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I am pretty sure that is either balance or related to recoil.
I haven't found any rule against making more than 5 attacks per action, although you can't normally do that without flurries.
I am pretty sure we shouldn't bring the mass combat rules into this.
The flurry rules make more sense for stuff like melee weapons or bows, but not for rapid fire crossbows or guns.
Anyways there are flurry charms that go over 5 attacks, one that comes to mind is "Principal of Motion" but the maximum number of actions you can withdraw from it is limited to...
I am pretty sure you have to parry each attack in a flurry separately.
Exceptions to this are from charms like "One Weapon, Two Blows", which allows you do 2 attacks as one, but allows a single perfect to defend against both of them.
The real wank in Exalted is some of the stuff in the lore. You'd think the people were drawing/writing one handed.
From what I have scene the most reoccurring things are random boobs in the artwork, and at distant second futa.
A really weird example with Kimbery (quote is from the ink...
If anyone knows where the Exalted thread is can they post a link?
Yes they can. There are several infinite damage weapons in Exalted. There are multiple characters who have bodies bigger than a planet (there is one who is infinite in size).
You can use a perfect defense against attacks from...
Another thing is that Perfect Defenses don't make exalted unbeatable. While they cause raeg, they are not a instant win condition.
Most of them are kind of expensive and only block/dodge(/whatever) 1 attack per usage. So vs people like the flash (when he isn't jobbing ) they aren't that good.
How can a setting "Operate on NLF"? That makes no sense at all.
Exalted refers to game mechanics because it is a RPG game, and most of the lore doesn't actually give usable feats.
There are no rules (I have checked this multiple times) against using things that aren't feats for proof of...
Referring to 2/2.5 edition here:
Exalted doesn't have feats for pretty much everything that would matter in a debate. All you have is the game mechanics.
In 2/2.5 the game mechanics and lore are pretty intertwined, and we have indication that the game rules are intended to represent how the...