f0Ri5
Versed in the lewd.
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- Jul 30, 2021
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I'm currently replaying some CRPGs including pillars of eternity and pathfinder kingmaker, and the evil roleplay is... bad. However, I've come to realize that's the case for most RPGs, which can't seem to give the player anything other than chaotic stupid as a choice. Like, why is 'evil' always just being a supreme assehole or a murder hobo, nothing in between? The answers I've gotten is just to pick the good choices and pretend to be a bad guy in disguise, but if there are no consequences for that, what is even the point?
Honestly, if devs are going to botch it this badly, I feel they might as well not include the option at all.
I think the reason for this is a misunderstanding of what 'evil' really is—someone who will do anything for power. Sure, you do get the odd guy who just likes to cause suffering and doesn't care about short or long-term consequences, but ultimately, being 'bad' is just acting purely in one's own self-interest without consideration for others.
And how exactly is advertising one's own bad intentions at the top of your lungs to all the good guys around you acting in self-interest? Not that these games have consequences for acting chaotic stupid anyway. Most of the time, it doesn't go any further than a companion leaving you, but there's always a replacement waiting in the wings anyway.
I don't get it.
Honestly, if devs are going to botch it this badly, I feel they might as well not include the option at all.
I think the reason for this is a misunderstanding of what 'evil' really is—someone who will do anything for power. Sure, you do get the odd guy who just likes to cause suffering and doesn't care about short or long-term consequences, but ultimately, being 'bad' is just acting purely in one's own self-interest without consideration for others.
And how exactly is advertising one's own bad intentions at the top of your lungs to all the good guys around you acting in self-interest? Not that these games have consequences for acting chaotic stupid anyway. Most of the time, it doesn't go any further than a companion leaving you, but there's always a replacement waiting in the wings anyway.
I don't get it.