EternitynChaos
Once there was a Maiden...
- Joined
- Apr 3, 2014
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can we make water damaged, books so old that they crumble to dust when someone picks them up?
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Obviously the library is further in behind the door that needs someone with the blood of the wizard to open, so the order the monks are from send more adventurers to try and open it.Vindictus said:... Could have used that knowledge before we voted to talk about libraries and shit.
a2znut who still won't post in sfw areas said:[X] Plan Random
- Room is darkened.
- "Disrepair disrepair, we doom seem to be home to many animals. Oh dear, do watch your step."
- Walls are filled with crude lewd drawings along with random protruding ornate phalluses accompanied by fake arcane script.
- Bats have made this room their home (Bat swarm, not unleashed yet), easily noticed on the roof.
- Floor is covered in bat guano.
- Steep 20 ft drop off to take people off guard.
- After they climbed down via gouges in rock, (obvious) tripwires to trip and make down roll down and fall into pit if unwary, guano contributes to slipperiness.
- After they move around the pit and move upwards towards the end of the room, they would have to move around the fallen pillar to get to the chests.
- "The wizard usually only uses two of those chests from what I recall."
- Allow them to loot chests/die.
- Poison Needle trap in fake door with needle obviously shown.
- "The wizard always pricks his finger in door to allow for it to sense his magical blood to get into his library while members of his harems push the obvious places in the wall."
- When appropriate pressure plate pressed, boulder run will be released; slippery guano should make the adventurers not make the turn properly and fall into pit to be squished.
- While above taking place, implement second part of Plan Pervert upon Cleric standing outside.
EternitynChaos said:also as a side note, with the way we are seeming to help, someone may get the idea that we are a trapped spirit or something, and have specific freedom conditions somewhere 'deeper' in the complex as it where, which would be amusing
Oh, okay then. We probably don't want to go completely Tucker's Kobolds, then, but a few actually dangerous traps are probably a good idea in the next layout.Darkened said:Your danger rating is not yet problematic. You're still very much in "Low risk low reward" territory. If you pass 20-30 too quickly you might run into problems, but you really don't need to panic about every single point.