• The regular administrative staff are taking a vacation, and in the meantime, Biigoh is taking over. See here for more information.
  • A notice about Rule 3 regarding sites hosting pirated/unauthorized content has been made. Please see here for details.
  • Staff is working to deal with the problem of synonymous tags. See here for more information and to suggest tag mergers.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.

The Masked Ferret's Snippets Thread

Created
Status
Incomplete
Watchers
12
Recent readers
86

This is the thread where The Masked Ferret will be posting snippets until they grow big enough to become a real story.

How big that is, how long that will take, I don't know. It takes so much effort to write, even when I want to, so no promises.

Also, first post here on QQ. Sorry if I do it wrong.
Entropy Weaver - 000 Extended Celestial Grimoire Perks (City of Heroes, Celestial Forge, Celestial Grimoire) New
Initial Perks from the Extended Celestial Grimore
  1. Cosmic Warehouse(Standard Jumpchain/Celestial Forge) (0 cp)
    • Cosmic Warehouse: You have access to a personal dimension using an access key. Any items or other things that you receive as a perk is delivered to this warehouse in a locker or other storage medium.
    • Access Key: You receive a personal, fiat-backed key. It cannot be stolen, lost, or duplicated, and it will only ever unlock a door for you.
    • Access Rules: You insert the key into any door (or door-like opening) to connect it to your Personal Dimension. The real-world door must remain open for you to keep the portal active; closing the door severs the link safely.
    • Dimensional Protection: Your personal dimension has fiat-backed protection, and no one other than you can access it in any way except through the door. Your Personal Dimension cannot be truly destroyed. In case something
    • Base Dimensions: Exactly a 5 meter x 5 meter x 5 meter (125 \text{ m}^3) Euclidean white cube.
    • Environmental Control: It features basic, self-sustaining lighting and temperature controls, but is completely empty by default.
    • Add-Ons: Any additional spaces that you gain access to can be accessed from this room by a door. They do not combine combine or connect to one another
  2. Beloved of Gaia(Source: Tsukihime) (100 CP)
    • Beloved: You share a deep, fundamental connection with the world itself. The planet actively favors you, lending you ambient magical energy, subtly stabilizing your environment, and ensuring that nature works in harmony with your magical endeavors.
  3. Extensive Environmental Controls (Requires Cosmic Warehouse, Standard Jumpchain/Celestial Forge) (200 cp)
    • Indoor: Customizable and self-sustaining lighting, humidity, and temperature controls on any indoor space in your Cosmic Warehouse.
    • Outdoor: You can customize the atmosphere, day/night cycles, and weather cycles of any outdoor space attached to your Cosmic Warehouse, unless it has its own specific atmosphere and weather.
  4. Eye of the Storm (Source: Fate/Stay Night) (200 CP)
    Effect: In the absolute chaos of a melee, your mind processes information with perfect clarity. The louder, faster, and more dangerous the battlefield becomes, the more time seems to slow down for you. You gain a flawless internal radar for incoming attacks outside your line of sight, allowing you to fluidly redirect an enemy's momentum into their own allies while conserving your own energy.
  5. Gas Main (Requires Cosmic Warehouse, TMFS Forge) (100 cp)
    • Natural Gas: Your personal reality now has a source of natural gas, which provides an endless amount of natural gas.
    • Connections: Any other space in your Personal Reality that needs a natural gas is automatically connected to this system.
  6. Shadow Monarch's Shadow(Source: Solo Leveling, Celestial Grimore) (400 cp)
    • Personal Shadow Realm: You gain the unique ability to manipulate shadow-matter to construct a safe, personal pocket dimension—a personal shadow realm. You can use this space to store inanimate gear, treasure, or items in absolute stasis. Furthermore, you can submerge yourself into any shadow within your line of sight, travel through the dark space instantly, and emerge out of another shadow miles away. It provides you with uncatchable mobility and a perfect, invisible inventory.
    • Cosmic Warehouse: This Shadow Realm expands your Cosmic Warehouse or Persoal Reality with a 5 meter x 5 meter x 5 meter (125 \text{ m}^3) Euclidean cube of shadow, Other perks that can change the lighting of an area cannot change the light level in this area..
 
Entropy Weaver - 000 City of Heroes Powerset (City of Heroes, Celestial Forge, Celestial Grimoire) New

Magical Controller

  1. Apprentice Charm (Ranged Minor DMG(Energy), Foe -Res)
    Effect: You have learned a simple magic spell: the Apprentice Charm. This cantrip has a very short range, and deals minor Energy damage to your target, as well as lowering their resistance to further damage. This power receives a damage bonus that decreases after you reach level 10. At around level 17 you stop benefiting from this power's damage bonus altogether. Damage: Minor
  2. Containment (Critical Damage and Pet Control)
    Effect: Controllers are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented. This control mastery extends to their capstone pets, allowing them to command their behavior as well as enabling them a 33% chance to inflict containment damage.

Inherent

  1. Brawl ( Melee, Minor DMG(Smashing), Fighting Synergy)
    Effect: When all else fails, you have only your two fists to depend on, and will cause smashing damage to your target. Brawl also features a synergy with the Fighting pool. If you have trained Boxing or Kick, Brawl will also reduce the target's attack speed and chance to hit. The strength of this effect increases if both Boxing and Kick are owned. If you have trained Cross Punch, Brawl will also reduce the target's regeneration and recovery.
    Damage: Minor.
    Recharge: Very Fast.
  2. Costume Change (Toggle: Clothing)
    Effect: You have a costume that you can toggle on and off at will. It will replace whatever you are wearing with a costume that cannot be damaged and that cleans itself.
  3. Health (Auto: Self +Regeneration, Res(Sleep))
    Effect: You heal slightly faster than a normal person. Your improved Health also grants you resistance to Sleep. This ability is always on and does not cost any Endurance.
  4. Hurdle (Auto: Self +Leap)
    Effect: You can naturally jump higher than normal. This ability is always on and does not cost any Endurance.
  5. Power Slide (Boost Run SPD)
    Effect: Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground.
  6. Stamina (Auto: Self +Recovery)
    Effect: You recover Endurance slightly more quickly than normal. This ability is always on and does not cost any Endurance.
  7. Rest (Self Heal Recover, -DEF)
    Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.
    Notes: This power can be used while flying, but will make you fall to the ground.
  8. Swift (Auto: Self +Speed)
    Effect: You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Travel

  1. Athletic Run (Toggle: Self +Run Speed, +Jump)
    Effect: Show off your extensive athletic training by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.
    Athletic Run can be active at the same time as other running and jumping toggles, but only the strongest run speed buff and strongest jumping buff will apply.
    Note that Athletic Run is unaffected by Endurance Discount changes
  2. Sprint (Boost Run SPD)
    Effect: Sprint allows you to travel, or run away, slightly faster than normal, while slightly draining your Endurance.
    Sprint's movement buff stacks with other travel powers.

Illusion Control

  1. Spectral Wounds (Ranged, DMG(Psionic/Special), +Special)
    Effect: Spectral Wounds convinces the target that they have taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
  2. Blind (Ranged (Targeted AoE), DMG(Psionic), Foe Hold/Sleep, Security Level 2)
    Effect: Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.

Radiant Emission

  1. Radiant Aura (Ranged, DMG(Psionic/Special), +Special) (400 CP)
    Effect: You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
 
Back
Top