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Video Games General

Also, even by SMT standards V's MC is effeminate. They went past bishounen and straight into this is a girl in a boy's uniform.* And that hairdo looks like their barber died halfway through and they just rolled with it. :V

*Maybe? It's unusually flowery for a boy's uniform.
You're saying that's not a girl in a boy's uniform? Damn, those traps are evolving, now we have reverse-reverse traps!
 
You're saying that's not a girl in a boy's uniform? Damn, those traps are evolving, now we have reverse-reverse traps!
I'm saying that's a girl in a girl's uniform that looks like a boy's uniform. Her outfit itself is somehow a trap.

I think.

...Maybe?

Odds are it's yet another dude and their character designer was just doing coke off their Astolfo body pillow or something. :V

Seriously, that fuckin' haircut tho. I can't decide if it's better or worse than the Demifiend's picked-a-fight-with-a-weed-whacker-and-lost look but, it's pretty damn goofy.
 
I know it just came out but did you guys tried ghost of tsushima yet? I don't know if I want it now or should I wait for a sale. I mean, it looks great but is it worth it?
Yes, and I'm loving it :D

1000% worth the price.

Anyone else blown away by GoT's loading? It's the fastest I've ever seen for a RPG and a great hint at next-gen loading.
Yea, I'm really impressed at how fast it loads when you fast travel. I usually don't even have time to read the tip on the loading screen before it's done.
 
Seen the trailer for Far Cry 6.



As always, Far Cry's villain introductions are really strong.
Still burned by 5's terrible story though. I don't want to play another game where everything I do is pointless and the game never stops trying to steal my player agency and tell me that the villains are actually right all along.
Especially when they're so blatantly evil.

Plus, I mean... it looks like it's shaping up to be another 'you join the rebellion and free parts of the country from an evil dictator one by one' plot, which... is exactly the same plot as every far-cry game since 2.

I want to do the reverse this time.
If ubisoft is on a 'the bad guys were right, their actions will save more people in the long run' train, thne let us play as them. Ad cut out the drugs and torture, obviously.

Take El Presidente's words from the trailer with full seriousness.
The people are rebellion and calling him evil and a monster even when tried his very best to make things better for them and hold the country together, so he turned into a bitter and brutal dictator. The country has fallen into total chaos and anarchy as a result.
Play as his son, the new El Presidente as you lead your last few loyal soldiers to capture strategically vital locations one by one, and bring the country back under your control with an iron grip.

Give the player two meters to manage.
#1 Liberty, which measures the happiness of your people and increases based on how much freedom you them, being reduced by armed guards and checkpoints
#2 Order , which is a measure of how easily people can sneak weapons or bombs through your reclaimed territory, and if it drops low enough, they fall back into open rebellion.

The things that raise one meter reduce the other, so allowing your populous to be happy and free will also result in them turning on you.
This is the issue your father had. To do his best and still be hated until he was hardened into a vicious and brutal dictator.

Then add in opportunities for a 'golden ending' where hidden missions can break the cycle by providing opportunities to permanently lower hatred for your regime. Propaganda. Trade deals to increase food supply. Assassination of agitators.

As their hatred of you ebbs away, you can afford to allow them more freedoms without them instantly sparking into a rebellion and trying to murder you in your sleep. Eventually raising the overall quality of life in your country to first-world standards, improving education, access to food, water and medicine and finally being able to retire as an old man.

Or in terms of the grenade metaphor. You forged a pin to insert into the grenade, so you could allow yourself to relax your grip without going boom.

Or just North Korea that shit. Zero Freedom, maximum oppression. Nobody dares rise against you because you'll execute them with an AA battery.

... granted, now is really not a good time to release a game about shooting rioters to enforce order.

Edit: I thought I hit post on this literally hours ago.
Totally lost the tab.
Oops.
 
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Seen the trailer for Far Cry 6.



As always, Far Cry's villain introductions are really strong.
Still burned by 5's terrible story though. I don't want to play another game where everything I do is pointless and the game never stops trying to steal my player agency and tell me that the villains are actually right all along.
Especially when they're so blatantly evil.

Plus, I mean... it looks like it's shaping up to be another 'you join the rebellion and free parts of the country from an evil dictator one by one' plot, which... is exactly the same plot as every far-cry game since 2.

I want to do the reverse this time.
If ubisoft is on a 'the bad guys were right, their actions will save more people in the long run' train, thne let us play as them. Ad cut out the drugs and torture, obviously.

Take El Presidente's words from the trailer with full seriousness.
The people are rebellion and calling him evil and a monster even when he's trying his very best to make things better for them and hold the country together, so he turned into a bitter and brutal dictator. of what he does, and the country has fallen into total chaos and anarchy as a result.
Play as his son, the new El Presidente as you lead your last few loyal soldiers to capture strategically vital locations one by one, and bring the country back under your control with an iron grip.

Give the player two meters to manage.
#1 Liberty, which measures the happiness of your people and increases based on how much freedom you them, being reduced by armed guards and checkpoints
#2 Order , which is a measure of how easily people can sneak weapons or bombs through your reclaimed territory, and if it drops low enough, they fall back into open rebellion.

The things that raise one meter reduce the other, so allowing your populous to be happy and free will also result in them turning on you.
This is the issue your father had. To do his best and still be hated until he was hardened into a vicious and brutal dictator.

Then add in opportunities for a 'golden ending' where hidden missions can break the cycle by providing opportunities to permanently lower hatred for your regime. Propaganda. Trade deals to increase food supply. Assassination of agitators.

As their hatred of you ebbs away, you can afford to allow them more freedoms without them instantly sparking into a rebellion and trying to murder you in your sleep. Eventually raising the overall quality of life in your country to first-world standards, improving education, access to food, water and medicine and finally being able to retire as an old man.

Or in terms of the grenade metaphor. You forged a pin to insert into the grenade, so you could allow yourself to relax your grip without going boom.

Or just North Korea that shit. Zero Freedom, maximum oppression. Nobody dares rise against you because you'll execute them with an AA battery.

... granted, now is really not a good time to release a game about shooting rioters to enforce order.

Edit: I thought I hit post on this literally hours ago.
Totally lost the tab.
Oops.


First of all, I sometimes lose the tab also. Secondly, I would very much enjoy this game you talked about but idk if Ubisoft would make it. Who knows
 
Domestic Servitude, which seems to have a bug
So, I figured this out. It's not a bug, it's a feature™. The servitor species you create with the Syncretic Evolution origin has the Serviles species trait, which prevents them from ever being Leaders or holding Ruler-tier jobs, or even Specialist jobs.

The Entertainer job is a Specialist job, so even though I'd changed the type of slavery to allow access to that job, the species couldn't take it.

There are ways to get a specific species to appear in the game -- you can just create a custom empire and click to force it to spawn -- but you have no control over how close to you it will spawn. Out of ~7 tries, I got a neighbor Elf empire once. Other times we were across the galaxy, or there was some kind of horrible fallen empire or nomadic raider blocker between us.

Maybe I need to learn the mod system and make an Origin where your "syncretic" pair race is just a normal race, which spawns as a pre-FTL civ on one of your two guaranteed expansion planets.


During testing of this methodical Elf forced-spawning, which is just a lovely turn of phrase, I managed to find one of the few really really good points of the Barbaric Despoilers civic. I found a random pre-FTL species on a planet, which is usually an absolute gift to a slaver empire, and they had amazing servitor traits: Very Strong and Resilient, which is great if you have planetary armies but pre-FTL species usually don't -- oh, shit, they're Early Space Age. They totally did have planetary armies, and they'd kick my ass if I tried a land war.

So I send my flotilla of corvettes over to bomb the shit out of them in Raiding Orbital Bombardment stance, and after a few years I had stolen enough of their pops to make a decent number of assault armies of their own species, which did manage to take the planet.

The other nice thing about Barbaric Despoilers is the Adaptation tradition, which is way more fun for me than Diplomacy (which it replaces).

Other than those two things, it was kind of a disappointment. I can get almost all of what I want from it with just regular Authoritarian, and perhaps a dash of Nihilistic Acquisition as a 2nd perk, but honestly with a few diplomats I could get enough Migration Treaties with future-servitor species that I didn't need to raid much. That and pre-FTL slave species.

Suddenly I want to see how this plays out in story form.
Me three!
 
Quick release date announcement, or yet another reason why you may want to take the month of November off. SEGA confirmed the release of Yakuza 7: Like a Dragon internationally on November 12th for PC, PS4 and Xbox One, with both the console versions offering a free next gen upgrade (Xbox series X at launch and PS5 is TBA).

Though on top of the known changes to the Yakuza formula with a new character and RPG mechanics, Like a Dragon will be the first mainline game in the franchise to include an English audio track since the original PS2 game. Thankfully for purists, there will be the Japanese audio as it was for Fist of the North Star and Judgement. As for voice talent, one of the big headliners is George Takei who will voice the Arakawa Family patriarch Masumi Arakawa. Though I wonder if this means that Mark Hamill will also be coming back as Majima...

Two quick trailers, one with Takei and the other being the trailer for the dub:



 
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So, my family has decided that this year on New Years Eve, instead of "Happy New Year" we're going with "JUMANJI" because we want this fucking level to be over.

So now I have a whole bunch of years-as-game-levels memes in my head, indistinct because of my sleep deprivation.
 
Well, XBOX showcasing happened. PSO2 is pretty much getting a full engine overhaul next year. BOTH NA and JP at the same time.

 
Seen the trailer for Far Cry 6.



As always, Far Cry's villain introductions are really strong.
Still burned by 5's terrible story though. I don't want to play another game where everything I do is pointless and the game never stops trying to steal my player agency and tell me that the villains are actually right all along.
Especially when they're so blatantly evil.

Plus, I mean... it looks like it's shaping up to be another 'you join the rebellion and free parts of the country from an evil dictator one by one' plot, which... is exactly the same plot as every far-cry game since 2.

I want to do the reverse this time.
If ubisoft is on a 'the bad guys were right, their actions will save more people in the long run' train, thne let us play as them. Ad cut out the drugs and torture, obviously.

Take El Presidente's words from the trailer with full seriousness.
The people are rebellion and calling him evil and a monster even when tried his very best to make things better for them and hold the country together, so he turned into a bitter and brutal dictator. The country has fallen into total chaos and anarchy as a result.
Play as his son, the new El Presidente as you lead your last few loyal soldiers to capture strategically vital locations one by one, and bring the country back under your control with an iron grip.

Give the player two meters to manage.
#1 Liberty, which measures the happiness of your people and increases based on how much freedom you them, being reduced by armed guards and checkpoints
#2 Order , which is a measure of how easily people can sneak weapons or bombs through your reclaimed territory, and if it drops low enough, they fall back into open rebellion.

The things that raise one meter reduce the other, so allowing your populous to be happy and free will also result in them turning on you.
This is the issue your father had. To do his best and still be hated until he was hardened into a vicious and brutal dictator.

Then add in opportunities for a 'golden ending' where hidden missions can break the cycle by providing opportunities to permanently lower hatred for your regime. Propaganda. Trade deals to increase food supply. Assassination of agitators.

As their hatred of you ebbs away, you can afford to allow them more freedoms without them instantly sparking into a rebellion and trying to murder you in your sleep. Eventually raising the overall quality of life in your country to first-world standards, improving education, access to food, water and medicine and finally being able to retire as an old man.

Or in terms of the grenade metaphor. You forged a pin to insert into the grenade, so you could allow yourself to relax your grip without going boom.

Or just North Korea that shit. Zero Freedom, maximum oppression. Nobody dares rise against you because you'll execute them with an AA battery.

... granted, now is really not a good time to release a game about shooting rioters to enforce order.

Edit: I thought I hit post on this literally hours ago.
Totally lost the tab.
Oops.



I'm not as excited about Far Cry 6th as I was about the 5th part, it's hard to explain but fighting a dictator plot is not one of my favourites. If my best friend is going to play it, I will probably watch him play though.

I agree with you about 'running with the bad guys' part, it's potentially a really great plot for the game. But I think a company like Ubisoft is not planning to go down that road. Especially not at these times.

As or the free parts of the country one by one - it's a standard Ubisoft's mechanic, both loved and hated by the community (I'm in the 'love this part' team, sorry) and I don't think they are going to drop it either any time soon. Besides, I like how they try their best to fill these parts with various content so that it wouldn't be boring for you to do the freeing.

Anyway, I think we still need to wait a bit either for more information or till the release and don't rush into judging a game by it's cinematic teaser
 
I'm not as excited about Far Cry 6th as I was about the 5th part, it's hard to explain but fighting a dictator plot is not one of my favourites. If my best friend is going to play it, I will probably watch him play though.

They're all that. Joseph seed was a dictator by another name.

That said, I thought Nick Rye's trailer, where he fits the gun to his plane, was really really cool.
It's just a shame that the actual game was so shit.
I don't see the point in playing a game where nothing you do matters in the end, and your protagonist's actions were completely futile.

Stop letting the bad-guys kidnap the player and their companions every other mission, and when the player kills each cult-leader, keep their bunker as a base for the resistance.

Then when the bombs fall most of Hope County is wiped out, but you have the satisfaction of knowing that three or four bunkers full of good people will survive, instead of those New Dawn lunatics.
Oh, and just fucking shoot Joseph at the end. Just kill him. You've killed thousands of cultists by this point. Shoot him in the face and go find a bunker to hide in alongside your most commonly used companion.
Don't have the next game show that your hero from 5 was brainwashed into a shattered sobbing wreck of a person by the bad guy, who escaped the whole game with no consequences.

... anyway.
I agree with you about 'running with the bad guys' part, it's potentially a really great plot for the game. But I think a company like Ubisoft is not planning to go down that road. Especially not at these times.
As or the free parts of the country one by one - it's a standard Ubisoft's mechanic, both loved and hated by the community (I'm in the 'love this part' team, sorry) and I don't think they are going to drop it either any time soon.

That same mechanic would be present if you played as the dictator's son. Reclaiming parts of your country from rebels and warlords, and enforcing law and order again.

Besides, I like how they try their best to fill these parts with various content so that it wouldn't be boring for you to do the freeing.
... What do you mean? It's been exactly the same since FC3. The content and gameplay is nearly exactly the same.

Anyway, I think we still need to wait a bit either for more information or till the release and don't rush into judging a game by it's cinematic teaser
Obviously.
That said, unless this one blows people's minds, or I get some spoilers about how the game ends and it doesn't end in a shitshow, i'm probably not going to buy this one.
 
I can't wait to see how they make a sausage dog in a little wheelchair a useful Fang for Hire.
Oh, that's easy. Strap some explosives to the chair and then remote control into your enemies before causing it to explode. Like an explosive RC car except with 100% more animal cruelty.
 
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Attach Gatling guns to the wheelchair and watch the dog mow down your enemies just like the silent hill corgi only less mental fuckery and more hot lead.
 
FF6 Steam question, does the formation matter when killing enemies for Gau's Rages? Like:

I'm Surrounded in a fight with X, Y and Z. X, Y and Z have Rage Abilities Gai can get. Does the fact I fought and killed them in while surrounded matter? I ask as I haven't found three certain monsters I know I killed on this Save File in the area I need to find them for Gai to get their abilities.
 
FF6 Steam question, does the formation matter when killing enemies for Gau's Rages? Like:

I'm Surrounded in a fight with X, Y and Z. X, Y and Z have Rage Abilities Gai can get. Does the fact I fought and killed them in while surrounded matter? I ask as I haven't found three certain monsters I know I killed on this Save File in the area I need to find them for Gai to get their abilities.
There are some enemies that don't show up in the Veldt at all, some that don't show up depending on what version you're playing because of bugs, and some that just plain don't have Rages.

The fact you killed the enemies while surrounded shouldn't prevent them from showing up in the Veldt, but there might be some other detail that's preventing them from showing up.

The Final Fantasy Wiki has a table that lists every enemy formation that shows up there as well as some details of how the mechanics work.

Edit: spelling corrections
 
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