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Warcraft Dynasty Quest: Fire of Fëanáro

-[X] Northern Kalimdor
--[X] Ashenvale


I agree, this makes more sense.
Plus theres lots of room for expansion here.
 
-[X] Central Kalimdor
--[X] Desolace


Edit: changed my vote

-[X] Southern Kalimdor
--[X] Feralas
 
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I wonder what I am doing wrong?
Well, I had been waiting for more informed people to narrow down the choices before voting, but I guess I'll do it now.

-[X] Northern Kalimdor
--[X] Ashenvale


I played WOW only a little, several years ago too, so for this particular vote I have to look up each location on the wiki to have any idea about what the choices might mean for us.
Apparently Ashenvale is the ancestral home of the night elves?
Maybe we can team up with them if we're sharing land with them.
Regardless, I can see how them being our first point of contact with this world could be a good thing, so it has my vote.

Speaking for the casual players, we don't have a lot of context for this choice: Pro's and Con's would be nice.
 
I wonder what I am doing wrong?
Too many choices (40). Combined with my lack of in depth knowledge, combined towards making me lurk for now.

Maps are cool, but don't actually tell you much. I would have suggested making this multiple votes.
First a vote for one of the 6 regions (lordaeron, khaz modan, etc) with some pros and cons given to each one.
Then a second vote to pick an more exact spot.
 
Too many choices (40). Combined with my lack of in depth knowledge, combined towards making me lurk for now.

Maps are cool, but don't actually tell you much. I would have suggested making this multiple votes.
First a vote for one of the 6 regions (lordaeron, khaz modan, etc) with some pros and cons given to each one.
Then a second vote to pick an more exact spot.
I was trying to avoid a second location vote
 
-[X] Southern Kalimdor
--[X] Feralas
 
Current voted options
Northern Kalimdor
Ashenvale is a forest full of ancient trees, teeming with life. Though pockets of the forest have become tainted, overall the area is a place of deep magic and spiritual connection with nature. Several lakes are sheltered beneath the forest's boughs. A stretch of beach lines the west edge of the forest, known as the Zoram Strand, where hostile naga dwell. The forest is bordered by mountains to the south, and more forest to the north. The eastern border is the Southfury River.
latest
Untouched Woodland: Ashenvale has plenty of space for expansion and plenty of game to hunt for food or recreational purposes it is also filled with resources that are waiting to be accessed. +70% to all resource gathering attempts
Major Travel hub: Ashenvale is a major travel hub for both horde and alliances forces so contact with both factions here is available +20% chance of meeting factions and native wildlife
Contested land: The Horde an alliance both have presences here and have frequent skirmishes, so be prepared to encounter a few of them +30% chance of hostile interaction with first contact with horde and alliance.
Zealous Protection: The Alliance presence here the ancients and night elf sentinels guard Ashenvale zealously with constant patrols. Any who threaten the forest - cutting down live trees, poaching beasts of the forest, and the like - are met with the ancients' powerful attacks and the sentinels' deadly arrows. The only unified night elf presence dwelling in Ashenvale is a reclusive group of rangers, the Farstriders. They use the terrain and train other inhabitants in their specialised skills. They hold a difference of opinion amongst themselves regarding strangers in Ashenvale. Some believe that their duty is to welcome and protect travellers, as long as they show no threat to the forest. Others see any strangers as unwelcome interlopers who must be "escorted" to the southern border. +15% chance of hostile Kal'dorei encounter if gathering resources
Evils the Lurks: The demons of the Burning Legion have holdings in Fire Scar Shrine, Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. The vile satyr inhabit ancient elven ruins at Xavian, Night Run, and Satyrnaar. The vicious worgen have taken over an ancient shrine near Felwood, cursed green dragonkin have slipped out from the Emerald Dream portal at Bough Shadow, and corruption taints the once-clear waters of Iris Lake and the Ruins of Stardust. Naga that lurk in the coast attacking anything and everything. In addition to this hulking beak-faced wildkin forage throughout Ashenvale. Vicious harpies are known to make massive nests in the tops of the tallest trees. They hunt at dawn and dusk when the light filtering through the canopy throws the forest into a confusion of shifting shadows. +30% hostile encounters until such presences are cleansed.

Central Kalimdor
Desolace is a gray, rocky wasteland littered with bones. It seems almost under a supernatural curse, its skies always black and stormy, with lightning and high winds a constant within the interior.[2] Pools of yellow, polluted water cover the landscape.
$
Fertile coast: the coast you are landing on is lush in comparison to the sad state the rest of it is, enough so that you can effectively build a base and mount an offensive against whatever evils are plaguing this land. +12% of resources gathered at first from the west coast.
The enemy of my enemy: can be your friend, so if there are any factions here that oppose the evil that lurks in this land it would be in your best interests to lend them aid by helping vanquish whatever evils lurk here. +50% to peaceful interactions between Horde and Alliance factions +30% to negotiations with Horde and Alliance based factions
Corrupted land: the land itself is dying due to the corruption that is being introduced into it, if you do not figure out a way to undo the damage and stop whatever is causing it settling it will become very difficult -40% to all resources gained from anywhere other than the west coast
The Burning Blade: An organisaiton in service to the legion and is partly responsible for the corruption of these lands, they need to be stopped and as children of Eru this is a task that you must fulfil +3% growth to demonic presence each turn if not countered +15% attacked by burning blade cultists
Hostile Natives: Naga and Centaurs inhabit this land and it's coast, they are hostile and wicked by nature, you will find no compromise with them as they will attack you without any provocation once your presence is discovered. 10% chance of there being an attack or raid by Centaur or Naga per turn

Southern Kalimdor
Feralas is a large rainforest of huge, ancient trees stretching from Thousand Needles to the coastline in the west and from the wasteland of Desolace in the north to the lush Un'Goro Crater to the south.
$
Rich in resources: this land is rich in many resources for you to use and perfect to set up settlements and bases from which you can expand on +70% to all resource gain attempts
Ancient Ruins: There are many ruins scattered about this land enough that you could potentially receive a few of them to begin housing your followers. -40% to construction time if using the ruins as a base
Everyone wants a slice: Feralas is a resource rich land and there are many factions that wish to use it's resources, if you have control over even a small amount of resources you can begin opening negotiations. +50% to all negotiations with the Alliance and Horde
Gordunni: Gordunni orges are bloodthirsty monsters and are highly detrimental to the land of Feralas defiling it with their taint the land. They will only be hostile and will view you as a treat to their power +30% chance attacked by Dire Maul Ogre
 
Fuck yes. Feralas is even better than I imagined as a place for super elves.
 
-[X] Southern Kalimdor
--[X] Feralas


This is by far the better option.
All but guarantees that we will be able to grow into a strong independent faction.
 
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-[X] Northern Kalimdor
--[X] Ashenvale


Makes sense for them to come out of the west

-[X] Central Kalimdor
--[X] Desolace

Well, I had been waiting for more informed people to narrow down the choices before voting, but I guess I'll do it now.

-[X] Northern Kalimdor
--[X] Ashenvale


I played WOW only a little, several years ago too, so for this particular vote I have to look up each location on the wiki to have any idea about what the choices might mean for us.
Apparently Ashenvale is the ancestral home of the night elves?
Maybe we can team up with them if we're sharing land with them.
Regardless, I can see how them being our first point of contact with this world could be a good thing, so it has my vote.

Speaking for the casual players, we don't have a lot of context for this choice: Pro's and Con's would be nice.

Not sure if I should do this. But new information's been posted with pros and cons.
 
-[X] Southern Kalimdor
--[X] Feralas


Looks good
 
-[X] Southern Kalimdor
--[X] Feralas
 
Are there better places to set up if we wanted to form our own faction?
 
Vote Closed

Vote Tally
-[X] Northern Kalimdor 3 vote
--[X] Ashenvale 3 votes


-[X] Southern Kalimdor 8 votes
--[X] Feralas 8 votes
 
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Landing of the Firstborn Part 01
It has been many moons since Dagor Dagorathand you Curufinwë Fëanáro or in more common tongue of Sindarin, Fëanor have sailed with your house a across the stars for what feels like an eternity. This world you have come to is in flux, there is wickedness and greed throughout woven into it along with more admirable qualities.

At first when you caught sight of the mountains in the distance your kin advised to leave this world for it was wicked and foul. But then again were you not Curufinwë the one who first stained his hands red with kinslaying, the first kinslayer?

If you had been who you were at Dagor-nuin-Giliath when your rage was at it's highest perhaps you would have arrived there in full force and purged whatever evil plagued the lands. However melennia spent in Halls of Namo (Mandos) have given you ample time to reflect on your errors.

Coming up on the horizon your keen elven eyes perceive three landmasses, there are two small islands that form a relatively small channel where ample grounds for docking are available.

The larger of the two ilands is much more mountainous and presents little place to land while the smaller has more landing space. The larger island also has some form of abandoned structures on it.

You could land in full force on one of these island but that would be overkill, that or you could send a scouting force to either of the island or the mainland.

[] Land in full force
-[] Land on the Northern Island
-[] Land on the Southern Island
-[] Navigate the channel and land on what seems to be the mainland.

[] Send scouting parties
-[] Send them to the Northern Island
-[] Send them to the Southern Island
-[] Send them to the Mainland
-[] Send them to both Islands
-[] Scout all three
 
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So, on one hand. Landing on the mainland means we have more room to spread out our civ. And can even spread to the islands eventually since it should be in our sphere of influence since our very civilization on the mainland acts as a border. The downside is that we're open to attacks from like. Everyone.

Landing on the islands mean we have a safer place to set up, but we'd need to expand to the mainland sooner or later. And by then, other people might've moved in by then. Not to mention the more limited resources.

No idea about the military of tolken elves. So i'll just hold my vote for now.
 
[x] Send scouting parties
-[x] Scout all three
 
[X] Land in full force
-[X] Navigate the channel and land on what seems to be the mainland.

Um guys we've got an armada full of people with legendary Eyesight, the only thing more legendary about their senses, is their hearing (Eol heard the horses of wife and son while being two days ride behind them) If anyone tries to sneak up on us, we'd see and hear them well in advance.
 

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