staplesdex2
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[X] +1 Charm - Who needs magic when you've got a silver tongue?
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Thomasfoolery said:I'm working on a preliminary orders list but have a few questions for ShaperV.
Do we need to assign someone to collect the taxes?
Thomasfoolery said:Can Kat only offer assistance to a project or can she be the only one tasked to it for a turn (I.E. can we have her clear the grounds around the keep or would we need some peasants on the job as well?)
Thomasfoolery said:Also is her engineering one score high enough for her to direct things like putting up a granary or repairing the keep, or do we still need a dedicated engineer to act as the project head for that sort of thing?
Thomasfoolery said:Finally what sort of benefits to we get from Sir Ditrik's fealty, is it pretty much just "call him up when a war is on." or are there any other perks?
staplesdex2 said:Do we have the option of interacting with the characters on retainer? By this I mean talking with them to gleam any information or just deepening any relationship we have with them?
That's nice. I wanted to have the option of deepening the relationship with Katiana.ShaperV said:Yes. Asking questions or having a conversation with anyone in the same location as Dominic is a free action. You can also put things like 'befriend X' or 'work on getting closer to Y' in as minor actions. If you decide to start focusing on that kind of thing I'll probably introduce a game mechanic for keeping track of the results.
Soul affects not only magic but also passion and willpower. Would there be some short term benefit from improving those?ShaperV said:Soul - You already have enough of this to be a decent mage, so raising it further only makes sense if you want to eventually become a legendary wizard. In the short term there's not much payoff, because you don't know any magic that strains your abilities.
Graig said:I am torn between Charm and Soul. Whatever we do we should probably put both of our points in the same stat. For now I am going to vote for
[X] Soul
Soul affects not only magic but also passion and willpower. Would there be some short term benefit from improving those?
Graig said:
Ah, swift kick to the nuts. Next time it will teach me better than to go 'i like both but slightly prefer soul, i'll just wait and be happy whatever the result'.ShaperV said:While both options have their attractions, Dominic finds himself unable to decide between Charm and Soul. As a result, his untapped potential will remain unspent for now.
So, orders for next turn?
Also, for those of you who wanted to investigate Atalaya, you have a couple of options:
Magical Construction - Kat is quite adept at stonework. Assigning her to help with a construction project will yield an extra 80 SP progress per month.
Repair the Keep - You'll need to find and hire an engineer before you can even begin this project, and it's likely to cost as much as 1,000 SP (although most of that can probably be barter and labor taxes). This will make the keep usable again, giving you a lot more space to work with.
Kat's ability to repair the keep sounds waaaay too low given her demonstrated abilities- it shouldn't take her a year to repair stonework or raise a wall.Raise the Wall - The 15' curtain wall surrounding your manor is a weak fortification at best, but doing anything about that would be a complex and expensive project.
fitzgerald said:In the case of the keep it isn't just the stone work involved.
For the wall well keep in mind a much taller wall surrounding Corzu is a bloody big project.
Kat in theory gives us 960 SP in construction a year (not likely)
The real advantage is that Kat takes care of the difficult parts / expensive parts and lets us focus labor on the not difficult but labor intense parts of the job.
For example new / better roads. We still need peasents to clear the path of woods / debris etc then Kat comes in after the route has been set to lay down stone roads.
ShaperV said:You note in passing that Sir Ditrik's villagers seem rather afraid of him, especially the three local girls who live with him. But that's his business, right?
staplesdex2 said:
Arkeus said:Given what we saw of her that's completely ridiculous (The keep is actually fairly small, and both repair and wall shouldn't take her more than a couple of months) , AND it makes putting her to work quasi-useless as she doesn't speed it up unless we have no other ideas for what to do with her.
Arkeus said:So, i was thinking of the lore we have had so far, and here is a rough timeline for what seemed to have happened:
+Something happened 2000 years before quest, and a lot of monsters appeared. It is unknown if magic was known beforehand
Arkeus said:+1500 there were Wizard-kings in the middle east that created beastmen/etc
+The middle easts (and Persia too??) is now a wasteland.
Arkeus said:+Egypt took up the worship of a middle east Babylonian goddess (Ishtar), which hints that a lot of wizard king emigrated there.
Arkeus said:+India seems to work the same way the middle-east did before it got wastelands, except that it's much more accepting of 'monsters'.
Arkeus said:Khersis seems to be the semi-standard for-loyal-neutral paladins with a heavy bent on patriarch-ism and making sure sorcery doesn't become too powerful or women too accepted. As i am not seeing a real god called Khersis, this may me wonder if he is inspired by the same asshole Kersis god in TMU.
What's TMU?Arkeus said:Khersis seems to be the semi-standard for-loyal-neutral paladins with a heavy bent on patriarch-ism and making sure sorcery doesn't become too powerful or women too accepted. As i am not seeing a real god called Khersis, this may me wonder if he is inspired by the same asshole Kersis god in TMU.