Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Want any help?
I'm not sure whether to do the charm first or spent some bp to increase attributes and abilities first actually.
What do you feel is more important? Charms or Dice?I'm not sure whether to do the charm first or spent some bp to increase attributes and abilities first actually.
My gut says the latter, but my brain says not to trust the dices at all.What do you feel is more important? Charms or Dice?
If it is charms, them max out the Ability and pick the charms you want from that ability. If it is dice, max the attributes and abilities and pick the charm you qualify for.
3E is a LOT more Dice based than 2E. There are no 2nd Excellencies so having more dice is the way to go. Or at least that was my experience in the other 2 games that I played.My gut says the latter, but my brain says not to trust the dices at all.
Chiyoko's going to be travelling with Emerald Blossom, doing Emerald Blossom...
Either just travelling, or something Emerald wants to do. Depends.
Well, Emerald Blossom is... she's looking for adventure, laws to break, excitement, meeting new people.
Maybe? Does anyone else have demon summoning?Nekraa, since your sorcery is gained through bargains with Mara, should I assume you to be the premier demon summoner, or what? Just curious, due to the Infernal Nobility merit.
Nah, I'm not going to take it.
Wyld Shaping is a bullshit Charm in 3E. It is a XP sink bigger than the Infinite Craft ability.Yzarc, are you going to dip into the Lore and Occult tree? There're some really good charms in there - specifically Wyld Shaping Technique tree and the capstone Occult charm that allows you to create familiars. Was thinking on combining our strengths together to create a wonder like no other.
Not me. I am summoning Elementals as they are more "In theme" for my character.
Right, had an idea for my Dawn caste (not!rehash )
Basically, he'd be the crew for a DB mercenary ship (Threshold Outcaste DB?), who Exalted while the DB is fighting against some kind of enemy. They never bought into the Anathema stuff, and can see that he's still himself, so here we go.
Also, going defensive counterattack style kind of build, so meaning War Lion Stance, Dipping Swallow Defense and Solar Counterattack.
.
.
.
theweepingman, can Howling Lotus Strike the Evocation, be used in tandem with Solar Counterattack?
Also, Winged One, which build are you dipping into in the Melee charms? From what I can see, you seem to be a more offensive-oriented build instead of a defensive-ish build. And with your War charms and all, I guess you'll be able to be a decent trainer if you ever wish to go Tiger Warrior Training Technique?
Yzarc, are you going to dip into the Lore and Occult tree? There're some really good charms in there - specifically Wyld Shaping Technique tree and the capstone Occult charm that allows you to create familiars. Was thinking on combining our strengths together to create a wonder like no other.
Nekraa, since your sorcery is gained through bargains with Mara, should I assume you to be the premier demon summoner, or what? Just curious, due to the Infernal Nobility merit.
Maybe? Does anyone else have demon summoning?
And yeah, EB's Occult + Intelligence isn't the best dice pool (6 dice), but with Occult Excellency it should do. And even if it fails, Infernal Nobility still means that they'll have a Minor Tie of terrified awe towards her which will help in negotiations.
Wyld Shaping is a bullshit Charm in 3E. It is a XP sink bigger than the Infinite Craft ability.
You have to spend XP each time you activate it and you to activate it multiple times, as in minimum of 4 turns to craft an artifact.For most things, it resets to 1 so you have to go 1 to 4 turns them back to 1 then to 6-7 if you want to make land/army/wealth etc using that charm. So around 10 turns or so minimum. So 10x2 20xp for the really powerful things.
Maybe if theweepingman is feeling generous he may allow me to use Solar Xp for the cost. If not, you are wasting 20xp on an a thing that you could have just built in (7-E) Months for a 5 Dot+ artifact and (7-E) weeks for 4 Dots and below, with the right craft charms.
That "Charm" is not even a single charm. It has been split up into multiple charms, that you have to buy if you want to actually do something with it. So Not only do you throw away xp on the rolls, you also throw away xp on charms that you will not use all that often.
Fail the roll and you loose ALL the xp you put into it and it. If you are lucky, you fail the first roll and just loose 2xp. If you aren't? 20xp down the drain which also puts you 20xp behind every one else in raising essence. Even if you succeed it STILL does not count towards your Essence Spending.
And rolls themselves? FAR too many encounter rolls, but you have to encounter something to get the Combat mote regen, otherwise? You run out of motes making 3-4 Rolls max. The Charm is instant so it is used immediately one after the other.
Making artifacts with that charm? Buy another charm which also costs 8xp to use. So 8 xp up front and another 8xp each time you use it and you can only use it at turn 4 for 4dots, 5-6 turns for 5 dots+. So that is (4/5/6x2)xp +8xp for the second charm. So anywhere from 16xp, 18xp to 20xp for an artifact, which you can make in months or weeks with the right craft charms.
The upgrade charms that make Wyld Shaping usable? They only give Essence bonus.
The only way I can see it being useful is if I take that craft charm that lets you spend Craft Xp in the place of that. Even then that craft charm is behind FAR too many speedbump/useless/booring charms that I am not sure that I will take it.
As for the Occult charm? No, not even spirit cutting and possibly not even spirit detection. Once I am done with crafting charms, I'll go Bureaucracy and Socialize/Presence/Larceny.
Not me. I am summoning Elementals as they are more "In theme" for my character.
*hisses territorially*
Eh... "build" is a strong word. I'm currently more heavy into offensive charms in order to end battles more quickly (to deal with distractions), but I'm eventually going to at least want Glorious Solar Saber (it feels appropriate to transform her "never be unarmed" Principle into "I am never unarmed") and Heavenly Guardian Defense (you just know that fucking volcano is going to blow, and blocking unexpected attacks is something I see her doing too). Maybe a bit of the War Lion Stance tree eventually, if more proactive protections of her fellow sailors seem inadequate.Also, Winged One, which build are you dipping into in the Melee charms? From what I can see, you seem to be a more offensive-oriented build instead of a defensive-ish build. And with your War charms and all, I guess you'll be able to be a decent trainer if you ever wish to go Tiger Warrior Training Technique?
Just wanting to coordinate our specialties - I'm thinking on going for counterattacks and defensive Melee focus, with a slapdash of Sorcery added on top. Also thinking on becoming a mote battery for the others, so that I can be a defensive-support instead of full offense.
Ah. Yeah, as long as someone has that bodyguard tree, I'll be fine ignoring it, and while 3e sorcery looks cool, it's not exactly a necessity for my concept(though I do know what sort of magic I'd want her to have if she does initiate).Just wanting to coordinate our specialties - I'm thinking on going for counterattacks and defensive Melee focus, with a slapdash of Sorcery added on top. Also thinking on becoming a mote battery for the others, so that I can be a defensive-support instead of full offense.
Don't worry, if I Ever take that charm, it won't be till WAY later till I get the Craft charms to make it practical and all of it's upgrades. So E5 if we ever reach it.I'm hesitant to add fix to a problem that might not be a problem at all, so I'll hold off from ruling this. Hypothetically, if it's a problem, I may only required paying the EXP if you succeed.
I can make a N/A artifact after I get few charms. Wyld Shaping only does two things, saves time and resources.Welp, there goes my idea for making an Artifact N/A through Wyld-Shaping tree, then convert it into a familiar via Occult charms and then further enhancing it through Solar Circle workings. Ah well, I hope I can make do with Solar Circle workings with Yzarc's aid. And maybe searching for legendary demesnes in the West.
I read the Workings, hora, though I'm not sure if one roll per Sorcerer in the same circle, or one roll despite having one or more Sorcerers initiated in the same circle as the Working.Also you DO know that having a Sorceror in the same Terrestrial/Celestial/Solar circle as you only gives you one more roll right?
One roll for all of them. They don't stack.I read the Workings, hora, though I'm not sure if one roll per Sorcerer in the same circle, or one roll despite having one or more Sorcerers initiated in the same circle as the Working.
Cooperation: Each of these alternatives can add one roll, but
they don't stack with each other. In theory, a sorcerer
who had access to a large organization of fellow sorcerers
initiated into the Circle of the working could add
two additional rolls from this Means, but such organized
networks are few and far between in the current,
fallen era.