul 8, 2015
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Hello there fellow degenerates!
This idea is bugging me and I find it neat, thus why I decided to write it down on internet. At least this way it won't just die fruitlessly when I forget about it. Like many other cool ideas I had that then had to face my bucket-list of mental disagreements.
You were forewarned.
We have four factions to translate from the video game. And Ogres, who were the neutral critters guarding treasure chests. Certainly lacking if you ask me but first let me give you an overview if you are unfamiliar with "Takeover" free videogame from Irynsoft. It's on Newsgrounds and Kongregate anyway.
Undead Rivadis, the default baddie NPC faction, who are what remained from once glorious empire that decayed because their rulers grew addicted to dark magic. Only one spell posses a name you can write as canonical, the Ultimate called "Call to the Grave". It randomly transforms two enemy units into Undead equivalents under your control. I hated it in game, to be honest. No leader, obviously.
Duchy of Westaria - The living equivalent of Rivadis empire's last-sane-men left. Extensively defensive oriented, their troops and magic reflect that. They are led by a stern looking guy with no-nonsense expression. A side note, their and Undead spells seem to be surprisingly similar in general.
Icedale Cult - Tricky faction with boring ice spellcasters and awesome mecha. With guns. This faction relies on technology and numbers to win the day as their magic is ice based and seems neutral between three faction, neither protective nor offensive. Generally serves to give you an edge. Their leader is a crazy looking woman, with impression of being strict disciplinarian.
Crimson Horde - The token evil Player faction where your raiders rampage after Empire fell, so you can wash the shame of defeat from your ancestors with the lives of those associated with your ancient nemesis. Glorified bandits relying on merciless assault and sprinkle of necromancy, plus speed to win the day. Their leader looks like cross between Orc and Genghis Khan from anti-Mongol propaganda.
Also Icedale Cult not having any necromantic shit is the funniest detail about the game I did found. Take note that you also get various bonuses, called Edicts, that NPC Undead faction fucking lacks in it's entirety.
This idea is bugging me and I find it neat, thus why I decided to write it down on internet. At least this way it won't just die fruitlessly when I forget about it. Like many other cool ideas I had that then had to face my bucket-list of mental disagreements.
You were forewarned.
We have four factions to translate from the video game. And Ogres, who were the neutral critters guarding treasure chests. Certainly lacking if you ask me but first let me give you an overview if you are unfamiliar with "Takeover" free videogame from Irynsoft. It's on Newsgrounds and Kongregate anyway.
Undead Rivadis, the default baddie NPC faction, who are what remained from once glorious empire that decayed because their rulers grew addicted to dark magic. Only one spell posses a name you can write as canonical, the Ultimate called "Call to the Grave". It randomly transforms two enemy units into Undead equivalents under your control. I hated it in game, to be honest. No leader, obviously.
Enemy NPC Faction: Rivadis Empire
Infantry: Undying Warriors(Undead)->Zombie Warriors(Undead),
Missile: Undying Archers(Undead)->Skeleton Archers(Undead),
Cavalry: Undying Horsemen(Charge, Undead)->Dark Knights(Charge, Undead),
Special: Shades(Undead, Dash, Intimidation), Trebuchet(Besieger, Splash Damage, Mechanism)->Poison Catapult(Besieger, Poisonous,
Mechanism, Splash Damage),
Spells: Banner of Unlife, Banner of Terror, Dark Judgement, Call to the Grave(Ultimate),
Cursive is the placeholder names I made up and here is the truth:
Banner of Unlife - Unnamed Undead spell that works like Banner of Consecration of Westaria but for Undead.
Banner of Terror - Unnamed spell that minmizes your morale (minimum damage caused) that I named after Westaria spell that does the opposite.
Dark Judgement - Not existing spell that I named after Westarian equivalent, where you zap baddies with Lord's Judgement.
Instead of Farms builds Graveyard addon.
Infantry: Undying Warriors(Undead)->Zombie Warriors(Undead),
Missile: Undying Archers(Undead)->Skeleton Archers(Undead),
Cavalry: Undying Horsemen(Charge, Undead)->Dark Knights(Charge, Undead),
Special: Shades(Undead, Dash, Intimidation), Trebuchet(Besieger, Splash Damage, Mechanism)->Poison Catapult(Besieger, Poisonous,
Mechanism, Splash Damage),
Spells: Banner of Unlife, Banner of Terror, Dark Judgement, Call to the Grave(Ultimate),
Cursive is the placeholder names I made up and here is the truth:
Banner of Unlife - Unnamed Undead spell that works like Banner of Consecration of Westaria but for Undead.
Banner of Terror - Unnamed spell that minmizes your morale (minimum damage caused) that I named after Westaria spell that does the opposite.
Dark Judgement - Not existing spell that I named after Westarian equivalent, where you zap baddies with Lord's Judgement.
Instead of Farms builds Graveyard addon.
Duchy of Westaria - The living equivalent of Rivadis empire's last-sane-men left. Extensively defensive oriented, their troops and magic reflect that. They are led by a stern looking guy with no-nonsense expression. A side note, their and Undead spells seem to be surprisingly similar in general.
Duchy of Westaria
Infantry: Guards->Swordsmen(Shieldwall)->Legionaries(Shieldwall, Discipline),
Missile: Archers->Crossbowmen,
Cavalry: Knights(Charge)->Champions(Charge),
Special: Trebuchet(Besieger, Splash Damage, Mechanism), Monks(Divine Presence)->Zealots(Divine Presence, Martial Artists), Avatar(Undead,
Splash Damage, Besieger),
Spells: Banner of Consecration, Banner of Heroism, Lord's Judgement, Sign of Advent(Ultimate),
Infantry: Guards->Swordsmen(Shieldwall)->Legionaries(Shieldwall, Discipline),
Missile: Archers->Crossbowmen,
Cavalry: Knights(Charge)->Champions(Charge),
Special: Trebuchet(Besieger, Splash Damage, Mechanism), Monks(Divine Presence)->Zealots(Divine Presence, Martial Artists), Avatar(Undead,
Splash Damage, Besieger),
Spells: Banner of Consecration, Banner of Heroism, Lord's Judgement, Sign of Advent(Ultimate),
Icedale Cult - Tricky faction with boring ice spellcasters and awesome mecha. With guns. This faction relies on technology and numbers to win the day as their magic is ice based and seems neutral between three faction, neither protective nor offensive. Generally serves to give you an edge. Their leader is a crazy looking woman, with impression of being strict disciplinarian.
Icedales Cult
Infantry: Rebels(Spears)->Myrmidions(Spears),
Missile: Gunsmiths->Gunbots(Mechanism)->Giantbots(Mechanism, Martial Artists),
Cavalry: Lancers(Charge)->Dragon Lancers(Charge),
Special: Trebuchet(Mechanism, Besieger, Splash Damage), Acolytes(Freeze Arrow)->Wizards(Freeze Blast),
Spells: Ice Blast, Frost Enchantment, Banner of Liberation, Grand Transformation(Ultimate),
Infantry: Rebels(Spears)->Myrmidions(Spears),
Missile: Gunsmiths->Gunbots(Mechanism)->Giantbots(Mechanism, Martial Artists),
Cavalry: Lancers(Charge)->Dragon Lancers(Charge),
Special: Trebuchet(Mechanism, Besieger, Splash Damage), Acolytes(Freeze Arrow)->Wizards(Freeze Blast),
Spells: Ice Blast, Frost Enchantment, Banner of Liberation, Grand Transformation(Ultimate),
Crimson Horde - The token evil Player faction where your raiders rampage after Empire fell, so you can wash the shame of defeat from your ancestors with the lives of those associated with your ancient nemesis. Glorified bandits relying on merciless assault and sprinkle of necromancy, plus speed to win the day. Their leader looks like cross between Orc and Genghis Khan from anti-Mongol propaganda.
Player Factions:
Crimson Horde
Infantry: Warriors->Immortals(Undead),
Missile: Hunters->Serpent Archers(Poisonous)
Cavalry: Nomads(Charge)->Raiders(Charge, Intimidation)->Ancient Raiders(Charge, Intimidation, Undead),
Special: Assassins(Dash, Poison Immunity, Discipline), Trebuchet(Besieger, Splash Damage, Mechanism)->Poison Catapult(Besieger, Poisonous
, Mechanism, Splash Damage),
Spells: Banner of Bloodlust, Summon Stoneworms, Disentomb, Cataclysm(Ultimate),
Crimson Horde
Infantry: Warriors->Immortals(Undead),
Missile: Hunters->Serpent Archers(Poisonous)
Cavalry: Nomads(Charge)->Raiders(Charge, Intimidation)->Ancient Raiders(Charge, Intimidation, Undead),
Special: Assassins(Dash, Poison Immunity, Discipline), Trebuchet(Besieger, Splash Damage, Mechanism)->Poison Catapult(Besieger, Poisonous
, Mechanism, Splash Damage),
Spells: Banner of Bloodlust, Summon Stoneworms, Disentomb, Cataclysm(Ultimate),
Also Icedale Cult not having any necromantic shit is the funniest detail about the game I did found. Take note that you also get various bonuses, called Edicts, that NPC Undead faction fucking lacks in it's entirety.
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