EternitynChaos
Once there was a Maiden...
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- Apr 3, 2014
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...that's the gloves of distant touch your talking about, the range attack part at that Silent Dawn
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Your first statement may be true, we will only know when we try; but even if they break free, that's not bad because they would lose their turn, giving us boost time. The second statement is wrong because while in clinching you are "inactive" and can only try to get dominance of the clinch. Of course, Alex can houserule it, but by RAW it's not possible.Please note that I'm not disagreeing with you, I prefer martial arts to melee, but be careful of sunk cost fallacy.
And Clenching is horrible against most things in DxD. It only worked on Raiser because he's specced for speed rather than strength and our warform made us immensely stronger than him. Also because he's kind of an idiot when he losses his temper. Trying that on most of the dangerous people around would see them snapping it with raw strength and the ones that couldn't do it that way would be perfectly capable of disrupting the magic involved long enough to escape.
IRON TALON TECHNIQUE
Cost: 5m, 1wp
Mins: Martial Arts 6, Essence 6
Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (Ultimate Inevitability of the Grave)
Duration: Instant
Prerequisite Charms: Dragon Coil Technique
Once a Lawgiver has laid his hand upon an enemy, his wrath becomes inescapable. Even the Primordials learned this, to their sorrow. This Charm may be used to enhance a roll to maintain or gain control of an ongoing grapple, giving it an automatic threshold of one success more than the Solar's opponent. If another effect contests this one, add (Essence) in extra dice to the resulting roll.
A second purchase of this Charm at Martial Arts 9+, Essence 9+, allows it to be invoked as an inherent ability, which does not count as a Charm activation.
Yes? I put that because burningclaw said we could use Daiklave with Gauntlets of Distant Touch, which is wrong by RAW....that's the gloves of distant touch your talking about, the range attack part at that Silent Dawn
Kurotabou reacted to being clenched by flurrying the entire room with more thrown weapons than is physically possible for one person to carry. That doesn't sound like being rendered inactive to me.The second statement is wrong because while in clinching you are "inactive" and can only try to get dominance of the clinch. Of course, Alex can houserule it, but by RAW it's not possible.
Or it could be a Stunt, no? Or a passive power like a Dragonblood Anima flaring. Or Alex houseruling, because I also think this thing weird.Kurotabou reacted to being clenched by flurrying the entire room with more thrown weapons than is physically possible for one person to carry. That doesn't sound like being rendered inactive to me.
Bolded an underlined by me. See that Chung put that part to prevent clinch from being suicidal? In RAW, getting into clinch makes you and the target sitting ducks.Dragon Coil Technique
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 1 offensive or Step 2 defensive)
Keywords: Combo-OK, Hero
Duration: Action
Prerequisites: Fists of Iron Technique
The grip of the heroes of the dawn is inexorable. The pugilist may, if she chooses, crush the life from the strongest opponent. This Charm adds half the pugilist's Essence in bonus successes to all clinch-related rolls, as well as adding her Essence to the base damage of clinch crush attacks and her Strength + Athletics total for dragging a clinched opponent.
Hero: While this Charm is active, the Solar may act freely while maintaining a clinch that she controls. If she is in control of a clinch, she may defend and fight normally without the usual restrictions placed on grapplers. In addition, she needs only one hand to maintain a clinch, no matter the size of the enemy.
And precisely none of those things are being 'inactive'. Clenching is not a guaranteed way to lock someone down.Or it could be a Stunt, no? Or a passive power like a Dragonblood Anima flaring. Or Alex houseruling,
I said we could still use Boosted Gear nothing else, but Boosted Gear the Sacred Gear.Yes? I put that because burningclaw said we could use Daiklave with Gauntlets of Distant Touch, which is wrong by RAW.
We still can't swordfight at a distance, though.I said we could still use Boosted Gear nothing else, but Boosted Gear the Sacred Gear.
Nothing in any game is a guaranteed win buttom. Clinch is a good option to have, however. And if we feel like it, we could customize a version of Iron Talon Technique that indeed shuts down opponents. Exalted charms work more like Saint Seiya attack than DBZ, they can have absolute effects, like Perfect Defenses and Attacks.And precisely none of those things are being 'inactive'. Clenching is not a guaranteed way to lock someone down.
That's what Dragon's Breath is for.We still can't swordfight at a distance, though.
Nothing in any game is a guaranteed win buttom. Clinch is a good option to have, however. And if we feel like it, we could customize a version of Iron Talon Technique that indeed shuts down opponents. Exalted charms work more like Saint Seiya attack than DBZ, they can have absolute effects, like Perfect Defenses and Attacks.
Are you talking about when Issei was in Balance Breaker?I'm chill. And I apologize if I appeared otherwise.
I'm using Exalted mechanics because DxD is lacking a more rigid system, like Nasuverse. I mean, I don't have hard info of what characters can do and they seem to change the rules, like Issei getting BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST!BOOST! without regard to the 10 seconds rule.
And... I don't like fighting... like. At. All.
I'm only emphasizing it because it's the only thing that can kill us. If we commit a social gafe, it's going to be like the anime, ecchi and comedy. I like it. Now, dying? I never like.
The thing I like the most in this quest is the buddying. I care for the characters, I don't want anyone getting hurt.
The Excalibur arc is going to happen regardless. This is voting what we do before the Excalibur arc comes about and how we want to prepare for it.As a new member on here I am rather confused.
On one hand, I do not want Issei to underperform in the upcoming battles, the Evil Piece research is important (for some reason), and, most important of all, he needs to hang with the ladies.
On the other hand, I really want to start the Excalibur arc. The wait is painful at this point.
Perception charms are a Lunar thing. Aren't you confusing with Awareness charms? And even those would fail, we would need All-Encompassing Sorcerer Sight to make anything magical obvious.you know watching the new episode of dxd and alex's words of loki being badass upgraded, all of sudden has made me very wary of when we meet and face off against him
Hopefully we will have all the perception charms cause I do not want that slippery snake to get away or sneak something past us.
The Excalibur arc is going to happen regardless. This is voting what we do before the Excalibur arc comes about and how we want to prepare for it.
Which we should probably get, being a Twilight and all.Perception charms are a Lunar thing. Aren't you confusing with Awareness charms? And even those would fail, we would need All-Encompassing Sorcerer Sight to make anything magical obvious.
Bright's been poking us along the trials at her own pace and I doubt that she's willing to be rushed. And without the Salinian Working to help us doing it without her isn't worth the difficulty.Not that we're doing much Twilight stuff. Maybe we should start focusing on trying to unlock Sorcery once Excalibur arc is dealt with?
The Salinian Working is part of the world, not any one person. Issei's exaltation causes him and anything he interacts with to act under Creation's mandate, including affecting those things with the Working, but they move back under Earth's mandate as soon as Issei isn't interacting with them anymore. Without the ability to alter the environment around him to create the necessary coincidences, the Salinian Working can't really do anything.