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Video Games General

None of the OG girls ? What kinda crappy Gacha is that ? That's no way to capitalize on a pre-existing franchise.
 
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Well Checking out the new Calendar Recommendation Feature on Steam (also greatly enjoying it to!) and here's something right out of left field:
Dinoblade.
It's a Prehistoric Dark Souls style Game. You're a dinosaur. With a sword. A spinosaurus specifically. You don't need to Know anything more then that.

Some others people might find Interesting:
Rogue Eclipse.
A call back to those old Rail Shooter Space Games especially the older Star Fox Games, high speed Rogue-Like (it's not on rails but feels like it should be). You're a tiny ant whose greatest advantage is being smaller then the minimum size for the weapon targeting of your enemies (almost like Armored Core now that I say that).
Akatori.
A platformer, looks Interesting. Apparently it got Recommended to me ont he basis of me having both Ori Games. I am aware of Nine Sols so don't bother mentioning it.
Expeditions: Samurai
THQ Nordic is trying the Isometric Stealth Genre again. Still will never come close to Mimimi's success. Been soured on non-Mimimi ones ever since Daedalic tried to do it without them and made a shitty WWII XCOM version of one and I was forcibly stopped by the Mission with a time limit (this Genre is antithetical to such things).
 
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Caved and bought Cyberpunk 2077 last week, since it was on a very steep sale, and, after fiddling with the graphics settings, my laptop can actually run it now with a tolerable amount of lag (meaning, it lags a little at startup, as most games do for me, for some reason, then runs pretty smooth and stable).

And the first thing that struck me wasn't that there's still a 9 year-old in me that giggles at seeing a floppy dick in the character creation screen, but that, once I actually got to roam around, Night City is remarkably walkable for what is meant to be an American city. It's one of these games where I genuinely eschew using a car, and instead walk, turn the radio in V's head off, and just soak in the atmosphere of a mega-city.

It might just be the "honeymoon phase" of getting a new game, but I enjoy myself thus far. And Quickhacks are just fun. I pair that with a bit of leveling into Body, so I can do a funny, blind an enemy, and then bonk them over the head with a Kanabo I looted off of some Tyger Claws ganger I killed a long while ago. It's probably suboptimal, but I'm having fun.
 
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Caved and bought Cyberpunk 2077 last week, since it was on a very steep sale, and, after fiddling with the graphics settings, my laptop can actually run it now with a tolerable amount of lag (meaning, it lags a little at startup, as most games do for me, for some reason, then runs pretty smooth and stable).

And the first thing that struck me wasn't that there's still a 9 year-old in me that giggles at seeing a floppy dick in the character creation screen, but that, once I actually got to roam around, Night City is remarkably walkable for what is meant to be an American city. It's one of these games where I genuinely eschew using a car, and instead walk, turn the radio in V's head off, and just soak in the atmosphere of a mega-city.

It might just be the "honeymoon phase" of getting a new game, but I enjoy myself thus far. And Quickhacks are just fun. I pair that with a bit of leveling into Body, so I can do a funny, blind an enemy, and then bonk them over the head with a Kanabo I looted off of some Tyger Claws ganger I killed a long while ago. It's probably suboptimal, but I'm having fun.
The disastrous launch is long over, most if not all bugs have been patched by now, so now I'm not surprised you are enjoying the game. After patches it's a legitimate contender for one of the greatest games of all time.
 
Night City is remarkably walkable for what is meant to be an American city.
Well strictly speaking Cyberpunk is meant to have a lot of Japanese influences so clearly it's a case of them changing the city to suit their tastes. :V
(That or the devs understanding that making the player have to jump 8 lanes of fast moving traffic or get a car to go somewhere a few metres away was probably not going to be fun after the first few silly deaths.)
 
Content Disclaimer said:
As per Rule 8 Point 3: If in your Opinion my Post in any capacity, shape, and/or form Violates Rule 5, 8, or 9 then inform me so I may Delete the Post. Check Signature for further elaboration. Assistance is appreciated. Asking about the Content Disclaimer will be treated as being Informed of a Rule 5 Violation on my part.
Night City is remarkably walkable for what is meant to be an American city
Video Game Scaling. Location sizes are Metaphorical. RuneScape makes this blatant (with the Books outright telling you entire Geographic regions simply absent in the Game) others choose illusions like Skyrim. In fact Skyrim proactively invests in illusions with using things like convenient hills to block LoS to regions that are supposed to be multiple miles away. The Throat of the World is supposed to be miles high with the Thousand Steps being closer to Ten Thousand Steps but there's like less then 200 steps total and it's only like a couple hundred feet high. One farm could Narratively equate to entire countrysides of the same.

Funny enough Daggerfall didn't have Video Game Scaling. IIRC everyone agrees it was awful. You would spend a prohibitive amount of time being busy doing nothing between Point A and Point B. Worse yer the Reason "Fast Travel" is called that is because the OG Fast Travel was literally Named for this Game with traveling fast while sitting and watching your Character sprint between locations.

The OS RuneScape also released a region that was realistic sized. It apparently was an awful Experience. The most recent regional addition to Base Game RuneScape also feels like it was made by the OSRS team given how much nothing are between places and this one region is almost the size of the main continent.

The Witcher III straddles the line a bit for demonstrating a three ways of handling it from neglecting to include things to using illusions to actually doing the sizes. But the regions are also supposed to be relatively small chunks of an overall kingdom in comparison to things.

Minecraft is realistically sized... That's a Joke btw, Minecraft doesn't scale to shit. The viable map before glitches set in from calculation issues is roughly around the size of Jupiter. If it weren't for that then it would go till your computer decided to kill itself. There is Biome Scaling with certain things in the Options allowing them to Scale realistically but the Biomes operate off a heat map system (which does bring its own problems but at least allows things to make Geographic sense).
 
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