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Devout Budding Lotus
- Joined
- Apr 2, 2016
- Messages
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That's one!
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That's one!
You could likely generate more interest if you had a more developed idea. I'm generally positive about magic, but it's a very bare bones... description. "Science-fantasy quest with psychic and spiritual abilities" is very broad.Leaving one forum and giving this one a shot. Maybe I'll actually get communication and whatnot from the voters. Before the second tier interest check and demo, let me do a garage sale interest check.
Any gents and germs interested in a psychic-spiritual quest? Specifically, a science-fantasy quest in which the character uses not magic or guns, but psychic and spiritual abilities?
I'm honestly not sure what else I can say.You could likely generate more interest if you had a more developed idea. I'm generally positive about magic, but it's a very bare bones... description. "Science-fantasy quest with psychic and spiritual abilities" is very broad.
Well, for starters, the actual tech-level perhaps? Makes for a bit of a difference in regards to atmosphere and whatnot whether the setting is more like Star Wars or more like D&D. (I know you said no guns, but; Jedi)
It's set in a cyberpunk city in the near future, with all kinds of species living amongst each other. Like Shadowrun, for example. Its tone I want between serious and silly, as I am a bit of a clown myself, but do like to explore philosophical questions in my writing. Tech level could be what you see in sci-fi cyberpunk. Magic and psi exist (duh), but seeing as how they're illegal/hated/not understood by many, technology is one thing everyone has in common. Augments are pretty common, and officially, only the elite or those with an augment license can have them. The police are mainly concerned with Psi, letting the augment scene run rampant.Well, for starters, the actual tech-level perhaps? Makes for a bit of a difference in regards to atmosphere and whatnot whether the setting is more like Star Wars or more like D&D. (I know you said no guns, but; Jedi)
Something about the general tone and atmosphere perhaps as well. Are you aiming for something fairly lighthearted and fun? Serious and grim? Somewhere in-between?
How about the themes? Do you want lots of combat where people pit their various mental and spiritual powers against each other? Exploration and adventure where the players almost constantly seek out new locations to uncover ancient mysteries?
Something revolving more around local events, with drama and intrigue?
That sort of thing might help.
Well, you can hang tight and wait for me to roll out the demo thread after noon!It does, yeah. Sounds like it could be interesting, yes. Though that might just be my own Shadowrun Nostalgia speaking.
Anyone up for another try at a Calderon is you?
I'll need someone willing to run me and am thinking I'll take 4 players. I'm going to be a bit picky on whom I take as these games are kinda a chore to run and I want to make sure that there aren't any players I don't enjoy running. Wouldn't be fair to either of us.
Here's the primer
Due to an act of Alien Space Bat you find yourself in an interesting situation. It seems that there was an unforeseen accident involving the bi-annual House Calderon family reunion BBQ, a Mule class Dropship with engine problems, and about five kilotons of processed hydrogen. Needless to say, almost the entire house was vaporized, except for you.
1. Gender (1-3 = female; 4-6 = male)
2. Hair Color (1 = redhead; 2 = blond(e), 3 = dirty blond(e), 4) Light Brown, 5 = Dark Brown, 6 = Black)
3. Eye Color (1 = Green, 2-3 = Blue, 4-6 = Brown)
4. Origin (consult chart below)
5. Age 17 + d10 (13 + d4 for those who are under age)
6. Height (5'0" +3d6 inches for males, +2d6 for females) Those who are underage should adjust as needed.
7. Weight (80 lb + 2d6xnumber of inches above 5'0" tall x 2 for males) Those who are underage should adjust as needed.
8. Year. (1 = 3001, 2 = 3011, 3 = 3025, 4 = 3031. 5 = 3037, 6 = 3049)
The date is February 3rd. The accident happened on December 28th.
1) Distant Cousin: You're from a side branch of the family so distant you're barely on the tree at all. While you were raised well to do, you were also well outside the political sphere. As such you are effectively a complete unknown and there are serious questions as to your capability.
2) Royal Bastard: You were born the illegitimate child of a commoner and an unknown father. You always suspected your father was someone important, what with the trust fund and all, but you never expected someone this important. Your story makes you popular among the masses but those in power tend to think of you as an over-glorified peasant writ large.
3) Legitimate Heir: You were a close relation the reigning Protector and your place in the succession wasn't even in the double digits. You were lucky enough to have been stuck in traffic, or otherwise preoccupied with legitimate business when the rest of your family got wiped. While you didn't have anything to do with it, your survival is seen as being awful convenient.
4) Fed-Rat Exile: About fifty odd years ago your grandfather started openly questioning the decisions of his first cousin, who just happened to be the protector at the time. While he did not enter into any open rebellion, his distention was obnoxious enough to get him booted out of the Concordant. While you are technically close to the main branch of the family tree, the fact that you were born and raised in one of the successor states makes it pretty apparent that they're scraping the bottom of the barrel.
Birthplace: 1 FS, 2 CC, 3 FWL, 4 DC, 5 LC, 6 Roll again. On a 1-3 FS, 4-5 CC, 6 Comstar
5) Underage: You're perfect legitimate to rule, and there are not questions as to why you were not at the Barbecue, due to an acute case of the flu. The problem is that you're also a couple years shy of being old enough to take the throne, and you're not sure if the regent is looking out entirely for your best interests.
6) Distantly Related Merc: You were raised as the heir to one of the countless mercenary companies trawling the Inner Sphere on the eternal quest for liquidity and contracts. There was an old story in the family about how your grandma had a one night stand with a dashing young Taurian Officer, which lead to your old man. Story was he was a Calderon, and the blood test agrees. On the bright side, you have your own merc unit and have seen almost every part of the Inner Sphere worth talking about. On the not so bright side you're both seen as an outsider and have a beef with the (roll on Birthplace chart, reroll a 6) for their part in the raging cluster fuck that lead to the untimely death of your father.
You may choose to reroll your origin and era once and choose the one you like, to avoid having characters who are too similar or forcing you to play in an awkward era. Please head each post with the name of your character and avoid using the same names. The physical apperence rolls can be adjusted on request if you're not satisfied with the result... they're mostly for fluff
I'd love to play this, but I have to admit that I am totally not a battletech expert. How much of a master at the art of big stompy robots do potential players need to be? Because this looks really interesting and I'm really glad I have to chance to apply to one of these, instead of finding it when it's a month into the game or long over.
Yes though it has been years since I've opened to a BattleTech book, and honestly the most recent things I read about the periphery States has come from different FanFictions. If you'd like I can't track down at the box I have my old BattleTech books in and give myself refresher course when I have a moment.
Basically? I mean, I read a lot, and I basically know who all the factions are, but I never really got into the game part of it because no one else around where I live likes that kind of thing.
Anyone else interestedi n the Calderon idea?
And anyone willing to run one for the GM?
Hm. Can post an idea or is there a veterancy limit or something?
Just had to see if it was okay for me to post in it.This is also an idea thread for quests as well as interest so yeah, you may post an idea.
Juuust a quick point.Dunno how well Barbara Gordon would go. If Batman got any idea about Wizarding Britain he would have a fucking aneurism. After he got plot armored back to full health he would start getting creative. Like OMAC level creative.
Juuust a quick point.
What on Earth makes you think the others would react all that differently?
I have enough quests, I think. That said, the idea's also been bugging me.OK I acknowledge your point. I guess I didn't really think that one through. The others I see more as brutal killing sprees, Batman would take their whole society apart systematically because it is ridiculously offensive. Though I could be wrong, it would make an interesting quest. Are you actually planning to run it?
If Batman existed in a world with Harry Potter wizards he'd already know about them and have dealt with his issues, although being in the USA wouldn't help as they're very notably more pro-separation and anti-muggle than is usual for the setting. If you remove fanon too and stick to canon? He's dealt with worse situations, hell Gotham is worse than a lot of the wizarding world by itself. The wizards have some crazy ones and their racist culture components tend to survive better at least in Britain and the US which are the two places we have the most info on but for the most part they're just people who hid out of fear and the hiding got stuck in tradition. There's societies on both DC and the real world that are worse and he wouldn't trouble them much really, particularly in DC, even most of the worse HP fan interpretations aren't really that bad compared to whatever supervillain controlled dictatorship came up at the time, better likely given the citizens are relatively safe and it doesn't trouble people for the most part.Dunno how well Barbara Gordon would go. If Batman got any idea about Wizarding Britain he would have a fucking aneurism. After he got plot armored back to full health he would start getting creative. Like OMAC level creative.