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Feudal Quest

BFldyq said:
She can't do that if married?

She'd be our wife- being married changes how a relationship works, and a lot of the professional and emtional aspects are going to be different if we marry her. I am also unsure how the Berjorians would see us having a mistress that has half a dozen boytoys herself, too. OTOH, it's not like she has them yet, she might not even want lovers at all but just a husband.
 
On the topic of wife, personally my preference is to Zaranna. She is the woman best fitted to our desires for the future (re: Sorcerer Feudal Lord). She'll be good to keep us in line without being too constraining.

[edit]
[X] Plan 17c from Arkeus' post, down there
[/edit]
Plus we should definitively ask Kat, how she manage to have a partial action as a mini-adventure for Dominic and Dita to copy.

The poacher and the Smuggler can we have news on them ? I feel we don't know more on them than when we learned of them.
Also we dealt with the pirates/brigands (even if some escaped), what news on this front ?

We should also prepare to go to the old man in the mountain if he is still there.
 
Arkeus said:
She'd be our wife- being married changes how a relationship works, and a lot of the professional and emtional aspects are going to be different if we marry her. I am also unsure how the Berjorians would see us having a mistress that has half a dozen boytoys herself, too. OTOH, it's not like she has them yet, she might not even want lovers at all but just a husband.

If this does happen after a side-marriage, that'd be yet another scandal - implying that Dominic is impotent and/or the subordinate in the relationship. But this is getting into unhelpful speculation. IMO, I think she just wants a reasonably powerful patron.


If Dominic does marry Zarana, his only real prospect for land is Boris's death - not an acceptable option.
 
Jomiculormph said:
If Dominic does marry Zarana, his only real prospect for land is Boris's death - not an acceptable option.

Ah, i see the problem.

Nah, it's been confirmed that if our grandfather get the regency and thus the throne we will probably get either a Barony or a Crown fief, so it's not the only possibility. Furthmore, Zarana is totally willing to help us assassinate people in order to get chunks of their territories.

There is also the possibility that if Boris gets Kiscun, our dad might give us Koravolo if we prove ourself to the family.

It is true however that Zarana is the option that will have us staying in Corzu for the next couple of years. That's... partly why she is totally my first choice, because i want to turn Corzu into a little fief that has a Barony's power, and i strongly believe that as a little fief's lord we can experiment and do stuff that will prepare us better for when we get to bigger things.
 
Arkeus said:
She'd be our wife- being married changes how a relationship works, and a lot of the professional and emtional aspects are going to be different if we marry her. I am also unsure how the Berjorians would see us having a mistress that has half a dozen boytoys herself, too. OTOH, it's not like she has them yet, she might not even want lovers at all but just a husband.
That was just me being whimsical, actually.
 
Mostly support 17, but I honestly don't think we should be holding off on the marriage. Partnership/companionship blah blah, our wife is also an asset, and delaying acquiring an independently acting asset that others may have interest in isn't particularly wise. The sooner we're married, the sooner she's here doing stuff to help us, taking some degree of management off our shoulders, and doing other things that benefit us. Zarana agrees with us on pretty much everything, is okay with magic, leaves other options open, and makes our family happy/supportive for the alliance it brings. Not pussyfooting helps everyone.

Also, Kat is ridiculously useful and if I didn't think we could swing her and Zarana I'd pick Kat first without a second thought. Speeding up construction is ridiculously powerful in terms of how it helps us turn a rundown fief into something powerful and useful in a very short amount of time. Add in money, teaching us more magic, the fact that she's persuasive, a link to highly respected magic types that the religious can't just shutdown, the potential for a more magically powerful bloodline, mines, and probably other stuff I'm forgetting, and that's just the support/behind the scenes sort of stuff. If we put some effort into solving the Taint issue(Without even mentioning Dita, both Dominic and Kat have Fire Sorcery which is usually a cleansing element), field construction for battlements is insanely useful.

The fact that neither of them provides us directly with a way to gain more land isn't an issue. There's likely to be a succession war. We'll have chances to gain land. Let's focus for now on making us, our people, and the land we have now good/powerful.
 
Arkeus said:
Ah, i see the problem.

Nah, it's been confirmed that if our grandfather get the regency and thus the throne we will probably get either a Barony or a Crown fief, so it's not the only possibility. Furthmore, Zarana is totally willing to help us assassinate people in order to get chunks of their territories.

There is also the possibility that if Boris gets Kiscun, our dad might give us Koravolo if we prove ourself to the family.

It is true however that Zarana is the option that will have us staying in Corzu for the next couple of years. That's... partly why she is totally my first choice, because i want to turn Corzu into a little fief that has a Barony's power, and i strongly believe that as a little fief's lord we can experiment and do stuff that will prepare us better for when we get to bigger things.

No, you don't get it. Dominic would only possibly get Kolarovo after Boris inherits the duchy after their father's death years down the line. The family might control the crown demesne during the regency, but it's not theirs to distribute. Further, winning the war is hardly a given. You're also leaving Verzi to revert back to our rivals - Dita isn't going to allow herself to be exorcised, and the speculation earlier was hardly conclusive. In the end, should the Petrans win the war and the new king give them some land, that would be 10-20 years down the line.

Acquiring territory by assassination is either through family, friends (both unacceptable), or Rogatica - and while Ezti will probably support us through mutual interest, Chesna isn't in any position to help, and Timis and any other landholders in the area will oppose us (cause they want that land, too). Further, this will make us look like a warmonger and embarrasses the family win or lose. Further, the old king is still around and could chastise Dominic or the family. If later, then there'l be the civil war brewing and that's no time for a distracting side war.

Corzu is also never going to be a pocket barony like you imply - if for no other reason then population disparity. Corzu is probably around 10-20k people, while the average barony is probably 10x that (it's tiny compared to the baronies). Corzu is probably somewhat richer per-capita due to the river tariffs, but that just means Dominic would be outnumbered say 7-8 to 1 instead of 10 to 1.
 
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[X] Latest Walkir Plan

Man, finally caught up, how the hell did I managed to miss this Quest for so long ?

I support the Zarana as 1rst wife and Kat as 2nd wife movement.

Dita...I wish we could marry her to be honest, but she come with so much BAGGAGES, both political and just plain old danger due to her personal quest that taking her as a wife...too dangerous in my opinion. Still intend to help her as much as we can to succeed in her Quest tough.

Kat is a no brainer, we MUST get her. Too damn useful by half. So, second wife get.
 
So, should we add a vote about our marriage options to the table document or just go for
1) Zarana
2) Kat
3) the two mistresses
4) whoever wants to join in and gets accepted by at least 1+2?

And thanks for the "latest Walkir option", that sounds like I do the plans most of the time. ;)

At least that's what I'd vote for.
 
So much discussion I feel so out of depth to the point of not being able to add to anything. The only thing I want to add is for Dominic to train in Force Sorcery if only to see him chuck mountains to kill armies and choke people ala Vader.
 
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Don't really like some of the actions being proposed, like fire sorcery which doesn't seem that useful right now, or holy magic which we know will draw more demons once strengthened. Also put in the adventure as I didn't see any of the other actions necessary enough to put it off.

Major actions
Dominic
1) Adventure: The Old Man of the Mountain
2) Research flesh magic: Attempt to create a ranged version of your emotion sensing ability
3) Research flesh magic: Improved senses

Dita
1) Adventure: The Old Man of the Mountain
2) Hunt threat: Smugglers

Kat
1) Repair the Keep
A) Adventure: The Old Man of the Mountain

Sir Bialis
1) Train Unit: 1st Corzu Foot (Skill)

Jaroslaw
1) Hunt threat: Smugglers

Traian
1) Start work on Road project

Dragos
1) Clear the Grounds

1st Corzu Foot
1) Train Skill 4/4

2nd Corzu Foot
1) Escort Traian

Corzu Garrison
1) Garrison

Rangers
1) Hunt threat: Smugglers

Minor Actions
1) Procure backup blade
2) Examine the Beastmen bodies for insight
3) Ask Kat how difficult it would be to ward Dita from broadcasting to demons
4) Reply to Boris accepting his proposal
5) Get a cost estimate for what a simple wood and earth fort with a barracks would cost to build
6) Have Traian read the book on Roman roads. Peruse the other tomes for anything of interest
 
Huh. With all the talk of bastards, is the plan to have us knock her up and use flesh sorcery to make the gestation period short so Dita is free to do whatever she wants without the family looking over her shoulders?
 
At least one person seems to plan to knock her up, yeah.
 
Adyen said:
Huh. With all the talk of bastards, is the plan to have us knock her up and use flesh sorcery to make the gestation period short so Dita is free to do whatever she wants without the family looking over her shoulders?
I asked if having a bastard was a workable option, and separately suggested the flesh sorcery could accelerate the pregnancy. Whether we go for it or not is undecided. Personally, I think it works as a back-up plan, in case Dita is against getting married to any of the loyal captains/retainers.
 
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Later in the game, I want to add some high status refugee girl to the harem for several reasons:
- a good connection of the refugees to the Petran bloodline, or at the very least to Dominic himself
- an adviser in their matters that knows all the details (and the refugees feel safe approaching for any issues via cutting the tape)
- an opportunity for Dominic's heir and spares to grow up bilingual (or trilingual, if you count Kat) to provide language and cultural skills for future crusades or other interactions with these people (sell it to Zarana as spying opportunity, I guess)

With all these reasons, she doesn't even need to be hot. ;)
 
All right, I think I actually have all the status posts updated. Let me know if any of you spot something I missed. Note that the adventure lead and project lists have been significantly modified. In particular, the poachers are no longer a problem (Jaroslaw is pretty sure you've hired most of them).

As the size of your operation grows, I've decided to introduce a new game mechanic in order to simplify orders posts and better reflect all the routine work that isn't important enough to be worth specifically mentioning. So starting this turn you have several positions that you can assign NPCs to in order to have them automatically take care of overseeing a particular area of activity. Current positions are:

Captain – Holds overall command of up to 300 men. Keeps units recruited to full strength, assigns routine tasks like garrison duty and road patrols, and organizes training. If you appoint a captain you won't need to note these details in your orders anymore. Just give him some general guidelines about what to prioritize (training, equipment upgrades, patrols) and he'll take care of the details.

Seneschal – Overseas your staff, keeps Corzu keep running, and takes care of associated tasks like keeping the grounds clear and the siege stores stocked. Presumably Dragos will be doing this since it's what you hired him for, so all you need to do is decide which of the various improvement projects you're going to authorize funds for and he'll make sure they get done.

Treasurer – Does your accounting, issues pay to your retainers and troops, collects taxes (including the harvest tax, which requires a lot of organization), and manages the granary inventory. An important post, because without someone supervising all these activities people are bound to find ways to get more money from the treasury than they're supposed to.

Note that if you assign an NPC to one of these positions they'll need to spend most of their time running it. You can still assign them a specific project once in a while, but if you do it more often than once every 3 to 4 months it will interfere with their ability to do their main job.

Walkir said:
Edit: Just to be sure, which skill do we need at 5 for Perfect Harem Benediction?

Flesh sorcery. Although since you have to research all of your spells anyway, I expect that you would actually develop a variant that the players would be comfortable with actually using. You could actually do some simple temporary effects now (like a physical arousal spell), but you need level 3 to start getting permanent effects.

Seventeen said:
How much work does Kat's partial action allow her to do? Would she be able to complete, say, the repairs to the Unstable Cellars -- a two-week job?

The only thing you can assign to Katiana for her partial action is a short adventure.

Seventeen said:
Is Dita providing taint removal services small enough to count as a minor action?

Cleansing taint is such a trivial action for Dita that it doesn't even need to be noted on the order sheet. If she's in the same location as someone who's doing magic she'll do cleansing on them automatically.

BFldyq said:
*drums fingers* Okay, question: if the paperwork to designate Dita the heir to the was finished, and she then had a bastard son with Dominic, would that son be part of the Petran family? I mean, it would be the scandal of the century, but if the child is part of the Petrans, that means the family won't loose the barony to their rivals/enemies.

Yes, in theory that could work. It would destroy her reputation, and wouldn't do yours any favors, but it would keep the barony in the family.

BFldyq said:
On a semi-related topic, would it be possible for Dominic, with his Flesh sorcery, to create a spell that ensures any resulting children of a specific copulation is of a specific sex?

Yes. But you'd probably need level 2 for that, and it would likely take more than one research action.

Arkeus said:
Inovia is a Elven goddess. While Feudal elves don't seem to be TMU elves (not nearly dickish enough for that), Dita being gay (or at least on the gay side of Bi) might just be her being Elf-straight. It would be interesting to ask Dita about marriage and Inovia, because it wouldn't surprise me if she considered it a silly human custom that has no links to the 'real world'.

They definitely aren't TMU elves.

The Inovian church position is basically "do whatever you want as long as you aren't hurting anyone". They do marriages, but they don't particularly care how many people of what gender are involved and they don't necessarily expect it to be a lifetime commitment.

Dita personally is indeed 'on the gay side of Bi' rather than completely lesbian – she'll mention that when they were together she and Tavi were gleefully making plans to search Europe for some epic hero they could share (although since they were 12 at the time their personal relationship never got past cuddling and some experimental kisses). She's never been with a man, but she's kind of curious what it would be like. She implies that she has been with girls before, which kind of makes Dominic wonder when she had the opportunity.

Arkeus said:
As for Ezti disliking Rogatica, it might appear strange until you remember how many of her family members just had 'accidents' to pave the way to Rogatica's taking the barony. Also, it might also have to do with her family and his having been rivals for a long time (not sure about that one).

Yes, her family has been feuding with Rogatica for ages and there's a lot of bad blood between them. Repeated border wars and multiple deaths in the family on both sides will do that. Really, it's unusual that Rogatica is so interested in Ezti. But then again, five minutes in her presence makes the explanation obvious – she'd be the perfect wife for him if she didn't hate his guts.

Arkeus said:
Right-oh, here is something important I feel: Dominic should lay off learning more Flesh sorcery for now beyond the very urgent things. Not to say we can't use it anymore at all, but we are good enough right now that taint might become a problem soon.

If you were working alone this would be a serious concern, but as long as you have Dita around taint seems to be a nonissue. If she leaves, well, the critical factor is going to be what you do with your sorcery, not how many levels of if you have. Studying monsters to see how they work will get you a lot of taint, but buffing yourself is pretty safe.

Arkeus said:
@ShaperV: We have recovered beastmen corpses right?

Yes, you have several bodies you can study.

Seventeen said:
[x] Send letter to Gavrilla. Inform her that the Balzar girl is your preference for wife, but that she should hold off for the moment on attempting to arrange a marriage.

That's an odd request, so you'll need to give her reason. If you do decide that you're ready to make a decision you'll want to inform your parents also.

Seventeen said:
[X] Train Holy Sorcery//Remove Taint: Dominic
[X] Train Holy Sorcery//Remove Taint: Katiana

Dita isn't sure it's a good idea for her to increase her sorcery level anymore until Katiana has a chance to come up with some kind of permanent concealment magic for her. She doesn't want to accidentally attract a demon on some day when neither the Chosen is around. She'd rather work on weaponizing her holy magic properly, or maybe improving her woodscraft (she had fun with the beastman hunt).

Seventeen said:
@ShaperV: Will this month's action provide enough space for Dragos, or will the Keep's available space not increase until the repairs are entirely completed?

The keep won't have any useable space until a couple of months into the project, but since you're only one room short you can shuffle less important people around to give him a room until then.

Walkir said:
That list with Arkeus' input looks good, yeah. I'd specify that he Keep will be built for us and other higher status people (not for maximum capacity) and includes the tower loft, but other than that...

Do you think we would be allowed to look into Kat's grimoire and make use of it while studying magic (for wizardry 1)?

Katiana sees sharing her grimoire as significantly more intimate than having sex. That will have to wait until you have a more permanent arrangement with her.

Arkeus said:
Air? Shouldn't it be fire? Can you confirm that please ShaperV?

Yes, that should have said fire.

Arkeus said:
@ShaperV:
-Can we have a small explanation on what the intrigue skill apply to? Is it for social stuff, or for 'political strategy', or what? Does it use Charm or Mind? How does it differ from diplomacy? Also, i don't think we ever got an explanation of what Discipline was for our men.

Intrigue is like tactics, but applied to political maneuvering. It would be used to manipulate public opinion, devise plots to weaken rivals or promote yourself, and counter an opponent's plots.

Seventeen said:
Any chance we can get this value as a tonnage? Measuring it by the value of the grain is a little silly considering we've already started thinking about plans to manipulate the price of it.

No, that would invite all sorts of argument about the realism of my figures. Your treasury will track nominal SP of grain, which can be used for barter within Corzu at full value. If you want to spend it anywhere else you'll have to actually ship the grain there, and possibly sell it to get cash first, which will significantly reduce the value.

Seventeen said:
It depends a lot on Borjerian beliefs about conception and birth, of course. They're not going to know that a sperm and an egg make a baby, or that identical twins are the result of a zygote splitting, or anything related to genetics. For all we know, Borjerian belief is that a part of the father's soul invades and conquers a part of the mother's, and the baby forms as a male or female depending on which half one. That's actually pretty close, as far as folk beliefs about conception go.

On that note, it'd start to be stretching my suspension of disbelief if Dominic was able to heal blood vessels -- the function of which wasn't known until the Renaissance, and even then it was debated. Medical knowledge is something a medieval lord simply wouldn't have, so keep that in mind when you're suggesting these kinds of things.

Yes, Borjerian ideas about biology are hilariously wrong. The sensory aspect of Dominic's's sorcery gives him the ability to learn how things actually work by direct observation, but you're generally going to be better off just describing the result you want to achieve instead of worrying about how the biology works.

Walkir said:
Is that the Keep as in the castle as a whole or the Keep as in the castle's main tower?

The main tower.

BFldyq said:
*shrugs* True enough, but like I said: if we can't find a way to speed up a pregnancy, I will be very surprised.

Anything is possible, but that sounds like the sort of thing that would be difficult to research without turning into a complete monster. How would you test an experimental version of such a spell? Use it on pregnant women, and see what goes horribly wrong?
 
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ShaperV said:
Yes, in theory that could work. It would destroy her reputation, and wouldn't do yours any favors, but it would keep the barony in the family.
Right, so a last resort then. Reserved for if all other options are off the table, or if the reputation hit is of less concern(leaving and never coming back?).

ShaperV said:
Anything is possible, but that sounds like the sort of thing that would be difficult to research without turning into a complete monster. How would you test an experimental version of such a spell? Use it on pregnant women, and see what goes horribly wrong?
By regularly checking the development of existing pregnancies, so as to get an idea of what's normal and what's not, and then extensive testing on animals first. Same as how you experiment and test things IRL.
 
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I created a plan 17b (adapting seventeen's making naming so easy ;) ) – I dropped asking for the grimoire, since we already now IC that this is a no go, changed Dita's training actions and scrapped her Minor Actions as they were completely redundant.
Adapted Kat's building action, added an if clause. I think this should work, but I assumed half an action was okay with a two-week building action, so…

I'm going to bed now, so can't spend time on actually assigning posts, although they seem rather obvious.

Dominic
[X] Examine Beastman corpses using Flesh sorcery for further applications.
[X] Train Fire Sorcery. On Beastman corpses.
[X] Train Fire Sorcery technique: Flammenwerfer

Minor Actions
[X] Reply to Boris accepting his suggestion, and in turn suggest Ezti as a marriage possibility, and that he meet her while he's in Corzu.
[X] Read book on Roman roads.
[X] Send letter to Gavrilla. Inform her that the Balzar girl is your preference for wife, but that she should hold off for the moment on attempting to arrange a marriage.
[X] Send letter to Baron Rogatica. Tell him that beastmen were sighted heading west towards the Lim, possibly onto his lands.
[X] Send letter to Ezti with a plan to avoid some of the large tariffs on river trade by making purchases through Dominic. Ask for any information Ezti has on a smuggling ring on the river, too.
[X] Ask Kat what a proper if small temple to Thoth would cost / take to build
[X] Get a cost estimate for what a simple wood and earth fort with a barracks would cost to build
[X] Send letters to both Lala and Chesna, asking about Chesna's debut.
[X] Bring up the subject to Kat about White Witches and Thoth: do they have any? or is the spiritual guide preventing this somehow?
[X] Talk to Kat about Spiritual guides and Seekers.

Dita
[X] Train Holy Sorcery (2/4)
[X] Train Woodscraft (2/4)

Bialis
[X] Patrol//Lead 2nd Corzu Foot.

Jaroslaw
[X] Escort Traian//Lead 1st Corzu Foot.

Traian
[X] Adventure?: Improve Corzu's Roads (Part I).
-[X] Find suitable paths to the hamlets that are unconnected with Jaroslaw's help.
-[X] Use Merchant and Engineering knowledge to calculate appropriate road sizes and positions, for further improvement.
-[X] Organise labour tax from hamlets and villages to clear enough vegetation for such roads.
[edit]-[X] see if and where a tavern for merchants passing through would be appropriate.[/edit]

Katiana
[X] Magical Construction: Repair the Keep – work on the noble version with tower loft. Start with repairing the unstable cellars, then spend the remaining half turn on the rest of the Keep proper if that is an option.

Dragos
[X] Clear the Grounds.

1st Corzu Foot - [X] Escort Traian.
2nd Corzu Foot - [X] Patrol.
Corzu Garrison - [X] Garrison Corzu Keep.
 
Alright then, here's an updating draft of my plan based on the new mechanic.

Major actions
Dominic
1) Adventure: The Old Man of the Mountain
2) Examine the Beastmen corpses
3) Research flesh magic: Improved senses

Dita
1) Adventure: The Old Man of the Mountain
2) Hunt threat: Smugglers

Kat
1) Repair the Keep
A) Adventure: The Old Man of the Mountain

Sir Bialis
1) Promotion to Captain (prioritize training/escorts for now)

Traian
1)Promotion to Treasurer (If he has time survey roads )

Jaroslaw
1) Hunt threat: Smugglers

Dragos
1) Promotion to Seneschal (Funds for as much as he can get done, but don't fill the cellars until they're repaired)

Minor Actions
1) Procure backup blade
2) Ask Kat how difficult it would be to ward Dita from broadcasting to demons
3) Reply to Boris accepting his proposal
4) Get a cost estimate for what a simple wood and earth fort with a barracks would cost to build
5) Have Traian read the book on Roman roads. Peruse the other tomes for anything of interest
6) Send letters to our aunt and our parents, Indicating a preference for Zarana
 
Right, so, changing a few things given new info given by ShaperV:

Dominic
[X] Examine Beastman corpses using Flesh sorcery for further applications.
[X] Train Fire Sorcery technique: Flammenwerfer (on Beastmen's Corpses)
[X]Adventure: Old Man of the mountain

Minor Actions
[X] Reply to Boris accepting his suggestion, and in turn suggest Ezti as a marriage possibility, and that he meet her while he's in Corzu.
[X] Read book on Roman roads.
[X] Send letter to Gavrilla. Inform her that the Balzar girl is your preference for wife.
[X] Send letter to Baron Rogatica. Tell him that beastmen were sighted heading west towards the Lim, possibly onto his lands.
[X] Send letter to Ezti with a plan to avoid some of the large tariffs on river trade by making purchases through Dominic. Ask for any information Ezti has on a smuggling ring on the river, too.
[X] Ask Kat what a proper if small temple to Thoth would cost / take to build
[X] Get a cost estimate for what a simple wood and earth fort with a barracks would cost to build
[X] Send letters to both Lala and Chesna, asking about Chesna's debut.
[X] Bring up the subject to Kat about White Witches and Thoth: do they have any? or is the spiritual guide preventing this somehow?
[X] Talk to Kat about Spiritual guides and Seekers.


Dita
[X] Train Holy Sorcery Spell: Imbue Holy attribute to your Sword/Arrows //Remove Taint: Dominic/Kat.
[X]Adventure: Old Man of the mountain

Dita's Minor Actions
[X] Remove any taint Dominic contracts from his interaction with the beastmen corpses.
[X] Assist Katiana with removing taint while she works.

Bialis
[X] Become Captain: focus on training, though you should try and get at least one of the Corzu Foot to patrol every month.

Jaroslaw
[X] Escort Traian//Lead 1st Corzu Foot.

Traian
[X] Adventure?: Improve Corzu's Roads (Part I).
-[X] Find suitable paths to the hamlets that are unconnected with Jaroslaw's help.
-[X] Use Merchant and Engineering knowledge to calculate appropriate road sizes and positions, for further improvement.
-[X] Organise labour tax from hamlets and villages to clear enough vegetation for such roads.
[X] see if and where a tavern for merchants passing through would be appropriate.
Tell Traian that once the roads are in good repair, or that he no longer needs to supervise them, he will become our full-time treasurer.

Katiana
[X] Magical Construction: Repair the Keep.
[X]Adventure: Old Man of the Moutain.

Really hoping it's a short adventure enough for her to particpate there. If it's not, she should go back to making her staff.

Dragos
[X] Become our Seneschal, with a focus on clearing the grounds for now.

Looking at Dominic's character sheet it seems he learned nothing from hunting the beastmen? I guess it didn't count as an adventure, then.

EDIT: learning Fire Sorcery is going to be crucial very soon, and things like 'hunting smugglers' is a bad idea given we want Boris to marry Etzi, so possibly killing off her soldiers now might not help convincing her. I strongly believe that we should use a full project for learning from the beastmen's body, not just a minor action, as we won't get such a chance for a while. Also, Gavrilla is waiting for a proposal by september, we can't push it back.
 
BFldyq said:
By regularly checking the development of existing pregnancies, so as to get an idea of what's normal and what's not, and then extensive testing on animals first. Same as how you experiment and test things IRL.
Yeah let's not do that. It's kind of creepy.
 
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Arkeus said:
EDIT: learning Fire Sorcery is going to be crucial very soon, and things like 'hunting smugglers' is a bad idea given we want Boris to marry Etzi, so possibly killing off her soldiers now might not help convincing her. I strongly believe that we should use a full project for learning from the beastmen's body, not just a minor action, as we won't get such a chance for a while. Also, Gavrilla is waiting for a proposal by september, we can't push it back.

Why is fire sorcery going to be crucial, soon or ever? there's other options for purification if that's your concern. Also we never used a full action for any of our other examinations, why is this one more special?

On smuggling we have no idea what the circumstances with that are, so scouting things out and getting a sense of things seems fine to me.

She's waiting for a proposal at September, so we can't push it back... to September?

Also the flamethrower actions sounds pretty useless, that's basically the exact kind of effect we were told higher levels of the base sorcery get's us (bigger, longer lasting, more impressive).

Also I think it's foolish not to promote Traian. Plus Jaroslaw escorting him is a waste.
 
Thomasfoolery said:
Why is fire sorcery going to be crucial, soon or ever? there's other options for purification if that's your concern. Also we never used a full action for any of our other examinations, why is this one more special?
fire sorcery is crucial because potent fire sorcery is a°) very powerful in combat, especially in conjunction with force; b°) a 'I Win' button in winter; c°) Has great utility, from purifying to others we don't quite know yet (increase charm?)

We never used a full action for any of our other examinations because we either didn't have one (The Chosen) or because the things we are examining aren't perishable resources that are the product of flesh magics that we can dissect.

On smuggling we have no idea what the circumstances with that are, so scouting things out and getting a sense of things seems fine to me.

Or it might mess things up for our brother and Ezti, when it can only bring us minimal gain right now. Better to wait and see how the marriage pan out and talk to Ezti then.

She's waiting for a proposal at September, so we can't push it back... to September?
She's waiting for a proposal by September. We are also trying to show ourself as hardworking and levelheaded, so 'pushing it back' won't help at all.

Also the flamethrower actions sounds pretty useless, that's basically the exact kind of effect we were told higher levels of the base sorcery get's us (bigger, longer lasting, more impressive).
The goal here is to have a combat-applicable use of Fire sorcery so that we can use it in adventures. Also, keep in mind How spells in Feudal work: by learning each steps.

First, we learn to do a small-damage flamthrower, then we learn to invest it with purifying fire magic, then we get better at Fire sorcery so that it's bigger and better.

It's also how we can first learn to make a Force-blast, then learn to infuse it with Fire sorcery, and then end up with a pressurized blast of Purifying Fire (Purifying Fireball). Or make a Force Sword, then Force Fire Sword, etc etc.

Of course, here i am assuming that there can be at least some combat-applicable Fire Sorcery at the first level. If there can't be, i guess we can train it up to second level first.

Also I think it's foolish not to promote Traian. Plus Jaroslaw escorting him is a waste.
We were told expressively that our countryside's road are infested by rampant growth, and that you need a ranger to travel and help you out. Given this will be quite a lot of people travelling and working, having Jaroslaw makes sense to me.
 
Arkeus said:
fire sorcery is crucial because potent fire sorcery is a°) very powerful in combat, especially in conjunction with force; b°) a 'I Win' button in winter; c°) Has great utility, from purifying to others we don't quite know yet (increase charm?)

We never used a full action for any of our other examinations because we either didn't have one (The Chosen) or because the things we are examining aren't perishable resources that are the product of flesh magics that we can dissect.

I think you're underselling the immediate utility we'd get from the two flesh magic projects I want to do, in combat and otherwise, and there's plenty of time till winter. Also if you want to increase charm we know that can be done with flesh magic. But I guess a full dissection may take longer, so I can switch in that action.

Or it might mess things up for our brother and Ezti, when it can only bring us minimal gain right now. Better to wait and see how the marriage pan out and talk to Ezti then.
She's waiting for a proposal by September. We are also trying to show ourself as hardworking and levelheaded, so 'pushing it back' won't help at all.


I still think your reasoning is faulty on the smugglers, we already know the smuggling are lying low, so the possibility of pitched battles or the like is small, plus I don't like the way you want to just ignore it, we have no idea if Kiscun is even the final destination or if Ezti is sponsoring it, intelligence gathering is a prudent step here, it also gets Dita more wilderness training.

As for the proposal I don't really agree, given that we were told it takes 6 months minimum to arrange a wedding no matter when we reply the date will still have to be set in the spring due to the winter snows, but if everyone else is on board I guess it doesn't matter to much, as that means we wouldn't take advantage of any other opportunities that arise in the interim anyway.

The goal here is to have a combat-applicable use of Fire sorcery so that we can use it in adventures. Also, keep in mind How spells in Feudal work: by learning each steps.

First, we learn to do a small-damage flamthrower, then we learn to invest it with purifying fire magic, then we get better at Fire sorcery so that it's bigger and better.

It's also how we can first learn to make a Force-blast, then learn to infuse it with Fire sorcery, and then end up with a pressurized blast of Purifying Fire (Purifying Fireball). Or make a Force Sword, then Force Fire Sword, etc etc. Of course, here i am assuming that there can be at least some combat-applicable Fire Sorcery at the first level. If there can't be, i guess we can train it up to second level first.

That's exactly what we have with the torch, if we want a bigger torch (Flamethrower) then train up the base so we have more to work with before trying to boost it.

We were told expressively that our countryside's road are infested by rampant growth, and that you need a ranger to travel and help you out. Given this will be quite a lot of people travelling and working, having Jaroslaw makes sense to me.

We were told that, then had Jaroslaw scout it out for us, after that we had no problem traveling to the hamlets without him. Bialis can assign an escort for the work if need be anyway, that's what his job is now
 
Thomasfoolery said:
I still think your reasoning is faulty on the smugglers, we already know the smuggling are lying low
If the smugglers are laying low... doesn't that imply that they aren't actively smuggling anything at the moment? How will you find them if they aren't?

Thomasfoolery said:
That's exactly what we have with the torch, if we want a bigger torch (Flamethrower) then train up the base so we have more to work with before trying to boost it.
The flamethrower technique is less about having a big flame (which we would get from an increased sorcery level, and more about the ability to project it as a flow, rather than have, say, a static flame in our hand. It's more of a fire-shaping exercise than anything.

Thomasfoolery said:
We were told that, then had Jaroslaw scout it out for us, after that we had no problem traveling to the hamlets without him. Bialis can assign an escort for the work if need be anyway, that's what his job is now
Traian isn't Dominic. He has no Woodscraft skill, and is all-round a pretty absent minded guy. He needs Jaroslaw.
 
My updated list.

Dominic
[X] Examine Beastman corpses using Flesh sorcery for further applications.
[X] Adventure: Old Man of the Mountain
[X] Train Fire Sorcery technique: Flammenwerfer

Minor Actions
[x] Reply to Boris accepting his suggestion, and in turn suggest Ezti as a marriage possibility, and that he meet her while he's in Corzu.
[x] Read book on Roman roads.
[x] Send letter to Gavrilla. Inform her that the Balzar girl is your preference for wife.
[x] Send letter to Baron Rogatica. Tell him that beastmen were sighted heading west towards the Lim, possibly onto his lands.
[x] Send letter to Ezti with a plan to avoid some of the large tariffs on river trade by making purchases through Dominic. Ask for any information Ezti has on a smuggling ring on the river, too.
[x] Send letters to both Lala and Chesna, asking about Chesna's debut.
[x] Send letter to parents, informing them of your choice of wife.
Dita
[X] Train Holy sorcery technique: Imbue weapon with Holy magic.
[X] Adventure: Old Man of the Mountain.

Bialis
[X] Promote to Captain. Prioritise training.

Jaroslaw
[X] Escort Traian//Lead 1st Corzu Foot.

Traian
[X] Adventure?: Improve Corzu's Roads (Part I).
-[X] Find suitable paths to the hamlets that are unconnected with Jaroslaw's help.
-[X] Use Merchant and Engineering knowledge to calculate appropriate road sizes and positions, for further improvement.
-[X] Organise labour tax from hamlets and villages to clear enough vegetation for such roads.

Katiana
[X] Magical Construction: Repair the Keep.

Dragos
[X] Promote to Seneschal.

1st Corzu Foot - [X] Escort Traian.
2nd Corzu Foot - [X] Train with Bialis.
Corzu Garrison - [X] Garrison Corzu Keep.
Rangers - [X] Adventure: Old Man of the Mountain
 
Dominic
[X] Examine Beastman corpses using Flesh sorcery for further applications.
[X] Train Fire Sorcery technique: Flammenwerfer (on Beastmen's Corpses)
[X]Adventure: Old Man of the mountain

Minor Actions
[X] Reply to Boris accepting his suggestion, and in turn suggest Ezti as a marriage possibility, and that he meet her while he's in Corzu.
[X] Read book on Roman roads.
[X] Send letter to Gavrilla. Inform her that the Balzar girl is your preference for wife.
[X] Send letter to Baron Rogatica. Tell him that beastmen were sighted heading west towards the Lim, possibly onto his lands.
[X] Send letter to Ezti with a plan to avoid some of the large tariffs on river trade by making purchases through Dominic. Ask for any information Ezti has on a smuggling ring on the river, too.
[X] Ask Kat what a proper if small temple to Thoth would cost / take to build
[X] Get a cost estimate for what a simple wood and earth fort with a barracks would cost to build
[X] Send letters to both Lala and Chesna, asking about Chesna's debut.
[X] Bring up the subject to Kat about White Witches and Thoth: do they have any? or is the spiritual guide preventing this somehow?
[X] Talk to Kat about Spiritual guides and Seekers.


Dita
[X] Train Holy Sorcery Spell: Imbue Holy attribute to your Sword/Arrows //Remove Taint: Dominic/Kat.
[X]Adventure: Old Man of the mountain

Dita's Minor Actions
[X] Remove any taint Dominic contracts from his interaction with the beastmen corpses.
[X] Assist Katiana with removing taint while she works.

Bialis
[X] Become Captain: focus on training, though you should try and get at least one of the Corzu Foot to patrol every month.

Jaroslaw
[X] Escort Traian//Lead 1st Corzu Foot.

Traian
[X] Adventure?: Improve Corzu's Roads (Part I).
-[X] Find suitable paths to the hamlets that are unconnected with Jaroslaw's help.
-[X] Use Merchant and Engineering knowledge to calculate appropriate road sizes and positions, for further improvement.
-[X] Organise labour tax from hamlets and villages to clear enough vegetation for such roads.
[X] see if and where a tavern for merchants passing through would be appropriate.
Tell Traian that once the roads are in good repair, or that he no longer needs to supervise them, he will become our full-time treasurer.

Katiana
[X] Magical Construction: Repair the Keep.
[X]Adventure: Old Man of the Moutain.

Really hoping it's a short adventure enough for her to particpate there. If it's not, she should go back to making her staff.

Dragos
[X] Become our Seneschal, with a focus on clearing the grounds for now.
 
Dominic
[X] Examine Beastman corpses using Flesh sorcery for further applications.
[X] Train Fire Sorcery technique: Flammenwerfer (on Beastmen's Corpses)
[X]Adventure: Old Man of the mountain

Minor Actions
[X] Reply to Boris accepting his suggestion, and in turn suggest Ezti as a marriage possibility, and that he meet her while he's in Corzu.
[X] Read book on Roman roads.
[X] Send letter to Gavrilla. Inform her that the Balzar girl is your preference for wife.
[X] Send letter to Baron Rogatica. Tell him that beastmen were sighted heading west towards the Lim, possibly onto his lands.
[X] Send letter to Ezti with a plan to avoid some of the large tariffs on river trade by making purchases through Dominic. Ask for any information Ezti has on a smuggling ring on the river, too.
[X] Ask Kat what a proper if small temple to Thoth would cost / take to build
[X] Get a cost estimate for what a simple wood and earth fort with a barracks would cost to build
[X] Send letters to both Lala and Chesna, asking about Chesna's debut.
[X] Bring up the subject to Kat about White Witches and Thoth: do they have any? or is the spiritual guide preventing this somehow?
[X] Talk to Kat about Spiritual guides and Seekers.


Dita
[X] Train Holy Sorcery Spell: Imbue Holy attribute to your Sword/Arrows //Remove Taint: Dominic/Kat.
[X]Adventure: Old Man of the mountain

Dita's Minor Actions
[X] Remove any taint Dominic contracts from his interaction with the beastmen corpses.
[X] Assist Katiana with removing taint while she works.

Bialis
[X] Become Captain: focus on training, though you should try and get at least one of the Corzu Foot to patrol every month.

Jaroslaw
[X] Escort Traian//Lead 1st Corzu Foot.

Traian
[X] Adventure?: Improve Corzu's Roads (Part I).
-[X] Find suitable paths to the hamlets that are unconnected with Jaroslaw's help.
-[X] Use Merchant and Engineering knowledge to calculate appropriate road sizes and positions, for further improvement.
-[X] Organise labour tax from hamlets and villages to clear enough vegetation for such roads.
[X] see if and where a tavern for merchants passing through would be appropriate.
Tell Traian that once the roads are in good repair, or that he no longer needs to supervise them, he will become our full-time treasurer.

Katiana
[X] Magical Construction: Repair the Keep.
[X]Adventure: Old Man of the Moutain.
 

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