Smuthunter
Begone Thot!
- Joined
- Apr 15, 2013
- Messages
- 21,661
- Likes received
- 89,102
Indeed. If I were a fan of either of those series I might be tempted to look it up just for the sheer WTF factor.John At DAwn said:
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Indeed. If I were a fan of either of those series I might be tempted to look it up just for the sheer WTF factor.John At DAwn said:
Bloodshifter said:
Well I say FSN but... ItsEmral282 said:I have not heard of this and wish to find it, but alas my google-fu is too weak
Bloodshifter said:
Feng Lengshun said:Which Alex would that be...? There are a lot of them after all (mind just giving the link for it?). And Campione! quests? Really? Well, I suppose that I shouldn't hold prejudice over something I haven't read just because I don't like the original series...
Dark Lord Bob said:Two things:
1. If you haven't read the light novels I would recommend them. I found them much better than the anime.
2. Alexander just uses the Campione setting, there hasn't been much interaction with any on the canon MC's yet.
Carrnage said:All in favor of using You Can Be More to convince every girl in our harem to go Bi?
The idea of using something designed for glorious speeches for something so perverted amuses me.
I like it, but I think it doesn't resemble Boosted Gear anymore. I will place it into "possible idea".cyberswordsmen said:Effects: When attuned the Exalt gains a temporary personal overdrive pool with a maximum capacity twice that of his personal mote pool. It comes into existence with 10 offensive motes. It can be filled in the following ways.
1. It automatically gains (essence x 5) motes during the exalts action for (stamina x essence) actions after it has been attuned. Once those actions have past, the pool loses (10-stamina) with a minimum of one motes instead.
2. The exalt may also spend a relevant virtue channel gaining (virtue*5) offensive motes.
The exalt also gains the ability to spend 10 offensive motes to gains a one dot bonus to a chosen physical attribute a a miscellaneous action, the bonus lasts until the artifact deactivates. The bonuses through the use of this ability do stack but cannot raise the attribute above (essence+relevant attribute). This bonus does not count as added by a charm. The ability automatically activates if motes added to the overdrive pool would raise it beyond it's maximum capacity, until it would no longer be overfilled by the added motes.
The artifact automatically loses attunement if the overdrive pool is ever empty. When attunement is lost the exalt suffers from a -1 fatigue penalty for one scene.
*******
This makes it work in exalted combat time. It reduces the amount of math needed and lowers numbers to a reasonable level. It also allows him to extend the effect beyond the normal duration by channeling virtues which fits how he uses it in canon. I also altered the maximum bonus scales with essence and is slightly better starting off so his best physical attribute is already slightly superhuman.
This quest follow the 2.5 errata, meaning that Issei, as a Twilight, can his Aura to recognize and analyze magic.Smuthunter said:You're more right than you know. An Exalt's anima banner is a battle aura with some mechanical benefits (ours gives us an emergency shield that takes a few points off of attacks that penetrate our other defenses), which is in keeping with the inspiration that Exalted draws from -- not just Dragonball Z and the like, but also Asian mythology. DBZ and Exalted can both trace that trope back to ancient Buddhist artists who use flaming halos and the like to signify the power of beings like gods and the Asura and so forth.
The posts for these quests are short and so imagination flows easily. In the others the posts are longer and require more time.Dimensionist said:Alexander, why is it that you can update these quests so quickly, but take so long to update Enryu's quest? I mean no offense, I'm just curious.
For a while I thought the same and came to despise Rias as a manipulative bitch (Devil I know but MegaTen Demons are way more cool when doing it so it's okay). But recently I suspected it's non-canon created by a fanfic author one day and then assumed as canon. I will try to re-read the first novel to see what is the truth.Heaven Canceler said:Edit: Also, I believe Rias was planning to get Issei for a while at that Point and had some idea of Yuma being an angel, did this just ruin her plan to get a new minion?
Pipeman said:Regarding how to model the Boosted Gear, maybe make the amount of how much you can boost your stats reliant on Stamina + Essence, while also capping the Overdrive pool at just enough motes to do the maximum amount of boosts at once.
Aside from preventing mote inflation, doubling three or four times at most is likely the only thing you're going to get during a fight anyways.
As a fluff explanation you can use that due to Issei having Essence he hits the maximum amount of energy his body can take before exploding far more quickly and therefor only gets three to four doublings of his power before he's maxed and has to release.
Alexander said:For a while I thought the same and came to despise Rias as a manipulative bitch (Devil I know but MegaTen Demons are way more cool when doing it so it's okay). But recently I suspected it's non-canon created by a fanfic author one day and then assumed as canon. I will try to re-read the first novel to see what is the truth.
This right?Pipeman said:Any comment on my suggestion on how to model the Boosted Gear?
So with Stamina 2 and Essence 3 he would have 5 Boosts. That would make...544 motes. Nope sorry, still too many motesRegarding how to model the Boosted Gear, maybe make the amount of how much you can boost your stats reliant on Stamina + Essence, while also capping the Overdrive pool at just enough motes to do the maximum amount of boosts at once.
Aside from preventing mote inflation, doubling three or four times at most is likely the only thing you're going to get during a fight anyways.
As a fluff explanation you can use that due to Issei having Essence he hits the maximum amount of energy his body can take before exploding far more quickly and therefor only gets three to four doublings of his power before he's maxed and has to release.
I meant stat boosts, not amount of times he doubles his power.Alexander said:This right?So with Stamina 2 and Essence 3 he would have 5 Boosts. That would make...544 motes. Nope sorry, still too many motes
The issue isn't really how broken it is (though making sure we don't become completely overpowered and have no real opponents left is of course important) but that the way Boosted Gear works in canon doesn't really mesh with Exalted rules or themes.P_D said:Boosted Gear is already a really broken thing in canon. Correct me if I'm mistaken, as it's been a while since i last read Highschool DxD but doesn't BG allow canon Issei, who is not really much stronger than an average human, to fight against extremely powerful beings at an equal footing? And now we have Issei that has exalted into a solar. Considering what kind of monster Issei is in canon, translating Boosted Gear to a game mechanic and trying to make it not completely broken is a challenge.
On an unrelated note, how powerful is a solar exalt in comparison to other beings in this setting?
Alexander said:GM's Answering Time!
I like it, but I think it doesn't resemble Boosted Gear anymore. I will place it into "possible idea".
It's a boost to all your stats, including magical power and the like. More problematically, it can also be transferred to other people and objects using Gift to increase power or potency depending on the target.cyberswordsmen said:Really? I only saw the first season of the anime but it seems to fit what I saw there. I interpreted it as a powerful boost to physical stats, that can only be sustained so long before dropping.
This is a possibility.Happerry said:Honestly, I'd just give it a activatable effect that lets us count as having spent more energy then we actually did on thing (Like we spend five motes, it counts as ten), the ability to spend more energy to increase that multiplication rate, and an even more expensive ability to increase our stats.
I see.Pipeman said:I meant stat boosts, not amount of times he doubles his power.
Currently this would mean 50 motes, so he can add 5 dots overall.
Obviously some limit on how far he can boost every individual stat still needs to be in place, but otherwise I'm thinking it should work reasonably well.
Just for confirmation, I'm assuming starting up the Boosted Gear takes a miscellaneous action, after which it does its doubling thing every few ticks, but stops increasing the pool if we start touching the overdrive motes?
At least that would be the closest I can see it working to the canon Boosted Gear.
Well, I'd prefer the pool to double simply because the doubling is such a core peace of what makes the Boosted Gear the boosted gear.Alexander said:This is a possibility.I see.
Yes, it's a miscellaneous action, like arming yourself.
Alright, I see a lot of valid arguments, mostly how to not make Issei completely overpowered from the start. This is a valid concern. For now here the core concepts the first version of Boosted Gear.
-It counts as a weapon, but this I already covered.
-It creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-It starts with a certain amount of motes and keep doubling it (or some other methods) until it reaches the cap.
-When the cap is reached, or before if the user so wish, the user can, beside using the motes for Charms and the like, use a set quantity of motes to add one dot to one of the three physical attributes, up to a determined cap.
-The above effect last for a certain number of ticks. After it the Overdrive Pool becomes empty and the increased attributes revert to normal. The user receive a -1 Fatigue Penalty.
-The user can then start again from point 2.
In short the main function is providing extra motes sorely for offense, which can be used into a "Burst" to temporarily becoming stronger physically. At the start this will work to help Issei supplement his meager physical abilities since he is a Twilight.
At this point we only need to choose the ideal numeral system to use.
It is ridiculously overpowered for Exalted combat, but to be honest when your ability is "exponentially increase the user's powerlevel" and your user can be summed up as "ridiculously bullshit" you were always going to get exponentially increasing bullshit, regardless of how you decide to model it.protoss16 said:Wow it seems that boosted gear and exaltation have riduclous synergy since boosted gear pretty much elimanates the possibility of running out of motes if used properly, since the exalt main fear is running out of motes.
I like you reasoning and your model Pipeman ). I think using it like that could work:Pipeman said:
Alexander said: