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A thread to hold sheets made on sites with shit BBcoding

Thunder Guardian Bracelet

Thunder Guardian Bracelets (Damaged)
3oCkMkK.jpg
+2 Martial; during combat roll a d10:
On a 1 -10 Prowess for the Round
On any other +10 Prowess for the Round.
Usable once per Combat
Unknown Stone

Unknown Stone
DjJLuET.jpg
A strange rock that shocks you?
You have 49 of them
Emergency Beacon

Emergency Beacon
PIcqttB.jpg
A small crystal device that can be tracked using magical means
17 count

If equipped to a character, they will activate the beacon if they end up in trouble and need help
Navigational Beacon

Navigational Beacon
PIcqttB.jpg
A large crystalline device that can be used as a Navigational aid

Can be activated at locations in order to make it easier to teleport to the locations
Curse Breaker's Kettle

The Curse Breaker's Kettle
6ToZfcv.jpg
A magical kettle that is said to be able to cure many types of curses by boiling water within it.

The kettle is capable of handling more complex curses, but the steps are far more complex for that.
Eyes of the Heart

Eyes of the Heart
nuB1hXP.jpg
+2 Intrigue
Shows Heart Flowers
Petals of the Storm

Petals of the Storm
astrology-uranus-bold-400w.png
???
Royal Guard Helm

Royal Guard Helm
9vZiKvO.jpg
The unpowered helmet of a Silver Millennium Royal Guard. Once powered, this helm should be able to locate the rest of the armor.
Communicators

Communicators
wXvV4oX.jpg
Magical Communicators
24 Remaining
Sailor Star

Sailor Star
OSBsbgA.jpg

The Primary lens of a Magical Starship Grade Laser

Is damaged and missing the Wings
Venus Mike

Venus Mike
LV3Tagr.jpg
A microphone that is filled with the planetary energy of Venus
Ordel

Ordel
5d3b9d64e8e7aa8de256d79a27a163eb6bd8ea85_hq.gif
A music box once owned by the Princess of the Moon
Sleepy?

Sleepy?
FxoTTiZ.jpg
A tiny sleepy creature that Usagi and Rei found in Shapelin Gym. Notably, ever since that day, Usagi and Luna have had better sleep.
Violin

Violin
lre48nb.jpg
A violin that Artemis found at some point.
Strange Machine

Strange Machine
vtbQnIl.jpg
A strange machine that turns itself off?
Non-Reflective Mirror

Non-reflective Mirror
pQJxoGn.jpg
A strange mirror that doesn't reflect the one looking into it
Fractured Tablet

Fractured Tablet A Tablet covered in High Lunar, Elysian, and another unknown language. The tablet is worn with age and fractured from having a mirror dropped on it
Qilin Egg

Qilin Egg
3uA01kU.png
The Fossilized Egg of the Qilin, a magical species from China that apparently was hunted to extinction in the early 1800s for their horns.
Constellation Eyes

Constellation Eyes
B7aWHLK.jpg
A set of magical sunglasses that can show astrological conditions under which a person has been born.
Bracer of War

Bracer of War
J7Z8ax4.jpg
A metal bracer that seems to have some kind of greater purpose...
 
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Monstrology - A Noctis Master cape who has the ability to generate small monsters from the materials around him, these monsters are created with 1 of 3 powersets, decided at the point of creation
1. Striker/Brute - This minion generates more of the material it is made from forming layers of armor that have to be destroyed before it can, and it hits far harder than it's size would imply
2. Blaster/Shaker - Fires off homing blasts of energy that generate more of the material it is made of from the point of impact
3. Stranger/Mover - Minion has the ability to 'swim' through material related to it like water Monstrology is a shy man, who doesn't like to fight or argue with people. Was kicked out of his house when he was 14 because he is gay, ended up on the streets until he triggered, and after being caught on his very first crime (trying to steal some food) was he was brought into the Wards and made a ward of the state. He's 22 now.

Rocketeer - A Mover cape who believes that his powers from from elementals living inside of the objects he imbues. He is able to charge objects he touches with heat and a vector of movement, but the power only functions while he touches the object. He is jealous of the fact that Monstrology is far more popular than him.
Tripwire - Has the ability to generate a 'web' of condensed air blades that extends outwards from her hands. If she is using both hands, the shields are capable of covering roughly everything in front of her. However, due to a major superiority complex, she is a bit of bitch to the rest of the team sans Bastion, since he is her boss. Those working with her know that she is scheming to try and take his position. Additionally, her power has a major weakness, due to being made of compressed air, her shields will explode if they get hit with fire

Tailspin - A dynakinetic who stores up a charge of power by spinning. She primarily uses this power to create an invisible energy field around herself that increases her strength and durability and speed. However, that is not the actual intended use of her power, which is to gather the kinetic energy and release it as an explosive blast. She also has a minor thinker/tinker power that allowed her to discover a sound frequency that prevents vertigo and nausea, allowing her to use her powers freely. Due to how her power triggered, her identity is open, and she is in talks with the PR department to see about teaching Aerobics or dance officially through the PRT.

Ricochet - Another name I am not sold on - A former ward who has both perfect aim, and the ability to cause objects that she throws to curve at impossible angles. It seems that as a part of her perfect aim, the girl is also capable of doing just about any math problem related to geometry and physics. Shortcut is the longest running member of the Boston Protectorate, having joined with the second generation of Wards at age 11.

And finally Bounceback - Who has a striker power that when he first 'Tags' you, it marks the location that you are at the moment, and the next time that he tags you, you are physically pulled back to the location of the original tag. Like you had a big bungiecord attached to you. Bounceback is a rising star in the Boston Protectorate, despite having only joined 6 months ago. The 23 year old had originally wanted to be an actor, and has taken his lessons towards that goal and put them into interacting with the public. It helps that the guy is when not putting on the face of Bounceback a total Bro in the best sense of the word
 
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Name of Item
Pic of Item
Equip Slot
Traits
Trait Name Description
Effect
Trait Name Description
Effect
 
Taylor Hebert
 
qR51prz.jpg
Age 15
Gender Female
Height 5'10"
Weight 135 lbs
Attribute Base Effects Functional
Diplomacy 4 -1 3
Martial 4 -1 3
Stewardship 9 -1 8
Intrigue 10 -1 9
Learning 10 -1+(20%Ste) 11 (1.6)
Prowess 17 -1 (-30%) 11 (11.2)

  • Depression
    (1 of 5)
    Due to the Death of her Mother, and the complete shutdown of her father, Taylor has found herself trapped in an unending streak of cold, unhappy days
    Criticals during interactions with close characters can affect the status of the Trait
    -1 Dip, -1 Mar, -1 Ste, -1 Int, -1 Lrn, -1 Prw
    Untested
    (1 of 3)
    Taylor has never really encountered conflict in her regular day life, and so is completely unprepared for combat.
    (2 combats until Untested Procs)
    Prowess decreased by 30% for each stage of Overcoming this negative trait, the amount her Prowess is decreased is reduced by 10% Criticals count 1 towards Overcoming Untested
    Computational Analysis Somewhere in the depths of Taylor's mind, something has clicked. It isn't to say that Taylor didn't understand math and geometry before, but this is something completely different. The numbers dance to her tunes, even as shapes and angles and prisms all align themselves before her very eyes.
    Add 20% of Stewardship score to Learning
       
 
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Ranma Saotome
Age 16
Sex
Originally: ??
Identifies as a Guy
Changes with Water
Education --
Personality Traits Brave:
+2 Mar, +3 Pro
Gregarious:
+3(2) Dip
Honest:
+3(2) Dip, -4 Int
Traits
Blunt
(0 of 7)
(0 of 5 successful Interactions until Procc)
Ranma thinks that Tact is something that you eat, and is entirely incapable of handling a situation with any kind of social graces
Positive Bonuses from Traits to Diplomacy are decreased by 1
Unless Ranma is specifically acting in a roll, Diplomacy is divided by 2
Equipment

Dragon Whisker Keeps ??? Curse at Bay A magical whisker from an Eastern Dragon. Has the ability to contain a curse within it
Curses

Name Severity Effect Description
Lessons of Sorrow : Nyannīchuan Severe When splashed with Cold Water, Ranma transforms into his female form, and when splashed with hot water transforms into her male form An ancient Chinese curse from the Valley of zhòuquánxiāng. There is more to this than is known
??? ??? ??? ???
??? ??? ??? ???
Nekoken ??? ??? Said to be a Secret Martial Arts Style, Rei knows that this is somehow a Curse
Potentially More...
Styles

Style Rank Effect Description F/M
Saotome Anything Goes Journeyman
+5 Mar, +5 Pro
Martial can be used in place of Intrigue
33% Marital can be used in place of all other stats
When attempting to learn a new Technique, Roll Three additional times, take the average, Divide by ten and add the result to the roll to learn technique
The Saotome School of the Anything Goes style is far more focused on single combat and aerial fighting F/M
Tendou Anything Goes Apprentice
+2 Mar, +2 Pro
Martial can be used in place of Intrigue
33% Marital can be used in place of all other stats
When attempting to learn a new Technique, Roll one additional times divide by 10 and add the result to the roll to learn technique
The Tendou School of the Anything Goes style is far more focused on multiple enemy combat and ground based techniques F/M
Celestial Terran Reborn Novice -- This is the best attempted recreation of an ancient style long lost to time. The Amazons who practice this style say that it was original used by an ancient royal family, but after some calamity the style was lost, and only in the last thousand years have the Amazons of China begun to recreate the techniques F/M
Obsidian Flame
Technically Grandmaster?

+5 Prowess
Technically not yet a style, as Ranma is developing this style as she goes F
Obsidian Brawler
N/A

+2 Mar, +2 Int, +3 Pro
Technically not a Style, but seems to be a side effect of whatever granted Ranma the Obsidian Flame M
Nekoken
???

When Entering into the Nekoken Stance, Diplomacy, Stewardship, Intrigue and Learning are Multiplied by 0
While in Nekoken stance, +5 Martial, increase the bonus from Obsidian Flame by 40%, and increase Prowess by 50%
A strange technique that Ranma was taught by his father. According to Rei, it is somehow also a curse? F/M
Male Ranma Stats

Attribute Base Effects Functional
Diplomacy 11 (+2+2) /2 7
Martial 9 +2+5+2+2 20
Stewardship 5   6(5)
Intrigue 6 -4+2 6(4)
Learning 7   7
Prowess 20 +3+5+2+3 33
Neko Prowess 33 +5 * 1.5 57
Female Ranma Stats

Attribute Base Effects Functional
Diplomacy 11 (+2+2) /2 7
Martial 9 +2+5+2 18
Stewardship 5   5
Intrigue 6 -4 2
Learning 7   7
Prowess 18 +3+5+2+5 33
Neko Prowess 33 +5 +2 * 1.5 60
 
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Splash Star Pretty Cure
Cure Bloom and Cure Egret
Saki Hyuuga and Mai Mishou
kLPJZ1b.jpg
Age 13
Sex ???
Traits
Emissaries of the Land of Fountains The Pretty Cures are a pair of magical girls who transform to gain power
+5 Prowess when transformed
Elemental Companions Saki is bound to Flappi, the Spirit of the Flowers and Mai is bound to Choppy, the Spirit of the Birds
+20% Stewardship
+20% Intrigue

Together Strong
(2 of 5)
(This trait slowly evolves as the relationship between the two grows)
Saki and Mai have yet to truly realize what kind of relationship they have with one another, even as they just have passed the first hurdles that are to come before them
Teamwork score is set to 0.45
Innocent Attraction Saki and Mai managed to become fast friends after just a few hours of knowing one another. Best friends who are always thinking of the other.
+33% Diplomacy
Ace Artists Saki is the Ace of her Softball team
Mai is a talented sketch artist and painter
33% Base Stewardship added to Martial
33% Base Intrigue added to Diplomacy
Together, We Are Pretty Cure! Due to the nature of their powers, there can be no Cure Bloom without Cure Egret, and no Cure Egret without Cure Bloom
A Pretty Cure team counts as a single fighting unit. When Cures Black and White are present simultaneously and fighting together, they cannot be forced to engage separately against their will without immobilizing one of them. Unless this happens, they will always get the benefit of team combat rules. For multiple opponents to engage them, those multiple opponents must likewise use team combat rules.
Equipment

Mix Communes The Transformation Trinkets of the Guardians of the Land of Fountains
+3 Prowess when transformed
Spiral Rings Granted to Saki and Mai after rescuing the Fountain of Sky by the Spirits Foop and Moop
Gains access to the Spiral Heart Splash Attack
Spells

Name Effect Description Civ/PC
Twin Stream Splash +3 Pro The Final Technique designed for the Guardians of Fountains Pretty Cure, by calling on the elemental power of Flowers and the Sky, the two Precure unleash a wave of liquid like purification magic that returns things to their Base forms PC
Spiral Heart Splash +3 Pro A new technique that uses the enhancing capabilities of the Spiral Rings to increase the strength of the Twin Stream Splash, as well as make it purify toxins in the air and water around it PC
Techniques

Name Style Effect Description Civ/PC
Spirits of Earth/Spirits of Sky Splash Star Made Up on the Spot Style +2 Pro Even from the beginning, Saki and Mai both showed an inherent talent for calling on their native elements, using it to increase their strength, speed and durability even without training PC
Call of the Sunny Blue Sky Splash Star Made Up on the Spot Style +2 Pro It was not long into their battles against the Dark Fall that Saki and Mai discovered that the bursts of elemental force that protects them can be used as solid footing in the air, as well as an explosive source of locomotion. The two are still mastering the art of flight PC
Cures Bloom and Egret Stats

Attribute Base Effects Functional
Diplomacy 7 +2+3 12
Martial 9 +3 12
Stewardship 9 +2 11
Intrigue 9 +2 11
Learning 6 -- 6
Cure Bloom Prowess 12 +3+3+3+2+1 24
Cure Egret Prowess 11 +3+3+3+2+1 23
Teamwork Prowess 24 +(23 x 0.45) 34
 
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Michiru Kaiou
Age 17
Sex Female
Education High School Senior:
+1 Lrn
Traits

Traits
Awakened Magic Michiru has awakened to her magical potential, allowing her to tap into her mana while not transformed
--
Tuned III (0 of 4 Weeks till Tuned III)
Michiru's body is slowly acclimatizing to the power that she has, allowing her to tap into a little more of it without transforming
+8 Prowess when Transformed, +8 Martial
Red string of Fate Michiru and Haruka were already close before they gained their Senshi abilities, and having those abilities have only brought them closer together.

They trust each other implicitly
Prowess increased by 20% when fighting with Haruka
Prowess decreased by 20% when fighting without Haruka
Blessing of the seas
(1 of ???)
(??? of ???)
For as long as Michiru can remember, the girl has always felt at home in the water, with the very sounds of the tides being the metronome by which she trained her music
Add 33% of Intrigue to Martial

Specular
(1 of ???)

Michiru Kaioh is a thing of tawny, elegant, brazen curvature, framing a layer of lucid adamant that shelters a smooth, impermeable backing. She will give you what you bring to her, if sometimes reversed, if not always unchanged.
+3 bonus to resisting mental effects, alterations to the self, and to mind based combat rolls
Equipment
.
Spells

Splash Edge +2 Prowess Neptune creates a swirling rippling pressure cutter edge of water along her hands and forearms. SN
Whispered Secrets Target -(2d4/2 + 1) Prowess. By whispering a secret word into the ear of an enemy, Neptune is for a moment able to allow her enemy access to the entirity of the damaged by still functioning Listening Stations built around Neptune. While this on the surface sound like a terrible idea, the fact of the matter is that becoming intimately aware of every molecule of existance within a 4 light year radius is horribly distracting during combat SN
Dragon Rise +3 Pro
Counter 1 Attack

AUTO CAST
1 Turn Cooldown
Drawing on ancient secrets, lost to time, Neptune fortifies herself, gaining a thin barrier of ethereal energies to flows across her Fuku, protecting her from a single attack.

Attacker must roll a second time, and if this new roll is lower than the original, they are treated as taking one round of damage from their own attack
SN
Neptune Weather: Oncoming Pressure Wave +3 Pro Calling on the power of the Great Dark Spot of her home planet, Sailor Neptune unleashes a powerful pulse of pressure, slamming into foes around and knocking them to their knees if Neptune's score is higher than their own SN
Techniques
.
Michiru's Stats

Attribute Base Effects Functional
Diplomacy 10 -- 10
Martial 6 +3+8 17
Stewardship 8 -- 8
Intrigue 9 -- 9
Learning 7 +1 8
Prowess 17 +2+3+3*1.2 25 (30)
Sailor Neptune's Stats

Attribute Base Effects Functional
Diplomacy 10 -- 10
Martial 6 +2+2+8 18
Stewardship 8 -- 8
Intrigue 9 -- 9
Learning 7 +1 8
Prowess 17 +8+2+3+3*1.2 33 (40)


[SLIDE=Michiru Kaiou]
Michiru Kaiou
  Age 17
Sex Female
Education High School Senior:

+1 Lrn
Traits


Traits
Awakened Magic Michiru has awakened to her magical potential, allowing her to tap into her mana while not transformed
--
Tuned III (1 of 4 Weeks till Tuned IV)

Michiru's body is slowly acclimatizing to the power that she has, allowing her to tap into a little more of it without transforming
+8 Prowess when Transformed, +8 Martial
Red string of Fate Michiru and Haruka were already close before they gained their Senshi abilities, and having those abilities have only brought them closer together.



They trust each other implicitly
Prowess increased by 20% when fighting with Haruka

Prowess decreased by 20% when fighting without Haruka
Blessing of the seas

(1 of ???)
(??? of ???)

For as long as Michiru can remember, the girl has always felt at home in the water, with the very sounds of the tides being the metronome by which she trained her music
Add 33% of Intrigue to Martial
Equipment
.
Spells


Splash Edge +2 Prowess Neptune creates a swirling rippling pressure cutter edge of water along her hands and forearms. SN
Whispered Secrets Target -(2d4/2 + 1) Prowess. By whispering a secret word into the ear of an enemy, Neptune is for a moment able to allow her enemy access to the entirity of the damaged by still functioning Listening Stations built around Neptune. While this on the surface sound like a terrible idea, the fact of the matter is that becoming intimately aware of every molecule of existance within a 4 light year radius is horribly distracting during combat


- By the same metric, Neptune is able to use the Listening Stations outside of combat for Intrigue Actions Which you may select up to one per turn to take advantage of this bonus. However as the system is damaged there is a chance of something going wrong. Roll a 1d2, if it is a 2 it is negative, if it is a 1 it is positive, then roll a 1d6. If it is positive it adds to the roll, but if it is negative it takes away.
SN
Dragon Rise +3 Pro

Counter 1 Attack



AUTO CAST

1 Turn Cooldown
Drawing on ancient secrets, lost to time, Neptune fortifies herself, gaining a thin barrier of ethereal energies to flows across her Fuku, protecting her from a single attack.



Attacker must roll a second time, and if this new roll is lower than the original, they are treated as taking one round of damage from their own attack
SN
Neptune Weather: Oncoming Pressure Wave

+3 Pro
Calling on the power of the Great Dark Spot of her home planet, Sailor Neptune unleashes a powerful pulse of pressure, slamming into foes around and knocking them to their knees if Neptune's score is higher than their own SN
Techniques
.
Michiru's Stats


Attribute Base Effects Functional
Diplomacy 10 -- 10
Martial 6 +3+8 17
Stewardship 8 -- 8
Intrigue 9 -- 9
Learning 7 +1 8
Prowess 17 +2+3+3*1.2 25 (30)
Sailor Neptune's Stats


Attribute Base Effects Functional
Diplomacy 10 -- 10
Martial 6 +3+8 17
Stewardship 8 -- 8
Intrigue 9 -- 9
Learning 7 +1 8
Prowess 17 +8+2+3+3*1.2 33 (40)
 
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Haruka Tennou
Age 17
Sex ¯\_(ツ)_/¯
Traits

Traits
Awakened Magic Haruka has awakened to her magical potential, allowing her to tap into her mana while not transformed
--
Tuned II
(1 of 4 Weeks till Tuned 2)
With each passing Day, Haruka slowly grows more accustomed to the power that she wields
+6 Prowess when Transformed, +6 Martial
Red string of Fate Michiru and Haruka were already close before they gained their Senshi abilities, and having those abilities have only brought them closer together.

They trust each other implicitly
Prowess increased by 20% when fighting with Michiru
Prowess decreased by 20% when fighting without Michiru
Fashion Dynamo
(1 of ???)
Haruka understands the ways that clothing can be used to manipulate and alter the perceptions and expectations of those around Haruka
+20% of Intrigue to Diplomacy, with an additional +20% added if Haruka is wearing appropriate attire for the situation
Champion of the Winds
(1 of ???)
For as long as Haruka has been alive, she has heard the melody of the winds.
Add 20% of Intrigue to Dip,Mar,Ste,and Lrn
+1 Prowess
Spells

Name Effect Description SU/HT
Sky Splitting +2 Pro Drawing on the power of the winds, Haruka creates a shotgun blast of small magical projectiles. Each hits hard, but not as hard as a bullet. SU/HT
Uranus Weather: Pressure Crasher +3 Pro
By recreating the power of the The Great Dark Spot of her homeworld, Uranus explodes forward, faster than even a Senshi's eye can see to strike at a foe.
When this spell is used, she will move fast enough to choose another spell to use. This spell requires a one round cooldown before being used again
SU
Uranus Weather: Ring Stabilization System +3 Pro A whirling axe kick so quick that it seems to leave a glimmering ring through the air where it strikes. Enemies hit by this attack have -2 Pro for the rest of combat SU
Heavensworn Strike +3 Pro If this strike succeeds against the enemy, roll again with a -1 Prowess penalty, repeat until such time as Uranus fails the roll. If a Nat 10 is rolled, roll twice SU
Techniques
.
Haruka's Stats

Attribute Base Effects Functional
Diplomacy 7 +2+2 11
Martial 11 +2+6 19
Stewardship 8 +2 10
Intrigue 10 -- 10
Learning 7 +2 9
Prowess 19 +2+3+3+3 x1.2 36
Sailor Uranus'sStats

Attribute Base Effects Functional
Diplomacy 7 +2+2 11
Martial 11 +2+6 19
Stewardship 8 +2 10
Intrigue 10 -- 10
Learning 7 +2 9
Prowess 19 +6+2+3+3+3 x1.2 43
 
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Inuyasha
UTutpIK.jpg
Age ¿16?
Sex Male
Traits
Half-blood Inuyasha is a half-human, half Demon, and that gives him a number of unique abilities and skills
Prowess *1.5
-- --
 
-- --
 
-- --
 
-- --
 
Attribute Base Effects Functional
Diplomacy -- -- --
Martial -- -- --
Stewardship -- -- --
Intrigue -- -- --
Learning -- -- --
Prowess 25 *1.5 37
Equipment
.
Spells
.
Techniques
.
Rei's Stats
.
Sailor Mars Stats
.
 
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Ranma Saotome
NV6ICi8.jpg
Age 16
Sex Male
Education --
Personality Traits Brave:
+2 Mar, +3 Pro
Lazy:
-1 Dip, -1 Mar. -1 Ste, -1 Int, -1 Lrn
Gregarious:
+3(2) Dip
Honest:
+3(2) Dip, -4 Int
Traits
Anything Goes Marital Arts A strange and somewhat esoteric marital arts style that Ranma is well established in
+5 Mar, +5 Pro
Martial can be used in place of Intrigue
33% Marital can be used in place of all other stats
Katchu Tenshin Amaguriken A Chinese Technique that Ranma has learned allowing for extremely fast strikes. Named for the training technique that teaches the technique, the Chestnuts over a Roasting Flame is trained by snatching cooking chestnuts out of a fire without burning yourself.
+10 Martial
??? ???
???
??? ???
???

Blunt
(0 of 7)
(0 of 5 successful Interactions until Procc)
Ranma thinks that Tact is something that you eat, and is entirely incapable of handling a situation with any kind of social graces
Positive Bonuses from Traits to Diplomacy are increased by 1
Unless Ranma is specifically acting in a roll, Diplomacy is divided by 2
???
(0 of ???)
(??? of ??? until next Procc)
?????????
?????????
Attribute Base Effects Functional
Diplomacy 11 +3+3-1 /2 8
Martial 9 +2-1+5+10 25
Stewardship 5 -1 4
Intrigue 6 -1-4 1
Learning 7 -1 6
Prowess 25 +5 30
 
Stheno
ZCAMmVS.jpg
Age 7
Sex Female
Boon Blue Bane White
Traits
Theros Gorgon Born of legend with eyes of starlight, a Theros Gorgon has a serpent's tail instead of legs, petrifying venom, and blood made from magic
Gain a bonus to resisting conventional weaponry
Gain a malus to resisting Mind Control effects
Neowalker Spark The Spark Quality of a Neowalker, whose powers manifested after the Mending
Allows for Planeswalking and the ability to use formed Mana bonds beyond the current Plane
Gift of the Gorgon As a Gorgon, you have the ability to turn the flesh and blood of organic creatures to stone with a glance, and paralyze with a bite
Gaze can Petrify over 6 seconds
Bite can paralyze
Art of the Elementalist You've learned how to use your elemental magics in combat
Add 50% of Learning to Prowess (+8 Effective)
   
Equipment
Claws
qddezVn.jpg
A set of metal claws that Stheno had created for her specifically to help with combat. The gauntlets have open finger tips to allows the Gorgon's own claws the ability to cut as well
+2 Learn
+1 to Prowess when attacking
-1 to Prowess when defending
       
Attribute Base Effects Functional
Diplomacy 7 -1 6
Martial 10 -- 10
Stewardship 7 -- 7
Intrigue 5 -- 5
Learning 13 +1+2 16
Prowess 8 +10+8+1 27
 
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Alice Yotsuba
yTB8uGS.jpg
Age 12
Sex Female
Equipment
.
Spells
.
Traits

Traits
Yotsuba Princess Born in the purple, Alice has been surrounded by all that wealth can buy from the moment she was born, a fact only made truer by the fact that she is an utter savant when it comes to handling money
+2 Stewardship
Increase Stewardship by 75% (x1.75)
Never to Harm Another Again Alice is a kind hearted young woman, but even she has limits to her patience, and after nearly putting a high schooler in the hospital after he bullied her two best friends, Alice has sworn never to raise a hand in anger again
+4 Martial
Alice's Stats

Attribute Base Effects Functional
Diplomacy 8 +2 10
Martial 4 +4+2 10
Stewardship 10 +2 x1.75 21
Intrigue 11 -- 11
Learning 10 +1 11
Prowess 10 -- 10
 
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Name
img go here Age --
Sex --
Traits
-- --
 
Attribute Base Effects Functional
Diplomacy -- -- --
Martial -- -- --
Stewardship -- -- --
Intrigue -- -- --
Learning -- -- --
Derived Statistics
Eroticism -- +(Dip/3) --
Prowess -- +(Mar/3) --
 
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Soft Stars
Self Opinion --
Other Opinion --
Hard Star
Human The Fact that you are indeed Human
Gender --
Alive You are a living thing, not inanimate
Bond Stars
Bond A relationship that the user has
Marker Stars
Marker The End side of a relationship
Marker The End side of a relationship
Body Stars
Head Person's Head
Face Face - Eyes, ears, nose, and mouth
Torso torso
Breasts Represents the owner's nipples and breasts
Arms Arms
Legs Legs
Genitalia Genitals
Ass Ass
 
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Project Name RP Gained RP Total Description
Shoulder Gun 0.0 ??? A shoulder mounted gun that fired some kind of red laser from it.
Grenade 0.0 ??? One of many grenades that the Bounty Hunter threw, this one is apparently a dud
Brass Knuckles 0.0 ??? A single Brass knuckle that had been energized during the fight with Armsmaster. This one was discarded after Armsmaster disable the other one
Electro-Pulse Grenade 81.6 100 A grenade delivery system
Electro-Charge 0.0 ??? Having developed the designs for a grenade system of your own, you need a charge for the weapon. This is an Electrical charge
Pyro-Charge 0.0 ??? Having developed the designs for a grenade system of your own, you need a charge for the weapon. This is an Explosive charge
Cryo-Charge 0.0 ??? Having developed the designs for a grenade system of your own, you need a charge for the weapon. This is an Cryogenic charge
ConFoam-Charge 0.0 ??? Having developed the designs for a grenade system of your own, you need a charge for the weapon. This is a charge of Containment Foam
Titania Charge 0.0 ??? Having developed the designs for a grenade system of your own, you need a charge for the weapon. This is trying to develop a charge based on Titania's Sleep dust
Alka-Mist Charge 0.0 ??? Having developed the designs for a grenade system of your own, you need a charge for the weapon. This is trying to develop a means of storing and using Alka-Mist's gases
Energy Blade 0.0 ??? The handle to... It's a light saber. You can't say that because Lucas WILL sue the PRT, but it's a light saber.
Energy Emitter 72.6 1000 The firing mechanism of an unknown weapon system
Emitter Solution 0.0 ??? The gunk that was in the Energy Emitter
Unknown Wires 0.0 ??? The alien tech you have studied all use a flat wiring system unlike anything you have seen before
Jet Pack 80 400 The Remnants of a Jetpack used by an alien bounty hunter

Design Name Craft Points Required Description
BRE Jet Pack 140 A rudimentary Jetpack based on the studies you have made of the alien jetpack pieces
BRE Grenade 30 A very rudimentary grenade disk, which is little more than a timed explosive
RE Grenade 180 Having managed to nearly recreate the detection systems of the original disk, these grenades have almost no chance of accidental activation
 
Captain M'Jel
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Species Caitain
Age 35
Gender Female
Rank Captain
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Origin Climb the Ranks
Traits

Trait Name Effect Description
Captaincy add 20% of Bridge Crew's Primary Stat to the Captain's Relevant Stats in a {} A good Captain knows to rely on their ship and crew
Take the Bridge, Number One adds 10% of all of First Officer's Stats to the Captain's Relevant Stat in () Behind every good captain is a honest First Officer
Slit Eyes Gain a +2 bonus to Intrigue
Gain a bonus based on Intrigue to Research rolls
M'Jel has eyesight that is sharp, even for a Caitian
Attributes

Attribute Base Effects Effective
Diplomacy 15 (+0){+2} 17
Martial 11 (+0){+2} 13
Stewardship 8 (+0){+2} 10
Intrigue 11 (+1){+2}+2 16
Learning 8 (+1){+2} 11
 
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T'Lainia
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Species Vulcan
Age 75
Gender Female
Rank Commander
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Traits

Trait Name Effect Description
Overtly Emotional +1 Dip
+2 Int
Your Vulcan friend here is a bit more emotional than her fellows, always with a sly smirk and a slightly cheeky tone to her voice. In other words, she is extremely rude by Vulcan standards
Attributes

Attribute Base Effects Effective
Diplomacy 8 -2+1 7
Martial 8 -- 8
Stewardship 8 -- 8
Intrigue 9 +2 11
Learning 13 +2 15
 
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Ӕtho
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Species Soong Type Android, Fourth Generation
Age 3 years, 6 months
Gender N/A
Rank Lieutenant, junior grade
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Traits

Trait Name Effect Description
This one is here to Help +2 Dip
+1 Int
Having already known that they wish to help others by the end of their first day alive, Unit Ӕtho V3 currently holds the record for the fastest time to complete the academy to date
Attributes

Attribute Base Effects Effective
Diplomacy 10 +2+2 14
Martial 8 -2 6
Stewardship 6 -- 6
Intrigue 10 +1 11
Learning 8 -- 8
 
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Kyyrecht
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Species Horta
Age 115
Gender Male
Rank Commander
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Traits

Trait Name Effect Description
Voice Module: Samuel L Jackson +1 Mar
+1 Int
Commander Kyyrecht has specifically chosen a voice module for his communicator that has a voice that he believes others will find intimidating
Attributes

Attribute Base Effects Effective
Diplomacy 9 -2 7
Martial 10 +2+1 13
Stewardship 9 -- 9
Intrigue 9 +1 10
Learning 9 -- 9
 
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T'Makk
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Species Orion
Age 41
Gender Female
Rank Lieutenant Commander
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Traits

Trait Name Effect Description
Latnium Tongue +(Dip/3) Ste Everything is for sale, if you know how to ask
Attributes

Attribute Base Effects Effective
Diplomacy 10 +2 12
Martial 9 -2 7
Stewardship 10 +4 14
Intrigue 8 -- 8
Learning 7 -- 7
 
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Delon
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Species Romulan
Age 66
Gender Male
Rank Commander
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Traits

Trait Name Effect Description
Vulcan No More +1 Int
+1 Ste
Delon spent years pretending to be a Vulcan member of Starfleet, but following the destruction of Romulus, he no longer bothers to pretend.
Attributes

Attribute Base Effects Effective
Diplomacy 9 -2 7
Martial 7 -- 7
Stewardship 8 +1 9
Intrigue 11 +2+1 14
Learning 7 -- 7
 
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Sir Halcyon Waves, Third of His Name
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Species Dolphin
Age 18
Gender Male
Rank Lieutenant Commander
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Traits

Trait Name Effect Description
Wave Form Analysis Gain a Bonus when scanning Anomalies Halcyon has a deep understanding of how waves propagate, and has adapted this knowledge to the usage of scanning technology
Attributes

Attribute Base Effects Effective
Diplomacy 9 -- 9
Martial 8 -2 6
Stewardship 10 -- 10
Intrigue 9 -- 9
Learning 10 +2 12
 
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USS Hestia
NX75316
Class Hestia Type Deep Space Exploratory Vessel
Length 705 m Height 98 m
Auxiliary Craft 6 Yellowstone-Class Runabouts
12 Danube-Class Runabouts
6 Worker Bee Repair Craft
Accomedations 1000 Officers and crew
3000 Family
15000 Max Capacity
Cruising Speed Warp 9 Max Speed Warp 9.975 for 12 Hours
Ly/Day 8.641 ly Distance at Max 6.3 ly
Fore Weaponry 2 Phaser Strips
- Each Strip consists of 6 Type XIV Phaser Arrays
1 Artillery Torpedo Pod
1 Ventral Torpedo Pod
Aft Weaponry 2 Phaser Half-Strips
- Each Half-Strip consists of 3 Type XIIV Phaser Arrays
1 Torpedo Pod
Deflector Raise Time 18 Sec Shield Recharge Rate 60 Sec

.Mass 4.5 Million tons
 
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Zero of One
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Species Species 15865
Age Unknown
Gender Female
Rank Lieutenant Commander
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Traits

Trait Name Effect Description
Nanite Repairs Gives a bonus to research involving machinery and mechanisms As a highly cyberidized individual, Zero of One has a far greater control of her formerly borg Nanites
Attributes

Attribute Base Effects Effective
Diplomacy 7 -- 7
Martial 9 -- 9
Stewardship 9 -- 9
Intrigue 8 -- 8
Learning 10 -- 10
 
Engineering (Mar*0.9) + (Lrn*0.9) -- 17
 
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Doctor Lilliana Snyder
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Species Betazoid
Age 33
Gender Female
Rank Doctor

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Traits

Trait Name Effect Description
Anomaly Care Gives a bonus to Anomaly Care rolls Doctor Snyder has spent years studying the strange things that happen in the depths of space exploration in order to get her pips as a Doctor of Starfleet
Attributes

Attribute Base Effects Effective
Diplomacy 12 -- 12
Martial 8 -- 8
Stewardship 10 -- 10
Intrigue 8 -- 8
Learning 12 -- 12
 
Medical Rolls (Dip*0.7)+(Lrn*0.7) -- 17
 
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Soft Stars
Belonging? ???'s memory's are warped and distorted by the twists and the changes that have been made to them all at once, and all that they know is that she belongs to Taylor Hebert
Teacher ??? has a lot of skill and a lot of knowledge about sex and the sexual arts. She doesn't remember how she knows this, or where she learned it, but she has it. (Changes the Dip bonus to Ero from Dip/3 to Dip/2.5)
Hard Star
Human The Fact that you are indeed Human
Woman ??? is a woman... right? She's pretty sure she is at the very least
Alive You are a living thing, not inanimate
Marker Stars
Owned The only thing that this person knows about themselves is that she is owned by Taylor.
Body Stars
Head Hair dyed silver gives ??? a more eye catching look, which was important for reasons the woman cannot remember
Face Has a silver tongue stud in her mouth
Torso All across ???'s back is a long, beautiful tattoo of a coiling dragon, the symbol of the Yazuka. Showing this Tattoo will essentially convince any ABB member short of Lung and Oni Lee that she is Boss Tier and to be obeyed
Breasts Represents the owner's nipples and breasts
Arms While the memories may be gone, the muscles remember. (Changes Mar bonus to Pro from Mar/3 to Mar/3.5)
Legs Whatever ???'s old job was, it involved a lot of leg strength. (+3 Ero)
Genitalia Well used, but not abused, this pussy has seen a lot of different toys in it's time (+2 Ero)
Ass Well used, but not abused, this ass has seen a lot of different toys in it's time (+2 Ero)
 
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Research Topics

Research RP Collected Total RP Description
Language of the Papers 29 ??? Delon is getting... close to some kind of discovery involving this language
--
Broadcast Language 100 250 The sheer amount of signals coming from the unknown System has allowed our computers to translate the language

45: Gain insight to the syntax of the language
60: Discover the name of one Major Corporation, discover Total RP Cost
100: Develop the first Gen Translator up and running
Transporter Cypher 37 ??? Somehow, the data we are receiving is being distorted... In ways not dissimilar to the event horizons of black holes... But how?
30: Data is being affected by some kind of effect that is similar to gravitational lensing caused by black holes
Station Program Compatible Platform 0. ??? You collected a program of some kind from the unknown station, but it's program type does not run on our systems
--
G → O Mutation? 0. ??? Somehow, a star has transformed in an impossible way
--
Stellar Anomalies

Anomaly Location Description
Type G Star to Type M3 Iae–M7 Approx 4 Ly from Gateway Based on the scans from 4 light years away, the Hestia expected to find a Class G yellow dwarf star, but instead found a Class M3 Iae–M7 Red Hypergiant star. The means by which this could possibly happen are unknown
Planetary Anomalies

Anomaly Location Description
Sheer Storm Planet Approx 9 Ly from Gateway A strange purple planet that is covered in storms that rip things apart through gravity sheering. Somehow
 
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Ichigo Kurosaki
LXb7mRy.png
Age 15
Sex Male
Blood Type
B
(+2 Int, -2 Ste)
Traits
-- --
 
Attribute Base Effects Functional
Diplomacy 8 -- 8
Martial 9 -- 9
Stewardship 6 -2 4
Intrigue 5 +2 7
Learning 10 -- 10
Prowess 8 +(Mar/3) 11
 
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Jack O'Neill = HRO

HRO Colonel Jack O'Neill
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Aim 16
Dodge 10
Diplomacy 12    
Science 12 Engineering 9
Daniel Jackson = HRO

HRO Doctor Daniel Jackson
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Aim 10
Dodge 10
Diplomacy 16    
Science 10 Engineering 10
Samantha Carter = HRO

HRO Captain Samantha Carter
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Aim 11
Dodge 10
Diplomacy 9    
Science 16 Engineering 16
Charles Kawalsky = AST

AST Major Charles Kawalsky
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Aim 12
Dodge 11
Diplomacy 10    
Science 6 Engineering 9
Carl Warren = DMO

DMO Major Carl Warren
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Aim 10
Dodge 9
Diplomacy 8    
Science 5 Engineering 10
Louis Ferreti = GUR

GUR Major Louis Ferreti
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Aim 7
Dodge 11
Diplomacy 9    
Science 11 Engineering 9
Robert Makepeace = HVY

HVY Colonel Robert Makepeace
Character Image Aim 15
Dodge 9
Diplomacy 7    
Science 11 Engineering 10
Jake Bosworth = DNY

DNY Jake Bosworth
Character Image Aim 13
Dodge 11
Diplomacy 12    
Science 10 Engineering 9
Albert Reynolds = ENG

ENG Albert Reynolds
Character Image Aim 10
Dodge 11
Diplomacy 11    
Science 12 Engineering 13
Chris Wallace = AST

AST Christopher Wallace
Character Image Aim 13
Dodge 9
Diplomacy 8    
Science 7 Engineering 7
 
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George Hammond
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Rank General
Sex Male
Traits
Bunny Ears Lawyer George Hammond has an understanding with his men. So long as they get the job done, he's willing to overlook some... oddities among the barracks
Whenever a Hero Class unit rolls a Nat 1, roll again and the final score is the average between the two
Attribute Base Effects Functional
Diplomacy 10 -- 10
Martial 14 -- 14
Stewardship 10 -- 10
Intrigue 12 -- 12
Learning 9 -- 9
Piety 7 -- 7
 

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