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Super Robot Wars Anew (Crossover)

Turn 6 - Welcome Home New
[x] Accept the Survivors Onboard
Martian Morale: 73

In the lead-up to Christmas, still celebrated system-wide by many cultures, the crew of the SDF-1 got to work engaging in what was effectively a large-scale humanitarian mission to help the survivors of Mars. While you wouldn't say that anybody is happy or anything after the sheer scale of death the survivors experienced, your kids and the Martians have found common ground in being survivors of horrible tragic attacks. There was a considerable amount of discuss about how to proceed from here, but in the end the survivors chose to accept the offer of moving to the SDF-1 Macross after being shown just how advanced the little town inside has become. Sure there were concerns about living inside a battleship, but there were not only many bad memories of living in a slowly shattering dome, but the remaining older folks were smart enough to realize just how expensive and slow rebuilding would be. Nobody really wanted to be so deeply in debt to the Federation *or* colonies in order to rebuild a destroyed dome.

As everyone got to work in repairing the key systems of the SDF-1, the injured were cycled through Zor's healing systems to ensure they were in tip-top health at least, while those with free hands but not the right expertise for repairs either worked to build temporary housing for the refugees or strip the colony bare. Those Scopedogs have honestly been paying dividends ever since Uribatake gave them a nice overhaul to work in vacuum. Who knew primitive armored troopers that were abandoned by mobile suit and knightmare frame research would be so handy?

Salvage Roll: 59 +5 Scopedogs = 64

Of all the things you didn't expect to be bringing onto the SDF-1, farm animals were probably the top of the list. The original colonists (once the actual settling had begun that is) included a number of scientists with a more wildlife bend, hoping to see if they could raise livestock on Mars to be a bit more self-sufficient. With a lot of work they did manage to raise a small amount of pigs, chickens, and even cows! This was in a secondary small facility that had fortunately only received minor damage due to the focus on the main dome. It took some *effort* but you managed to find some room for the animals in the massive greenhouse section of the ship, and Zor's tech helped bump up the frail animals health enough that you could have a little ranch on board. Mr. Bajeena thought it was a shake that there weren't any horses, but beggars can't be choosers.

Likewise, your people grabbed all the construction supplies, metals, and more from the colony. Some of the people were even pleased that their vehicles and homes were being integrated into the SDF-1 somehow, like taking a little piece of their old home to their new home. It managed to help speed up your mini housing crisis being resolved at the very least.




Results-
The survivors are surviving best they can, given the situation.
Livestock of all things have been transferred to the Macross, making a ranch.
You had real milk for the first time in months, and it was pretty great!
Basic raw materials were salvaged from the ship, helping speed up making housing for the survivors in Macross City.
Additional basic materials obtained that don't really need to be tracked precisely.




The real question now however, was just what you were going to do. People from all polities were throwing communications requests at you day at night, half of them being big thank yous, the other half being screeching about your 'stolen battleship' or Amuro's defection. You weren't looking forward to people finding out that you had the legendary Red Comet as well . . . You also had some information that people would probably very much want to know, and deciding if and how to disseminate it was also of high priority. As you sat down with your senior crew to discuss these matters (and re-organizing your flight personnel now that you've more than doubled your number of pilots and mobile suits), you carefully weighed over the choices.

There's no way that the Pursuer bug was the only one of it's kind, so knowledge of an alien race of mobile armor-tier creatures that can space fold was pretty big. On top of that, you had the aliens and drones that attacked Mars. Imagine your surprise when you checked one of the mechs that your pilots shot down, only to find the corpse of a giant humanoid alien inside! The SDF-1's systems marked them as Zentraedi, which at least gave you a proper name to work with. They also had some kind of long range transportation technology in those black structures some of the eggheads were calling Chulips for some reason, in addition to more traditional spaceships like the one you destroyed.

[ ] Full Disclosure: Let everyone know about the incoming alien threats. There might be panic, but it's better for everyone to be prepared now that the fleets were damaged and the Solar System was fucked up.
[ ] Private Disclosure: You have the necessary frequencies, so you'll directly contact only the important militaries and politician. They'll know better how to manage possible panic over more alien threats.
[ ] No Disclosure: Meh. Fuck em. They'll figure it out on their own.
[ ] Write-in Disclosure?

Beyond all that, you had your usual work on-board the ship to take care of, managing all these idiots and keeping them from doing stupid things. The job of being Captain never ended.




You currently have 6 AP, please choose 6 options.

Martial-
[ ] Interdepartmental Training
DC: 60
You have suddenly gained a bunch of Feddie and Zeon pilots, in addition to Skull Squadron and the Scopedogs. There's almost certainly going to be friction and chain of command issues, so you'd need to sort this all out ASAP.
Reward: Fix issues before they get too bad between your pilots, and organize your sudden windfall of mobile suits.

[ ] Bigger Boom v2
DC: 50/80
Okay, we got missiles goin' now, but that necessitates the Macross being in range. I still think we can jury-rig some hand-held launchers to make use of them from further afield, though I've got some other thoughts . . .
Reward: Create ad-hoc anti-ship missile launchers for the mechs. Or something else.

[ ] Lasers Are Pretty Cool
DC: 60
That Pursuer's armor didn't seem so useful against the ship's energy weapons, so why don't we see if we can make a gunpod version of those point defense lasers? Both the factory kid and Uribatake were thinking it might be viable.
Reward: Arm the Valkyries with energy-based gunpods.

[ ] Accelerate Repairs
DC: 50
Your ship has begun repairs on the important things, but there's a lot of stuff left to do. Damaged point-defense weapons, damaged armor, one entire section of the ship is *reeking* of fish . . . This will eventually be repaired on it's own without using an action. Eventually. How sure are you that you won't get into a fight soon?
Reward: Return the SDF-1 to 100% repaired status, giving you peace of mind and less spots to Golden BB.


Diplomacy-
[ ] Space, the Final Frontier
DC: Variable, unknown thresholds
You returned to the Earth sphere, only to find that it's just as much of a shithole as it was when you left it, if not worse. A lot of people on board are sick of humans killing humans, and you have the ability to just . . . leave. So why don't you? You can leave and literally make your own civilization in another system, you just need to find the right kinds of planets and stars!
Reward: ???, Not having to deal with these assholes.

[ ] Manswell Expedition 2.0
DC: Variable, unknown threshold
There was once a man named Victor Mansweel a billionaire that was fed up with the condition of Humanity. He proposed that a number of volunteers from various fields on Earth would create a grand arc ship, cryogenically freeze themselves, and head into deep space looking for a new world to colonize. He sadly was killed along with a number of his supporters during the One Year War, but a lot of people continue to petition the governments to continue his dream. You can just straight-up do that, and in a fraction of the time.
Reward: Like above, but grab colonists from the solar system and explicitly set out to make a new colony! Will start a major arc that leads away from Human-controlled space, but will take some time to get off the ground.

[ ] Tokyo Time
DC: 30
The one event you weren't able to intervene in was the Angel attack on Area 11. While the Britannian forces were able to defeat the Angel with the help of their Evangelions, there are a few places that have been fucked up due to high energy beams and collateral damage. Time to drum up some more goodwill!
Reward: Go do some humanitarian aid in Japan! Absolutely end up exposed to Code Geass/Evangelion/etc shenanigans.

[ ] Plan Celestial Being
DC: 40/80
Well that sure didn't take long. Looks like some infighting has already started back up again! Surviving elements of the Delaz and Federation fleets have already began to bicker over in Luna orbit. A third force might just be enough to scare them off of fighting . . . assuming you don't side with one of them and defeat the other.
Reward: An opportunity to stop armed conflicts and do diplomacy, will have a sub-vote depending on the results of the roll.

[ ] Where's the Energy Fleet?
DC: 10
You know, it occurs to you that if these aliens made it all the way to Mars . . . why couldn't they have done the same to the Jupiter Energy Fleet? Sure they're not exactly in alignment at the moment, but it's a valid concern. You're the only people that can investigate this in a timely manner.
Reward: Establish contact with Jupiter.


Stewardship-
[ ] Sim City
DC: 50
Sure, your new citizens have places to live, but they're not exactly comfortable. They're basically living in the mediocre conditions that your original batch of kids were living in before Macross City was built. Lets get these people up to code!
Reward: The Martians living situation is upgraded to be in line with the Macross Island survivors. Just a nice thing to do.

[ ] Diplomas
DC: 30/60 (Further discounted due to actual smart people)
With all these children running around, it's vital that we re-establish a school system to continue their education. They've already missed months of learning, which could have a serious effect on their future. There's enough old people to start doing large classes to help out your kids, thanks to the small group of people that joined from Earth, and the Martians.
Reward: People get a goddamn education (That will still be skewed towards cool space stuff)

[ ] So Many Org Charts
DC: Variable, guaranteed success
You now have access to more skilled labor than before, enough that letting so many people run around willy nilly is probably a bad idea. It's time to actually do a full census, organize everyone, and nudge people so that they're in places where they can actually do some good work.
Reward: Complete reorganization of personnel, for the better.

[ ] Rapid Expansion
DC: 50/75/100
Right now your ship's production capabilities are rather lopsided. You have whatever side project Uribatake works on, and the small factory setup that Chidori is currently overseeing. With all these threats you're running into on top of Humanity's usual nonsense, it's about time you improve your ability to produce solutions to problems that aren't food and medicine.


Intrigue-
[ ] Zero Intrigue
DC: 20
A man calling himself Zero has contacted you on behalf of an Area 11 rebel organization called the Black Knights.
Reward: Contact the Black Knights.

[ ] Axis of Evil?
DC: 20
A woman calling herself Haman Karn has contacted you on behalf of the Axis Zeon, a splinter group to the various other Zeon-esque factions.
Reward: Contact Axis Zeon.

[ ] I'm Going to Disneyland!
DC: 40
A representative of Anaheim Electronics has attempted to discretely contact you in order to discuss business.
Reward: Contact Anaheim Electronics

[ ] Steal a Kiss
DC: 70
The inactive Chulip remains on the surface of Mars . . . and it really doesn't have to. Your new eggheads are quite interested in dragging that big ol' damaged thing into one of the larger emptier sections of the ship, and start investigating it.
Reward: Stuff part of the ship with a stolen, damaged Chulip. Grants new research options.

[ ] Plan For The Worst
DC: ??? (Likely Difficult)
You were caught off-guard by that Pursuer last time, but between the repaired sensor suite and samples of the green Fold Quartz, you think you might be able to do something about that. It's time to look into those samples and see if you can tune the SDF-1's sensors to try and essentially predict incoming space folds earlier. You don't think it'd work for general use, but it might be viable for *just* the bug space folding.
Reward: Better warning for incoming bugs, hopefully.


Spirit-
[ ] I'm An Adult!
You are a proper lady, and can help out with just about anything!
Reward: Add your SPIRIT to the result of any roll, once per Turn. Choose which option to add it to in a sub-vote.

[ ] Hey Listen, Again!
DC: ???
Reward: Hiiii~

Bad news, there are no Research options. Good news, there will be Research options later. We got system updates incoming, alongside all your new pilots and mobile suits, so you can use all 6 AP here. Have fun!
 
It's too late at night for me to build a plan, but the mandatory "get done nows" seem to be:
[ ] Interdepartmental Training
[ ] Sim City

and if we go anyplace that might see combat,
[ ] Accelerate Repairs

For things I actively don't want,
[ ] Plan Celestial Being sounds like a good way to have massive internal problems, as well as piss off both the fedies and zeon

[ ] Space, the Final Frontier and
[ ] Manswell Expedition 2.0
just don't interest me narratively at this point.

I'd like
[ ] Steal a Kiss
, but between the action pressure, and the weirdly high DC (isn't this literally just tugging something into a port?)

for the disclosure vote, I'd prefer private disclosure over full, as we've pissed people off enough recently.

@Zarori , is the disclosure vote supposed to be part of the main plan, or is it a separate vote?


edit:
screw it, plan

[X] Private Disclosure: You have the necessary frequencies, so you'll directly contact only the important militaries and politician. They'll know better how to manage possible panic over more alien threats.

[X] Off to Jupiter
-[X] Interdepartmental Training
-[X] Sim City
-[X] Accelerate Repairs
-[X] Where's the Energy Fleet?
-[X] So Many Org Charts
-[X] Diplomas

This takes the most neutral diplo/intrigue option, Jupiter, which unless things go seriously sideways, won't piss off any human faction. Otherwise, we spend the rest of the options getting put back together: integrating both the added combatants and the civilians, repairing the bote, work on getting the education and overall organization setup, in the hopes they lower the dcs or raise the benefits of a future "Rapid Expansion"
 
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[X] Plan: Putting Everything In Order And Looking For Opportunities
-[X] (Martial) Accelerate Repairs
-[X] (Martial) Interdepartmental Training
-[X] (Diplomacy) Where's the Energy Fleet?
-[X] (Stewardship) Sim City
-[X] (Intrigue) I'm Going to Disneyland!
-[X] (Stewardship)So Many Org Charts

[X] Full Disclosure: Let everyone know about the incoming alien threats. There might be panic, but it's better for everyone to be prepared now that the fleets were damaged and the Solar System was fucked up.

@Zarori wanted to ask, so the new shiny talent we managed to grab dont givw any bonuses or unlock anything?

For my plan, getting the repairs to the ship done and getting the trainig done between all our different pilots so they get used to each other sounds important. Checking Jupiter seems like something that could pay dividends/find something interesting Sim City and So Many Org Charts seem the most urgent to get done as soon as possible and I'm gpoing to disneyland may not seem that importasnt, but if we are going full mercenary, having a constant source of income or resources looks really good to have.

That's my plan.

Edit: just saw the comment at the end about no research actions. Got it
 
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[X] Full Disclosure: Let everyone know about the incoming alien threats. There might be panic, but it's better for everyone to be prepared now that the fleets were damaged and the Solar System was fucked up.

[X] Sharpening the Axe
-[X] Interdepartmental Training
-[X] Sim City
-[X] Diplomas
-[X] So Many Org Charts
-[X] Rapid Expansion
-[X] Steal a Kiss



I think we shouldn't start a new storyline until we can fix our own issues. Sure we're giving a turn for them to get worse but we're also opening up options and dealing with hidden interpersonal or societial issues.

We're essentially building a new colony/country. Precedent is jmportant here. I wish we had an intrigue option to get mote info on our new additions and what they may be doing or want to do.

Education shoukd be kicked started as soon as possible to get more trained labor.

Pilots for defense and to head off any arguements in the military.

More housing for the new workers and integration into our new society.

Organization to make the most use of what we have, to make it easier to expose spying and further integration.

Expansion to increase our options and steal a kiss for more research and to take the only thing left worth taking on Mars before we leave most likely next turn.

Like the old proverb Sharpening your axe will not delay your job of chopping wood. Instead, it will help you efficiently do your work."

Mass effect exists in this verse?
Ya we need to take this to head off pop issues.
[ ] I'm Going to Disneyland!
DC: 40
A representative of Anaheim Electronics has attempted to discretely contact you in order to discuss business.
Reward: Contact Anaheim Electronics
Never make deals with these snakes. They're the root of all evil in gundam.
 
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[X] Plan: Putting Everything In Order And Looking For Opportunities
@Zarori wanted to ask, so the new shiny talent we managed to grab dont givw any bonuses or unlock anything?
I think we need to reorganize and put them in charge of stuff if we want them to be more than random event hero units.
 
[X] Sharpening the Axe

[X] Private Disclosure: You have the necessary frequencies, so you'll directly contact only the important militaries and politician. They'll know better how to manage possible panic over more alien threats.
 
Yeah just do Disclosure votes separate from the plan if you want. I'm not saying much on the options this time around clarification-wise.
 
I'll go with full disclosure. The chaos caused should make everyone too busy to fuck everyone else over. They also can't hide it or use the info for their own goals.

If they do so they can be declared as traitors to humanity and the popular support for anything won't be there.
 
[X] Full Disclosure: Let everyone know about the incoming alien threats. There might be panic, but it's better for everyone to be prepared now that the fleets were damaged and the Solar System was fucked up.

[X] Sharpening the Axe
-[X] Interdepartmental Training
-[X] Sim City
-[X] Diplomas
-[X] So Many Org Charts
-[X] Rapid Expansion
-[X] Steal a Kiss

I just want to watch the Earth Sphere burn

>:3c
 
Turn 6: Results New
Full Disclosure: Reaction Roll 74

"People of the Earth Federation, Zeon, and Independents. Earthlings and Spacenoids. This is a time to set aside our differences, and work together for the safety of humanity. I know that it'll be hard to do so in the aftermath of another series of battles and an attempted colony drop, but there are more threats out there than just each other."

As you sat back in your chair and continued to work on the reams of virtual paperwork that kept a ship slash colony running, you kept an ear open to Claudia Grant's speech. You'd considered informing just the various heads of state and military about incoming threats, but after some discussion, you and your command staff decided that everyone needed to know. Not only that, but that it should be miss Grant that did the actual thinking. Admittedly your tone and expressions weren't the best for conveying certain things, so you were overall fine with this.

"What you're now seeing on screen is what happened to the Casatus Dome, the first colony on Mars, as well as it's defense fleet. These aliens that our systems have labeled as the Zentraedi attacked Mars at the same time as the Angel attack on Area 11 and the battle in Earth orbit, and despite our rapid intervention were able to claim many lives. From what we have been able to find out they are a race of literal giants, humanoid in shape, and wielding alien mobile suits that are more like powered armor than what we use. On the other side is what we've labeled a Pursuer, an insect-like alien the size of a mobile armor not only capable of going toe to toe with mobile suits, but also capable of Space Folding. If we're going to defend ourselves against these outside threats, we need to band together and present a united front."

The speech goes on for quite some time, using the Macross' systems to broadcast everywhere it can, reaching everywhere in the system. The reaction to the broadcast is . . . surprisingly not one of panic, thankfully enough. Any freakouts are generally limited in scale, and not involving people with the military. There is a fair amount of public sentiment to build up a combined defense effort, especially after the Feddies and the Delaz Fleet wasted a *significant* portion of their forces fighting each other in November. Whether or not anything actually comes of it will take some time though . . .

Results-
The Earth Sphere has been warned of the Zentraedi and bug threats, and will begin to take measures against it.
Any panic from the announcement is limited.
You've almost certainly pissed off people due to the uncontrolled disclosure.
The Zentraedi know broadcasted their deets system-wide.




Sim City: DC50: 84 = 73+6 +5 Stewardship +5 Martians Success
Diplomas: DC30/60: 63 = 50+6 Stewardship Success +2 Minmei +5 Martians
So Many Org Charts: DC Variable: 97 = 89+6+2 Claudia Stewardship Success
Rapid Expansion: DC 50/75/100: 75 = 62+6 +5 Stewardship +2 Chidori +5 Martians Success

After your arrival on Mars, you spent a solid month just engaging in massive amounts of re-organization and expansion efforts, migrating all of the survivors from the Casatus Dome to Macross City and ensuring that they had everything they needed to live comfortably and not go crazy from cabin fever or something. While you again ran into another situation where the children outnumbered the adults, the numbers were a bit more in your favor here, and the extra people that signed on from Earth helped as well. The various kids that had built Macross City from the ground up happily did the same for the new refugees, adding an entire district in the depths of the ship for their new neighbors. You've heard nothing from praise about the houses and apartment blocks constructed for them with the help of the Martian salvage and SDF-1's systems, though it is taking people time to get used to the unusually shaped neighborhoods you have to design to ensure people aren't in danger from the ship's transformation systems.

Another perk of all this new manpower (even if the number of kids skyrocketed) is that you were able to establish *schools*. Sure, almost the entire curriculum is made up of things involved with surviving on a spaceship and making stuff, but it's worked out pretty well so far. It is funny seeing multi-PhD terraforming scientists from Mars teaching classes of dozens of little kids, but these old fogeys are finding it rather novel. Something about the chance to mold young minds into appreciating the advanced sciences, and trying to find diamonds in the rough.

Those of a more mechanical mind were poached instantly by Uribatake and Chidori, intent on improving the ship's ability to be self-sufficient. The ship's number of mechanics are much greater now, improving how quickly systems can be repaired, when they're not busy trying to produce new devices. At this point you could probably start cobbling together new Scopedogs or something! Really the only down side of all of this nonsense is the fact that you have to keep track of everyone and what they're doing, but thankfully the ship's systems (and Claudia, who is quickly becoming your favorite person) have made this task doable, if time-consuming. With a sigh you resumed approving people's transfers to different groups, while declining yet another request from the group of young boys working with Uribatake. No, you do not need a rapid-transport system for moving around to different parts of the ship that's a system of interconnected railgun slingshots. Idiots.

Results-
Macross City undergoes a large expansion effort, and people continue to be well taken-care of.
The children get an education! More importantly, several talented people and young genius types were found, and have joined your research and production crews.
A bunch of teenagers are trying to train to become pilots now.
You now have the beginnings of a proper series of factories and assembly lines for producing more things, leading to new options in the future. Including mobile suit development thanks to the one-turn bonus of recruiting martians onto the ship and Chidori.
The census has been taken, and will be updated, leading to people not falling through the cracks and working where they need to be working. Details will follow in future updates but everything went better than expected.




Interdepartmental Training
DC60:
03, Fail
Steal a Kiss
DC70:
09, Fail

Unfortunately, while everything went great for most of your efforts this month, military-wise things went horrendously. As expected, the combination of experienced pilots from various organizations did not go well. Despite all attempts to the contrary, not only did training go poorly, people have started throwing hands from time to time. It's especially bad between the Britannians and Zeon pilots, with the unexpected issues from the pilots you saved during the battle for Casatus Dome.

All of this internal strife and stress led to your idea to snatch up the Chulip device failing entirely. People weren't as careful as they could be when trying to use mechs to move the alien structure, on top of the damage the Scopedogs dealt to it being more severe then expected, lead to a catastrophic breakdown of it's systems mid-transport. No mechs were permanently damaged, and with the help of Zor's medical systems nobody was even remotely harmed afterwards, but the Chulip is little more than piles of irradiated scrap now much to the embarrassment of your pilots.

Results-
Earthling vs Spacenoid issues abound, and will take some time to resolve.
The Chulip has been accidently destroyed, because people fiddled with it when they shouldn't have (and Sousuke being really good at fucking shit up).

Up next: Research and Production options! Afterwards, Other Things.

Don't mind me, just rolling some dice.
Bugs: 67 Huh.
Zentraedi: 85 Huuuuh.
Zeon: 47
Feds: 03 lol
 
Up next: Research and Production options! Afterwards, Other Things.

It sounds like Research and Production are being completely split of from the main turn vote? Personally I like that. it avoids some action pressure where it wouldn't make sense in universe (the top executives aren't really the people who do R&D), as well as out of universe, where we can never really be sure the "expected" amount of R&D, and thus avoid the three long term quest killers of "skipped on R&D, now terminally underleveled", "over-invested in R&D, survived the resulting rough patch, now curb-stomping", and "as a voter, I'm convinced that R&D doesn't really matter, as the QM is applying dynamic difficulty, and thus any research we do will effectively be counted by the opposition".
 
Turn 6 - Research Phase New
Your name is Seiya Uribatake (Or Uribatake Seiya, if you're talking to a proper Japanese person!) and you are the chief engineer of the SDF-1 Macross, a SUPER SUPER ROBOT BATTLESHIP! Needless to say, you're pretty fuckin' jazzed about this gig. Technically you're also the chief researcher, at least until the tiny captain decides to promote someone into that position. For now though, you're gonna ride heard on all the eggheads on-board. You have an absolute wealth of sweet sweet mecha technology to research, and you're gonna take advantage of it while you can. After gathering together little miss Chidori and the scientists from Mars, you let out a wide grin as you pulled out the absolute wealth of options you had to research.

"Alright ladies and gentlemen, let's make some fuckin' robots! Oh, and other stuff I guess, whatever."



You have 4 RP, or Research Points. One point base, one point due to the double-success on Diplomas finding new kid geniuses to recruit (because anime), another point from recruiting the old fogey scientists on Mars, and a fourth point from Kaname Chidori. Normally you would also get Build Points to make stuff, but your resources are currently tied up with the turn's efforts in doubling the size of Macross City. Make a Plan, and do some research!

Robotechnology-
[ ] Barrier Technology: The captain found some details about what seemed to be force fields in the systems. Fuck it, you want force fields to keep your new home safer!

[ ] Macross Cannon: You're the first person to admit you don't understand shit about the big honkin' space gun, so maybe it's time to look into it some more while you're patching up all these power conduits and stuff?

[ ] Macross Communications: Right now, the SDF-1 Macross has the greatest sensors and communications equipment known to mankind. But what if we could miniaturize or replicate that?

[ ] Stim Packs: The best medical technology in the galaxy doesn't help if you can't get people to it fast enough. Let's see if we can help Sayla out by figuring out how to use that tech to make medkits we can use in the field.

[ ] Valkyrie 2.0: The VF-01's are a pretty cool design (Transforming mecha ROCKS!) but you think you can do better. It's time to start working on a 2nd generation Valkyrie!

[ ] Add-Ons: On the other hand, right now the biggest issue you think you have is a lack of firepower. Maybe you can design something to improve your existing Valkyries, and give them enough punch to even make that Pursuer think twice?

[ ] Fold Quartz: TELEPORTATION IS AWESOME! There's about a million and one applications for this, so why wouldn't you keep researching it.

[ ] Laser Pods: [SDF-1] You had that idea about trying to copy the point defense lasers of the SDF-1 and adjust them to work as laser gunpods for the Valkyries, maybe it's time to work on that.

Scopedogs-
[ ] Generation 2-ish: Okay there's actually lots of generations of Armored Troopers that lead up to KMFs, but not made by YOU. Let's fancy up these things, maybe make some that aren't walking coffins.

[ ] Improved Aerial Mods: The Mars mission showed you that your modifications to the Scopedogs need more work. You can probably upgrade their environmental patching and flight systems to work in multiple enviroments.

[ ] Tiny Gunpods: [Robotechnology] The boys would probably appreciate some better weapons on the Scopedogs.

Zeon-
[ ] MS-05 Zaku I: It's time to take a look under the hood, and see what you can do with [Zeon Mobile Suit] Technology!

[ ] Rick Dom II: Well, you could skip ahead and start with working on these fancy Rick Dom II's, but that'd mean losing out on some of the basics that Zeon technology is built on.

Federation-
[ ] RGM-79: It's time to take a look under the hood, and see what you can do with [Federation Mobile Suit] Technology!

[ ] Lookit All These Mechs: Damn you got a lot of Feddie mobile suits. Lets compare and contrast, and see what we can come up with thanks to the big sample size you lucked into.

[ ] Super Space Bus: Your transport is a bit of a sitting duck right now, let's see if we can think up some ways to mitigate that with all this technology we got.

Knightmare Frames-
[ ] RPI-13 Sutherland: [5th Generation Knightmare Frames]! Time to dig into this and see what you can figure out.

[ ] RPI-209 Gloucester: An improved version of the Sutherland, basically, focused towards close combat. More of an alternate research option than the Sutherland.

[ ] Factsphere Sensors: Hmm. You've got some ideas about modifying mobile suit systems. Imagine everything in the fleet with Factspheres . . .

[ ] Slash Harken: Okay, these are pretty specialized things, but you've seen footage of Princess Cornelia using them and damn that shit is cool. Let's look into seeing how we can reproduce these systems! Someone like Max would probably go wild with grapple hooks and shit in combat.

Zentraedi-
[ ] Tou Redir-class: Your gateway into [Zentraedi Starship] technology. Sure it's nothing compared to the SDF-1, but that's no reason not to look into the tech that the giants use.

[ ] Battlepod: [Zentraedi Mecha] technology, for cheap! Thanks to Skull Squadron you have plenty of mostly intact samples to work with, and take advantage of.

[ ] A Big Autopsy: It's not *really* your thing, but the biologists are curious about the bodies of the [Zentraedi Race]. How the heck does someone so big even move around, anyways?

Nadesico-
[ ] Grasshoppers: You've got enough salvage from Grasshoppers to build a building, seriously. Let's look into these neat [Autonomous Drones].

[ ] Nanotechnology: You know, the Captain's ability to interface directly with the ship is real handy. Can we replicate that on a small scale, with the help of Zor's medical systems, for the regular pilots?

Bugs-
[ ] Bug Stuff 2: Now that you've got actual specialists, it's time to look into the remains of the Pursuer and see if you can get any additional information out of them.
 
addendum: obviously, if you want more options for specific subsystems and frames and shit for gundam/code geass/etc stuff, work your way up to them. Plan vote, yadda yadda. I'm giving y'all a *lot* of elbow room to work with on tech trees here, so your little fleet could end up everything from like, a bunch of transforming super zakus loaded with fold quartz, to an actual fleet of ships, or whatever. I am prepared for you people to go nuts over time.
 
[X] Plan: Let's poke stuff and do SCIENCE!!!
-[X] Bug Stuff 2: Now that you've got actual specialists, it's time to look into the remains of the Pursuer and see if you can get any additional information out of them.
-[X] Stim Packs: The best medical technology in the galaxy doesn't help if you can't get people to it fast enough. Let's see if we can help Sayla out by figuring out how to use that tech to make medkits we can use in the field.
-[X] Fold Quartz: TELEPORTATION IS AWESOME! There's about a million and one applications for this, so why wouldn't you keep researching it.
-[X] Generation 2-ish: Okay there's actually lots of generations of Armored Troopers that lead up to KMFs, but not made by YOU. Let's fancy up these things, maybe make some that aren't walking coffins.

So many choices, so mnay shinies, so little points to work with!!!

Choosing things that I think could really benefit us right, now, the stim packs and teleport tech seem like could pay dividends, finding mo0re aboiut the bugs is a must and I'm still a bit worried about the walking coffins we make people get inside, let's make them better if possible.
 
[X] Plan For The Swarm
-[X] A Big Autopsy: It's not *really* your thing, but the biologists are curious about the bodies of the [Zentraedi Race]. How the heck does someone so big even move around, anyways?
-[X] Bug Stuff 2: Now that you've got actual specialists, it's time to look into the remains of the Pursuer and see if you can get any additional information out of them.
-[X] Grasshoppers: You've got enough salvage from Grasshoppers to build a building, seriously. Let's look into these neat [Autonomous Drones].
-[X] Nanotechnology: You know, the Captain's ability to interface directly with the ship is real handy. Can we replicate that on a small scale, with the help of Zor's medical systems, for the regular pilots?

Know thy enemy. Autopsies while the remains are still fresh.
One of our biggest issues is manpower, our entire population is smaller than many factions armed forces.

The solution I think is adding drones and making it easier to direct them so we can at least leave point defense to kids remote piloting grasshoppers.

Heck we can't even hold a perimeter around the dome right now even if we deployed everyone.
Drones are god.
 
[X] Plan: Barrier please.
-[X] Barrier Technology: The captain found some details about what seemed to be force fields in the systems. Fuck it, you want force fields to keep your new home safer!
-[X] Stim Packs: The best medical technology in the galaxy doesn't help if you can't get people to it fast enough. Let's see if we can help Sayla out by figuring out how to use that tech to make medkits we can use in the field.
-[X] Fold Quartz: TELEPORTATION IS AWESOME! There's about a million and one applications for this, so why wouldn't you keep researching it.
-[X] Generation 2-ish: Okay there's actually lots of generations of Armored Troopers that lead up to KMFs, but not made by YOU. Let's fancy up these things, maybe make some that aren't walking coffins.

@Zarori , if it's not too much trouble, could we possibly get the Crew Roster updated? we have a mess of Mobile Suits, Knightmare Frames, etc; but it's split between the Crew Roster and "Shakedown Cruise: Final Details"

Actually, on a separate not Code Geass doesn't really do much in space. are the KMFs here actually rated for space? Like, are they designed to not leak air? do they operate in 0G?
 
[X] Plan: Barrier please.
 
[X] Plan: Know Thy enemies
-[X] Barrier Technology:
-[X] Stim Packs:
-[X] Bug Stuff 2:
-[X] A Big Autopsy:

This plan is to deal with a mixture of objectives. I'm prioritizing both defense since we have a colony on board and survivability of our pilots. Secondary objective is to know our enemies so we can grab any advantage we can get against them.

It'll form a good base on the type of tech we shoukd purse to take them down.
 

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