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  1. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan Leave No Trace
  2. Esquestria: The House of the Sun - A pony cultist experience

    Not looting the place (aside from removing Evidence of Velvet) could also be a good idea, as Lore related stuff could be used to launder the Lores via the Bureau.
  3. Esquestria: The House of the Sun - A pony cultist experience

    There's also always the option of using prisoners as sacrifices for rituals.
  4. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan More Heart [X] Plan Take them Alive We need prisoners in preparation for future Sacraments. Besides, our personal Lantern sacrament seems much more interesting than just understanding nearly every language.
  5. Esquestria: The House of the Sun - A pony cultist experience

    Been thinking about Sacraments, and the eventual raid on Copper could be a very opportune way of gathering a few prisoners for the required sacrifices.
  6. Esquestria: The House of the Sun - A pony cultist experience

    Speaking with Mayor Mare's a good idea, she might be worried that she'll suffer politically from having a very important pony nearly assassinated in her own town.
  7. Esquestria: The House of the Sun - A pony cultist experience

    Oh wow I picked some of the worst 3 days to completely forget to check qq.
  8. Esquestria: The House of the Sun - A pony cultist experience

    [X][BIEDDE] Send somepony to locate, or spy on, this opponent (Copper Secateur)
  9. Esquestria: The House of the Sun - A pony cultist experience

    I'd assume the other way around based on the game prerequisites of for passing the Tricuspid Gate. It's either reaching Lore 7 and a specific ritual that allowed one to pass the gate, or something like the transition from 6 to 7 requires said ritual (the equivalent of a Sacrament+), and the...
  10. Esquestria: The House of the Sun - A pony cultist experience

    Personally I'd rather use Copper for the Grail Sacrament, consuming the Grail cultist is amusingly ironic.
  11. Esquestria: The House of the Sun - A pony cultist experience

    We should nab Neighnia.
  12. Esquestria: The House of the Sun - A pony cultist experience

    [X] [PRIDE] You will tell him a little bit, but also that he should ask her the rest himself. (Reveal to Pride what action Axe will take this turn only) [X] [ASH-GUARD] Stalk. [X] [ASH-PREY] No prey
  13. Esquestria: The House of the Sun - A pony cultist experience

    Nah the Crime of the Sky only applies to a child born of two immortals, not one of a union of a mortal and an immortal.
  14. Esquestria: The House of the Sun - A pony cultist experience

    That sounds like the perfect setup for her to activate The Second Birth at the worst possible time.
  15. Esquestria: The House of the Sun - A pony cultist experience

    I was speaking in general.
  16. Esquestria: The House of the Sun - A pony cultist experience

    Getting Heart 4 is more appealing as it can be used to stay alive and thus a reroll on that would be much more useful.
  17. Esquestria: The House of the Sun - A pony cultist experience

    Since Princess Luna is a Confidante she's a valid target for the Moth Sacrament. :V
  18. Esquestria: The House of the Sun - A pony cultist experience

    I wonder who 'Lady Coelle' would be, Wolf-Celestia? Also, hyperthermia huh, probably would involve somehow placting Dawnbreaker regularly, or just straight up defeating her, in order to prevent global warming.
  19. Esquestria: The House of the Sun - A pony cultist experience

    Wouldn't it be hilarious if there was a roll for Celestia's reaction to Luna's return? :V
  20. Esquestria: The House of the Sun - A pony cultist experience

    Yeah, there's going to be a fleeting opportunity to speak with Comet Feet about the Master being inside Shining Armor.
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