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Governor's Gambit - Star Wars SI into Imperial Governor

As for when the whiny rebel second in command destroyed that huge dreadnought, there actually was an explanation for it that explains why it can't really be replicated. Hell, I think I remember the explanation being found in the comments here in this very fic. Long story short, Hyperdrive systems rely on a process of locking onto the 'mass shadows' in Hyperspace, basically the masses of gravity so large that they spill over into hyperspace so they can be detected and used for navigation to avoid the risk of just flying into something. The dreadnought in question made use of an extremely powerful and experimental computing system that essentially gave itself an artificial mass shadow, which the lady was able to lock onto. Even the Death Star didn't quite have that to lock onto, which is why it only seemed to work in this instance. Though I don't recall exactly HOW she figured this out to discover it could work, and I'm pretty sure I'm not explaining it perfectly.
Sorry for not answering earlier. I was reading a pretty cute Sailor Moon fanfic.

And honestly, this is probably one of the most infuriating things about the entire Disney Star Wars era.

The fact that they immediately went with "Nope, this can never happen again, forget about it" is such a massive waste of potential. They had an event that literally showed a single ship destroying an entire fleet of gigantic, supposedly unstoppable warships — and instead of exploring the consequences, they just threw it away like it was some random accident.

Why?

Why would you NOT make this the turning point of the galaxy?

A much better story would be:

  • The rebels witness a weapon that literally annihilates an entire fleet of super-ships.
  • They discover that the Empire has more of these planet-killing monsters.
  • One faction desperately tries to stop these ships before they can reach populated worlds.
  • Another faction starts reverse-engineering the maneuver because they realize they have just found the ultimate anti-capital-ship weapon.
  • The first group fails to stop the enemy fleet.
  • The second group succeeds and creates a weapon capable of fighting these nearly unstoppable ships.
  • The rebels launch their campaign and immediately destroy half of the enemy fleet.
  • The remaining ships panic because they are no longer untouchable.
  • Their only order becomes: "Evacuate."
Now you have an actual galaxy-scale conflict.

The next movies could have been about hunting down the last 1–3 super-ships that can appear anywhere in the galaxy and destroy planets before anyone can react. Suddenly, Jedi become important again because the Force gives them precognition, allowing them to predict where these ships might strike.

That would have been an actual continuation of the story.

But no. Apparently, the idea of consequences was too much to ask for. They created one of the coolest tactical possibilities in Star Wars and then immediately buried it because they didn't want to deal with the implications.

And if we have to work with what we got, my solution would be even simpler: hyperdrive missiles.

Self-guided micro-rockets with their own hyperdrives, launched from ships or hidden platforms, could turn space warfare completely upside down. We already saw the concept of small ships with hyperdrives, like TIE fighters in the Disney films.

Basically, combine modern long-range missiles, submarines and stealth technology — but in space.

Now you have ships that can strike from impossible distances, disappear before retaliation, and threaten even the largest fleets. That would make warfare in Star Wars completely different and honestly far more interesting.
 
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