TheMidnightRook
Well worn.
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I heard it was really, really short as in it only takes two hours to beat. Given the game costs $35 that makes it not really worth buying to me even if it does appeal to me. That you need the artbook to understand the understand a lot of the actual setting also sucks. I'd say that from an outside perspective having not played the game yet that they really dropped the ball. Yes, it looks nice but the gameplay seems to be severely lacking.Has anyone played or followed the development of Scorn? This recent release hasn't been especially smooth, particularly if the official steam descriptions are as dishonest as I've heard. I've seen people on its subreddit mention eight years of development. It is an M-rated horror/walking-sim/puzzle game with explicit sexual imagery. H. R. Giger was a major influence. Apparently the Scorn art book contains a great deal of debatably essential info. I'm no judge on whether the amount of backtracking was problematic or not.
It looks to me like the final act suffered the most. The visuals are still top notch, but an extremely promising mechanic is only utilized for a few minutes of gameplay. I'd say the surprise at the end is completely unsurprising for such a thoroughly bleak setting.
Yea, SkillUp's review said pretty much the same thing.Watched a review for Gotham Knights and it seems to be... Okay. Kind of a 7/10ish wait for a sale type of game that coulda been better with some more focused gameplay and less grind. Also it needs a performance mode because always on ray tracing and shiz means they capped it at 30fps.
Royal makes it significantly easier to grind stats, especially early game, so do so when you can. You can dual grind guts and knowledge by studying in the school library until after the first boss. It is always in your best interest to finish a palace ASAP so you don't have the risk of failing due to deadlines, especially if you want to focus on grinding stats and confidants. The Party Members are all important confidants to level but not necessarily finish on your first playthrough. They give good combat bonuses but the Temperance, Moon, Sun, and Hierophant grant really good bonuses. Temperance especially lets you go out at night after you've done a day in the dungeon. Moon gives EXP bonuses all the way through. Maxed Sun lets you use Persona higher than your level. Hierophant lets you make your own HP and SP restoration items. Max out Justice, Faith, and Councilor as much as you can ASAP.For Persona 5 Royal, is there anything I should know before the game unlocks tomorrow?
I sorta know how to access the third semester, but aside from that.
I'm planning to mainly grinding my social stats for my first playthrough as well as two or three Confidants before going all in on confidants in NG+.
I like it when someone plays obscure games in depth to explain the crossover of technology and magic in exact detail.
That would be seath if that's his alt.I swear that he already reviewed this one. Is he off his meds again?
I knew that much, I was talking more about gameplayPersona 4 & 5 are separate stories, so don't worry about missing plot elements from the last game.
P5 gameplay feels a lot better than P4 in pretty much ever way, but that's to be expected with nearly a decade between them. For one the main story levels are no longer randomly generated. There's still a randomly generated dungeon you need to go through though. Shuffle time is gone and negotiations are back (Which was a plus for me cause I hated Shuffle Time), and talking to demons is child's play compared to mainline since the game tells you the demons disposition to help you pick the best answers. Royal even has more customization of weapons and Personae than vanilla did. P4G will feel like a slog when you go back to it, but you definitely can.
Except that boat one. The rats mechanic can go get fucked, unless they changed that in Royal and I wasn't aware.
They didn't, but it wasn't that hard compared to the maze in the space dungeon. That one trips me up every time.Except that boat one. The rats mechanic can go get fucked, unless they changed that in Royal and I wasn't aware.
I don't want to trivialize it yet, that's for a special 'feel good' run.Madarame? Uh, check whatever level the network says the average is and that should be good. Should be around 19-20? Not sure if it even matters, the free DLC personas can trivialize everything if you use them.
Yeah, by the time you get to the boss you should be around level 20, give or take about 3 levels. 17-23 is the comfortable range of challenge. The gimmick of that fight is annoying at any level, but it's not a huge problem if you're not under leveled.For the final boss of the second palace in Persona 5 Royal, what level should I be before fighting him? I've found three different answers in as many places, so I figured I best check here as well.
I found the first part of the fight to be the hard part, the eyes kept reviving everything, but the second part was a joke because my Kaguya.Yeah, by the time you get to the boss you should be around level 20, give or take about 3 levels. 17-23 is the comfortable range of challenge. The gimmick of that fight is annoying at any level, but it's not a huge problem if you're not under leveled.
I know it did in vanilla, but it's been long enough since I played Royal that I don't remember if they changed that or not. Considering he's only available once a week, and not on rainy days, they might not have.Edit: Does the Sun Confidant, Tora, automatically level up each time you go to him? I swear I read that somewhere but I can't find it.
I found the first part of the fight to be the hard part, the eyes kept reviving everything, but the second part was a joke because my Kaguya.
Edit: Does the Sun Confidant, Tora, automatically level up each time you go to him? I swear I read that somewhere but I can't find it.
Not seeing any difference between Royal and vanilla on this.megamitensei.fandom.com said:Progressing Yoshida's Confidant will also improve the protagonist's Charm. Yoshida's Confidant will always progress to the next rank with each interaction with the protagonist.