• The regular administrative staff are taking a vacation, and in the meantime, Biigoh is taking over. See here for more information.
  • A notice about Rule 3 regarding sites hosting pirated/unauthorized content has been made. Please see here for details.
  • Staff is working to deal with the problem of synonymous tags. See here for more information and to suggest tag mergers.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.

Governor's Gambit - Star Wars SI into Imperial Governor

I think you are missing a few 0's. 200 meters is tiny and in no way can fit 12ish thousand people.
I based the passenger numbers a bit on the CR90 Corvette. If a 150 meter fairly thin ship can fit potentially 600 passengers plus crew, then something 50 meters longer, quite a bit wider and taller, and specifically made to haul passengers should be able to fit around 1800 comfortably. The Kaiser ocean liner was an aquatic boat class of a similar length and it could fit 1500 passengers including 400+ first and second class passengers with all the luxuries that entails and hundreds of crew in addition.

Now the steerage accommodations are bit like converting everything into the lowest acceptable class of accommodation. The stuff you find on really cheap airplane tickets outside of the major airlines. Something anyone of any amount of means is going to be leery of. In other words something perfectly normal to the standards of the Outer Rim lower classes.

Refuge accommodation is outright stuffing in as many passengers as possible. We are talking sleeping bags in a semi truck container and you have built a second floor out of plywood for more sleeping space levels of cram. Will it fit a lot of people? Yes. Is it legal or safe in any way? Heck no.

When you use these accommodations you are throwing out any adherence to health and safety regulations and should be arrested for using them in most situations. However there are emergencies when those regulations are better off ignored in the name of getting more people away from danger. Environmental disasters like mass volcano eruptions or dire infrastructure failures like when the oxygen generators stop working in a habitat dome for some examples. Sometimes you just need to get as many people out of a bad situation as possible as quickly as possible.
 
Last edited:
OFFICIAL SECTOR ADVISORY | MSD-CENSUS-STAT-8812 New
OFFICIAL SECTOR ADVISORY | MSD-CENSUS-STAT-8812

SUBJECT Demographic and Economic Classification of Sector Systems

DISTRIBUTION Office of the Moff, Myto Sector Economic Council, Imperial Statistics Bureau

AUTHORIZATION Ministry of Internal Development

CLASSIFICATION Restricted Administrative Data

SECTION I REPORT OVERVIEW

This dossier serves as the definitive census record for the Myto Sector. Note that this census is not 100% comprehensive due to persistent challenges in data collection across remote systems. Many localized governments currently lack the administrative infrastructure required to execute comprehensive tracking. Furthermore the sector population undergoes continuous expansion. Sector records indicate the total population grew from 500 million to 521 million over the previous five year cycle.

Statistical analysis reveals that inbound immigration accounts for 50% of this net population growth. Crucially this influx is not static but has accelerated significantly each year of the cycle. Because this immigration rate continues to climb under expanding Ministry sponsored relocation initiatives the historical growth curve is no longer a reliable baseline. Accounting for this compounding acceleration the sector population is now projected to experience an aggressive upward trajectory. Current models estimate the population will reach approximately 548 million within the next five years and surpass 578 million over the next decade. This compounding influx of immigrant labor requires an immediate acceleration of resource allocation and administrative scaling to prevent infrastructure strain.

SECTION II SYSTEM CLASSIFICATION DEFINITIONS

  • Developed Systems are the twenty six systems serving as the bedrock of sector wealth. They are strategically positioned along major hyperlane corridors and host the highest concentrations of planetary commerce, administrative centers, and deep space logistics hubs. This tier now officially includes the Minda system due to its unmatched industrial footprint.
  • Settled Systems represent the sector growth engine. Transitioning away from purely extractive economies, these worlds have developed significant local manufacturing bases and growing centers of trade. They demonstrate consistent industrial maturity and use extracted wealth locally instead of sending it entirely out of system.
  • Frontier Systems are younger worlds that are often the focus of active government colonization and land grant programs aiming to relocate the destitute to worlds where they are given land and opportunity. Overwhelmingly centered on agricultural output and raw resource extraction, these systems are seeing a rapid uptick in both population and localized production due to various government initiatives.
SECTION III SECTOR POPULATION CENSUS

| Category | System | Population |

| Developed | Dubrillion | 29,300,000 |

| Developed | Belladoon | 25,000,000 |

| Developed | Destora | 22,000,000 |

| Developed | Artorias | 20,000,000 |

| Developed | Akahista | 18,500,000 |

| Developed | Jamiri | 17,000,000 |

| Developed | Angor | 16,000,000 |

| Developed | Cril | 15,000,000 |

| Developed | Gabredor | 14,200,000 |

| Developed | Phonixv | 13,500,000 |

| Developed | Feltov | 13,000,000 |

| Developed | Tionaxmajor | 12,500,000 |

| Developed | Thalarprime | 12,000,000 |

| Developed | Reluia | 11,500,000 |

| Developed | Jaloos | 11,200,000 |

| Developed | Quintaxus | 10,900,000 |

| Developed | Zelenon | 10,700,000 |

| Developed | Kylounal | 10,500,000 |

| Developed | Phonemajor | 10,400,000 |

| Developed | Sienaor | 10,300,000 |

| Developed | Krakuis | 10,200,000 |

| Developed | Vandien | 10,150,000 |

| Developed | Rykeuis | 10,100,000 |

| Developed | Feltaix | 10,050,000 |

| Developed | Dantisprime | 10,000,000 |

| Developed | Minda | 1,250,000 |

| Settled | Indoisaan | 2,285,579 |

| Settled | Sienaminor | 1,305,218 |

| Settled | Lornalal | 3,503,940 |

| Settled | Xisosprime | 2,564,735 |

| Settled | Ursonminor | 2,140,165 |

| Settled | Phonaxos | 1,974,694 |

| Settled | Jalixprime | 3,537,757 |

| Settled | Kalunen | 1,961,004 |

| Settled | Muraenix | 2,740,214 |

| Settled | Mytosia | 3,021,484 |

| Settled | Sullaron | 2,451,399 |

| Settled | Kalunor | 3,054,914 |

| Settled | Zeluon | 2,186,021 |

| Settled | Keshonmajor | 3,570,156 |

| Settled | Reliis | 2,939,869 |

| Settled | Krakonen | 1,747,855 |

| Settled | Lornisia | 2,415,708 |

| Settled | Kalemajor | 3,484,566 |

| Settled | Gromisax | 2,546,373 |

| Settled | Jaleprime | 2,372,967 |

| Settled | Kyloenprime | 2,638,744 |

| Settled | Galdaror | 1,948,765 |

| Settled | Zorunprime | 2,229,696 |

| Settled | Kyloeix | 2,505,822 |

| Settled | Tionaaan | 3,670,089 |

| Settled | Oraxaxos | 2,084,342 |

| Settled | Keshunix | 2,761,558 |

| Settled | Sullion | 2,189,164 |

| Settled | Krakois | 2,207,894 |

| Settled | Thalunv | 1,806,325 |

| Settled | Oraxixen | 3,434,900 |

| Settled | Sienosv | 1,246,038 |

| Settled | Vantaxia | 2,227,670 |

| Settled | Coramajor | 3,405,764 |

| Settled | Vandulal | 1,732,479 |

| Settled | Yuleor | 1,462,911 |

| Settled | Belsonus | 3,654,054 |

| Settled | Vandenax | 1,648,664 |

| Settled | Oraxisprime | 3,107,614 |

| Settled | Rykeeor | 2,037,874 |

| Settled | Talumajor | 1,690,521 |

| Settled | Vandaaan | 1,714,281 |

| Settled | Jalosis | 2,094,035 |

| Settled | Warrunv | 1,569,358 |

| Settled | Zoriia | 3,503,427 |

| Settled | Zoreos | 3,655,362 |

| Settled | Yulisus | 1,920,844 |

| Settled | Rykeisprime | 1,380,675 |

| Settled | Talixix | 2,152,130 |

| Settled | Vandoen | 1,738,068 |

| Settled | Ursenus | 1,245,487 |

| Settled | Vunenia | 1,399,648 |

| Settled | Tioneen | 3,210,568 |

| Settled | Yulisis | 1,352,300 |

| Settled | Sulloos | 3,296,936 |

| Settled | Belsuix | 1,834,185 |

| Settled | Malgarv | 1,536,937 |

| Settled | Zoruus | 2,781,272 |

| Settled | Warralmajor | 2,089,309 |

| Settled | Quatonos | 3,054,406 |

| Settled | Releos | 2,767,205 |

| Settled | Krakunal | 1,614,542 |

| Settled | Oplixmajor | 3,201,557 |

| Settled | Oraxalen | 2,760,338 |

| Settled | Malgixminor | 1,761,265 |

| Settled | Rykeoen | 1,238,427 |

| Settled | Tarnaxal | 2,862,035 |

| Settled | Vunarv | 1,827,117 |

| Settled | Lornaminor | 3,294,385 |

| Settled | Zorixia | 3,545,348 |

| Settled | Draxeor | 2,990,857 |

| Settled | Vunenv | 3,260,873 |

| Settled | Heskaxaan | 1,277,919 |

| Settled | Prakixminor | 1,719,628 |

| Settled | Oraxixaan | 2,853,735 |

| Frontier | Vantonax | 483,301 |

| Frontier | Malgonal | 510,387 |

| Frontier | Vantaen | 406,150 |

| Frontier | Coronon | 613,561 |

| Frontier | Quatenmajor | 476,546 |

| Frontier | Sienoaan | 628,562 |

| Frontier | Rykeixia | 696,996 |

| Frontier | Tioniv | 464,831 |

| Frontier | Quinteprime | 588,179 |

| Frontier | Zebios | 386,283 |

| Frontier | Felteos | 527,890 |

| Frontier | Yagixminor | 395,998 |

| Frontier | Ursalprime | 429,149 |

| Frontier | Ursaxos | 685,152 |

| Frontier | Vandenix | 460,105 |

| Frontier | Kylounus | 596,091 |

| Frontier | Naronax | 734,432 |

| Frontier | Narav | 475,213 |

| Frontier | Vandixprime | 461,000 |

| Frontier | Dromonal | 420,225 |

| Frontier | Narosminor | 525,005 |

| Frontier | Relarminor | 539,133 |

| Frontier | Prakoal | 482,232 |

| Frontier | Sienominor | 514,448 |

| Frontier | Krakaxix | 605,918 |

| Frontier | Malgenor | 484,759 |

| Frontier | Quataxis | 446,271 |

| Frontier | Kalaxmajor | 497,658 |

| Frontier | Belsav | 447,571 |

| Frontier | Opliax | 457,437 |

| Frontier | Muraarminor | 563,971 |

| Frontier | Vantulal | 510,252 |

| Frontier | Quatev | 565,221 |

| Frontier | Muraalal | 457,102 |

| Frontier | Phonalminor | 403,629 |

| Frontier | Dromunon | 513,328 |

| Frontier | Vunisminor | 554,548 |

| Frontier | Gromeminor | 462,584 |

| Frontier | Zebeia | 378,080 |

| Frontier | Zelaxal | 506,791 |

| Frontier | Kyloior | 515,609 |

| Frontier | Ursonus | 452,676 |

| Frontier | Phonisprime | 465,880 |

| Frontier | Vandeprime | 470,549 |

| Frontier | Tarnaxprime | 521,600 |

| Frontier | Gromeaan | 602,566 |

| Frontier | Yulunal | 395,240 |

| Frontier | Galdaen | 487,604 |

| Frontier | Kalixen | 458,910 |

| Frontier | Relulen | 440,994 |

| Frontier | Dantov | 502,121 |

| Frontier | Reloen | 499,007 |

| Frontier | Bresov | 572,159 |

| Frontier | Tionaia | 447,594 |

| Frontier | Kaloix | 474,579 |

| Frontier | Sienenia | 410,713 |

| Frontier | Vexisen | 523,056 |

| Frontier | Prakenen | 542,839 |

| Frontier | Zeboen | 524,322 |

| Frontier | Phononprime | 409,028 |

| Frontier | Draxuon | 498,528 |

| Frontier | Gromulix | 481,437 |

| Frontier | Murauor | 552,229 |

| Frontier | Galdenprime | 569,969 |

| Frontier | Draxon's Forge | 625,145 |

| Frontier | Vantulon | 554,349 |

| Frontier | Yularis | 576,803 |

| Frontier | Feltulmajor | 449,522 |

| Frontier | Relalon | 514,047 |

| Frontier | Quintuen | 593,579 |

| Frontier | Belsosix | 458,986 |

| Frontier | Harnaxmajor | 440,520 |

| Frontier | Malgoaan | 545,648 |

| Frontier | Yagaxaan | 513,902 |

| Frontier | Zelaxprime | 501,051 |

| Frontier | Indouix | 601,075 |

| Frontier | Kalosv | 487,202 |

| Frontier | Galdalv | 453,289 |

| Frontier | Malgaral | 521,621 |

| Frontier | Edin | 759,146 |

| Frontier | Harnonal | 548,862 |

| Frontier | Zorenaan | 510,866 |

| Frontier | Dromunos | 552,933 |

| Frontier | Lornenminor | 550,187 |

| Frontier | Belsuus | 573,186 |

| Frontier | Jornudgir | 577,018 |

| Frontier | Warrisix | 556,414 |

| Frontier | Sienosos | 504,529 |

| Frontier | Quataris | 582,658 |

| Frontier | Dromeus | 417,789 |

| Frontier | Galdixen | 486,337 |

| Frontier | Mytixix | 582,782 |

| Frontier | Sarkav | 476,149 |

| Frontier | Tarnunia | 462,121 |

| Frontier | Xisios | 599,613 |

| Frontier | Krakonminor | 404,933 |

| Frontier | Clok | 679,377 |

| Frontier | Yuleis | 530,712 |

| Frontier | Harnosv | 482,396 |

| Frontier | Mytonia | 500,000 |


Special Administrative Note on the Minda System

Despite possessing a significantly lower population than its Tier I peers, Minda is classified as a Developed System due to its immense economic density. The system contains the largest orbital shipyards in the sector along with multiple critical manufacturing nodes. It serves as the official headquarters for the Imperial Guild for Commerce, Production, and Protection. Furthermore the Office of the Moff and the central headquarters of the Sector Government are permanently stationed on a deep space infrastructure facility within the Minda system, solidifying its status as a primary hub of trade and political influence.

SECTION IV ADMINISTRATIVE ANALYSIS

The baseline metrics established by this census underscore the balance within the Myto Sector. While Developed systems generate the primary capital reserves required to sustain the regional economy, the expansion of Settled centers ensures that industrial resources are retained and utilized effectively on the Frontier.

Active relocation initiatives remain essential for channeling surplus labor from urban cores into expanding agricultural and resource zones across the Frontier tier. Maintaining this balanced demographic distribution is a high priority for ensuring long term sector stability and continuous manufacturing growth.
 
Ngl those numbers are tiny considering they're on planets, hell it's more closer to smaller countries numbers instead, Ik this is not like most important place in galaxy but still
Thoose numbers are like a one bacteira in a mountain range. Those are planets to be a feasible civilization populatins must be in billions or tens of billions.
Yeah its the outer rim, where most planets have one or two places that might generously be called a 'city'.
 
You may wanna put spoilers on the planet list, maybe put a few divided by category, it would improve readability. As is, they all just kinda blend together after a bit.
 
Despite possessing a significantly lower population than its Tier I peers, Minda is classified as a Developed System due to its immense economic density. The system contains the largest orbital shipyards in the sector along with multiple critical manufacturing nodes. It serves as the official headquarters for the Imperial Guild for Commerce, Production, and Protection. Furthermore the Office of the Moff and the central headquarters of the Sector Government are permanently stationed on a deep space infrastructure facility within the Minda system, solidifying its status as a primary hub of trade and political influence.
Shouldn't Minda have much larger population now that the verns from Minda-2 are getting properly integrated into Empire/greater galactic community in general?
 
Last edited:
Oooh, new economic data to analyze.
Statistical analysis reveals that inbound immigration accounts for 50% of this net population growth. Crucially this influx is not static but has accelerated significantly each year of the cycle. Because this immigration rate continues to climb under expanding Ministry sponsored relocation initiatives the historical growth curve is no longer a reliable baseline. Accounting for this compounding acceleration the sector population is now projected to experience an aggressive upward trajectory. Current models estimate the population will reach approximately 548 million within the next five years and surpass 578 million over the next decade.
I am sure that this projection will remain relatively accurate and there will be no massive uptick in migration following a galaxy wide collapse in law and order.
This compounding influx of immigrant labor requires an immediate acceleration of resource allocation and administrative scaling to prevent infrastructure strain.
The suburbs and rural communities must grow. The wide housing meta must spread across the horizon. (Seriously with the numbers we are dealing with, a lot of worlds might actually have uninhabited land on their urban horizon).
Developed Systems are the twenty six systems serving as the bedrock of sector wealth. They are strategically positioned along major hyperlane corridors and host the highest concentrations of planetary commerce, administrative centers, and deep space logistics hubs. This tier now officially includes the Minda system due to its unmatched industrial footprint.
Considering the average world developed world has more population than over a dozen frontier worlds combined, and development many more times that, it makes since they were valued so highly.
Settled Systems represent the sector growth engine. Transitioning away from purely extractive economies, these worlds have developed significant local manufacturing bases and growing centers of trade. They demonstrate consistent industrial maturity and use extracted wealth locally instead of sending it entirely out of system.
This is when a system goes from Sector Dependent to Sector Contributor. The more systems that reach this level the better as it means a more robust and diverse sector economy. Also means taking out or disrupting a single system isn't going to slow down things that much.
Frontier Systems are younger worlds that are often the focus of active government colonization and land grant programs aiming to relocate the destitute to worlds where they are given land and opportunity. Overwhelmingly centered on agricultural output and raw resource extraction, these systems are seeing a rapid uptick in both population and localized production due to various government initiatives.
This is where the Imperial Army would want a bunch of light forces. Probably for their forces to primarily be made up of light forces. Outside the few urban centers it is going to be all undeveloped terrain with minimal infrastructure. Heck things like roads and bridges night not be a thing in a lot of places.

Would honestly be more accurate that the Empire controls a portion of the planetside than the whole thing just from lack of numbers. The most valuable portion, but still a portion. Going to be a lot of room for bandits and outlaws to get stuck in if patrols lighten up.
| Developed | Minda | 1,250,000 |
Huh, Minda is still relatively small. Still a magnitude bigger than what it was a few years ago though. No wonder they call it a relative paradise with the infrastructure megaprojects Las has built for so few people.

Also Minda mostly by itself still managed to subjugate the Verndari who were 300 million strong. So population isn't everything. Part of the reason the Confederacy were such a menace even accounting for Republic lethargy and Palp's interference.
| Frontier | Clok | 679,377 |
Huh, wasn't that place suppose to be a new financial hub for the sector way back? Wonder how that's been going?
 
Last edited:
So little population ! It showcases that even though this is a post space-flight civilization (for more than 20 Millennias), the population of the governed sector doesn't even equal China or India...
Welcome to the Post-Post-Post-Post-Post-Post Apocalypse Galaxy, since the days of the Rakata the galaxy routinely reduced it's heavily populated and industrialized planets to shattered rubble via super weapons every thousand years, in addition to wars that rack up casualties in the trillions igniting every century or so aswell.

For all the stupidity the Russan Reformation caused it remains the single least deadly millennium in galactic history stretching back to the founding of the Republic
 
Hmmm makes you wonder what would happen if the Moff where to offer a good immigration deal with vocational training to say lower levels citizens of Coruscant and other core worlds with large "undesirables" citizens? Could result in an uptick of crime but also on the other hand if done right we have Mola mama as an example of what can happen when they clean up their act so worth a thought or two.

Not to mention with the academies a lot of said "undesirables" who wouldn't be able to fit into normal civilian occupations could have a chance of turning around, but that would require personell capable of giving them better training but as of now only the Mindan ground core and Starfighter core academies is able to produce elites thanks to their clone trainers something which the Naval core of the academies lack... time to aggressively recruit retired Clones on all levels perhaps to improve the Myto sectors Imperial Academies on all fronts perhaps so that they all will be at the same level as the Minda academy?

Though i do wonder how much of a population boom from immigration would the sector have if they went through with a thoroughly planned core world "undesirables" immigration plan and if the Moff where to ask his current clone citizens to aggressively reach out for their brothers, just how many would answer the calls and come to the Myto-sector and then there is the question of will it be the more secret Republic loyalist clones or the more disillusioned Imperial loyalist clones that come and becomes the majority... had be put out there since both type of clone ground troopers and naval clones exist.

It's just sad that the only Sci-fi setting I know that use realistic population numbers is WH40K.
Well the difference would be that 40k had the Federation of Man(what i choose at least to call the human civ from before the Age of Strife) first settling the worlds and thanks to the way FTL works there just how many people would want to actually move from a planet they have settled or have been born and grown up on, and after that during the Imperium i don't see a lot of people moving because of their governors not wanting to lose workers in order to fuel their lifestyles and to ensure that they will always be able to pay their tithes.

While Star Wars has a lot more freedom and the numbers we see her are for the Outer Rim where you would need to actually entice people to move out there from the Mid Rim and the Core Worlds where the quality of life and general safety is way better, the biggest problem for the Outer Rim is that you have some more developed planets where the citizens would either rather stay there or try to move to the Mid Rim or the Core instead of trying to make it on a frontier planet. The people that try to make it on Outer Rim frontier worlds tend to be the desperate Outer Rimmers with nothing to lose or lower class Mid Rim or Core World citizens who have gotten an good enough offer that they are willing to give up the conveniences of their homeworlds, remember these guys would normally still have it better as lower class Mid Rimmers or Core Worlders than someone from a middle class Outer Rim world.

It's kind of the same dilemma we see here on Earth where those living in 1st world countries can choose to live in our expensive but full of better quality of life services or take a chance and move to a 2nd or 3rd world country where their meagre savings if they have some could be used to propel themselves upwards if they know that they are doing and are lucky, but on the other hand many of these countries aren't as safe and can be outright dangerous depending on multiple factors... and as such most people when given the choice would chose to stay lower class to lower middle class than take the risks unless they have been offered a great deal for doing so.
 
Ngl those numbers are tiny considering they're on planets, hell it's more closer to smaller countries numbers instead, Ik this is not like most important place in galaxy but still
Thoose numbers are like a one bacteira in a mountain range. Those are planets to be a feasible civilization populatins must be in billions or tens of billions.
Look at birth rates in developed nations, and now realize that someone in the wealthy parts of America would be one of the poors in the wider galaxy. They aren't going to be making too much higher than replacement for their population.
 
For example, at the time of it's destruction Alderaan had a population of just 2 billion meanwhile Corellia has a population of 3 billion while only 60% are human.

Even coreward the population of worlds that aren't urban hellscape city worlds are of lower populations that we'd expect. During the KotOR Era Taris had a population of 60 Billion, post Malek's bombardment it was 6 billion and by 3 BBY it was just 1 billion.
 
Minda is so heavily developed, cause our Boi was building tall as a governor in a desperate bid to not get slapped with a charge of incompetence. And was able to pay for everything with a careful orchestration of loans, investments and favors to be paid out or reaped in a scheduled manner, that, and not being corrupt like the others and embezzle from the funds.

These efforts paid out tremendously, when he was forced into a wide build as the sub-sector's moff. Having the industrial base and the trade administration on Minda to take on the new screwed over worlds and overhauled them to his standards. Becoming a vital source of ships and taxes for the oversector grand moff
 
Makes no sense. Dubrillion in legends was over a billion. They may be relatively unimportant, but they aren't newly settled.
 
I realized something interesting: Minda Sector is essentially "Imperium's Ultramar" (part of Imperium, whose main traits is that everyone there is at least 2x as much competent as their "equivalents" in other parts of The Imperium)
 
Last edited:
If there is one design that I think Myto could make it is an Imperial version of the Rebel Assault Frigate, modeled after the venerable Dreadnought Heavy Cruiser but built from the ground up as a domestic Myto Sector derivative of the classic Dreadnought and likely possessing none of the sacrifices the Rebellion made with their Assault frigates.
 
They aren't counted as they are not fully uplifted/integrated.
They should still be mentioned in the projected growth statistics then, once the integration really gets going the sector will have a 300mil "immigrants" "arriving" rapidly, which will increase its population by over 50%.
 
Last edited:
If there is one design that I think Myto could make it is an Imperial version of the Rebel Assault Frigate, modeled after the venerable Dreadnought Heavy Cruiser but built from the ground up as a domestic Myto Sector derivative of the classic Dreadnought and likely possessing none of the sacrifices the Rebellion made with their Assault frigates.
Rebel assault cruiser(to my memory )is made similar to how the custom stuff the MC is having made while keeping as much parts compatibility with Tie fighters or star destroyers to reduce costs and ease logistics.. although for these they took the crew heavy dreadnaughts and both modernized and or stripped out things to reduce crew needs or update technology. Possibly with some make do modifications that were not as optimal but they could get the parts for . Taking an older(possibly junker grade ) dreadnaught and making it work for a new conflict.
 
Chp-117 New
Las
2.9 ABY
Belladoon System


Gleaming grey plates of durasteel filled my vision, an all encompassing array of metal. Across the hull of the ship, weapons bristled, each a promise of violence as of yet unfulfilled.

In the void of space before me sat the Arbiter-II, newly built to celebrate the opening of the new Belladoon shipyards. In every way an upgrade from the original. Not just a kitbash of other Imperial ships stitched together in an emergency, this was purpose built.

Its armament was better as well, sporting a well rounded complement of turbolasers, ion cannons and laser cannons. Not as powerful as a Victory, but it wasn't meant to be.

Honestly, it didn't seem that different from the Arbiter-I. But the techs were insistent on the differences, and I had a doctorate in poli-sci, not naval architecture, so I didn't say anything.

Instead, my eyes were more focused on the shapes beyond the Arbiter. The spindly form of Mako-Ta.

Well, it wasn't called that anymore. These aren't the Mako-Ta yards, officer! No, these are the legally distinct BellYards! Where did we get them…? Found them laying around, promise.

I had to stop myself from laughing, because that was the legit excuse I used. Well, the actual statement was something more like 'this derelict was found and acquired for the purposes of further bolstering the might of the empire!'.

Throw in some nationalistic pride and support of the military industrial complex and just about anything passes in the empire.

Now the yards sat above Belladoon, looking exactly as they had before, but with an Imperial-grey coat of paint and some Imperial sigils slapped on the side.

I kept staring at it, not because it was interesting to me in a visual sense, but because if I turned my attention back to the room, people might come up to me.

Many small crowds of magnates and the wealthy had gathered in groups around the viewing platform. Thankfully they'd not gathered around me.

The party had started that way, but I deployed an age old method of getting rid of unwanted guests.

Being boring!

For me, that meant yapping about political/economic events I studied as part of the job in excruciating detail. These people are all business owners and industrialists. If I talked taxes or trade they'd be salivating for even the tiniest bit of insider info.

But a day by day breakdown of the economic consequences of the blockade of Naboo? Perfect.

Of course, that was only deployed after nearly an hour and a half of normal politicking. Which was mostly a mix of answering legitimate concerns about the yards and trade and such, and people flaunting their companies compliance.

The Auditors' very public arrests were getting to people, and I'd had no less than a dozen different magnates show me their companies quarterly reports as though to flaunt how compliant their companies were with the various anti-corruption and pro-labor laws I'd put in place.

The Auditors are only there to arrest Imperial officials of high standing, not businessmen, but I guess their reputation is really up there.

"It looks quite nice. Certainly better built than the originals." I resisted the urge to sigh as I was reminded of the company I had for this party.

"That's not what you're here to say, is it?" I respond to Dornun Mola, sending a sideways glance towards the older man.

His genial smile was betrayed by the look in his eyes, a calculating thing that made me feel as though I was being picked apart within his mind.

"Oh, you're no fun Las." he sighed dramatically, the back of his hand up against his forehead as though he was about to faint. "But you are correct, I'm not just here for pleasantries."

The quickest glance of his eyes towards a different part of the room led me to lift my drink up and take a sip, turning as I did to allow myself a sweeping view of the room, and the corner he had aimed for.

"Which one?" I asked, having spotted the group of a half dozen people gathered around a table, chatting about.

"The fat one."

"All of them are fat."

"The mustachioed fellow, with the faded hairline and a wife a quarter his age."

"Yeah, I see him. A local defense contractor, right?"

Dornun nodded, sipping on his drink. "Correct, Marus Olitor. I've caught wind that he's been sabotaging his competition. The General is quite picky on ground vehicles I hear, and he seeks to make his product the best of an overall poor showing."

I wanted to rub my temples in frustration, but I was in public. Instead, I hummed noncommittally. Mugwuffin, curled around my neck like a scaled scarf, hummed with me.

"It seems to have become something of a culture in the region. Few of the contractors can build anything up to the Generals standards, which many have said very rude things about."

"Joy." I respond in monotone. "Zulitra has been less than chipper as of late, and I suppose this is why. I'll have this forwarded to the proper offices and dealt with. How have they been reacting to the shipyard?"

A chuckle escaped him. "They've been scrambling. I've had a dozen requests from them the past week alone for information on one another. Most don't even have ship designs, and are reaching for the yards to deny their competitors the income."

Ah yes, his info gathering business. Not something I pried too heavily into, though I had authorized an eye to be kept on him. He dealt with high society wheelers and dealers, meaning sometimes he had to get his hands dirty to stay in the business.

So long as he kept it reasonable, I allowed it. The info he gathered was valuable enough to both me and HAVEN. Of course, I kept a close eye on him regardless. People like him love playing the puppet master, and I figured that he would eventually overreach.

"And the outage?"

For the first time, Dornun's smile seemed to truly reach his eyes. "Not a thing!" he exclaimed in an excited whisper. "Whoever orchestrated this attack is incredibly well coordinated and connected! The mystery only grows!"

"...I see." And I did see. Specifically, I saw his almost child-like excitement. He was weird like that, seeming to enjoy the challenge of finding this mystery perpetrator like it was a game.

This info would be going into the slowly growing HAVEN file on him.



Imperial Survey Corp
Myto Sector
2.9 ABY


Throughout its existence, the ISC had seen a near constant barrage of budget cuts. From fewer employees to worse equipment, it was an organization that seemed to exist for the sole purpose of having funds taken from it.

The Myto Sector branch, however, had recently seen a resurgence.

"He wants us to do what?" asked the local Director.

"He wants us to do our job, sir."

The Director threw his hands into the air. "The only reason I chose this job was because I didn't want to do any work!"

Such was the sentiment prevalent amongst many members of the Myto Sectors ISC branch. Yet, they were receiving funding, and therefore had no real excuse to not do their jobs.

So, within short order, the ISC was out in the deepest reaches of the sector, seeking out temperamental hyperlanes and unexplored star systems.

At first, it was a breeze. Mapping new lanes, surveying systems, this was a practice perfected thousands of years ago by the Republics explorers.

Sure, on occasion they found systems in use by pirates or cartels, but the MRX-BR ships they were using had been upgraded. Faster engines, stealthier systems, and more, the MRX-BR could slip in and out of a system unseen by the shoddy sensors of pirate scrap-heaps.

But there was a problem. People. Exploring took time. Surveying a single new system took days for even the shortest of surveys, and the Moff was quite explicit in wanting in depth surveys to identify potential resource extraction sites. The kind of work that could take weeks at the minimum, and often months.

The ISC simply didn't have enough people in the region. So, using their newly inflated budget, they took to advertising themselves. Posters, holonet ads, commercial breaks in popular dramas, they did it all.

Explore the galaxy! Find hidden treasures! Serve the Empire!
Join the Survey Corp TODAY!


-ISC recruitment poster, circa 2.9 ABY

The Director thought it enough.

"If we spend all our money on these shitty ads, then we won't have the money to do our jobs, and we can slack off again!"

"Brilliant plan, sir."

"Of course!" he harrumphed, quite pleased with his scheming and trickery.

"However, sir, we have received a message from the Moffs office. Our recruitment quota has been exceeded by five times, and we are receiving additional funding to expand our services."

"...shit."

And so, the ISC was flooded with new applicants, the majority young citizens seeking the adventures they saw in the stories. Unlike the senior staff, who were a jaded and lazy bunch, convinced their careers were to go nowhere and content in their stagnation, this fresh new wave brought with it an enthusiasm not seen in generations.

After all, these weren't the average Imperial youth. No, these were the youth of the Myto Sector.

A youth who were growing up in a time of great change led by one of the youngest Moffs in history. To them, this was their time to shine, to take the reigns of their own destiny.

Of course, this meant posting every single find to the holonet.

[ HoloNet App: MytoSphere / Current Region: Myto Sector ]

[ @User_ISC_Recruit99 ]

  • Timestamp: 3 standard hours ago
  • Attachment: [Image File]
  • Metrics: 24,700,000 Likes | 1,200,000 Shares
  • Post Content:
OMG guys, I found the most AMAZING view! A BEAUTIFUL coastline with EXQUISITE pink sand and view! Since our survey team discovered it, we named it Vistavel!

[ Comments Section ]

1. [ @Myto_Native_88 ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 450,000 Likes
  • Comment:
No way! Thats so awesome! This is why our sector is ripe for tourism!

2. [ @CoreWorld_ Wanderer ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 120,000 Likes
  • Comment:
Lovely! I remember back in my day when we used to explore uncharted worlds for the Republic. Glad to see the youngins getting back into it!

3. [ @MYTO_#_1!!! ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 890,000 Likes
  • Comment:
MYTO SECTOR MENTIONED!!! MYTO SECTOR #1 ALWAYS AND FOREVER!!!!!!

4. [ @SubSector_Scanner ]

  • Replying to: @User_ISC_Recruit99
  • Metrics: 35,000 Likes
  • Comment:
Wow, I'd love a beach house on that coast. I've got three on Dubrillion and they've started to get boring, when will the colonization phase start?



Though, this was just the most popular app. The new recruits quickly founded their own holonet communities, complete with their own jokes and standards for success. Of course, said forums were far harsher in terms of critique.

It got especially egregious when someone made a major discovery, of course.

[ Forum: Myto-ISC-Grid / Sub-Board: Strike-Team-Discoveries ]

[ @Vanguard_Prospector ]

  • Timestamp: 42 minutes ago
  • Attached Data: [Spectrograph Log] [Thermal Resonance Profile] [Sealed Coordinates]
  • Metrics: 18,900 Upvotes | 14,500 Comments
  • Post Content:
I am shaking. Retiring early! Was running deep thermal scans on a new rock—forgot what our team even named the planet, who cares! Board lit up like a supernova. Look at the spectrograph. That is a pure, hyper-dense vein of raw coaxium running straight through the crust. We just hit the jackpot!

[ Forum Thread ]

1. [ @Deep_Space_Greaser ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 8,200 Upvotes
  • Comment:
Unbelievable. Some of us survived the pre-budget years flying through dead space with failing life support. Now you green recruits show up after the funding bump, wander onto a random planet, and stumble into a coaxium jackpot on your first deployment? Pure dumb luck.

2. [ @Sensor_Snob_99 ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 5,400 Upvotes
  • Comment:
I tried to find an error to prove it was just a heavy lithium pocket, but your thermal resonance baseline is airtight. It is genuine, high-grade coaxium. For someone who only finished academy training two months ago, you just won the lottery.

3. [ @Grid_Janitor ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 3,100 Upvotes
  • Comment:
Lock your comms down and encrypt your nav-logs now. Any corporate slicer can pull your vector from this public metadata. Report the find straight to the Moff's vanguard before a syndicate crew drops in on your coordinates and steals the sector's biggest find.

4. [ @Moffs_Favorite_Son ]

  • Replying to: @Vanguard_Prospector
  • Metrics: 1,200 Upvotes
  • Comment:
Forgot the planet name? Classic. The Moff won't care about the registry anyway once he sees this fuel source. Enjoy the promotion and the medals while the rest of our budget class keeps digging in the mud.



This recruitment drive opened a wave of exploration unseen in generations, leading to the discovery of key resource nodes in the region. Already the Moffs administration moved to secure them and begin extraction.

Companies and colonizers alike salivated at the untouched land, the ripe resources, the potential for profit sitting right there, whispering to them like speeder keys after a long night of drinking.

Alas, the Moff's edict was clear. Imperial companies first, everyone else later. The Moff did not take kindly to any monopolies building up, be they local or sector wide.

So, the baying wolves were forced to play nice with one another, even as more joined the pack. Immigration swelled higher and higher as new worlds were discovered, the promise of untouched land, of a foundational place in these new colonies, was irresistible to millions across the galaxy.

For every Guild merchant sent from the Myto Sector carried news of this land, and was paid by the Sector for immigrants they freely shipped back.

For the Moff would have no resource untapped.



This shit fought me harder than a child fighting the urge to yell slurs in a live chat. I don't know why, because this shit is straight ass, but it took way too much time and effort to scrounge this garbage up. I feel like if I try to rewrite or revise a single thing here I'll throw up, so Imma toss it out here.

Also, I forgot who, but I vaguely remember someone wanting to write an Omake regarding sector exploration. I waited a little longer before posting just in case they posted it because if they did and it was Sidestory worthy I'd make it canon then rework this chapter's second section around it, but they haven't so sorry if this causes problems.

-Freefaller
 
Man the ISC sounds just like a stellaris play through, I can already imagine the Science Vehicle just being set to autopilot and just randomly getting the popup of finding a massive resource rich system (and their always right next to another empires expanding borders too)
 

Users who are viewing this thread

Back
Top