Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Well, with a disagreement that major between us, of course you're not going to like my plan!
'kay. I guess uniting the trinium hive cluster with the Stargate hive cluster is going to be on the agenda, but it'll probably take a while even if we build an eastern bridge. And, of course, steel zerg will probably see more use on trinium-poor worlds.Steel and tritium upgrades are mutually exclusive, yes. So you just benefit from the best one available to your Hive Cluster.
I chose the loom over the forge for survivability - it gives our human troops armor (since we have access to trinium), while the forge gives weapons.So why are you guys not building the Forge? Thats is the best way forward to equip our Militia with something better than pointy sticks. We really need it.
If its machine guns in place of claws, I really doubt it. But who knows. We'll have a much better idea how guns and all that will fit in when they are actually a thing.
I'm guessing that we can't have both steel and tritium upgrades in the same zerg without evolving an alloy equivalent separately?
[X] Attack the Great Cat to the East. 1 unit of Soldiers, Artur and You will be risked in the attack (You personally can only driven off at this point not killed), in that order. (Costs 1 Action.)
-[X] Bring as many drones as possible for swarm tactics. Spend 1 culture point to increase chances of success and survival if possible.
[X] Raise them. - Risky, they are wild animals after all.
-[X] You thought about just killing them, but if some of the human members of your Swarm want pets, you won't deny them. You might even find a way to connect them to the hive mind.
[X] Morph: Queen (-1 larva, -5 RP)
[X] Morph: Drone x11 (-11 larvae, -3.66 RP)
[X] Work Crew: disband (+100 civilians)
[X] Hire: Soldiers (-100 civilians, -2 RP, Artur must survive)
[X] Work Crews: Make Iron Mining Camp (-1 RP)
[X] Drone (dedicated): Harvest Iron x7 (+7 RP)
[X] Drone: Gather Trees x11 (+5.5 RP)
[X] Dancer (dedicated): Tell more stories (suggested effect: +1 CP)
[X] Dancer: celebrate the lack of monster attacks lately (suggested effect: increased morale)
[X] Gather (dedicated): Trade Goods (1 drone, 1 scout)
[X] Queen: Micromanage (+1 action)
[X] Culture: spend 1 CP for +10 success action if it affects the mother cat fight.
Gains: +.84 RP, +1 CP, +1 action, +1 bundle of herbs, +2 lumber, -12 larvae
New total: 31.11, 1(or 2) CP, 4 actions, 1 bundle of herbs, 2 lumber, 0 larvae, 0 unemployed civilians, 30 EP, 20 VP
[X] Scout(dedicated until finished): gather herbs for study
[X] Scout: explore east, around the tritium
[X] Drone: explore south, beyond the Stargate
[X] Scout: explore south, beyond the Stargate
[X] Action: Appreciate Local Jungle (+10 EP, -1 action)
[X] Action: Scout new Talent. (-1 action)
[X] Action: Build Hatchery near Trinium Vein (-10 RP, -1 drone, 6 drones assigned as seed workers)
[X] Action: Build Zerg Loom (-2 RP, -1 drone)
[X] Complete Evolution: Attack Claws (-15 EP)
[X] Evolution: Agile Quadruped Bio-morph (0/40)
Hm... I don't think I'll do it. We're evolving attack claws this turn, so our soldiers' being armed with good steel weapons is less of a priority than it might otherwise be. And my plan uses that culture point, so we might as well roll the dice on talent while we have a bonus.Would you consider replacing []Scout new Talent with []Build Zerg Forge ?
If you did that would be a perfect plan from my point of view.
The rest kind of go from good to kinda meh, particularly Harmony 4 seems really meh worthy, we get unemployed pop/4 in RP that turn which without some really massive human population should be dwarfed by Creep. For example currently we'd get around a quarter of normal creep RP gain by using, so presumably there is some way to get truly massive human pop gains later or it's going to stay fairly shoddy.
With Harmony 3 I think your under estimating the value if this. It might be a bit situational and hard to predict, but this could do great things for us.
Actually, we also get an action from Artur. As for the soldiers, I kind of made them before I realized that I can't spare any actions for attacking that other cat. I'll set them to defense this turn, I suppose.They can't, 3 base actions + 1 from Queen gives 4 actions but Winged One has their plan already using five actions. I suggest consulting mine if you want Loom + Forge + Hatchery + Attack Cat, it's similar except with a much greater focus on scouting. Also, why is firing a work crew to form soldiers but then not giving the soldiers an action used?
Ah.Winged One
Your plan only provides one queen special. There are two of them 'on deck'.
Good to know. I'm guessing that something less generic would have a better chance?Finally CP is never guaranteed. I'm willing to turn Tell Stories into a roll, but it'll be a relatively low one. (30-40%)
It seems you're not building the Lead Hatchery?Alright, to anybody who cares I just modified my vote. The changes are as follows.
So there it is, obviously recommend my plan although any critique can be given and I may adjust if I feel it fits with what I'm trying to do or it's better. I'm not spending the culture point here though, higher tiers are much more valuable.
- Took all ten drones off gathering wood, cuts the result down to only a tad over 1 RP left but we have RP to burn so they weren't really needed there anyway.
- Used one of the drones and my spare action to build the lead hatchery as well, that means I build the forge, loom, both hatcheries, look in the jungle, and attack the cat.
- Sent four of the drones as seed to the lead hatchery and another two to the trinium one putting it at five for that.
- Sent the remaining three drones to help with the attack against the great cat, we can spare some drones far more easily than we can spare a culture point.
[X] Action: Appreciate Local Jungle
[X] Action: Build Hatchery near Trinium Vein (-10 RP, -1 drone, 5 drones assigned as seed workers)
[ ] Action: Build Hatchery near Lead Vein (-10 RP, -1 drone, 4 drones assigned as seed workers)
[X] Action: Build Zerg Loom (-2 RP, -1 drone)
[X] Action: Build Zerg Forge (-3 RP, -1 drone)
Why go for just one option? Loom, Forge, 1 Hatchery, and the Jungle. I'd have gone for the second Hatchery as well but the cat needs an action to attack.