This is an idea that takes heavy inspiration from Cannonshops Kowloon series over on CBT, it's...
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User | Total |
---|---|
GSpectre | 23 |
Equipment | Mass | |
---|---|---|
Internal Structure | 4 | |
Engine | 160 Fusion | 6 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | 4 | |
Heat Sink: | 10 | |
Gyro: | 2 | |
Cockpit: | 3 | |
Armor Factor: | 112 | 7 |
Internal Structure |
Armor Value |
|
---|---|---|
Head | 3 | 9 |
Center Torso | 12 | 15 |
Center Torso (rear) | 4 | |
R/L Torso | 10 | 13 |
R/L Torso (rear) | 4 | |
R/L Arm | 6 | 9 |
R/L Leg | 10 | 16 |
Weapons and Ammo |
Location | Critical | Tonnage |
---|---|---|---|
LRM 5 Ammo (24) | RT | 1 | 1 |
SRM 2 | RT | 1 | 1 |
LRM 5 | RT | 1 | 2 |
SRM 2 Ammo (50) | RT | 1 | 1 |
2 Heat Sinks | RT | 2 | 2 |
2 Jump Jets | RT | 2 | 1 |
Medium Laser | LA | 1 | 1 |
AC/5 Ammo (20) | LT | 1 | 1 |
2 Heat Sinks | LT | 2 | 2 |
2 Jump Jets | LT | 2 | 1 |
AC/5 | LT | 4 | 8 |
Medium Laser | RA | 1 | 1 |
Well not sure why it's considered "minor" industry in the 3rd SW. Industrial mechs along with mechs mostly for miltias is a pretty big deal....and then the place makes 3 classes of dropships. And while the stock lion is a sort of meh design you can do intriguing things with the spaceframe. Ditto the Jumbo which can be made into one scary as hell combined arms carrier and the Drost IIA....well you can make it into the scariest assault dropship in production. One with simple to build and maintain engines at that
On top of the commercial applications of the last 2 designs in their stock form
Bay 1: |
Small Craft (2) |
1 Door |
Bay 2: |
Fighter (6) |
2 Doors |
Bay 3: |
Mech (16) |
1 Door |
Bay 4: |
Heavy Vehicle (24) |
1 Door |
Bay 5: |
Infantry (Foot) (4 platoons) |
1 Door |
Bay 6: |
Light Vehicle (24) |
1 Door |
Bay 7: |
Cargo (1181.0 tons) |
1 Door |
Weapons: |
Capital Attack Values (Standard) |
|||||
Arc (Heat) |
Heat |
SRV |
MRV |
LRV |
ERV |
Class |
Nose (111 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
2 Long Tom, Long Tom Ammo (120 shots) |
40 |
0(0) |
0(0) |
0(0) |
0(0) |
Artillery |
RS/LS Fwd (71 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
RS/LS Aft (71 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
Aft (71 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
Bay 1: |
Small Craft (2) |
2 Doors |
Bay 2: |
Infantry (Foot) (10) |
2 Doors |
Bay 3: |
Cargo (262.0 tons) |
2 Doors |
Weapons: |
Capital Attack Values (Standard) |
|||||
Arc (Heat) |
Heat |
SRV |
MRV |
LRV |
ERV |
Class |
Nose (142 Heat) |
||||||
4 LRM 20, LRM 20 Ammo (120 shots) |
24 |
5(48) |
5(48) |
5(48) |
0(0) |
LRM |
2 AC/20, AC/20 Ammo (40 shots) |
14 |
4(40) |
0(0) |
0(0) |
0(0) |
AC |
4 PPC |
40 |
4(40) |
4(40) |
0(0) |
0(0) |
PPC |
8 Large Laser |
64 |
6(64) |
6(64) |
0(0) |
0(0) |
Laser |
RW/LW (110 Heat) |
||||||
3 LRM 20, LRM 20 Ammo (90 shots) |
18 |
4(36) |
4(36) |
4(36) |
0(0) |
LRM |
2 AC/20, AC/20 Ammo (40 shots) |
14 |
4(40) |
0(0) |
0(0) |
0(0) |
AC |
3 PPC |
30 |
3(30) |
3(30) |
0(0) |
0(0) |
PPC |
6 Large Laser |
48 |
5(48) |
5(48) |
0(0) |
0(0) |
Laser |
Aft (110 Heat) |
||||||
3 LRM 20, LRM 20 Ammo (90 shots) |
18 |
4(36) |
4(36) |
4(36) |
0(0) |
LRM |
2 AC/20, AC/20 Ammo (40 shots) |
14 |
4(40) |
0(0) |
0(0) |
0(0) |
AC |
3 PPC |
30 |
3(30) |
3(30) |
0(0) |
0(0) |
PPC |
6 Large Laser |
48 |
5(48) |
5(48) |
0(0) |
0(0) |
Laser |
The Drost conversion was me basically realizing that it and the seeker both have engines totally powerful enough to be viable assault dropships which are both decently easy to make and maintain to boot. The Jumbo refit was me being bored one day and playing around on MML.I like that they're both clearly adaptations to fit a need. One clearly an escort/assault ship to fill a gap in ability. The Jumbo is a response to not having enough Overlords or Fortresses.
I will note challenge systems is still around canonically albeit a shadow of its former glory but still producing monoliths at a rate of about 1 a year albeit about to need a federal buyout due to stuff starting to break without easy means to repair/replace it and at least until the 3030s cease production and focus on jumpship maintenance
Yeah it doesn't make that much sense. Then again neither does the DCA blasting the Bristol Fury plant when again the capellans make more sense as a candidate.That was poor word choice on my part, doesn't change the fact that a CCN or even a TCN attack makes more sense. Having the DCN cross the entire Suns to damage Challenge Systems so badly that they were cannibalized to repair Universal Air... is a bit frustrating. The Taurians raiding to try and repair their shipyards would make more sense, or the Capelans trying to knock out production before the DCMS ate the Suns, both are better explanations then what we get in cannon. The FSN sucked, no questions there, but even then... Why the DCN? Of all the options they were the worst one to go with.
Hate hanse personally is doubtful. Fear what he in theory could do without even compensating them yeah... it's a legitimate excuse. Albeit one that can be fixed if he shows he's a straight shooter and willing to play ball and get what he wants from them on mutually beneficial termsSo bets on how close to a heart attack Hanse gets when he finds out these guys have a first rate college and never lost their libraries and actually have a damn good over all industrial base that with some investment could become a first rate giant... but hate and fear him thinking if they do anything he will loot them again for everything he can.
Hate hanse personally is doubtful. Fear what he in theory could do without even compensating them yeah... it's a legitimate excuse. Albeit one that can be fixed if he shows he's a straight shooter and willing to play ball and get what he wants from them on mutually beneficial terms
to be fair I suspect that brockton actually has a lot to gain if Hanse does the smart thing and basically says....just give a copy of the library and I'll ignore any possible treason you lot got maybe have potentially been up to up now provided your willing to sell stuff to the AFFS and I'll get some investment in your system's economy and see into beefing up the planetary garrison/militia as soon as I can to bootHate or perhaps loathing might be the best words though. When the only thing you know about your liege is that he only pays attention to your region or you directly when he needs to steal stuff to make up shortfalls elsewhere you are kinda not wanting the fuckers attention. Hanse has quite a uphill battle to fix relations made worse by the fact Brockton is already dangerously independent. And might be plotting something. Hanse is not going to be happy to find out they can produce good quality or even front line machines and sell them off to periphery states than the the Suns.
Would not shock me if Andrew was telling half truths to Thomas and they are far more capable but are hiding it as they keep building up more. Though to what end? And what happens when Hanse men show up and the Brocktonites realize the golden worlds and the Davions are looking at them again?
True but Hanse can and almost certainly will do his level best to remedy the situation. Up and if need be including a personal visit at some pointThing is they don't know Hanse would do that. From their experience it is far more likely they get Davison guards dropped on them and this time they are very through with the looting. The Davions signed off on it once and they don't understand the davions probably don't know corean looted far more than they should have. Or that Brockton could rebuild. That's the huge thing that will make Davion curse his ancestors. They missed these guys could rebuild and are now halfway out of the sun's thinking they can't trust the federal government.
Which is going to a major plot point. Can Hanse find the time and inclination to fix this situation or be so caught up with other efforts it stays on the back burner. Will his agents find anything of real note or will the Brocktonites keep them stonewalled or thinking they are not worth the effort and not a threat to the suns?True but Hanse can and almost certainly will do his level best to remedy the situation. Up and if need be including a personal visit at some point
The AFFS "We'll take every one you can make for the next century."That it is, with the Commonwealth deploying MMLs and the League putting out MRM's that seemed like the most logical thing for the Davions to try.