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That's a pretty low bar to pass considering it had things like the alien ai being worse then the shitty thing it already was because a single line of code had been misspelled.A L4D style game set in the Alien's universe? At least this is better than Colonial Marines.
I have seen a number of videos on Valheim and the appeal seems to be it being very polished for a Indie game that is in early access and has been out for like a month or so? It works, there is no real bugs that have popped up apparently, outside some performance problems if you play too long and check too much of the map. (But hey, it is out for like a month so that is not too big of a deal.) Has destroyable surroundings, lots of freedom for building and a pretty respectable if not particularly extraordinary fighting system. It just hits all the buttons of an exploration game with survival elements...
It was also built over 2 years by like 2 people with them only now really expanding the team. If I remember right, I read one of the two was part of a major game company, gathered experience, left to do personal projects and built this from the ground up over that time. Its a game that was made.. for being fun and as a passion project...
I really liked these two particular videos describing it. Honestly tempted to buy it even though I am not really that much into that type of game and don't do much online gaming anyway. It just sounds like a real experience...
It's not that EA doesn't know single player games are viable. It's that they were desperately trying to convince the public to try and get rid of single player games entirely. This is little more than them realizing their efforts are ultimately doomed to failure. That no, Gamers still understand that single player games are good.First off, in a rare show of intelligence, EA has realized that not only are single player games viable, but making all of the games a "service" was fucking retarded.
I think, like most procedurally generated games, it would have benefitted from just not procedurally generating it and having an actual human being design the levels. The constant things, the bosses and the last dungeon, were the best parts.The randomized nature of the worlds mean there's not much in the way of actual puzzles.
Post-Cyberpunk, if by "relatively bright" you mean "in comparison to normal cyberpunk".
Had a thought while playing Cyberpunk.
What do you call it when it's not Dystopian? The 'punk' part of a genre generally denotes the lawlessness, chaos, and generally gritty grimdarky-ness of the setting. Which usually, in cyberpunk, comes in the form of being dystopian.
So what do you call a relatively bright cyber-future setting? I've only ever actually seen such a setting once.
So I also tried to imagine what it might look like, and I came up with cyborg LARPers. Riding around on motorcycles, forming gangs, blowing each-other to gibbets... and then the cleaning crew comes around and picks up everyone's (practically indestructible compared to the rest of their body) heads and sticks them on new chassis and shoos them away so they can clean up the bits. Or, for the sake of economic realism, just guns and parts that work like the space laser tag in Ender's Game.
Hm. Cyberpunk, yes, that sounds like a good idea.You this reminds of something that rarely is done with Cyberpunk genre especially in video games.
I believe it was Ridley Scott who saud that when giving interview on Blade Runner when asked what is cyberpunk.
" Future is old." Was the answer IIRC. And He's kinda right. Lawless, and dystopia doesn't get born from progressing society. It's when system is getting old, outdated and Tech doesn't manage to preserve it youth and strenght.
So often Cyberpunk focuses of showing amazing tech, holograms and lasers, transfer of mind into cyberspace etc and what kind of super amazing progress and leaps humanity made but government oppress people.
There should be more stuff were they show that all that tech is just gray everyday thibg and really useless thing that didn't manage to improve humanity in the past amd won't improve it now.
Deus Ex. The first one was a game that IMHO quite perfectly captured that atmosphere.
It was in the movie discussion thread. It's actually a fun movie, from what those that saw it said.Haven't seen it yet, but just from the trailer I suspect it might just hit that 'so bad it's good' sweet spot.
*Shrug*"Early build", suuuuure... you do know the game releases at the end of the month, right? Assuming they didn't cripple that version at all (and that it was the latest build when they gave away the code), there's a good chance that's what got submitted to Valve and/or Epic as the final game.
That sounds patchable, so I think we know some of what will be in the Day 1 patch besides bug fixes.*Shrug*
Allegedly they've been told about the camera controls needing tightening up and are doing that. Beyond that, damned if I know.
Stellaris 3.0 is going to be released on April 15th, and it's intended to address some of the micromanagement issues in 2.0 (and add Espionage).I liked Stellaris until the Megacorp DLC/update.
Then it got too micromanagement-y for my tastes.
Stellaris 3.0 is going to be released on April 15th, and it's intended to address some of the micromanagement issues in 2.0 (and add Espionage).
Pertinent for QQ, the code-name for Stellaris 3.0 is "Dick" ... after Philip K Dick, but the name is just "Dick".
So, if you want a harder, faster, deeper experience, you need Dick.
Thanks, I'll try to remember to keep an eye on itStellaris 3.0 is going to be released on April 15th, and it's intended to address some of the micromanagement issues in 2.0 (and add Espionage).
Pertinent for QQ, the code-name for Stellaris 3.0 is "Dick" ... after Philip K Dick, but the name is just "Dick".
So, if you want a harder, faster, deeper experience, you need Dick.