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I will become God-Harem King of the World! [Highschool DxD/Exalted] (CLOSED)

Emral282 said:
I have not heard of this and wish to find it, but alas my google-fu is too weak
Well I say FSN but... Its
Servant!Karna(Type-Moon)/Tohou

Its over in SB check out Alex's 'thread created' list.
 
Bloodshifter said:
Its over in SB check out Alex's 'thread created' list.

Which Alex would that be...? There are a lot of them after all (mind just giving the link for it?). And Campione! quests? Really? Well, I suppose that I shouldn't hold prejudice over something I haven't read just because I don't like the original series...
 
Feng Lengshun said:
Which Alex would that be...? There are a lot of them after all (mind just giving the link for it?). And Campione! quests? Really? Well, I suppose that I shouldn't hold prejudice over something I haven't read just because I don't like the original series...

Two things:
1. If you haven't read the light novels I would recommend them. I found them much better than the anime.
2. Alexander just uses the Campione setting, there hasn't been much interaction with any on the canon MC's yet.
 
Dark Lord Bob said:
Two things:
1. If you haven't read the light novels I would recommend them. I found them much better than the anime.
2. Alexander just uses the Campione setting, there hasn't been much interaction with any on the canon MC's yet.

I have--I did made a Campione! story and forum in FFN after all. I have read it up to the latest Volume and I've come to love it at first, and recently have come to hate it. I'm actually one of those who finds the anime to be better than the LN by the way (plot holes asides anyway).

Found him on SB... it's Alexander89...
 
Carrnage said:
All in favor of using You Can Be More to convince every girl in our harem to go Bi?

The idea of using something designed for glorious speeches for something so perverted amuses me.

On one hand, it sounds horrible to abuse it, but on the other hand, comming to school and just starting to systematically give all the girls such a speech sounds utterly hilarious. Then there will be unresolved sexual tension everywhere.... By the way, I think normal humans don't have much resistance against any of our skills, or am I wrong.

[X] "It seems like I've suddenly become a magic lightbulb. Is there anything really important or life-threatening that I should know about that?" People who will kill you and hide the body if you do magic in public for example.
- [X] As I seem to be a wuxia magical martial artist, do you know of any wizards or other magical martial artists where I can learn how to deal with this?
[X] "What is a sacred gear anyway? Does it have something to do with all the glowing and stuff? Do you know how to turn it off?"
[X] "Wait a second. You said the fallen angels don't operate alone. Does that mean the others will come after me because of this sacred gear thing as well?!"

Edit: Also, I believe Rias was planning to get Issei for a while at that Point and had some idea of Yuma being an angel, did this just ruin her plan to get a new minion?
 
GM's Answering Time!

-As far as I can tell Magic in DxD is innate for magical creatures like Devil, and have it easier when it come to learn a spell or create one. Magicians on the other hand needs formula and the like to cover for their lack of instinctive knowledge. If you read the Novels magic is almost always used pretty straightforward (shields and bullets). The teleportation circles? Very old magic, so they had a lot of time to refine to make it almost costless.
--Alternative reading: the author was too lazy to come up with a decent magic system and just went with "Sacred Gears! Sacred Gears everywhere!"
-Issei can learn DxD Spells (even some humans normally don't) but since he uses Essence while they may appear the same, there are difference in the execution.
cyberswordsmen said:
Effects: When attuned the Exalt gains a temporary personal overdrive pool with a maximum capacity twice that of his personal mote pool. It comes into existence with 10 offensive motes. It can be filled in the following ways.
1. It automatically gains (essence x 5) motes during the exalts action for (stamina x essence) actions after it has been attuned. Once those actions have past, the pool loses (10-stamina) with a minimum of one motes instead.
2. The exalt may also spend a relevant virtue channel gaining (virtue*5) offensive motes.
The exalt also gains the ability to spend 10 offensive motes to gains a one dot bonus to a chosen physical attribute a a miscellaneous action, the bonus lasts until the artifact deactivates. The bonuses through the use of this ability do stack but cannot raise the attribute above (essence+relevant attribute). This bonus does not count as added by a charm. The ability automatically activates if motes added to the overdrive pool would raise it beyond it's maximum capacity, until it would no longer be overfilled by the added motes.

The artifact automatically loses attunement if the overdrive pool is ever empty. When attunement is lost the exalt suffers from a -1 fatigue penalty for one scene.
*******

This makes it work in exalted combat time. It reduces the amount of math needed and lowers numbers to a reasonable level. It also allows him to extend the effect beyond the normal duration by channeling virtues which fits how he uses it in canon. I also altered the maximum bonus scales with essence and is slightly better starting off so his best physical attribute is already slightly superhuman.
I like it, but I think it doesn't resemble Boosted Gear anymore. I will place it into "possible idea".
Smuthunter said:
You're more right than you know. An Exalt's anima banner is a battle aura with some mechanical benefits (ours gives us an emergency shield that takes a few points off of attacks that penetrate our other defenses), which is in keeping with the inspiration that Exalted draws from -- not just Dragonball Z and the like, but also Asian mythology. DBZ and Exalted can both trace that trope back to ancient Buddhist artists who use flaming halos and the like to signify the power of beings like gods and the Asura and so forth.
This quest follow the 2.5 errata, meaning that Issei, as a Twilight, can his Aura to recognize and analyze magic.
Dimensionist said:
Alexander, why is it that you can update these quests so quickly, but take so long to update Enryu's quest? I mean no offense, I'm just curious.
The posts for these quests are short and so imagination flows easily. In the others the posts are longer and require more time.

And yes, I am still raiding on the initial rush.

For those interested on SB my username is Alexander89. I am author of diverse quests. On fanfiction.net I am RealmOfEmptiness. Blame my imagination at the time.

On this site my (NSFW so be careful) Eva/MGQ quest is called Monster Girl Quest (lame I know).

For those interested I am going to update my FSN/Touhou Quest soon. Work piled up so writing the update will be a little slower, but I should manage. Since it is a battle and I like fast-paced ones expect two rapid updates one after the other. There is a plot bunny I wanted to use for ages and, by Yukari, I will use it!

My thoughts on Campione are: interesting premise but awful execution. Me making quests in the setting can be seen as attempts to fix it by expanding the universe, removing the unnecessary part and make it epic. So yeah, it's precisely because it's bad that I want to make it better.
Heaven Canceler said:
Edit: Also, I believe Rias was planning to get Issei for a while at that Point and had some idea of Yuma being an angel, did this just ruin her plan to get a new minion?
For a while I thought the same and came to despise Rias as a manipulative bitch (Devil I know but MegaTen Demons are way more cool when doing it so it's okay). But recently I suspected it's non-canon created by a fanfic author one day and then assumed as canon. I will try to re-read the first novel to see what is the truth.
 
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Any comment on my suggestion on how to model the Boosted Gear?

Pipeman said:
Regarding how to model the Boosted Gear, maybe make the amount of how much you can boost your stats reliant on Stamina + Essence, while also capping the Overdrive pool at just enough motes to do the maximum amount of boosts at once.
Aside from preventing mote inflation, doubling three or four times at most is likely the only thing you're going to get during a fight anyways.

As a fluff explanation you can use that due to Issei having Essence he hits the maximum amount of energy his body can take before exploding far more quickly and therefor only gets three to four doublings of his power before he's maxed and has to release.
 
Alexander said:
For a while I thought the same and came to despise Rias as a manipulative bitch (Devil I know but MegaTen Demons are way more cool when doing it so it's okay). But recently I suspected it's non-canon created by a fanfic author one day and then assumed as canon. I will try to re-read the first novel to see what is the truth.

I believe you are mistaking Rias knowing that Issei has a Sacred Gear and is being observed with her knowing that Issei would be murdered by a fallen Angel. We can at least partially go by the assumption that there are rules forbidding people in the know from telling others about the supernatural for the simple reason that not everyone knows about Magic, devils, angels and gods. The fact that apparently a good deal of famous people, like warlords, politicians and kings were owner of Sacred Gears who gained their power thanks to the same, without knowing that they even had them (Or only had a vague skill in using them.), shows this much.

So, it is likely forbidden to inform normal people of their nature as Devils. This rule most likely also counts for Angels and other magical groups. That means, Rias had to wait until Issei called for her before she could do anything. (The classical demon summoning is probably a loophole or exception.)

Additionally, there was no reason for Rias to think that Yuma would actually try to kill Issei. For all that Angels and Devils have conflicts, their leaders don't appear to go around and order their subordinates to murder humans just because they have some minor powers in their souls. She could very well have believed that Yuma was genuinely interested in Issei, or at least would limit herself to making sure that he doesn't fall into the Hands of another group. Now Yuma/Raynare was not even under the orders of the real leader of the fallen Angels. (Who doesn't appear like the type to kill people just because they could become an annoyance. Not a danger, they still thought that Issei has some minor Sacred Gear back then.) I am not sure whether Raynare/Yuma knew that Azazel had nothing to do with her order though, but that is not really important for Rias reasoning anyway.
 
Pipeman said:
Any comment on my suggestion on how to model the Boosted Gear?
This right?
Regarding how to model the Boosted Gear, maybe make the amount of how much you can boost your stats reliant on Stamina + Essence, while also capping the Overdrive pool at just enough motes to do the maximum amount of boosts at once.
Aside from preventing mote inflation, doubling three or four times at most is likely the only thing you're going to get during a fight anyways.

As a fluff explanation you can use that due to Issei having Essence he hits the maximum amount of energy his body can take before exploding far more quickly and therefor only gets three to four doublings of his power before he's maxed and has to release.
So with Stamina 2 and Essence 3 he would have 5 Boosts. That would make...544 motes. Nope sorry, still too many motes
 
Honestly, I'd just give it a activatable effect that lets us count as having spent more energy then we actually did on thing (Like we spend five motes, it counts as ten), the ability to spend more energy to increase that multiplication rate, and an even more expensive ability to increase our stats.
 
Alexander said:
This right?So with Stamina 2 and Essence 3 he would have 5 Boosts. That would make...544 motes. Nope sorry, still too many motes
I meant stat boosts, not amount of times he doubles his power.
Currently this would mean 50 motes, so he can add 5 dots overall.
Obviously some limit on how far he can boost every individual stat still needs to be in place, but otherwise I'm thinking it should work reasonably well.

Just for confirmation, I'm assuming starting up the Boosted Gear takes a miscellaneous action, after which it does its doubling thing every few ticks, but stops increasing the pool if we start touching the overdrive motes?
At least that would be the closest I can see it working to the canon Boosted Gear.
 
Boosted Gear is already a really broken thing in canon. Correct me if I'm mistaken, as it's been a while since i last read Highschool DxD but doesn't BG allow canon Issei, who is not really much stronger than an average human, to fight against extremely powerful beings at an equal footing? And now we have Issei that has exalted into a solar. Considering what kind of monster Issei is in canon, translating Boosted Gear to a game mechanic and trying to make it not completely broken is a challenge.

Also, how powerful is a solar exalt in comparison to other beings in this setting?
 
[X] "It seems like I've suddenly become a magic lightbulb. Is there anything really important or life-threatening that I should know about that?" People who will kill you and hide the body if you do magic in public for example.
[X] "What is a sacred gear anyway? Does it have something to do with all the glowing and stuff? Do you know how to turn it off?"
[X] "Wait a second. You said the fallen angels don't operate alone. Does that mean the others will come after me because of this sacred gear thing as well?!"


.. blame Lugia for dragging me over here. tempting me with your glorious quests.
 
P_D said:
Boosted Gear is already a really broken thing in canon. Correct me if I'm mistaken, as it's been a while since i last read Highschool DxD but doesn't BG allow canon Issei, who is not really much stronger than an average human, to fight against extremely powerful beings at an equal footing? And now we have Issei that has exalted into a solar. Considering what kind of monster Issei is in canon, translating Boosted Gear to a game mechanic and trying to make it not completely broken is a challenge.

On an unrelated note, how powerful is a solar exalt in comparison to other beings in this setting?
The issue isn't really how broken it is (though making sure we don't become completely overpowered and have no real opponents left is of course important) but that the way Boosted Gear works in canon doesn't really mesh with Exalted rules or themes.

As for how poweful a Solar is, it of course depends on how much XP said Solar has, but a combat focused one could probably trash a lot of things rather early.
As soon as they'd get access to perfect attacks and defenses, it's basically just a contest between whether or not the Solar's motepool runs out before the enemy dies regardless of how strong the opponents are.

Due to the way Exalted works, you can't really compare powerlevels in DBZ style.
Instead it's just a somewhat binary question of whether or not the Solar in question has the necessary Charms and Mote pool to murderize the opposition, which is why I'm rather glad we are not going to be combat focused or even particularly combat capable compared to other Solars.
 
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Alexander said:
GM's Answering Time!
I like it, but I think it doesn't resemble Boosted Gear anymore. I will place it into "possible idea".

Really? I only saw the first season of the anime but it seems to fit what I saw there. I interpreted it as a powerful boost to physical stats, that can only be sustained so long before dropping.

The way I made it work it should completely fill in a couple rounds and push all the overflow into stat boosts. The duration and speed it boosts his stats would be boosted by essence and stamina. He can keep the boost going longer or ramp up faster by channeling virtues.

Making it a overdrive pool would allow him to trade duration of the boost with for offensive charms.
 
cyberswordsmen said:
Really? I only saw the first season of the anime but it seems to fit what I saw there. I interpreted it as a powerful boost to physical stats, that can only be sustained so long before dropping.
It's a boost to all your stats, including magical power and the like. More problematically, it can also be transferred to other people and objects using Gift to increase power or potency depending on the target.
 
Happerry said:
Honestly, I'd just give it a activatable effect that lets us count as having spent more energy then we actually did on thing (Like we spend five motes, it counts as ten), the ability to spend more energy to increase that multiplication rate, and an even more expensive ability to increase our stats.
This is a possibility.
Pipeman said:
I meant stat boosts, not amount of times he doubles his power.
Currently this would mean 50 motes, so he can add 5 dots overall.
Obviously some limit on how far he can boost every individual stat still needs to be in place, but otherwise I'm thinking it should work reasonably well.

Just for confirmation, I'm assuming starting up the Boosted Gear takes a miscellaneous action, after which it does its doubling thing every few ticks, but stops increasing the pool if we start touching the overdrive motes?
At least that would be the closest I can see it working to the canon Boosted Gear.
I see.

Yes, it's a miscellaneous action, like arming yourself.

Alright, I see a lot of valid arguments, mostly how to not make Issei completely overpowered from the start. This is a valid concern. For now here the core concepts the first version of Boosted Gear.

-It counts as a weapon, but this I already covered.
-It creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-It starts with a certain amount of motes and keep doubling it (or some other methods) until it reaches the cap.
-When the cap is reached, or before if the user so wish, the user can, beside using the motes for Charms and the like, use a set quantity of motes to add one dot to one of the three physical attributes, up to a determined cap.
-The above effect last for a certain number of ticks. After it the Overdrive Pool becomes empty and the increased attributes revert to normal. The user receive a -1 Fatigue Penalty.
-The user can then start again from point 2.

In short the main function is providing extra motes sorely for offense, which can be used into a "Burst" to temporarily becoming stronger physically. At the start this will work to help Issei supplement his meager physical abilities since he is a Twilight.

At this point we only need to choose the ideal numeral system to use.
 
Alexander said:
This is a possibility.I see.

Yes, it's a miscellaneous action, like arming yourself.

Alright, I see a lot of valid arguments, mostly how to not make Issei completely overpowered from the start. This is a valid concern. For now here the core concepts the first version of Boosted Gear.

-It counts as a weapon, but this I already covered.
-It creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-It starts with a certain amount of motes and keep doubling it (or some other methods) until it reaches the cap.
-When the cap is reached, or before if the user so wish, the user can, beside using the motes for Charms and the like, use a set quantity of motes to add one dot to one of the three physical attributes, up to a determined cap.
-The above effect last for a certain number of ticks. After it the Overdrive Pool becomes empty and the increased attributes revert to normal. The user receive a -1 Fatigue Penalty.
-The user can then start again from point 2.

In short the main function is providing extra motes sorely for offense, which can be used into a "Burst" to temporarily becoming stronger physically. At the start this will work to help Issei supplement his meager physical abilities since he is a Twilight.

At this point we only need to choose the ideal numeral system to use.
Well, I'd prefer the pool to double simply because the doubling is such a core peace of what makes the Boosted Gear the boosted gear.

How big the starting mote pool should be, is a bit more complicated.
Obviously, the bigger it is the more rapidly it increases, so making it too large is an obvious problem.
Personally, I kind of like taking the personal mote pool since it retains the whole "doubling your current strength" theme both in regards to the long term, since the mote pool increases with Essence, and regards to our current state, since a more tired Issei needs longer to achieve the same effect.

That said, it is rather large which can be a problem depending on how often you want to double and it wouldn't be too hard to primarily rely on our peripheral pool in combat, so that even when we're scrounging for motes, Boosted Gear is just as effective, which goes against the whole spirit of taking a varying base value in the first place.
It may be more sensible to take our total current motes, divided by a number balanced against the frequency of power doublings, though that may be a bit too much math for it to flow naturally.
Then again, this is a quest, so making combat fluid isn't as important.

As for how long it should take to double our power, technically it needs 10 seconds which is approximately 10 ticks, though that seems a bit slow and clunky, since it'd results in sparse but huge boosts in our combat strength.
Instead I'd probably go for 5 ticks, which could be justified simply by stunts often enough stretching the actually passed time beyond the amount of ticks.
In conjunction to the 5 tick thing, I'd probably balance the starting motes so that you reach a full pool after 15 - 25 ticks, depending on how much you still have in your motepool.
If it takes much more than that, odds are you're just not going to see it used in combat often enough for the maximum Overdrive motepool to be relevant.

I'd also make actually using the Overdrive Motepool interrupt it's doubling and restarting it empty it again since that was more or less how it actually worked.

As for how large the maximum overdrive motepool should be, in general I'd avoid making it signficantly larger than the maximum normal motepool, because more than that and you're just not going to empty it in a reasonable amount of time, even if you do spend large amounts of it on the stat increases.
As I said, I'd also choose its size, so that buying the maximum amount of stat increases allowed more or less empties it, simply because getting yourself that many temporary power boosts and the corresponding future penalties is going to be an all or nothing move anyways and it emptying your pool has a thematic correspondence.
Maybe add a few motes more to the pool so you can be sure to have some essence boosting your all-or-nothing attack.

That said, in order to orient the Overdrive motepool on it, you'd probably have to make the amount of simultaneous stat increases dependent on other traits which once again would be in line with the theme that the Boosted Gear is more effective for someone with high base stats.
Having only the size of the motepool get larger with the character growing stronger seems weird, since the stat increases are what the Boosted Gear was more or less about.

As for how long the boosts last, maybe until the third DV refresh from now on, which would you give you 3 distinct actions to take.
That seems more or less in line with what we've seen from it.

The whole thing with stats could look something like this:



Weapon stats you already covered, though I think you still need a Rate for it.

-When activated with a miscellaneous action the Boosted Gear creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-This Overdrive Motepool starts with [Current Personal + Peripheral Motes]/5 rounded down motes of Essence and doubles the amount of motes it contains every 5 ticks.
-The Overdrive Motepool can at most contain [Essence + Stamina]*10 + 10 Motes of Essence.
-Should motes from the Overdrive pool be used for any purpose, it stops doubling the amount of motes it contains.
-For 10 Overdrive motes per dot the character can as an innate abilty add up to [Essence + Stamina] temporary dots to his Physical Attributes in total and up to [Essence + Stamina]/3 rounded up to any single one. These temporary dots last until the third DV refresh at which point they are lost, a fatigue penalty equal to the amount of temporary dots is gained and the Overdrive pool is removed.
-Activating the Boosted Gear removes and replaces a still existing Overdrive pool. Temporary dots gained with the previous pool are retained as long as they otherwise would be, but still count towards the limit of simultaneous temporary dots gained with Boosted Gear.



This way you'd get 11 motes immediately upon activating it, if you have full motepools, have 22 after 5 ticks, 44 after 10 and max out at 60 after 15.
60 motes are in the ballpark of our current motepool, which means that while still incredibly powerful and likely even overpowered for Exalted, it isn't horrendously or unrealisticly so, especially since we aren't optimized at all, not combat focused anyways and don't really have to be balanced against other elements from Exalted.

Going for the absolutely maximum boost, would leave us with 10 motes plus whatever we have in our normal motepool (and theoretically whatever we can get by firing up Boosted Gear again before we run out of time) to do our last ditch attack, at which point it pretty much ceases to matter what we have or not left in our motepooll since we are suffering from a -5 fatigue penalty to everything and are going to fall unconscious, if we somehow add 2 more to that.

Emptying our normal motepools before activating Boosted Gear (a second time) gets us a slower growth rate for the Overdrive pool due to the way the starting motes are calculated, which fits the canon Boosted Gear, though it's unlikely that it will add more than 10 ticks to the required time unless we have basically no motes left in which case Boosted Gear shouldn't actually have anything to work with anyways.

That using the Overdrive pool halts the mote growth and firing it up a second time to build on the first use is prohibited as well, as far as I remember is in line with canon limitations and enforces those.

And I think that should more or less cover everything.
 
[X] "It seems like I've suddenly become a magic lightbulb. Is there anything really important or life-threatening that I should know about that?" People who will kill you and hide the body if you do magic in public for example.
- [X] As I seem to be a wuxia magical martial artist, do you know of any wizards or other magical martial artists where I can learn how to deal with this?
[X] "What is a sacred gear anyway? Does it have something to do with all the glowing and stuff? Do you know how to turn it off?"
[X] "Wait a second. You said the fallen angels don't operate alone. Does that mean the others will come after me because of this sacred gear thing as well?!"
 
Wow it seems that boosted gear and exaltation have riduclous synergy since boosted gear pretty much elimanates the possibility of running out of motes if used properly, since the exalt main fear is running out of motes.
 
protoss16 said:
Wow it seems that boosted gear and exaltation have riduclous synergy since boosted gear pretty much elimanates the possibility of running out of motes if used properly, since the exalt main fear is running out of motes.
It is ridiculously overpowered for Exalted combat, but to be honest when your ability is "exponentially increase the user's powerlevel" and your user can be summed up as "ridiculously bullshit" you were always going to get exponentially increasing bullshit, regardless of how you decide to model it.
That said, while it's certainly not balanced for use in Exalted at all, the fact that we are not actually facing Exalted characters, that our non-offensive mote pool is still limited and most importantly that we are anything but optimized on top of not being combat focused makes us slightly less than completely invincible, which is a great level to play a quest at.
It also means that not being balanced for Exalted is not that big of an issue.
 
Pipeman said:
I like you reasoning and your model Pipeman :)). I think using it like that could work:

[] Pipeman's Boosted Gear
Name: Boosted Gear: The Red Dragon Emperor's Gauntlet
Artifact: N/A (rating subjected to change)
Description: Soul-bound Artifact
Form: Single Gauntlet over left forearm
Speed: 5
Accuracy: +0
Damage: +4B
Defense: +2
Rate: 2
Attune: 5m, 1w (the cost to call it out)
Tags: M

Artifact Charm: "Welsh Boost Ovedrive"
-When activated with a miscellaneous action the Boosted Gear creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-This Overdrive Motepool starts with [Current Personal + Peripheral Motes]/5 rounded down motes of Essence and doubles the amount of motes it contains every 5 ticks.
-The Overdrive Motepool can at most contain [Essence + Stamina]*10 + 10 Motes of Essence.
-Should motes from the Overdrive pool be used for any purpose, it stops doubling the amount of motes it contains.
-For 10 Overdrive motes per dot the character can as an innate ability add up to [Essence + Stamina] temporary dots to his Physical Attributes in total and up to [Essence + Stamina]/3 rounded up to any single one. These temporary dots last until the third DV refresh at which point they are lost, a fatigue penalty equal to the amount of temporary dots added is gained and the Overdrive pool is removed.
-Activating the Boosted Gear removes and replaces a still existing Overdrive pool. Temporary dots gained with the previous pool are retained as long as they otherwise would be, but still count towards the limit of simultaneous temporary dots gained with Boosted Gear.

If you like it vote for it. If you have a different suggestion propose it (the weapon part must remain unchanged).
 
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Well, it has my vote at least. :p

[X] Pipeman's Boosted Gear
 
[X] Pipeman's Boosted Gear
We also need to make his balance breaker that will be fun.
 
Alexander said:

Overall much better but having the boosts last only 3 dv refreshes, followed by a fatique penalty equal to the bonus you got means that unless you can finish the fight in those three actions then using the boosted gear for stat boosts is actively harmful to your strategy. Using a excellency for the same bonuses is both more mote efficient and lacks the long term dice penalty. Also note that using the boosted gear a second time only offsets the fatigue penalty from the first use.

Frankly with this version of the boosted gear he wouldn't have survived canon as he would only be able to fight like a athletic mortal for the time it takes him to throw three punches.
 

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