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I will become God-Harem King of the World! [Highschool DxD/Exalted] (CLOSED)

Walkir said:
You dash in between Rias and the arms. They're targeting Rias, and so it is child's play for someone of your level of skill to do this.
Again, need to really emphasize this because people aren't reading things properly, WE DO NOT HAVE ANY DOTS IN OCCULT. WE HAVE SHITTY ROLLS FOR MAGIC. THIS SPELL WILL FAIL AND RIAS WILL GET SKEWERED.
 
Smuthunter said:
Again, need to really emphasize this because people aren't reading things properly, WE DO NOT HAVE ANY DOTS IN OCCULT. WE HAVE SHITTY ROLLS FOR MAGIC. THIS SPELL WILL FAIL AND RIAS WILL GET SKEWERED.

Alternative plan then?
 
megrisvernin said:
Alternative plan then?
I changed my vote to this:

[X] Get Rias out of the way while shouting a warning. Making sure you keep yourself between Rias and the weapons, cast [Shield] and activate Durability of Oak Meditation.
-[X] If an opening is available, shoot a full-strength [Fireball] at both arms each.
Shield doesn't appear to have an Occult roll, it's just "spend motes to reduce damage" whereas Bind uses clinching rules and needs an opposed roll against the enemy's stats to work the way we want it to.
 
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Sounds like a plan.
[X] Get Rias out of the way while shouting a warning. Making sure you keep yourself between Rias and the weapons, cast [Shield] and activate Durability of Oak Meditation.
-[X] If an opening is available, shoot a full-strength [Fireball] at both arms each.
 
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[X] time seems to slow as the lances approach Rias. your essence surges into action as you use monkey leap technique to move to Rais, pick her up Bridal style and leap to out of the way. As the lances pass below the two of you your feet lash out coated in the flames of the Unconquered sun and strike the arms holding the lances setting them alight. as the stray devil screams in pain your anima banner roars into existence. As you land the Dragon coils around you as if declaring that Rias is under your protection.
 
[X] Get Rias out of the way while shouting a warning. Making sure you keep yourself between Rias and the weapons, cast [Shield] and activate Durability of Oak Meditation.
-[X] If an opening is available, shoot a full-strength [Fireball] at both arms each.
 
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Current Tally:

[X] Get Rias out of the way while shouting a warning. Making sure you keep yourself between Rias and the weapons, cast [Shield] and activate Durability of Oak Meditation.
-[X] If an opening is available, shoot a full-strength [Fireball] at both arms each.
BFldyq, Smuthunter, Eler0, protoss16, Malcolmo, jes, overmind, ShadowAngelBeta, MHLord, megrisvernin

[X] Tackle her out of the way. If your face ends up buried in her breasts, that's just how things go.
Selias

[X] Around you, the world freezes. You can see the arms twitch, the spears gleam as they begin their descent to Rias' unprotected back. They are lethal, you know - they will skewer Rias without fail.

Not if you can help it.

You take all this in well before the arms have made any headway. You shout, alerting Rias of the danger, and intercept the attack. The spears are sharp, long and thin - not easy to handle when they're already moving.

But they don't have to be moving, do they?

You dash in between Rias and the arms. They're targeting Rias, and so it is child's play for someone of your level of skill to do this.

"Bind." You call out, dashing to the arms and touching them, activating the attack. The arms freeze, captured by your magic, and you use the opportunity to pounce, smashing the spears out of it's reach with your full power. No one will hurt your friends and allies while you're around, especially not such a beautiful girl like Rias!
Dimensionist, kinglugia, noahgab1133, Deathwings, Walkir

[X]You react in the moment between between heartbeats internal essence to propel across the ground interposing your self between Rias and swift death. You become as diamond and the retched arms of that best shirk away as the leper does beofre a god.
Larekko12

[X] time seems to slow as the lances approach Rias. your essence surges into action as you use monkey leap technique to move to Rais, pick her up Bridal style and leap to out of the way. As the lances pass below the two of you your feet lash out coated in the flames of the Unconquered sun and strike the arms holding the lances setting them alight. as the stray devil screams in pain your anima banner roars into existence. As you land the Dragon coils around you as if declaring that Rias is under your protection.
Silversun17, Mu-Sensei


Votes are still open.
 
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[X] Tackle her out of the way. If your face ends up buried in her breasts, that's just how things go.
 
[X] Around you, the world freezes. You can see the arms twitch, the spears gleam as they begin their descent to Rias' unprotected back. They are lethal, you know - they will skewer Rias without fail.

Not if you can help it.

You take all this in well before the arms have made any headway. You shout, alerting Rias of the danger, and intercept the attack. The spears are sharp, long and thin - not easy to handle when they're already moving.

But they don't have to be moving, do they?

You dash in between Rias and the arms. They're targeting Rias, and so it is child's play for someone of your level of skill to do this.

"Bind." You call out, dashing to the arms and touching them, activating the attack. The arms freeze, captured by your magic, and you use the opportunity to pounce, smashing the spears out of it's reach with your full power. No one will hurt your friends and allies while you're around, especially not such a beautiful girl like Rias!
 
[X] Around you, the world freezes. You can see the arms twitch, the spears gleam as they begin their descent to Rias' unprotected back. They are lethal, you know - they will skewer Rias without fail.

Not if you can help it.

You take all this in well before the arms have made any headway. You shout, alerting Rias of the danger, and intercept the attack. The spears are sharp, long and thin - not easy to handle when they're already moving.

But they don't have to be moving, do they?

You dash in between Rias and the arms. They're targeting Rias, and so it is child's play for someone of your level of skill to do this.

"Bind." You call out, dashing to the arms and touching them, activating the attack. The arms freeze, captured by your magic, and you use the opportunity to pounce, smashing the spears out of it's reach with your full power. No one will hurt your friends and allies while you're around, especially not such a beautiful girl like Rias!
 
Guys rewrite the stunt. Stunts are suppose to let the GM affect the story.

[Z]Around you, the world freezes. You can see the arms twitch, the spears gleam as they begin their descent to Rias' unprotected back. They are lethal, you know - they will skewer Rias without fail.

Not if you can help it.

You take all this in well before the arms have made any notable headway. You shout, alerting Rias of the danger, and attempt to intercept the attack. The spears are sharp, long and thin - not easy to handle when they're in motion.

But they don't have to be moving, do they?

"Bind." You call out, dashing to the arms and trying to touch them, activating the attack. No one will hurt your friends and allies while you're around, especially not such a beautiful girl like Rias!
--------------------
Stunts are that IN THE ACT. You must write them as if they are happening in that moment. Its the stuff three die stunts are made from.
 
Alexander said:
You can't parry Lethal attacks without a weapon or without using a Charm that allow you to do it.

Guess what the spear's type of attack is?

Actually a stunt can allow you to parry lethal attacks barehanded as long as you justify how in the stunt.

Alexander said:
If you haven't understand yet, those rolls were for noticing the surprise attack. This time you noticed it, but just in case I want to ask you this:
Does this mean that the attacker must roll against a difficulty equal to the victim's Wits+Awareness? Or both need to roll and the highest wins?

The second.
 
Smuthunter said:
Again, need to really emphasize this because people aren't reading things properly, WE DO NOT HAVE ANY DOTS IN OCCULT. WE HAVE SHITTY ROLLS FOR MAGIC. THIS SPELL WILL FAIL AND RIAS WILL GET SKEWERED.

We used Fireball easily enough in our fight with Dohnaseek. Why should this be different?
 
Dimensionist said:
We used Fireball easily enough in our fight with Dohnaseek. Why should this be different?

Point. I'd ask Alexander is we have the same type of skill check(dice, stat requirement) for the write-in that has us use bind as we did when we used our Fireball against Dohnaseek.
 
pretty sure he already said that occult is only for big exalted style ritual sorcery.

actual "magic missile" style spells and stuff run off something completely different (lore?) which is why we didn't put any points in occult.
 
For reference:

http://questionablequesting.com/index.php?topic=408.msg56216#msg56216

We used the Fireball spell without a roll here. It doesn't seem like we need to roll dice for using D&D spells.
 
Dimensionist said:
We used Fireball easily enough in our fight with Dohnaseek. Why should this be different?
We used fireball to hit a cloud of dust, not a moving target, so we didn't need a good attack roll; we stunted it into making a low-power environmental hazard. Bind is explicitly using clinch rules to maintain the hold, and clinches are maintained by opposed rolls -- our opponent's strength is guaranteed to be higher than our Occult score so it will be trivial for the spears to break loose, assuming the spell works in the first place.

iamnuff said:
pretty sure he already said that occult is only for big exalted style ritual sorcery.
I need a quote for this. Occult is the magic skill in Exalted, there isn't another one any more than there is a way to wield a sword with your Linguistics skill. Lore is for learning stuff and applying knowledge for things like finding countries on a map or deciphering dead languages, not for performing magic spells.
 
Smuthunter said:
We used fireball to hit a cloud of dust, not a moving target, so we didn't need a good attack roll; we stunted it into making a low-power environmental hazard. Bind is explicitly using clinch rules to maintain the hold, and clinches are maintained by opposed rolls -- our opponent's strength is guaranteed to be higher than our Occult score so it will be trivial for the spears to break loose, assuming the spell works in the first place.

Um, no, the update clearly says we used our fireballs spell to hit Dohnaseek's wings and set them on fire while he was already flying. We hit a moving target with our Fireballs spell.

Here:
"What?!" He yells as he uses his wings to propel himself upward and escape the falling shelf. But you have already ran behind him, your footsteps covered by the confusion.

Fourth Boost.
Quote
-20m from Overdrive Pool. Remaining motes: 40.
Dexterity: OOO > OOOOO
"Eat fire!" You shout as you create magic circles with both hands and let loose a barrage of fireballs.
Quote
-10m from Overdrive Pool. Remaining motes: 30.
"AAAAAAHHH!!" Dohnaseek screams as his wings start burning.
 
Dimensionist said:
Um, no, the update clearly says we used our fireballs spell to hit Dohnaseek's wings and set them on fire while he was already flying. We hit a moving target with our Fireballs spell.

Here:
So we used them on two occasions in that fight, not just the one I remembered. In that case I have no idea what the fuck is going on. With a score of Occult 0 we should be completely useless at magic. Having dots in Lore or whatever would not change that at all, and the spell has to have some kind of (attribute + ability) combo applied to it or else we just succeed automatically every time we use DxD magic, in which case it's ridiculously broken and we can just fireball everything to death forever.
 
Considering the boost, it's probably a Dexterity + Archery/Thrown roll, and since we don't suffer the negative penalty for untrained skills thanks to being Exalted, we rolled 5 dice, and got lucky.
 
You know, it *could* just be as I said - namely, that D&D magic doesn't come under Exalted magic rules, being a separate system.
 
Dimensionist said:
You know, it *could* just be as I said - namely, that D&D magic doesn't come under Exalted magic rules, being a separate system.
There are only two possibilities in that case: first, that there is a separate set of mechanics for the DxD magic that haven't been explained. I sincerely doubt that Alexander is using the Storyteller system for the Exalted stuff and, say, the D20 system for DxD stuff, it's needlessly complicated and entirely unnecessary when you're already in the practice of converting some things into charms under the ST system.

The other option is that DxD magic is narrative magic that doesn't require any mechanics or any check to succeed whenever we use it. This runs into the problem of being insultingly easy to abuse given that we have a "spend points to inflict damage" power as our most basic ability. If this is the case we can defeat every enemy we'll ever encounter just by throwing endless auto-hit fireballs at everything.
 
Smuthunter said:
There are only two possibilities in that case: first, that there is a separate set of mechanics for the DxD magic that haven't been explained. I sincerely doubt that Alexander is using the Storyteller system for the Exalted stuff and, say, the D20 system for DxD stuff, it's needlessly complicated and entirely unnecessary when you're already in the practice of converting some things into charms under the ST system.

The other option is that DxD magic is narrative magic that doesn't require any mechanics or any check to succeed whenever we use it. This runs into the problem of being insultingly easy to abuse given that we have a "spend points to inflict damage" power as our most basic ability. If this is the case we can defeat every enemy we'll ever encounter just by throwing endless auto-hit fireballs at everything.
I offer option 3; that a fireball under the DxD system is so fuckstupid easy that even with Occult 0 an Exalt can pull it off, because they're Exalted. Especially since Issei's exaltation involves being the best at all the majiks.

Likewise, trying for 'make the ice not move no morez' without any extra bells and whistles that it too should be fuckstupid easy. Not guaranteed to succeed, but still not something to sweat about. Granted, our attempt will probably make anyone with Occult spin in their graves at how back asswards we're going about it, but it'd get the job done.
 
Smuthunter said:
There are only two possibilities in that case: first, that there is a separate set of mechanics for the DxD magic that haven't been explained. I sincerely doubt that Alexander is using the Storyteller system for the Exalted stuff and, say, the D20 system for DxD stuff, it's needlessly complicated and entirely unnecessary when you're already in the practice of converting some things into charms under the ST system.

The other option is that DxD magic is narrative magic that doesn't require any mechanics or any check to succeed whenever we use it. This runs into the problem of being insultingly easy to abuse given that we have a "spend points to inflict damage" power as our most basic ability. If this is the case we can defeat every enemy we'll ever encounter just by throwing endless auto-hit fireballs at everything.

The second option works, and isn't as abusable as you'd think because:

- Alexander can use the existing information to decide if it hits or not, no dice rolls needed.
- Fireballs don't do that much damage.
- The other party isn't going to just stand there and take it.
- Defenses exist.

And a load of other reasons. Heck, narrative *works* a lot of the time in games.

You're making a mountain out of a molehill here.
 
Smuthunter said:
So we used them on two occasions in that fight, not just the one I remembered. In that case I have no idea what the fuck is going on. With a score of Occult 0 we should be completely useless at magic. Having dots in Lore or whatever would not change that at all, and the spell has to have some kind of (attribute + ability) combo applied to it or else we just succeed automatically every time we use DxD magic, in which case it's ridiculously broken and we can just fireball everything to death forever.
Sorry, is going on that I made a mistake.

This is a reworked version of the DxD Spells Issei used.
[Fireball] Shoot a ball of fire. A basic magic skill that many Devils learn in their youth. The fireball is targeted with [Dexterity + (Archery, Thrown or Athletics) + Occult], with a range of (Essence x 10) yards. 1 mote for 1L damage, up to 4 motes for fireball.
[Shield] Create a shield to block attacks. A basic magic skill that many Devils learn in their youth. The shield reduces the raw dice pool of an attack of an amount of dies equivalent to the motes used to create the shield. Up to 5 motes can be spent for shield.
[Magic Circle] You now know how to flawlessly draw a magic circle. A necessary skill to start studying wards and teleportation.
[Restoration] A spell to restore broken objects to their pre-damaged state. A skill used by Devils to repair the surroundings after a battle. It costs 1 mote to restore an area of (Essence) yards to his original state.
[Hypnosis] A spell to plant a suggestion into a person's mind. Eyes' contact is needed. A skill commonly used by Devils to erase memories and make people overlook abnormal events. Each suggestion costs a number of motes equal to half the target's Willpower rounded down. Orders that contradict the survival instincts of the target, his Motivation, Virtue and Intimacies have a greater chance of the target shrugging the Hypnosis off. This skill is usable only against normal, not Heroic, mortals.
[Bind] A spell to paralyze a target. Need contact to be activated: it requires a successful (Dexterity + Martial Arts) if using an unarmed attack or a (Dexterity + Melee) roll if using a weapon. It costs a number of motes equal to the target's ([higher between Strength and Dexterity] + Essence). This spell follows the same rules of a Clinch, but using ([higher between Strength and Dexterity] + Essence) when renewing it. The user doesn't need to maintain contact with the target to keep up the spell.
Hope that now they're more balanced.
 
Training Days I: A Very Busy Week (Part 8)
[X] Get Rias out of the way while shouting a warning. Making sure you keep yourself between Rias and the weapons, cast [Shield] and activate Durability of Oak Meditation.
-[X] If an opening is available, shoot a full-strength [Fireball] at both arms each.

----

"Rias-Sempai! Look out!" You cry out as you sprint forward and put yourself between your sempai and the attack. The arms' movements are sluggish, either because this remote control isn't natural, because of the beating the Stray Devil received or both. But those spears could still hurt Rias, and that you will not allow.

You cross both arms forming a "X", a spinning magic circle over both palms forming a translucent golden wall between you and Rias.
For good measure you also activate Durability of Oak Meditation, becoming able for an instant to shrug off even lethal attacks.
The spears' tips bounce off the shield.

You stare. "...Seriously?" You say in a pitying tone before forming a fireball and burn both arms to a crisp.
"Aaargh!" The monster cries out.

"How dare you attack Rias." Akeno's smile turns feral. "I was planning to toy with you a little, but I don't feel like it anymore. Disappear."

Akeno-san puts her hands towards the sky. Next instant the sky sparkles and a lightning bolt strikes down the monster. The light is so strong it blinds you. When it subsides...

Vaizor is now just fuming ashes.

"Aahh..." Rias seems still shaken by the surprise attack. "Thank you Issei-kun."

"I am supposed to protect you, aren't I?" You smile. "Not that I wouldn't do it even if that wasn't case: Rias-sempai deserves this and much more."

"Thank you Issei-kun." She smiles, a faint blush on her face. She sighs. "To be caught by surprise by such a low-class opponent...Let it be a lesson of humility. Let's go home everybody, we're done here."

As you walk away from the mansion Kiba stays behind and continues the explanation about Evil Pieces.

Beside the Knight and the Rook there are other three pieces: Bishop, Queen and Pawn.

Bishops are granted great magical power.

Queens are the strongest Piece beside the King: they combine all the Traits of [Knight], [Bishop], and [Rook].

And, last, the Pawns: they don't have a special Trait, but have the ability, once they enter what their King acknowledges as "enemy's territory", to "promote" into one of the other Pieces beside the King. In short, they're versatile.

Akeno is Rias' Queen. Currently she doesn't have Pawns. There is a Bishop, but it's currently away, doing a different job because of circumstances.

When you reach an intersection you stop. "This is where we part ways. See you tomorrow."

"See you tomorrow. Go home and rest Issei-kun." Rias waves at you.

"Rest? No can do. I need to train." You roll your shoulder. "Beside, I rested two days ago: I have a little bit of juice left and I don't want to waste it."

Rias's hand stops and her eyes widen, an action mirrored by the others. "Train? Rested two days ago? I thought it was strange...Issei-kun, can I ask exactly what kind of training you are doing?"

"Uh? Well, there is the magical training with Akeno-sempai,-" You count on your fingers. "martial arts training with Koneko-chan and my sensei, studying English, stamina training, etiquette training, going around doing good deeds..." You do a quick count. "Give and take, 110 hours of various training excluding school."

Their eyes widen as they do the math. "Issei-kun," Kiba breaths out. "when do you sleep?"

"Four hours every three days." You steal a glance at your watch. "I'm late! See ya guys!" You scurry away.

"...."

Surprisingly it's Koneko who break the silence. "....Surprisingly dedicate."

"If this is his Sacred Gear yet again, it's the most cheating one I have ever see." Kiba adds his two cents.

"Ara ara. Ufufu. What great stamina. I wonder if this applies even to other...activities." Akeno smiles lecherously.

"I will make him part of my peerage." Rias reaffirms her purpose.
----

+ 2 Xp for saving the damsel in distress (not really, but sure let's roll with that)
 
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