Nerx
HOORNGH!
- Joined
- May 28, 2017
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Logic dictates a few things about certain abilities. And I'm putting them into broad classifications for these purposes. Very specific, rare, powers will not likely have generalized combat styles. And some powers have no potential style at all (like a girl with the power to change her hair color at will... if you can find a way to weaponize that, you're better than me- and, no, she can't select 'glows so bright it burns out the retina' as a color).
Challenge Accepted.
If it works via changing pigmentation, then there's all sorts of potential chemistry and poison producing applications. Possibly implying she has a few required secondary powers (immune to whatever pigment her hair is currently using) that are of more interest. If it works via bullshit appearance magic, then growing her hair as long as possible and becoming a camouflage master sounds potentially viable.
Arguably done right this is one of the most busted abilities available with not much uses on the surface, that makes it a target for underestimation.
Hypnotic patterns or the ability to induce seizures at will can be a huge advantage in a fight, honestly even something simpler while fighting sleeveless or just with boxers lets one fuck up the analytical abilities of their foes. Being unable to properly judge distance or power can lead to one getting tagged multiple times.
Misdirection, and feints are a big thing of the game after all. Take it from a current UFC middleweight champ who trains in a gym with the lightweight champ.
Being able to do it to a degree essentially makes your skin into a tv surface or screen, you can make yourself look more damaged/injured than it actually is to bait the fuck out of them