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With This Ring (Young Justice SI) (Thread Fourteen)

Why is using the number wrong?
As @LZB1285 says because it's a name, and the name is "absolute zero" not "absolute 0". I have literally never seen "absolute 0" used in reference to it until this thread, and quickly trying to google "absolute 0" just redirects to "absolute zero". Whilst clearly it's your story and you can do whatever you wish, you are out on your own with this (which, admittedly, has never stopped you before!)
 
Replanting (part 17) New
8th September 2013
10:43 GMT

They look so tiny, from this far away.

In reality, they're… Not.

While not as big as, say, the Absolute Dominion, Thanagarian Command Carriers are just about the biggest ships I've seen anywhere else. Certainly the biggest that are in continual production. Good armour, good shields, good speed for their mass thanks to the Nth metal, decent primary weapons, good secondary weapons and a huge internal space packed with every sort of attack craft you could think of. They've got interceptors, void fighters, void attack craft, void torpedo boats, assault shuttles, boarding pods, aerofighters, aerobombers, reconnaissance craft and E.C.M. boats. And most types are capable of faster than light travel on their own, because their standard tactic involves having a carrier in one system and using it as a base station from which they strike out at next few systems in any direction.

I watch as all twelve of them launch reconnaissance craft.

That's a big commitment of force. About a quarter of the Empire's total fleet, if my information is up to date. Big enough that Thanagar would actually be in trouble if I notified their neighbours in other directions, because they're not exactly popular with the people they've made it clear that they intend to conquer outright. I was only expecting six, or maybe eight.

"That's a lot of ships."

"It'll be informative, how conservative they are with their positioning."

Thanagarians have excellent three dimensional awareness. Their fighters and interceptors love to use obstacles to set up rolling ambushes, and in a fleet action that usually means using their own carrier. Feign flight around its hull, lure the enemy into chasing you, and have another squadron coming around in the other direction to meet them. But carriers are a major investment. Between the cost of the ships and the experience of the crews, losing even one can set back their fleet deployments significantly. If they're suspicious here, they might well park them right on the interdiction line and-.

The carriers light up their engines and blast forward at full acceleration.

"They're all-in."

Their reconnaissance craft have far better acceleration; they're basically just engines and sensor packages with no manoeuvrability, shields or armour. They'll probably try to fly through the system and out the other side, with dedicated bleed fracture pulse transmitters sending everything back to the analysis teams on their motherships. I don't think that Antares has anything that can intercept them, unless they can put something along their flight path and then completely fluke a shot.

Actually having to deal with regular physics can make space combat quite hard.

On the other hand, if something actually does catch them, then they're dead.

"Are the Blades of Alstair here?"

Uh… "Not that I can see. And their command ship wouldn't be a match for a modern Command Carrier."

"Could they get some sort of stealth system you couldn't see through?"

"Could they? It's just about possible. Wombworld was glassed from orbit but there are probably a few pieces of psion technology around the place. But they've been spending most of their time on Tamaran and Tamaran doesn't have that technology."

"So where are they?"

"Depending on how long Blackfire waited to tell me, they could still be on their way back. Or flying to another contract."

"Do you really think-?"

"No." Hm, what's that over-? "Oh."

"The cloud near Alstair."

I nod. "Space spores. Area denial." On a scale that's actually significant. That's a lot of spores. Trillions-. No, quadrillions of the things. At least. "They don't really have fighters designed to cope with that. They'll need their primary weapons, and they're probably modifying them for dispersed fire now."

"So if it's a trap, it's going to work."

"Yes indeed. Ring, contact Dhor."

"Compliance."

Unlike Alstair, Dhor should have someone-.

A bug-eyed sharp-nosed face appears before me. "Orange Lantern. I am Delon Ma. What do you want?"

"Someone used a gamma gong controlled agent on Thanagar to try to assassinate me. I'm.. having a little difficulty in working out who it was."

"Heh. And you want me to confess?"

"It would clear things up for me."

"Gamma gongs are a strategic resource, to be used to defend Dhor from invasion. We don't have enough of them to send them off to worlds that are already the enemies of our enemies."

"You have enough to send one to my homeworld."

"Your homeworld was a poorly defended high-value target, and responsible for the defeat of my predecessor as Delon. We tried, and we lost a gong that we cannot replace."

"What, you can't afford it?"

"We cannot get the materials required. Several of the metals required to make the alloy the gong is composed of can't be found on Dhor. So if the assassin used a gong, it was not made by us."

"Who else knows how to make them?"

"Your world now has two gongs. Do you have enemies at home, Orange Lantern?"

"Not ones that can easily get to Thanagar. If the metals can't be found on Dhor, where do you get them from?"

"Raiding Mosteel. Last time we attempted to capture more, the death toll crippled our fleets for decades."

"Do the people of Mosteel know how to make gamma gongs?"

"Perhaps. They are naturally moving pieces of metal. It may well be that the mechanism by which the gong works is commonly used by all parts of their ecosystem. Now clear this channel: I have a war to fight."

His face vanishes.

"Did you really think they were just going to admit to it?"

"Probably not. But he's got a point: we've got no idea how gamma gongs work. Or how sophonts made purely of metal work."

"Magic?"

"No, we tested for that. It's almost certainly one of those exotic physics things. I-."

"I'm being hailed by the Thanagarian fleet."

"Well, put them on."

"Private vessel, this is a war zone. Leave at once. This will be your only warning."

"We'll make it clear that we're not Bleez when we get back. For now, I think we need to visit Mosteel."
 
Last edited:
Who else knows how to make them?"

"Your world now has two gongs. Do you have enemies at home, Orange Lantern?"

Those Free Lancers were selling supervillain tech to aliens, so maybe someone from Earth got their hands on a gong and figured out how to replicate it.

The Light is the most likely culprit.

Several of them do have beef with Paul and would like to see him gone.

Not to mention that selling villain tech would prove to the galaxy that they can provide powerful weapons and give them a foothold if they plan on selling metahumans like they did in canon.

Not to mention that if Thanagar is at war then they may want to buy things that can give them an edge, and a war is likely to cost the Thanagarians a lot, so if the Light is eventually planning to go galactic then having their most powerful neighbor be weakened would be beneficial to them.

Though it could also be the Reach.

They are experts at mind control, can get their agents to infiltrate several places, and they know that Paul is a threat to them.

can easily get the Thanagar

"get to"

The are naturally moving pieces
"They are"
 
8th September 2013
10:43 GMT


They look so tiny, from this far away.

In reality, they're… Not.
Like the classic saying goes, 'Space is really, really big'. So things far away look tiny. Even if they're alien vessels bigger than any naval vessel ever made on Earth. Honestly, unless they're right on top of him, they're barely even visible with the naked eye.

While not as big as, say, the Absolute Dominion, Thanagarian Command Carriers are just about the biggest ships I've seen anywhere else. Certainly the biggest that are in continual production. Good armour, good shields, good speed for their mass thanks to the Nth metal, decent primary weapons, good secondary weapons and a huge internal space packed with every sort of attack craft you could think of. They're got interceptors, void fighters, void attack craft, void torpedo boats, assault shuttles, boarding pods, aerofighters, aerobombers, reconnaissance craft and E.C.M. boats. And most types are capable of faster than light travel on their own, because their standard tactic involves having a carrier in one system and using it as a base station from which they strike out at next few systems in any direction.
And if you can take down enemy starships to have the orbital high ground, you can do whatever you live to a planet. A single carrier would be capable of devastating a planet without space defences...

I watch as all twelve of them launch reconnaissance craft.

That's a big commitment of force. About a quarter of the Empire's total fleet, if my information is up to date. Big enough that Thanagar would actually be in trouble if I notified their neighbours in other directions, because they're not exactly popular with the people they've made it clear that they intend to conquer outright. I was only expecting six, or maybe eight.
Presumably focusing on Alstair, but some of them could be checking the other Antarean planets.

"That's a lot of ships."

"It'll be informative, how conservative they are with their positioning."
For instance, whether they're entering the territory of the other Antarean civilisations besides Alstair, which each of those groups would consider a blatantly aggressive move.

Thanagarians have excellent three dimensional awareness. Their fighters and interceptors love to use obstacles to set up rolling ambushes, and in a fleet action that usually means using their own carrier. Feign flight around its hull, lure the enemy into chasing you, and have another squadron coming around in the other direction to meet them. But carriers are a major investment. Between the cost of the ships and the experience of the crews, losing even one can set back their fleet deployments significantly. If they're suspicious here, they might well park them right on the interdiction line and-.
Much like Battleships back in the between-World War period. Too big to go unused, but too valuable to commit unwisely.

The carriers light up their engines and blast forward at full acceleration.

"They're all-in."
Well, that makes it pretty clear they're not here to make a show of force and then leave.

Their reconnaissance craft have far better acceleration; they're basically just engines and sensor packages with no manoeuvrability, shields or armour. They'll probably try to fly through the system and out the other side, with dedicated bleed fracture pulse transmitters sending everything back to the analysis teams on their motherships. I don't think that Antares has anything that can intercept them, unless they can put something along their flight path and then completely fluke a shot.
That would have to be pretty damn close, given how big space is.

Actually having to deal with regular physics can make space combat quite hard.

On the other hand, if something actually does catch them, then they're dead.
And you can pull off some fun tricks, like accelerating in one direction, cutting engines and turning around to shoot while hurtling 'backwards' so you can shoot at pursuers. Though most sci-fi, DC usually included, treats space as black sky for space-combat...

"Are the Blades of Alstair here?"

Uh… "Not that I can see. And their command ship wouldn't be a match for a modern Command Carrier."
So no need to worry about two lots of thanagarian forces engaging each other.

"Could they get some sort of stealth system you couldn't see through?"

"Could they? It's just about possible. Wombworld was glassed from orbit but there are probably a few pieces of psion technology around the place. But they've been spending most of their time on Tamaran and Tamaran doesn't have that technology."
Are they likely to have something like that right now? Probably not.

"So where are they?"

"Depending on how long Blackfire waited to tell me, they could still be on their way back. Or flying to another contract."
Meaning they might well turn up after any shooting starts.

"Do you really think-?"

"No." Hm, what's that over-? "Oh."

"The cloud near Alstair."
Nebulae usually don't appear in solar systems. Too much gravitational torque, so to speak. So that's definitely suspicious.

I nod. "Space spores. Area denial." On a scale that's actually significant. That's a lot of spores. Trillions-. No, quadrillions of the things. At least. "They don't really have fighters designed to cope with that. They'll need their primary weapons, and they're probably modifying them for dispersed fire now."
I'm guessing they'll latch onto any unauthorised ship that touches the cloud, growing and entwining around them in hopes of disabling them.

"So if it's a trap, it's going to work."

"Yes indeed. Ring, contact Dhor."
Checking on the other half of the suspicious vessel, eh?

"Compliance."

Unlike Alstair, Dhor should have someone-.

A bug-eyed sharp-nosed face appears before me. "Orange Lantern. I am Delon Ma. What do you want?"
Literally bug-eyed, as Dhorians have segmented eyes,as well as beak-like noses. Wonder what sort of zoological ancestry led to that?

"Someone used a gamma gong controlled agent on Thanagar to try to assassinate me. I'm.. having a little difficulty in working out who it was."

"Heh. And you want me to confess?"
Did you have anything to do with it, then? Or are you just being an ass about it?

"It would clear things up for me."

"Gamma gongs are a strategic resource, to be used to defend Dhor from invasion. We don't have enough of them to send them off to worlds that are already the enemies of our enemies."
So any off-world will be significant in their use.

"You have enough to send one to my homeworld."

"Your homeworld was a poorly defended high-value target, and responsible for the defeat of my predecessor as Delon. We tried, and we lost a gong that we cannot replace."
It's probably still in a Justice League storage facility somewhere...

"What, you can't afford it?"

"We cannot get the materials required. Several of the metals required to make the alloy the gong is composed of can't be found on Dhor. So if the assassin used a gong, it was not made by us."
Huh. So someone duplicated the technology, or he doesn't know about some plot going on...

"Who else knows how to make them?"

"Your world now has two gongs. Do you have enemies at home, Orange Lantern?"
Remind me when that happened? It's been a while...

"Not ones that can easily get the Thanagar. If the metals can't be found on Dhor, where do you get them from?"

"Raiding Mosteel. Last time we attempted to capture more, the death toll crippled our fleets for decades."
Explaining their value.

"Do the people of Mosteel know how to make gamma gongs?"

"Perhaps. The are naturally moving pieces of metal. It may well be that the mechanism by which the gong works is commonly used by all parts of their ecosystem. Now clear this channel: I have a war to fight."
He said that and I heard 'cybertronians?', but he isn't joking. Literal living metal.

His face vanishes.

"Did you really think they were just going to admit to it?"

"Probably not. But he's got a point: we've got no idea how gamma gongs work. Or how sophonts made purely of metal work."
Eh, he could always hope someone would be reasonable.

"Magic?"

"No, we tested for that. It's almost certainly one of those exotic physics things. I-."
The Life Entity works in mysterious ways...

"I'm being hailed by the Thanagarian fleet."

"Well, put them on."
Probably a politely-worded order to go away.

"Private vessel, this is a war zone. Leave at once. This will be your only warning."

"We'll make it clear that we're not Bleez when we get back. For now, I think we need to visit Mosteel."
I suppose Llar will also be a stop on the trip at some point, the way this is going.

Only a matter of time until the first shots are fired. And even if OL can find out if there was a plot to trigger this war, I doubt the Alstairians and Thanagarians will back down. There's too much bad blood between them. That's definitely a fight the Thanagarians intend to win and will have made plans to achieve that victory...
 
While not as big as, say, the Absolute Dominion, Thanagarian Command Carriers are just about the biggest ships I've seen anywhere else. Certainly the biggest that are in continual production. Good armour, good shields, good speed for their mass thanks to the Nth metal, decent primary weapons, good secondary weapons and a huge internal space packed with every sort of attack craft you could think of. They're got interceptors, void fighters, void attack craft, void torpedo boats, assault shuttles, boarding pods, aerofighters, aerobombers, reconnaissance craft and E.C.M. boats. And most types are capable of faster than light travel on their own, because their standard tactic involves having a carrier in one system and using it as a base station from which they strike out at next few systems in any direction.
'They've'
A bug-eyed sharp-nosed face appears before me.
Wow, I'd been imagining these guys as standard humanoids this whole time. Wish I'd looked them up sooner because I love the massive sharp noses.
 

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