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So, your glorious overlord has created yet another grand artifact!
It's not got a dot rating, as you can see. I'm curious as to what people will think its rating should be.
Child's Lament - Orichalcum Reaper Daiklaive
Evocations of Child's Lament
A Solar that attunes to Child's Lament and knows any non-Ritual Sorcery spell may commit an additional 3 motes to Child's Lament and automatically awaken its first two Evocations for free, Essence-Gathering Momentum and Sorcerous Powering Light.
Essence-Gathering Momentum
Cost: - Mins: Essence 1
Type: Reflexive
Keywords: Withering Only
Duration: Instant
Prerequisite Charms: None
When the wielder of Child's Lament makes a successful withering attack, they may convert the successes rolled for damage dice of the attack into sorcerous motes, storing them in Child's Lament's blade. These sorcerous motes remain in the blade for the duration of combat and fades away afterwards. Each round Child's Lament is not used to attack, the blade loses three sorcerous motes at the end of the round.
Sorcerous Powering Light
Cost: - Mins: Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
When the wielder of Child's Lament takes a Shape Sorcery action, they may draw any number of sorcerous motes held within the blade of Child's Lament to power their spell, up to the total necessary to cast the spell or the maximum held within the blade. However, any sorcerous motes not used to cast the spell fade away whether or not the spell is cast successfully, leaving the blade empty.
Reaffirming Imperial Majesty
Cost: - Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: None
Should the wielder of Child's Lament drop a non-trivial opponent to their Incapacitated Health level with either a spell or a decisive attack, the Solar gains one temporary Willpower. They may not go over their permanent Willpower, nor may they can gain more than one Willpower from each opponent.
Raiment of Glory
Cost: 15sm Mins: Essence 2
Type: Simple
Keywords: Perilous
Duration: One scene
Prerequisite Charms: Sorcerous Powering Light
The Solar can expend 15 sorcerous motes from Child's Lament to use Raiment of Glory, cloaking himself in protective Essence. This Evocation grants the Solar a soak bonus equal to (Stamina + Occult) and a hardness bonus equal to (Occult). This soak and hardness does not count as armor, and is not compatible with armor. It is compatible with soak and hardness granted by Resistance Charms. Should the Solar enter Initiative Crash, Raiment of Glory ends.
Essence-Leeching Blade
Cost: 2m Mins: Essence 3
Type: Supplemental
Keywords: Withering-only
Duration: Instant
Prerequisite Charms: Raiment of Glory
When the wielder of Child's Lament makes a withering attack, they may activate Essence-Leeching Blade. When Essence-Leeching Blade is used, Child's Lament leeches away a number of motes from the target's Essence pool if they have one(taking from Peripheral before Personal) equal to the successes from the rolled damage dice of the attack or (Intelligence + Occult), whichever is lower. Half of the motes taken, rounded down, are given to the wielder of Child's Lament, and storing the other half of the leeched motes in the blade of Child's Lament as sorcerous motes. The attack then does no Initiative damage, giving only the one Initiative for landing a withering attack. Should the target not have enough motes in their Essence pool, the remainder of the damage dice successes are treated as regular Initiative damage. If the target has no motes or does not have an Essence pool, the damage dice successes are resolved normally.
Essence-Unravelling Blow
Cost: - Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Essence-Gathering Momentum
This Evocation upgrades its prerequisite. Essence-Gathering Momentum no longer converts successes into sorcerous motes, instead dealing both initiative damage and gathering motes equal to the successes rolled on the damage dice of the withering attack.
Solar Destruction Burst
Cost: 10m, 2wp Mins: Essence 5
Type: Simple
Keywords: Decisive-Only
Duration: Instant
Prerequisite Charms: Essence-Leeching Blade, Essence-Unravelling Blow, Reaffirming Imperial Majesty
The greatest power of Child's Lament, and the reason for its name. Holding the sword aloft, the Essence contained within expoldes outward in countless searing rays of intense Solar Essence. Solar Destruction Burst is a decisive attack that uses (Intelligence + Occult) as its dice pool. The Solar rolls once, and compares the result to the Defense of every opponent within medium range, except for those he has a positive Tie towards. The damage pool of Solar Destruction Burst is not the Solar's initiative, it is the sorcerous motes stored within Child's Lament. The total motes held within Child's Lament is rolled against each opponent, and does Lethal damage or Aggravated damage against Creatures of Darkness.
Once Solar Destruction Burst has been used in a battle, it cannot be used again during that battle, and the Evocation Essence-Gathering Momentum ceases to function for a day.
It's not got a dot rating, as you can see. I'm curious as to what people will think its rating should be.