heralding_bubble
Liar and Hypocrite
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- Sep 26, 2015
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Discussion?
Yes, this pleases me.
I'll try and write up an update for this weekend/early next week, was so long since this is a fairly important vote.
Lockdown on voting tomorrow at some point.
Yes, this pleases me.
Luckily we're using flat XP costs, though the training times do get longer the better you want to get.Not to mention that buying high stats in char-gen is cheap. It's a White Wolf game, after all. Get those 5 dot Abilities at the beginning, because they're expensive as hell to get later, even if they are Supernal/Caste/Favoured. It's far easier to learn other Abilities from scratch later one, because purchasing 1, 2, 3 dots is fairly cheap in comparison to going from 3 to 4 dots, or 4 to 5. It's sadly unavoidable to min-max, if only because it's just that much more efficient and makes the game less likely to murderize you in the first three sessions, and get a few dots here and there in the more fluffy options. But unless you build your character in a way that runs counter to the type of campaign being played, the game's not as harsh if you don't min-max (though, being Exalted, you need at least one combat Abilities as Favoured/Caste if only to not die the second combat breaks out).
Though it feels Ability training time is a bit small so I might tweak them before that comes into play, but it might just be me.Training time for Attributes is [Current Rating] x 7 days of 3+ hours of dedicated training time
XP cost for Attributes is 6 XP
Training time for Favoured/Caste Abilities is [New Rating] days with 3+ hours of dedicated training time
Training time for non-Favoured/Caste Abilities is [New Rating] x 3 days with 3+ hours of dedicated training time
Training time for Specialties is 3 days with 3+ hours of dedicated training time
XP cost for Abilities is 3 XP for Favoured/Caste Abilities, and 4 XP for Non-Fav/Caste Abilities
XP cost for Specialties is 2 XP
Training time for Favoured/Caste Charms is [Ability Minimum] days with 3+ hours of dedicated training time
Training time for non-Favoured/Caste Charms is [Ability Minimum]+[Essence Minimum] days with 3+ hours of dedicated training time
XP cost for Charms is 8 XP for Favoured/Caste Ability Charms, and 10 XP for non-Fav/Caste Ability Charms
XP cost for Willpower is 5, and has a training time of [Current Rating] days of complete meditation
Essence increases with XP; Essence 2 at 40 XP, Essence 3 at 100 XP, Essence 4 at 175 XP, Essence 5 at 250 XP
I'll try and write up an update for this weekend/early next week, was so long since this is a fairly important vote.
Lockdown on voting tomorrow at some point.