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Dark Heavens | Space Ship Girls Quest [Original Setting]

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In the darkness between the stars, there are ships and then... there are Ships like you.

You...
Space Ship Girl Quest

Biigoh

Primordial Tanuki
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In the darkness between the stars, there are ships and then... there are Ships like you.

You are a Space Ship Girl.

- - -
Dark Heavens | Space Ship Girls
- - -​

This is pretty much an original type setting based on Tenchi Muyo, Mecha Musume, Arpeggio of Blue Steel, and Kantai Collection.

I think I'm not going to use an index, but depend on Threadmarks.

The "stats", as it were, provide a bonus OR penalty to the dice roll.

This dice table is so liberated from Chibi-Reaper's Oni Quest. :3

>Any Doubles: such as 11,22,33, etc, You win~
>00: You win twice. You are so awesome.
>91-99: Stupidly Successful
>61-90: Successful
>41-60: Neutral
>11-40: Not So Good
>02-10: Terrible
>01: This is so terrible that IT JUST MIGHT WORK! (reroll)

The above table subject to modifications to a simple d100, anything that comes out less or more than one or one hundred is treated as one or one hundred, but you only reroll once. Rolling one twice is... unpleasant.

Bonuses and penalties are applied before counting doubles or looking at the table.
 
Mechanics and Stats
Mechanics
Weaponry
- This is basically how much attack power is available to ships, the higher this is, the more dangerous the ship is when attacking. This stat bonus applies to damage rolls.

Armor/Defense
- How much shields and armor IS that ship packing? The higher this is, the more capable the ship is when hit by attacks. This stat bonus applies to defense rolls. It is also the hit-points of ships.
- Low provides 2 health levels, Medium provides 4 health levels, Heavy provides 8 health levels, Very Heavy provides 16 health levels

Endurance
- How far can the ship go without refueling or picking up provisions? The higher the stat, the further the ship can travel without needing to stop in on a star system or a station or refueling point to refuel. Medium is the absolute lowest if the ship is to be a starship. This stat also applies to how durable a ship is. This stat bonus applies to travel distance and to rolls for going on despite taking sufficient damage to go down.

Speed
- Combat speed! This stat is for combat maneuvers. The higher, the better. It also provides a slight bonus to attack accuracy and dodging. The stat bonus applies to attack and defense rolls.

Maintenance
- This is how fast a ship fixes itself. Oddly enough, the lower this is, the faster the repair is. Basically, the higher the rating the more turns it takes to repair any given "level" of damage.

Specials
- Basically, specials are unique traits of various ships.

The laws of upgrades...

Upgrades come only when a ship acquires a system that she did not have previously. How is up to the voters, you can trade, negotiate, steal, or loot said system from the cold corpses of your sister ships.

And even then, some upgrades WILL come with penalties for your ship-class or not be as effective as it used to be, due to incompatibility of said system to your ship form.

Upgrades take time to be refitted into your ship body. This refit time is reduced if you're in a ship-yard for the upgrades. Until the refit is completed, the upgraded component will not be usable and you will experience penalties to doing anything involving your ship body.

The laws of Specials...

Specials are unique items/ability to assorted ships, it will take massive refitting to incorporate a different ship-class's special into your ship body.
Submarine Special : In-System Point to Point FTL
This special is a tactical repositioning ability and gives a massive bonus to rolls for attacks and dodges. It also provides bonuses to sneaking rolls.
It has the drawback that in areas with high stellar flux or gravitational effects, such as a system with a sun about to go Nova or in a system with a blackhole, it will require a successful roll to be used. It is theoretically possible for ships to have systems that emulate those effects to deny FTL usage around them.

Cruiser Special : Extremely Fast Self Repair
This special is basically an enhanced self repair system. Every non-combat turn when repair occurs, you get a maintenance roll to determine how many extra health levels is fixed on top of the standard repairs. This can, in theory, result in all damage being repaired in a single turn.

Battleship Special : Powerful! Main Gun
This special is something that needs to be declared in combat usage.
A successful attack with this weapon requires any ship this by this attack with armor/defense lower than Very Heavy to make a successful Endurance roll to not be mission killed immediately and be able to limp away at Low Speed or they make Endurance rolls each turn to continue fighting with all stats set to a Low level. If they fail the Endurance roll, they are immediately mission killed and are dead in the water until they get repaired...
Successful attacks made against ships with Very Heavy armor/defense still does massive damage. However, it requires 4 successful Main Gun shots against ships with Very Heavy armor/defense to mission kill them.
The drawback is the energy requirement when firing the Main Gun. Using the main gun requires 1 Energy Unit per shot. By default, each level of Endurance provides 1 Energy Unit that recovers at a rate of 1 Enegy Unit for every turn without combat systems or FTL usage. A battlecruiser starts with 4 Energy Units.

Parasite Craft Carrier Special : Parasite Crafts
You have [20] Parasite Crafts that fight on your behalf. They are basically autonomous drones that you can control within your control range.
Every turn without combat systems or FTL usage, your internal fabricator systems can build up to enough Parasite Crafts to fill 20% of your carrier capacity.
Each Parasite Craft have the default following stats:
Low Weaponry, Low Armor/Defense, Low Endurance, Very High Speed, N/A Maintenance, Special: [4] One-Shot Medium Weaponry, requires re-arming by carrier
Default Control Range is 1/8th of a solar system radius around the carrier

Cargo/Merchant Special : High Cargo/Crew Capacity and Extremely Low Fuel Requirements
Amazingly, you have sufficient space in your cargo hold to fit an entire city of pets or ahem! crew. Or you could use that space to hold the cut up corpse of one of your kin (all the parts from a Cruiser)... they call that "spare parts", yes? Also, you can go for VERY long times without needing to refuel in a solar system... like multiple times compared to other ship types.

Character Sheet


Name : Ciara
Class : Cruiser
Appearance : A pale maiden in black garment and armor, with white hair, and glowing orange eyes
Ship Form : Dagger Shaped?
Reputation : None
Resources : 599.5 Plasma Credits
Possessions : -

Attack Power
Heavy [broadside mounted cannons: 12 particle per side]
Medium [proton missile turrets: 4 turrets with 8 missiles - requires 1 turn for full reload]
Medium [proton torpedo launchers: 6 front and 4 rear - no reload time]
Low [numerous point defense laser cannons]

Defense Power
Heavy [energy shields]

Health Levels
Heavy [reinforced armor plating and bulkheads]
[_] [_] [_] [_] [_] [_] [_] [_]

Endurance
High [Fuel : Stellar Material collected from photosphere of a star via ram-scope]
[Able to travel to travel up to 3 star systems without refueling]

Combat Speed
Medium [Gravity Well Engines]
[+10 to attack, dodge, movement rolls]

Faster Than Light Drive
Standard [Aetheric Slipstream]
[Requires exiting star systems before it can be used]

Repair Systems
Low [Autonomous Repair Drones]
[Repairs 1 health level per turn. SPECIAL: Roll 1d100, repair 1 extra health level for every 10 in the roll, rounded down]

ChiChi's Freelancers
ChiChi's Freelances


http://gelbooru.com/index.php?page=post&s=view&id=2681558
ChiChi - Support and Supply Type [special : Extreme Durability/Endurance + Cargo Capacity + Autonomous Repair Drones: Extremely Fast Self Repair]


http://gelbooru.com/index.php?page=post&s=view&id=2625703
Yona - Stealth and Rapid Movement Type [special : In-System FTL]


http://gelbooru.com/index.php?page=post&s=view&id=274305
Izuna - Stealth and Rapid Movement Type [special : In-System FTL]


http://gelbooru.com/index.php?page=post&s=view&id=1613883
Jack - Stealth and Rapid Movement Type [special : In-System FTL]


http://gelbooru.com/index.php?page=post&s=view&id=2576505
So - Stealth and Rapid Movement Type [special : In-System FTL + Long Range Scanners]


http://gelbooru.com/index.php?page=post&s=view&id=2683248
Aoi - Stealth and Rapid Movement Type [special : In-System FTL + High Fidelity Sensors]


http://gelbooru.com/index.php?page=post&s=view&id=2684955
Aki - Stealth and Rapid Movement Type [special : In-System FTL + High Fidelity Sensors]


http://gelbooru.com/index.php?page=post&s=view&id=2386168
Ciara - Hunter with Massive Weapon Type [special : Extremely Fast Self Repair]
 
000 : Introductions
Compared to others of your kind, you are... young, having hatched from your egg for a short period of time. A hundred revolutions of the world around its primary sun.

As you had grown, you had listened to the songs and endless words of your people across the aether, that long darkness between worlds.

You had forged yourself a body that you could be proud of, hewing to some of their advice and not others, for they were mutually incompatible.

Drinking deep of the dark matter that was just out of phase, your alternate body too was formed based on your kin's advice, much like your primary body's development. It would take but mere concentration to pull it out from where it rested elsewhere in the alternate realm of shadow mass and energy.

You were hesitant to do so, despite the fact that it was now complete. For in doing so, you would signal your intent to swim in the darkness between stars. To ply the endless tides of gravity and exotic particles, where the light of the stars and their worlds are faint pinpricks in an endless darkness.

And yet, it was your right to do so, to take to the dark heavens.

Perhaps, you might find yourself some pets or crew as some of your kind called them. Ones whom you could mimic with your primary body. You heard that having pets or a crew provided your kind with benefits... something about a beast two heads or something like that. You can't quite make out the babbling there.

Part of your hesitation is the knowledge that your kin are NOT the only ones out there... that the pets or crew have in some cases created imitation of your kind, or as some whisper darkly... have hollowed out the minds of their owners and taken over. And then there are the more fantastical stories of strange cousins of your people plying the darkness between stars silent save for when they attacked.

- - -
Dark Heavens | Space Ship Girls
000 : Introduction

- - -​

Your alternate body type is:
[X] A swift and sneaky predator [Submarine]
- Medium Weaponry, Low Armor/Defense, Medium Endurance, High Speed, Medium Maintenance
- Special: In-system point to point FTL, [special events] MAY disable FTL travel

[X] A dreadful hunter with massive weapons [Cruiser]
- Heavy Weaponry, Heavy Armor/Defense, High Endurance, Medium Speed, Low Maintenance
Special: Extremely Fast Self Repair

[X] You are big, and you know it [Battleship]
- Very Heavy Weaponry, Very Heavy Armor/Defense, High Endurance, Low Speed, High Maintenance
Special: Powerful! Main Gun, has a high chance of one-shotting ships with armor/defense BELOW Very Heavy rating

[X] You have lots of friends [Parasite Craft Carrier]
- Low Weaponry, Heavy Armor/Defense, High Endurance, Low Speed, Medium Maintenance
Special: [20] Disposable Parasite Crafts | Low/Medium Weaponry, Low Armor/Defense, Low Endurance, Very High Speed, N/A Maintenance
Special: Current Range of Parasite Crafts is a radius of 1/8 a solar system
Special: Takes 1 turn after battle to replenish 20% Parasite Crafts [Crews are not included]

[X] Pacifistic [Cargo/Merchant]
- Low Weaponry, Very Heavy Armor/Defense, Very High Endurance, Medium Speed, Low Maintenance
Special: High Cargo/Crew Capacity and Extremely Low Fuel Requirements
 
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[X] A swift and sneaky predator [Submarine]

It was this or battleship.

And let's face it, for a youngling eager to explore, it's a good all-rounder with a nice special for getting out of sticky situations.
 
[] A swift and sneaky predator [Submarine]

The rapid repair and all aroundness of the Cruiser was tempting though.

(Changed)
 
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[X] You are big, and you know it [Battleship]
 
[X] A dreadful hunter with massive weapons [Cruiser]

I'm kind of torn between cruiser and battleship, but ultimately the cruiser's fast repair vs battleship's slow repair made me pick the former. The fact that the special was listed as extremely fast repair I'm not sure if it is just a reflection of the low maintenance stat, or if it means it is faster than is accounted for by that.

I actually never considered the submarine either- it has both the lowest armor (medium where everything else has at least heavy), and the lowest endurance (medium again, where everything else is high). That combo says it is fragile, with a low chance of being able to keep going once it gets shot down, and can't run far at that. The in system FTL is nice, but it is outright stated that special events can disable that, so it isn't dependable as an escape ability. That means the only thing it really has going for it is the speed, which just doesn't make up for the other negatives to me.
 
[X] A dreadful hunter with massive weapons [Cruiser]

 
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[X] You have lots of friends [Parasite Craft Carrier]

Mmmm, mobile fortress, mini edition! We must have friends! With benefits!
 
[X] You are big, and you know it [Battleship]

I foresee the dice as being very entertaining with the ability to one shot things, and that amuses me greatly.
 
[X] You have lots of friends [Parasite Craft Carrier]
 
[X] A dreadful hunter with massive weapons [Cruiser]

Big guns, low maintenance. Everything you could want out of a girl ship.
 
[X] A dreadful hunter with massive weapons [Cruiser]

ETA:
I'm liking the spread in here so far.

Usually people bandwagon, but this seems relatively even thus far.
 
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[X] You have lots of friends [Parasite Craft Carrier]
- Low Weaponry, Heavy Armor/Defense, High Endurance, Low Speed, Medium Maintenance
Special: [20] Disposable Parasite Crafts | Low/Medium Weaponry, Low Armor/Defense, Low Endurance, Very High Speed, N/A Maintenance
Special: Current Range of Parasite Crafts is a radius of 1/8 a solar system
Special: Takes 1 turn after battle to replenish 20% Parasite Crafts [Crews are not included]
 
[X] You are big, and you know it [Battleship]
 
[X] A dreadful hunter with massive weapons [Cruiser]
- Heavy Weaponry, Heavy Armor/Defense, High Endurance, Medium Speed, Low Maintenance
Special: Extremely Fast Self Repair
 
Noh... maintenance is only for repairs.

Personality is based on votes by voters.
 
[X] A dreadful hunter with massive weapons [Cruiser]

Yeah I want uber regen, it just seems so nice.
 
[X] A dreadful hunter with massive weapons [Cruiser]

Cruiser has convinced me. Argument of the sub losing its only good advantage for plot based reasons is too good. It wins fights with things that arent the battleship and can outspeed the battleship, and has a ton of endurance besides. Also its a better team player than the sub if it comes to that.
 
[X] You are big, and you know it [Battleship]
 

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