ManOfKnowledge161
Getting sticky.
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The most fun answer to this force cult is definitely a prophecy depicting a masked chosen one with a beast companion.
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You are forgetting that las is looking for legitimate areas to pour the planets income. Having to much money can make him a target. It also is a temporary solution as it is. Just a very expensive one. Which is perfect for his needs. There probably is smaller air bases being constructed. Throughout out the minda different districts. He set aside several for military and police. It was discussed breifly in a earlier chapter.I'm a bit baffled by the decision to convert the Lucrehulk into a flight academy. Sure, the Imperial Navy did that a couple of times, but it doesn't fit Minda's or Edin's needs at all. Las has three habitable planets, and all the resources he needs to build a flight academy on the surface or in orbit of any one of them. Not to mention, he still doesn't have the population to justify such a massive academy. Even when he eventually does have that population, there is just no reason for a mobile flight academy when all of his responsibilities are stationary.
It's basically the worst of all possible worlds, because it eats up resources to do the conversion, eats up more resources to maintain the thing, does nothing that a vastly cheaper and easier to maintain surface or orbital facility couldn't have done instead, can't actually train enough pilots to justify its existence due to the rather stark limitations on the pilot pool that the tiny population of Las' holdings imposes, and renders the Lucrehulk basically useless for any other purpose. Short of using the Lucrehulk for target practice, I'd be hard-pressed to think of a more counter-productive and wasteful use to put the thing to. Hell, even using it for target practice might theoretically be better than this, because at least then you're not paying out the nose to refit the thing and keep it operational for no particular reason, all so it can do a job that a prefabricated barracks and basic hangar structure on Minda could have done just as well.
I would have gone for a different carrier. Or purchase the blue prints of the old cis carriers. They were not all Lucrehulk after all. Send the blue prints to r and d. Adjust it for imperial standards and then had the local dock build one or two.Having had nothing better to do today but keep thinking about this for 7 hours here is my final draft for Edin defense fleet:
1 Ton-Falk carrier: EST 3.5 mil credits. I cannot express how much I HATE the design for the Quasar. 500m long, 72 TIE fighters, 6 shuttles. 10 dual laser cannons and 60 concussion missiles. 50% more the number of ties and shuttles as the Quasar and better armed and armored.
2 Lancer class corvettes: 4.76 million credits for the best, bar none, anti starfighter ship in the galaxy. 20 Quad laser cannons. Think of those guns on the Falcon and add 18 more.
2 Carrack class Cruiser: 4.3mil credits pound for pound on of the best ships in the imperial navy. 10 turbolasers, 20 ion cannons, this is great in an anti capital role and capturing ships. Extremely fast to, but poor armor in mid section.
1 Imperial Dreadnaught class heavy cruiser: 7.2mil credits. 10 heavy turbolasers, 20 quad light turbolasers, 10 twin medium turbolaser batteries. Heavily armored. Downside is large crew requirements.
1 Vigil class Corvette: 3.5mil credits. Fantastic lil ship. 3 twin heavy turbolaser turrets, 3 twin light turbolaser turrets, 3 laser cannons. And somewhere between 1-2 TIE squadrons. Smallest ship in the Star Destroyer line.
With the around 1.1 mil credit left over I recommend building ground based Starfighter bases. Or buying carrier Gozantis.
This is the most all round balanced fleet I could come up with on a 30 million credit budget. Around 100 Fighter in the fleet, who knows how many on the ground, the Dreadnaught with Carracks as escorts to smash capital ship/ capture. The Lancers as escorts to shred fighter/ bomber attacks. And the Vigil is basically a corvette sized Gladiator. It can do what ever it wants. Would recommend buying more of those when possible.
Edit: I chose the Dreadnaught over other heavy cruisers because it's an old design, and they are everywhere so nobody is going to look twice at you having one.
Also how in tarnation does a super advanced 500 meter long carrier IN SPACE only have enough room for 20 LESS than the compliment of the WW2 USS Enterprise. She was less than half the length of the Ton-Falk at 232 meters. WTH make it make sense.
I was viewing it as a project to pour money in. That works as well.I read it as the lucrehulk being refit to full wartime carrier config, with the fighter academy as a smokescreen to give new pilots flight experience, and being able to send your flight academy to new systems to train thier new pilot recruits is never to be underestimated
Countless hours of Stellaris don't fail me now!
To be honest I think he just wants it off his fleet because a lot of Grand Admirals fought in the Clone Wars and may have a negative opinion of people using the Lucrehulk in a battle line.The Lucrehulk makes sense as a training station especially if you add manufacturing to it to be able to make, resupply and repair all of it's own craft and it's mostly just a quick refit to a clone wars era carrier with some minor changes if any. After all the only change could just be personal stationed their and there roles.
Thats probably the point? He's literally trying to waste resources he flat out said it a few chapters back.It's basically the worst of all possible worlds, because it eats up resources to do the conversion, eats up more resources to maintain the thing
Wonder if those pirate bands had any bolt holes both in and out of the system? Turning them into listening posts and/or outposts for either Las' personal use or Imperial Intelligence might be a good way to spend money. Would also provide warning of any incoming raids and give time to whip up a defense.if he wants to waste resources he could always build more escape routes / safehouse for himself but hide them in transport networks or civil evac routes/shelters.
or the most forttified underground command bunker or secondary bunkers etc. go crazy with redundancy for well everything and have spare parts for days.
The Ton-Falk is one of 2 Imperial carriers (inside the budget), with the Quasar being the other. And the Quasar is horribly designed. You have the command deck IN FRONT OF THE HANGER, that stupid long neck just asking for a bomb, and not enough guns or armor to protect itself. Also the Ton-Falk is unpopular with Imperial Admirals (star destroyer obsession) and so are delegated to backwater systems. Making it perfect for Edin defense fleet. You are right about designing and building carriers, but that takes time. Would recommend something like the US wasp class amphibious assault ship, as something that size could be built on-planet, and be used like a mini Acclamator for planetary assault, not just as a carrier.I would have gone for a different carrier. Or purchase the blue prints of the old cis carriers. They were not all Lucrehulk after all. Send the blue prints to r and d. Adjust it for imperial standards and then had the local dock build one or two.
Being able to build your fleet in house. Would stretch your money a lot further. Maybe not even mention it to the governor. With the thought i can get a bigger fleet if it is built in house.
He may want to wait on any underground projects until he's sure it isn't crawling with Sith monsters. Would kind of suck if one's escape route went right through a force abomination's hunting ground.if he wants to waste resources he could always build more escape routes / safehouse for himself but hide them in transport networks or civil evac routes/shelters.
or the most forttified underground command bunker or secondary bunkers etc. go crazy with redundancy for well everything and have spare parts for days.
This is honestly the best answer, he could probably also get a little more if he throws in his own money as well.Having had nothing better to do today but keep thinking about this for 7 hours here is my final draft for Edin defense fleet:
1 Ton-Falk carrier: EST 3.5 mil credits. I cannot express how much I HATE the design for the Quasar. 500m long, 72 TIE fighters, 6 shuttles. 10 dual laser cannons and 60 concussion missiles. 50% more the number of ties and shuttles as the Quasar and better armed and armored.
2 Lancer class corvettes: 4.76 million credits for the best, bar none, anti starfighter ship in the galaxy. 20 Quad laser cannons. Think of those guns on the Falcon and add 18 more.
2 Carrack class Cruiser: 4.3mil credits pound for pound on of the best ships in the imperial navy. 10 turbolasers, 20 ion cannons, this is great in an anti capital role and capturing ships. Extremely fast to, but poor armor in mid section.
1 Imperial Dreadnaught class heavy cruiser: 7.2mil credits. 10 heavy turbolasers, 20 quad light turbolasers, 10 twin medium turbolaser batteries. Heavily armored. Downside is large crew requirements.
1 Vigil class Corvette: 3.5mil credits. Fantastic lil ship. 3 twin heavy turbolaser turrets, 3 twin light turbolaser turrets, 3 laser cannons. And somewhere between 1-2 TIE squadrons. Smallest ship in the Star Destroyer line.
With the around 1.1 mil credit left over I recommend building ground based Starfighter bases. Or buying carrier Gozantis.
This is the most all round balanced fleet I could come up with on a 30 million credit budget. Around 100 Fighter in the fleet, who knows how many on the ground, the Dreadnaught with Carracks as escorts to smash capital ship/ capture. The Lancers as escorts to shred fighter/ bomber attacks. And the Vigil is basically a corvette sized Gladiator. It can do what ever it wants. Would recommend buying more of those when possible.
Edit: I chose the Dreadnaught over other heavy cruisers because it's an old design, and they are everywhere so nobody is going to look twice at you having one.
Also how in tarnation does a super advanced 500 meter long carrier IN SPACE only have enough room for 20 LESS than the compliment of the WW2 USS Enterprise. She was less than half the length of the Ton-Falk at 232 meters. WTH make it make sense.
Governor Mola is the very definition of 'failing upwards' the more he tries to fail the more successful and desirable he becomes. I wouldn't be surprised if he eventually becomes a Moff and then gets elected to be the next emperor once palpatine and Vader croak.It's funny that the more Governor Mola tries to waste on resources, the better the system gets. It's like an overly successful money laundering scheme. He's just dumping money into things that end up churning out more money and resources, that he then tries to get rid of through other programs and projects. However, his attempts seem to be backfiring now with Thrawn getting interested and with the potential of Inqusitors showing up.
They should come with like fuel and weapons, unless there is some politicking, but with Thrawn liking us for now, it shouldn't really happen.Do ships come with complimentary TIEs in their hangers included with the cost or are they a separate purchase?
That actually brings up another possibility. I wonder if Las can stock up on other forms of currency or valuables? Once the imperial currency goes kaput, Minda is going to need a reserve of something else to keep the economy afloat.Also another reason he has for not wanting to keep a lot of credits around is that the imperial currency becomes worthless after the fall of the empire so using those soon to be paperweights for something better such a investing in infrastructure is a much better idea in the long term.
That actually brings up another possibility. I wonder if Las can stock up on other forms of currency or valuables? Once the imperial currency goes kaput, Minda is going to need a reserve of something else to keep the economy afloat.
The destruction of the first Death Star should be a good enough excuse to "safeguard against economic instability" given the Death Star blew up the economy as well as planets. Heck Minda might end up being a beacon of financial stability in this part of the Outer Rim.
I was thinking something similar, have a Guild(Outer-Rim?) Credit, so that the currency is separate from either the Alliance or any of the Imperial remnant, that alongside the probable future spread of the guild in both Alliance and Imperial space, it'll quickly become the defacto currency. The best way to integrate them at first would probably be to make them a internal currency in the guild used to hire, purchase goods and services, and exchange for Imperial Credits(and later Alliance),then when the crash happens and both sides credits are useless push this out.Best bet would be to issue his own local currency and have the guild act as a currency exchange as well. That way when imperial currency dies and everyone starts setting up their own, he will not only be ahead of the curve, but be ready to facilitate exchange between them. All without his direct input and thus further failing upwards.
That actually brings up another possibility. I wonder if Las can stock up on other forms of currency or valuables? Once the imperial currency goes kaput, Minda is going to need a reserve of something else to keep the economy afloat.
The destruction of the first Death Star should be a good enough excuse to "safeguard against economic instability" given the Death Star blew up the economy as well as planets. Heck Minda might end up being a beacon of financial stability in this part of the Outer Rim.
I don't think it ever actually gets THAT bad. The worth of the Glactic Credit declined in value as you get further out from the Core and Inner Rim, but that's basically been a thing for quite a while. Credits are still the general currency for the New Rspublic and Imperial Remnant alike, the currency ksn't going anywhere.Best bet would be to issue his own local currency and have the guild act as a currency exchange as well. That way when imperial currency dies and everyone starts setting up their own, he will not only be ahead of the curve, but be ready to facilitate exchange between them. All without his direct input and thus further failing upwards.
I don't think it ever actually gets THAT bad. The worth of the Glactic Credit declined in value as you get further out from the Core and Inner Rim, but that's basically been a thing for quite a while. Credits are still the general currency for the New Rspublic and Imperial Remnant alike, the currency ksn't going anywhere.
Article: After the fracturing of the Empire at the Battle of Endor, many different currencies came into existence. Though the New Republic had reclaimed the credit, it was by no means the most accepted monetary unit in the galaxy. Many regions, including the Imperial Remnant, again minted their own currencies. During this time, exchange rates fluctuated wildly, and indeed it was hard at times to find anyone that would exchange one for another. Traders, smugglers, and legitimate freighters dealt in precious metals and commodities as neither the New Republic nor the Imperial Remnant would accept the other's currency.