Update 50
Guile
Clothes That Kill Virgins
- Joined
- Feb 19, 2013
- Messages
- 13,716
- Likes received
- 66,694
I'll get the complaint out of the way first:
This whole Star City quest is brought down somewhat by bugginess. Enderal is built on Skyrim, and that basically guarantees some bugginess, but usually I don't have to restart the game at least three times during the same quest.
At times Yaela will bug out when trying to get on a lift or move through a secret passage or whatever, and I'll have to restart the game to get her un-stuck.
I need to get used to moving at old person speed more, I suppose.
- Oh, did I mention Kurmai wandered off again? Yeah, he wandered off again, back in the workshops. Yaela had us split up to search for him (which horror movies conditioned me to think was going to be a lot more fatal than it actually was), it was this whole thing. Luckily, my Prophetess can tell when a lift lever has been used recently, so she knew that somehow he got out ahead of us.
This is going to be important in a minute.
- So anyway, Yaela has dropped the exposition bomb on us. Find High One, go into High One's brain, stick High One essence in The Machine, win forever.
The elevator begins corkscrewing its way back up the Tower of Memories. Yaela and Jespar trade a little witty banter as they do that juddering bounce Bethesda characters do on lifts all the way back up to the main floor.
They do bring up the Coarek thing (that he's kinda right about the ascension, if you turn your head sideways and squint), which I appreciate. Always nice to see us on the same page. Jespar, in keeping with his more optimistic turn lately, Jespar suggests that if all goes bad at least humans will have some kind of continuation of consciousness as the resulting High One.
Yaela is the one to crush his hopes, pointing out that just because the resulting High One would come from us, didn't mean it would be us. Maybe High Ones just eat memories or something.
It's a fair point, if a depressing one. If you build a ship using people as lumber and nails, that doesn't mean the guy at the helm is those people.
- And then… damn it Kurmai, come down from there! You look really silly up there.
- So yeah, he thinks it's our fault the Ancient Fathers won't come out, surprising no one. Well, maybe Yaela; she seems more of the ivory tower academic type, she probably hasn't experienced the myriad betrayals that come with trying to get shit down here in Enderal.
Hm… when was my last betrayal? Disappointed Order Dad Jorek's betrayal wasn't really focused on me, I just happened to be in the city he was betraying. Jespar's sister Adila being the Bonejudge and Ryneus being the local God weren't personal either. They were just, you know, gifted with ultimate power, wound up and sent on their way. Calia's demon form never carved me up like hamhocks… heck, is it going all the way back to Pahtira getting me to stick a hand in a black hole? And before her, Constantine getting Cthulhu'd by the Living Temple?
Heck, that was ages ago! I guess I was due. I'm kind of feeling nostalgic for it, even. There's been far too much camaraderie around here lately, even accounting for somebody in the Order murdering Lishari and pinning it on Jorek.
- Anyway, I can't really say Kurmai's wrong. I mean, the Ancient Fathers are the kind of assholes who have watched civilizations rise and fall from their floating sky-fortress, and did nothing. They would totally be the sort of people to refuse to come out until we go away.
I'd still rather not be murdered to get them to show, though! We were leaving anyway, jackass. Give us five minutes and we'd be back on the ship!
No reasoning with a crazy person, I guess.
- Random thought:
I kinda wonder about the sequence of events vis a vis the Starling crash landing. I mean, did something happen to the Ancient Fathers and that's why the Starlings came down, and the prophecy was just some way to hold onto hope?
Or was some of them coming down the way the High Ones clued in about the race living up in the clouds, and that's why Star City is empty?
- Anyway, he claims he regrets what is about to happen. Then he immediately and gleefully turns on the defense systems. Pahtira is still one up on this joker, since she kicked off her betrayal by getting me to stick my hand in the fusion reactor and turned it on, which is pretty quality as betrayals go.
Plus he's started calling us 'Soil-born', which might actually hurt my feelings if I hadn't spent the last 30 hours fielding a wide range of insults against my race, gender, foreignness, personal character and sexual preferences. So he's way behind there too compared to the average Enderalean peasant.
On the upside, he does have a giant mechanical bird or dragon or something that shoots lightning, so that's something at least.
- Yaela throws up a magic barrier and tells Jespar and I to go go go, which I'd feel worse about if we'd shared more than half an hour of screentime. Gonna have to do better than that by now, Sureai! Considering how many of my friends have died by now, she might not even crack the top ten! Hell, I cared more about Sigil Leader Jorek's death than hers, and he was the kind of Order Dad who told me to my face that he liked Calia better.
Goodbye, Magistra Yaela. For a while there you looked like an adequate replacement for Constantine Firespark, and no one can take that away from you.
- So we leg it down the tower, killing a few centurions and Starling spiders and stuff. No big deal.
And, well, Jespar said it best, so:
The ship is gone when we get out, because why should anything ever be easy?
My first thought is 'damn, how long were we down there?' but Jespar's brain leaps to 'mecha-dragon got here ahead of us.'
Lijam is definitely dead. More dead than anyone. Deader than disco.
Calia… I wonder? I mean, on the one hand, nobody gives a shit if Lijam eats a lightning bolt off-screen, but if one of the romanceables bites it you expect her to only go down in like, a cutscene thing with the dragon attacking the ship and Calia and you sharing a Significant Look across the distance as the ship goes down, all afire – perfectly placed, of course, too far for you to help in time but not too far to watch.
On the other hand… I wonder if Calia stays back with the ship if you pick Jespar, and vice versa? So whoever you don't pick gets a Kaiden-and-Ashley moment-on-Virmire moment.
We'll find out before too long, I guess.
- So we trudge back into the tower, fight some mechanicals, you know how RPGs do. We can't just go from one place to another without dudes to murder, t'wouldn't be natural.
If anything has shown me how far I've come, it's being able to Entropic Blood a Starling Centurion into fighting for me as the three of us (me, Jespar and mind-slave) duke it out with 6 other mooks and another Centurion in a mildly frantic melee. But at no point am I particularly worried for my health, just chaining end-game talents into one another like Entropic Blood – Timestop – Rock Solid – Devour Soul.
- There's some nice biomes throughout the tower, surprising no one by now.
That last one is especially nice. The smoke from one end mixing with the red crystals. Great set design too, since it draws your eye to the left, where you have to go and run the gauntlet of security features.
I'd say my last Starling doom fortress has the edge though, old Agnod from the Apotheosis questline. More harsh colors, more crazy designs.
The orange trees and moss growing through the Starling tech is a nice touch; there are pools and topiaries and stuff that suggests it's the Ancient Fathers grew their food in neatly-maintained gardens that have since all gone to pot.
- Wait a tic. Why is there Riverville Mead in this chest?
I'm stuck with the mental image of one of the Ancient Fathers loving a particular bit of Sun Coast moonshine, and buzzing on down in his UFO to pick up a batch of the stuff twice a month.
Everyone ignores the crazy herb lady from Riverville when she claims to see lights in the sky while that nice Starling man pays for his bi-weekly order with 'your human moneys' and praises 'soil-born ingenuity' in getting the hops just right and so on.
- Anyway. Jespar has deduced that the big pulsating crystal giving off alarm-like red light is setting off the alarm – despite this not being the same room as where Kurmai turned them on. And I mean, yeah, red light and klaxons sounds like the right alarm-stuff to us modern people, but how often does this come up in the fantasy world of Enderal?
So I shouldn't be very upset when it turns out he's wrong, and trying to disarm the alarm – or whatever I just did – set off some serious lightning-based defenses.
Jespar notices and shouts 'RUN!' before the lightning turret even warms up.
That Pyrean expertise comes and goes at the whims of the plot, huh? Enough to drive an ancient Pyrean Doomtrain or to notice the purple lightning shooters, but not enough to figure out how to shut off the alarm system.
The Takeaway:
Yaela and Lijam might well be the least impactful deaths of the story. This is less of a complaint than it seems; Enderal's death game has been really strong up to this point (Constantiiiine), they didn't get a lot of screen-time, and they just didn't have very impactful personalities.
Lijam in particular was just a nice-ish young man. How much more impactful would it have been if, say... he was your dogged nice guy defender against the unending tide of Endralean racism? Out in the courtyard, when half the Keepers are sneering as you walk by, he could be like 'Wow, heard about that thing with the Aged Man. Good job!' or 'SOME PEOPLE appreciate not succumbing to Red Madness, okay?' and then the nay-sayers could sniff and that would be the end of it. Until now, when he got to go on a mission with The Prophetess, and BAM! Dead.
I would be hungering for that mecha-dragon's death.
Just a thought.
This whole Star City quest is brought down somewhat by bugginess. Enderal is built on Skyrim, and that basically guarantees some bugginess, but usually I don't have to restart the game at least three times during the same quest.
At times Yaela will bug out when trying to get on a lift or move through a secret passage or whatever, and I'll have to restart the game to get her un-stuck.
I need to get used to moving at old person speed more, I suppose.
- Oh, did I mention Kurmai wandered off again? Yeah, he wandered off again, back in the workshops. Yaela had us split up to search for him (which horror movies conditioned me to think was going to be a lot more fatal than it actually was), it was this whole thing. Luckily, my Prophetess can tell when a lift lever has been used recently, so she knew that somehow he got out ahead of us.
This is going to be important in a minute.
- So anyway, Yaela has dropped the exposition bomb on us. Find High One, go into High One's brain, stick High One essence in The Machine, win forever.
The elevator begins corkscrewing its way back up the Tower of Memories. Yaela and Jespar trade a little witty banter as they do that juddering bounce Bethesda characters do on lifts all the way back up to the main floor.
They do bring up the Coarek thing (that he's kinda right about the ascension, if you turn your head sideways and squint), which I appreciate. Always nice to see us on the same page. Jespar, in keeping with his more optimistic turn lately, Jespar suggests that if all goes bad at least humans will have some kind of continuation of consciousness as the resulting High One.
Yaela is the one to crush his hopes, pointing out that just because the resulting High One would come from us, didn't mean it would be us. Maybe High Ones just eat memories or something.
It's a fair point, if a depressing one. If you build a ship using people as lumber and nails, that doesn't mean the guy at the helm is those people.
- And then… damn it Kurmai, come down from there! You look really silly up there.
- So yeah, he thinks it's our fault the Ancient Fathers won't come out, surprising no one. Well, maybe Yaela; she seems more of the ivory tower academic type, she probably hasn't experienced the myriad betrayals that come with trying to get shit down here in Enderal.
Hm… when was my last betrayal? Disappointed Order Dad Jorek's betrayal wasn't really focused on me, I just happened to be in the city he was betraying. Jespar's sister Adila being the Bonejudge and Ryneus being the local God weren't personal either. They were just, you know, gifted with ultimate power, wound up and sent on their way. Calia's demon form never carved me up like hamhocks… heck, is it going all the way back to Pahtira getting me to stick a hand in a black hole? And before her, Constantine getting Cthulhu'd by the Living Temple?
Heck, that was ages ago! I guess I was due. I'm kind of feeling nostalgic for it, even. There's been far too much camaraderie around here lately, even accounting for somebody in the Order murdering Lishari and pinning it on Jorek.
- Anyway, I can't really say Kurmai's wrong. I mean, the Ancient Fathers are the kind of assholes who have watched civilizations rise and fall from their floating sky-fortress, and did nothing. They would totally be the sort of people to refuse to come out until we go away.
I'd still rather not be murdered to get them to show, though! We were leaving anyway, jackass. Give us five minutes and we'd be back on the ship!
No reasoning with a crazy person, I guess.
- Random thought:
I kinda wonder about the sequence of events vis a vis the Starling crash landing. I mean, did something happen to the Ancient Fathers and that's why the Starlings came down, and the prophecy was just some way to hold onto hope?
Or was some of them coming down the way the High Ones clued in about the race living up in the clouds, and that's why Star City is empty?
- Anyway, he claims he regrets what is about to happen. Then he immediately and gleefully turns on the defense systems. Pahtira is still one up on this joker, since she kicked off her betrayal by getting me to stick my hand in the fusion reactor and turned it on, which is pretty quality as betrayals go.
Plus he's started calling us 'Soil-born', which might actually hurt my feelings if I hadn't spent the last 30 hours fielding a wide range of insults against my race, gender, foreignness, personal character and sexual preferences. So he's way behind there too compared to the average Enderalean peasant.
On the upside, he does have a giant mechanical bird or dragon or something that shoots lightning, so that's something at least.
- Yaela throws up a magic barrier and tells Jespar and I to go go go, which I'd feel worse about if we'd shared more than half an hour of screentime. Gonna have to do better than that by now, Sureai! Considering how many of my friends have died by now, she might not even crack the top ten! Hell, I cared more about Sigil Leader Jorek's death than hers, and he was the kind of Order Dad who told me to my face that he liked Calia better.
Goodbye, Magistra Yaela. For a while there you looked like an adequate replacement for Constantine Firespark, and no one can take that away from you.
- So we leg it down the tower, killing a few centurions and Starling spiders and stuff. No big deal.
And, well, Jespar said it best, so:
The ship is gone when we get out, because why should anything ever be easy?
My first thought is 'damn, how long were we down there?' but Jespar's brain leaps to 'mecha-dragon got here ahead of us.'
Lijam is definitely dead. More dead than anyone. Deader than disco.
Calia… I wonder? I mean, on the one hand, nobody gives a shit if Lijam eats a lightning bolt off-screen, but if one of the romanceables bites it you expect her to only go down in like, a cutscene thing with the dragon attacking the ship and Calia and you sharing a Significant Look across the distance as the ship goes down, all afire – perfectly placed, of course, too far for you to help in time but not too far to watch.
On the other hand… I wonder if Calia stays back with the ship if you pick Jespar, and vice versa? So whoever you don't pick gets a Kaiden-and-Ashley moment-on-Virmire moment.
We'll find out before too long, I guess.
- So we trudge back into the tower, fight some mechanicals, you know how RPGs do. We can't just go from one place to another without dudes to murder, t'wouldn't be natural.
If anything has shown me how far I've come, it's being able to Entropic Blood a Starling Centurion into fighting for me as the three of us (me, Jespar and mind-slave) duke it out with 6 other mooks and another Centurion in a mildly frantic melee. But at no point am I particularly worried for my health, just chaining end-game talents into one another like Entropic Blood – Timestop – Rock Solid – Devour Soul.
- There's some nice biomes throughout the tower, surprising no one by now.
That last one is especially nice. The smoke from one end mixing with the red crystals. Great set design too, since it draws your eye to the left, where you have to go and run the gauntlet of security features.
I'd say my last Starling doom fortress has the edge though, old Agnod from the Apotheosis questline. More harsh colors, more crazy designs.
The orange trees and moss growing through the Starling tech is a nice touch; there are pools and topiaries and stuff that suggests it's the Ancient Fathers grew their food in neatly-maintained gardens that have since all gone to pot.
- Wait a tic. Why is there Riverville Mead in this chest?
I'm stuck with the mental image of one of the Ancient Fathers loving a particular bit of Sun Coast moonshine, and buzzing on down in his UFO to pick up a batch of the stuff twice a month.
Everyone ignores the crazy herb lady from Riverville when she claims to see lights in the sky while that nice Starling man pays for his bi-weekly order with 'your human moneys' and praises 'soil-born ingenuity' in getting the hops just right and so on.
- Anyway. Jespar has deduced that the big pulsating crystal giving off alarm-like red light is setting off the alarm – despite this not being the same room as where Kurmai turned them on. And I mean, yeah, red light and klaxons sounds like the right alarm-stuff to us modern people, but how often does this come up in the fantasy world of Enderal?
So I shouldn't be very upset when it turns out he's wrong, and trying to disarm the alarm – or whatever I just did – set off some serious lightning-based defenses.
Jespar notices and shouts 'RUN!' before the lightning turret even warms up.
That Pyrean expertise comes and goes at the whims of the plot, huh? Enough to drive an ancient Pyrean Doomtrain or to notice the purple lightning shooters, but not enough to figure out how to shut off the alarm system.
The Takeaway:
Yaela and Lijam might well be the least impactful deaths of the story. This is less of a complaint than it seems; Enderal's death game has been really strong up to this point (Constantiiiine), they didn't get a lot of screen-time, and they just didn't have very impactful personalities.
Lijam in particular was just a nice-ish young man. How much more impactful would it have been if, say... he was your dogged nice guy defender against the unending tide of Endralean racism? Out in the courtyard, when half the Keepers are sneering as you walk by, he could be like 'Wow, heard about that thing with the Aged Man. Good job!' or 'SOME PEOPLE appreciate not succumbing to Red Madness, okay?' and then the nay-sayers could sniff and that would be the end of it. Until now, when he got to go on a mission with The Prophetess, and BAM! Dead.
I would be hungering for that mecha-dragon's death.
Just a thought.