One Rabid Fox changes the Succession Wars
A BattleTech Isekai
Sakhara Academy Dorms, October...
A BattleTech Isekai
Sakhara Academy Dorms, October...
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User | Total |
---|---|
HunterxReader | 2 |
Imperator Pax | 2 |
Bofors40mm | 21 |
ASF in the short term is most likely going to be F 77 and Slantbacks which are related designs probably through Vengeances, and really given the 240 usage those will be pretty common in general especially since the Stingray is pretty common anywayHonest question here, with how much BV can swing depending on loadout would it be cheaper for the MC to refit inner sphere mechs with clan equipment for an edge or use clan standard mechs?
Also, any plans for the MC's Aerospace equipment? Dropships and fighters to escort a move his troops and jumpships are going be important given the attention on him.
Finally, and this is definitely my personal opinion since it seems to be a stylistic choice...the beginning of this fic is just WAY too 'in medias res'. We're launched in with no real details on the character, how exactly they got their position, or even what their position is. Hell there's little to no details on the cheat power such that almost the entire time I'm second guessing how anything he summons (especially big things like jump-ships and factories that need other people to RUN them) are not just going to be immediately pounced on by the various agencies and groups on the lookout for such things. It still isn't really explained even in chapter two, and I'm just assuming that there's some sort of fiat insertion involved such that his power can make people, resources, and major pieces of hardware with no one wondering where all that stuff came from. But worst of all? What exactly is the MC's name? It's not mentioned anywhere in the first two chapters that I could find. Just his call-sign and two explanations of how he doesn't like it but is stuck with it.
Clan Titans will show up in pretty much everything...Hmmm, the Clan Goth medium Omnifighter looks basically identical to the Gotha ASF. Give it double heatsinks and it's damn impressive. For Dropships I'm guessing you'll stick to upgrading standard Inner Sphere designs?
Equipment |
Mass |
|
Internal Structure |
7 |
|
Engine |
280 Fusion |
16 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
18 |
8 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
176 |
11 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
22 |
27 |
Center Torso (rear) |
8 |
|
R/L Torso |
15 |
20 |
R/L Torso (rear) |
6 |
|
R/L Arm |
11 |
20 |
R/L Leg |
15 |
20 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
2 |
2 Heat Sink |
CT |
2 |
2 |
2 Medium Laser |
RT |
2 |
2 |
2 Heat Sink |
LA |
2 |
2 |
PPC |
LA |
3 |
7 |
2 Medium Laser |
LT |
2 |
2 |
2 Jump Jet |
RL |
2 |
2 |
Heat Sink |
HD |
1 |
1 |
2 Heat Sink |
RA |
2 |
2 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
7.5 |
|
Engine |
225 Fusion |
10 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
18 |
8 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
231 |
14.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
23 |
35 |
Center Torso (rear) |
11 |
|
R/L Torso |
16 |
24 |
R/L Torso (rear) |
8 |
|
R/L Arm |
12 |
24 |
R/L Leg |
16 |
32 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
1 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
3 Heat Sink |
RT |
3 |
3 |
Medium Laser |
RT |
1 |
1 |
SRM 6 |
RT |
2 |
3 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Medium Laser |
LA |
1 |
1 |
PPC |
LA |
3 |
7 |
2 Heat Sink |
LT |
2 |
2 |
Medium Laser |
LT |
1 |
1 |
SRM 6 |
LT |
2 |
3 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
8 |
|
Engine |
240 Fusion |
11.5 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
15 |
5 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
247 |
15.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
25 |
38 |
Center Torso (rear) |
12 |
|
R/L Torso |
17 |
26 |
R/L Torso (rear) |
8 |
|
R/L Arm |
13 |
26 |
R/L Leg |
17 |
34 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
1 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
AC/20 Ammo (10) |
RT |
2 |
2 |
AC/20 |
RT |
10 |
14 |
PPC |
LA |
3 |
7 |
2 Heat Sink |
LT |
2 |
2 |
LRM 5 Ammo (24) |
LT |
1 |
1 |
3 Medium Laser |
LT |
3 |
3 |
2 LRM 5 |
LT |
2 |
4 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
5.5 |
|
Engine |
275 Fusion |
15.5 |
Walking MP: |
5 |
|
Running MP: |
8 |
|
Jumping MP: |
5 |
|
Heat Sink: |
12 |
2 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
152 |
9.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
18 |
23 |
Center Torso (rear) |
8 |
|
R/L Torso |
13 |
18 |
R/L Torso (rear) |
6 |
|
R/L Arm |
9 |
16 |
R/L Leg |
13 |
16 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Jump Jet |
CT |
1 |
0.5 |
Heat Sink |
RT |
1 |
1 |
LRM 5 Ammo (24) |
RT |
1 |
1 |
2 Jump Jet |
RT |
2 |
1 |
LRM 5 |
RT |
1 |
2 |
SRM 6 |
RT |
2 |
3 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Medium Laser |
LA |
1 |
1 |
2 Jump Jet |
LT |
2 |
1 |
Large Laser |
LT |
2 |
5 |
Medium Laser |
RA |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
3.5 |
|
Engine |
210 Fusion |
9 |
Walking MP: |
6 |
|
Running MP: |
9 |
|
Jumping MP: |
6 |
|
Heat Sink: |
10 |
|
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
119 |
7.5 |
Actuators: Hands, Upper, Lower for both arms. |
|
|
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
11 |
17 |
Center Torso (rear) |
5 |
|
R/L Torso |
8 |
12 |
R/L Torso (rear) |
4 |
|
R/L Arm |
6 |
12 |
R/L Leg |
8 |
16 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
1 |
2 Medium Laser |
CT |
2 |
2 |
Jump Jet |
RT |
1 |
0.5 |
Medium Laser |
LA |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
Jump Jet |
LT |
1 |
0.5 |
2 Jump Jet |
RL |
2 |
1 |
Heat Sink |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
Flamer |
RA |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
4 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
5 |
|
Running MP: |
8 |
|
Jumping MP: |
5 |
|
Heat Sink: |
10 |
|
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
136 |
8.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
12 |
17 |
Center Torso (rear) |
6 |
|
R/L Torso |
10 |
15 |
R/L Torso (rear) |
5 |
|
R/L Arm |
6 |
12 |
R/L Leg |
10 |
20 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Jump Jet |
LL |
1 |
0.5 |
Medium Laser |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
0.5 |
Heat Sink |
RT |
1 |
1 |
Jump Jet |
RT |
1 |
0.5 |
Medium Laser |
LA |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
Medium Laser |
LT |
1 |
1 |
Jump Jet |
LT |
1 |
0.5 |
Jump Jet |
RL |
1 |
0.5 |
Small Laser |
HD |
1 |
0.5 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
5 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
16 |
6 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
168 |
10.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
16 |
24 |
Center Torso (rear) |
7 |
|
R/L Torso |
12 |
19 |
R/L Torso (rear) |
5 |
|
R/L Arm |
8 |
16 |
R/L Leg |
12 |
24 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
1 |
Heat Sink |
CT |
1 |
1 |
Medium Laser |
CT |
1 |
1 |
2 Heat Sink |
RT |
2 |
2 |
Medium Laser |
RT |
1 |
1 |
Heat Sink |
LA |
1 |
1 |
Large Laser |
LA |
2 |
5 |
2 Heat Sink |
LT |
2 |
2 |
Medium Laser |
LT |
1 |
1 |
2 Jump Jet |
RL |
2 |
1 |
Heat Sink |
HD |
1 |
1 |
Heat Sink |
RA |
1 |
1 |
Large Laser |
RA |
2 |
5 |
Anyone want to do me a favor, and downtech the Cargo King dropship I don't have MML up but I know the er larges and artemis four need to go but is there anything else that needs to be gotten rid of
edit:
my second design for ya a early watchman/sentry which again lacks quirks due to me not yet giving it any. albeit they probably should match the otl design
Introtech Era Sentry
Mass: 40 tons
Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86.2 kph
Maximum Jump Distance: 150 meters from 5 McCloud Special Jumpjets
Armor: Starshield A
Armament:
1 Parti-Kill Heavy Cannon PPC
3 ChisComp 39 Medium Lasers
1 ChisComp 32 Small Laser
1 Zippo Flamer
Communication System: Achernar Electronics HICS-11
Targeting & Tracking System: Federated Hunter
Introduction Year: 3018
Tech Rating/Availability: D/X-E-D-D
Cost: 3,121,277 C-bills
Type: Sentry
Role: Skirmisher
Tonnage: 40
Battle Value: 1,154
Actuators Hand, upper, lower for both hands
Equipment
Mass
Internal Structure
4
Engine
200 Fusion
8.5
Walking MP:
5
Running MP:
8
Jumping MP:
5
Heat Sink:
10
Gyro:
2
Cockpit:
3
Armor Factor:
136
8.5
Internal
Structure
Armor
Value
Head
3
9
Center Torso
12
18
Center Torso (rear)
5
R/L Torso
10
16
R/L Torso (rear)
4
R/L Arm
6
12
R/L Leg
10
20
Weapons
and Ammo
Location
Critical
Tonnage
Jump Jet
LL
1
0.5
Medium Laser
CT
1
1
Jump Jet
CT
1
0.5
Heat Sink
RT
1
1
Jump Jet
RT
1
0.5
Medium Laser
LA
1
1
Flamer
LA
1
1
Heat Sink
LT
1
1
Medium Laser
LT
1
1
Jump Jet
LT
1
0.5
Jump Jet
RL
1
0.5
Small Laser
HD
1
0.5
PPC
RA
3
7
Equipment | Mass | |
---|---|---|
Internal Structure | 6 | |
Engine | 240 Fusion | 11.5 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | ||
Heat Sink: | 18 | 8 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor: | 168 | 10.5 |
Internal Structure |
Armor Value |
|
---|---|---|
Head | 3 | 9 |
Center Torso | 20 | 25 |
Center Torso (rear) | 8 | |
R/L Torso | 14 | 19 |
R/L Torso (rear) | 5 | |
R/L Arm | 10 | 19 |
R/L Leg | 14 | 20 |
Weapons and Ammo |
Location | Critical | Tonnage |
---|---|---|---|
2 Heat Sink | LL | 2 | 2 |
2 Heat Sink | CT | 2 | 2 |
Medium Laser | RT | 1 | 1 |
Heat Sink | LA | 1 | 1 |
Medium Laser | LA | 1 | 1 |
PPC | LA | 3 | 7 |
Medium Laser | LT | 1 | 1 |
2 Heat Sink | RL | 2 | 2 |
Heat Sink | HD | 1 | 1 |
Heat Sink | RA | 1 | 1 |
Medium Laser | RA | 1 | 1 |
PPC | RA | 3 | 7 |
Equipment |
Mass |
|
Internal Structure |
4 |
|
Engine |
160 Fusion |
9 |
Cruising MP: |
4 |
|
Flanking MP: |
6 |
|
Heat Sinks: |
10 |
|
Control Equipment: |
2 |
|
Power Amplifier: |
||
Turret: |
1.5 |
|
Armor Factor: |
152 |
9.5 |
Internal Structure |
Armor Value |
|
Front |
4 |
37 |
R/L Side |
4/4 |
26/26 |
Rear |
4 |
26 |
Turret |
4 |
37 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 LRM 5 |
Turret |
2 |
4 |
SRM 6 |
Turret |
2 |
3 |
Large Laser |
Turret |
2 |
5 |
LRM 5 Ammo (24) |
Body |
1 |
1 |
SRM 6 Ammo (15) |
Body |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
9.5 |
|
Engine |
285 Fusion |
16.5 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
||
Heat Sink: |
16 |
6 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
288 |
18 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
30 |
45 |
Center Torso (rear) |
14 |
|
R/L Torso |
20 |
31 |
R/L Torso (rear) |
9 |
|
R/L Arm |
16 |
31 |
R/L Leg |
20 |
39 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Heat Sink |
RT |
2 |
2 |
AC/10 Ammo (20) |
RT |
2 |
2 |
PPC |
RT |
3 |
7 |
Medium Laser |
LA |
1 |
1 |
AC/10 |
LA |
7 |
12 |
3 Heat Sink |
LT |
3 |
3 |
Medium Laser |
LT |
1 |
1 |
AC/10 Ammo (20) |
LT |
2 |
2 |
Medium Laser |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
AC/10 |
RA |
7 |
12 |
Equipment |
Mass |
|
Internal Structure |
4 |
|
Engine |
160 Fusion |
6 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
11 |
1 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
128 |
8 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
12 |
17 |
Center Torso (rear) |
6 |
|
R/L Torso |
10 |
15 |
R/L Torso (rear) |
5 |
|
R/L Arm |
6 |
12 |
R/L Leg |
10 |
16 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
0.5 |
Heat Sink |
CT |
1 |
1 |
LRM 5 Ammo (24) |
RT |
1 |
1 |
Jump Jet |
RT |
1 |
0.5 |
LRM 5 |
RT |
1 |
2 |
SRM 6 |
RT |
2 |
3 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Medium Laser |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
Jump Jet |
LT |
1 |
0.5 |
Large Laser |
LT |
2 |
5 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
0.5 |
Heat Sink |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
Look at what goes into the Longsword components wise (which Hanse doesn't know, but coincidence I am sure).
Equipment |
Mass |
|
Internal Structure |
5 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
||
Heat Sink: |
10 |
|
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
152 |
9.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
16 |
22 |
Center Torso (rear) |
7 |
|
R/L Torso |
12 |
18 |
R/L Torso (rear) |
5 |
|
R/L Arm |
8 |
14 |
R/L Leg |
12 |
20 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Medium Laser |
CT |
2 |
2 |
Heat Sink |
RT |
1 |
1 |
LRM 15 |
RT |
3 |
7 |
LRM 15 Ammo (16) |
RT |
2 |
2 |
Medium Laser |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
LRM 15 |
LT |
3 |
7 |
LRM 15 Ammo (16) |
LT |
2 |
2 |
Medium Laser |
RA |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
8.5 |
|
Engine |
255 Fusion |
13 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
18(22) |
8 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
263 |
16.5 |
|
|
|
|
Internal Structure |
Armor Value |
Head |
3 |
9 |
Center Torso |
27 |
41 |
Center Torso (rear) |
13 |
|
R/L Torso |
18 |
27 |
R/L Torso (rear) |
9 |
|
R/L Arm |
14 |
28 |
R/L Leg |
18 |
36 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Heat Sink |
LL |
2 |
2 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
Heat Sink |
RT |
1 |
1 |
2 Medium Laser |
RT |
2 |
2 |
Jump Jet |
RT |
1 |
1 |
SRM 6 |
RT |
2 |
3 |
Flamer |
RT |
1 |
1 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Flamer |
LA |
1 |
1 |
PPC |
LA |
3 |
7 |
Heat Sink |
LT |
1 |
1 |
2 Medium Laser |
LT |
2 |
2 |
Jump Jet |
LT |
1 |
1 |
SRM 6 |
LT |
2 |
3 |
Flamer |
LT |
1 |
1 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
2 Heat Sink |
RL |
2 |
2 |
Heat Sink |
HD |
1 |
1 |
Flamer |
RA |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
6 |
|
Engine |
240 Fusion |
11.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
||
Heat Sink: |
16 |
6 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
200 |
12.5 |
|
|
|
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
20 |
30 |
Center Torso (rear) |
9 |
|
R/L Torso |
14 |
22 |
R/L Torso (rear) |
6 |
|
R/L Arm |
10 |
20 |
R/L Leg |
14 |
28 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Heat Sink |
LL |
2 |
2 |
Heat Sink |
CT |
1 |
1 |
Medium Laser |
CT |
1 |
1 |
2 Medium Laser |
RT |
2 |
2 |
Flamer |
LA |
1 |
1 |
2 Heat Sink |
LT |
2 |
2 |
3 MML 3 |
LT |
6 |
4.5 |
MML 3 SRM Ammo (33) |
LT |
1 |
1 |
MML 3 LRM Ammo (40) |
LT |
1 |
1 |
2 Heat Sink |
RL |
2 |
2 |
Small Laser |
HD |
1 |
0.5 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
6 |
|
Engine |
240 Fusion |
11.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
||
Heat Sink: |
14 |
4 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
200 |
12.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
20 |
30 |
Center Torso (rear) |
9 |
|
R/L Torso |
14 |
22 |
R/L Torso (rear) |
6 |
|
R/L Arm |
10 |
20 |
R/L Leg |
14 |
28 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
CT |
1 |
1 |
Medium Laser |
CT |
1 |
1 |
2 Heat Sink |
RT |
2 |
2 |
Medium Laser |
RT |
1 |
1 |
SRM 6 |
RT |
2 |
3 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
LRM 5 Ammo (24) |
LT |
1 |
1 |
Medium Laser |
LT |
1 |
1 |
2 LRM 5 |
LT |
2 |
4 |
Heat Sink |
HD |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
8.5 |
|
Engine |
255 Fusion |
13 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
17 |
7 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
248 |
15.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
27 |
40 |
Center Torso (rear) |
11 |
|
R/L Torso |
18 |
28 |
R/L Torso (rear) |
8 |
|
R/L Arm |
14 |
26 |
R/L Leg |
18 |
32 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
1 |
Medium Laser |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
Heat Sink |
RT |
1 |
1 |
2 Medium Laser |
RT |
2 |
2 |
LRM 15 Ammo (16) |
RT |
2 |
2 |
PPC |
RT |
3 |
7 |
LRM 15 |
LA |
3 |
7 |
4 Heat Sink |
LT |
4 |
4 |
SRM 6 |
LT |
2 |
3 |
LRM 15 Ammo (8) |
LT |
1 |
1 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
1 |
Medium Laser |
HD |
1 |
1 |
LRM 15 |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
10 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
2 |
|
Running MP: |
3 |
|
Jumping MP: |
||
Heat Sink: |
28 |
18 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
264 |
16.5 |
|
Internal Structure |
Armor Value |
Head |
3 |
9 |
Center Torso |
31 |
40 |
Center Torso (rear) |
15 |
|
R/L Torso |
21 |
30 |
R/L Torso (rear) |
10 |
|
R/L Arm |
17 |
30 |
R/L Leg |
21 |
30 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Heat Sink |
LL |
2 |
2 |
2 Medium Laser |
CT |
2 |
2 |
5 Heat Sink |
RT |
5 |
5 |
2 Medium Laser |
RT |
2 |
2 |
LRM 15 |
RT |
3 |
7 |
LRM 15 Ammo (16) |
RT |
2 |
2 |
2 Heat Sink |
LA |
2 |
2 |
Medium Laser |
LA |
1 |
1 |
Flamer |
LA |
1 |
1 |
PPC |
LA |
3 |
7 |
4 Heat Sink |
LT |
5 |
5 |
2 Medium Laser |
LT |
2 |
2 |
LRM 15 |
LT |
3 |
7 |
LRM 15 Ammo (16) |
LT |
2 |
2 |
2 Heat Sink |
RL |
2 |
2 |
Heat Sink |
HD |
1 |
1 |
3 Heat Sink |
RA |
3 |
3 |
Medium Laser |
RA |
1 |
1 |
Flamer |
RT |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
5 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: | ||
Heat Sink: |
14 |
4 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: | 168 |
10.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
16 |
24 |
Center Torso (rear) |
7 |
|
R/L Torso |
12 |
19 |
R/L Torso (rear) |
5 |
|
R/L Arm |
8 |
16 |
R/L Leg |
12 |
24 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
2 Medium Laser |
CT |
2 |
2 |
Heat Sink |
RT |
1 |
1 |
Medium Laser |
RT |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
LRM 5 Ammo (24) |
LT |
1 |
1 |
2 LRM 5 |
LT |
2 |
4 |
Heat Sink |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Heat Sink |
RA |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
4 |
|
Engine |
160 Fusion |
9 |
Cruising MP: |
4 |
|
Flanking MP: |
6 |
|
Heat Sinks: |
10 |
|
Control Equipment: |
2 |
|
Power Amplifier: |
||
Turret: |
1.5 |
|
Armor Factor: |
152 |
9.5 |
Internal Structure |
Armor Value |
|
Front |
4 |
38 |
R/L Side |
4/4 |
26/26 |
Rear |
4 |
25 |
Turret |
4 |
37 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 LRM 5 |
Turret |
2 |
4 |
SRM 6 |
Turret |
2 |
3 |
Large Laser |
Turret |
2 |
5 |
LRM 5 Ammo (24) |
Body |
1 |
1 |
SRM 6 Ammo (15) |
Body |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
8 |
|
Engine |
240 Fusion |
11.5 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
||
Heat Sink: |
18 |
8 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
247 |
15.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
25 |
38 |
Center Torso (rear) |
12 |
|
R/L Torso |
17 |
26 |
R/L Torso (rear) |
8 |
|
R/L Arm |
13 |
26 |
R/L Leg |
17 |
34 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Heat Sink |
LL |
2 |
2 |
Heat Sink |
CT |
1 |
1 |
Medium Laser |
CT |
1 |
1 |
AC/20 Ammo (10) |
RT |
2 |
2 |
AC/20 |
RT |
10 |
14 |
Heat Sink |
LA |
1 |
1 |
PPC |
LA |
3 |
7 |
2 Heat Sink |
LT |
2 |
2 |
2 Medium Laser |
LT |
2 |
2 |
SRM 6 |
LT |
2 |
3 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
2 Heat Sink |
RL |
2 |
2 |
Heat Sink |
HD |
1 |
1 |
Flamer |
RA |
1 |
1 |
they do pair pretty well together albeit they do need something to provide more indirect firepower to their formation since otherwise they can potentially get LRM spammed to deathIt certainly is a discount Atlas but in a good way. The Suns right now is starved for proper Assault mechs, excluding the other ones Henry is planning to introduce/bring back. A more affordable command juggernaut will certainly be helpful. It's less maneuverable than the alternative of a Victor for a heavy command mech but it's cheaper, tougher, has actual bonuses for leading and has more versatile firepower. Plus there's the 240 FE goodness. I suppose it depends on the commander if they'll prefer the short-range punch of the Warden versus the additional fire support and mobility of the Alecto.
Bay 1: |
Small Craft (2) |
1 Door |
Bay 2: |
Fighter (6) |
2 Doors |
Bay 3: |
Mech (16) |
1 Door |
Bay 4: |
Heavy Vehicle (24) |
1 Door |
Bay 5: |
Infantry (Foot) (4 platoons) |
1 Door |
Bay 6: |
Light Vehicle (24) |
1 Door |
Bay 7: |
Cargo (1181.0 tons) |
1 Door |
Weapons: |
Capital Attack Values (Standard) |
|||||
Arc (Heat) |
Heat |
SRV |
MRV |
LRV |
ERV |
Class |
Nose (111 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
2 Long Tom, Long Tom Ammo (120 shots) |
40 |
0(0) |
0(0) |
0(0) |
0(0) |
Artillery |
RS/LS Fwd (71 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
RS/LS Aft (71 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
Aft (71 Heat) |
||||||
2 PPC |
20 |
2(20) |
2(20) |
0(0) |
0(0) |
PPC |
3 Large Laser |
24 |
2(24) |
2(24) |
0(0) |
0(0) |
Laser |
2 LRM 20, LRM 20 Ammo (60 shots) |
12 |
2(24) |
2(24) |
2(24) |
0(0) |
LRM |
1 AC/20, AC/20 Ammo (20 shots) |
7 |
2(20) |
0(0) |
0(0) |
0(0) |
AC |
2 SRM 6, SRM 6 Ammo (45 shots) |
8 |
2(16) |
0(0) |
0(0) |
0(0) |
SRM |
Bay 1: |
Small Craft (2) |
2 Doors |
Bay 2: |
Infantry (Foot) (2 platoons) |
2 Doors |
Bay 3: |
Cargo (262.0 tons) |
2 Doors |
Weapons: |
Capital Attack Values (Standard) |
|||||
Arc (Heat) |
Heat |
SRV |
MRV |
LRV |
ERV |
Class |
Nose (142 Heat) |
||||||
4 LRM 20, LRM 20 Ammo (120 shots) |
24 |
5(48) |
5(48) |
5(48) |
0(0) |
LRM |
2 AC/20, AC/20 Ammo (40 shots) |
14 |
4(40) |
0(0) |
0(0) |
0(0) |
AC |
4 PPC |
40 |
4(40) |
4(40) |
0(0) |
0(0) |
PPC |
8 Large Laser |
64 |
6(64) |
6(64) |
0(0) |
0(0) |
Laser |
RW/LW (110 Heat) |
||||||
3 LRM 20, LRM 20 Ammo (90 shots) |
18 |
4(36) |
4(36) |
4(36) |
0(0) |
LRM |
2 AC/20, AC/20 Ammo (40 shots) |
14 |
4(40) |
0(0) |
0(0) |
0(0) |
AC |
3 PPC |
30 |
3(30) |
3(30) |
0(0) |
0(0) |
PPC |
6 Large Laser |
48 |
5(48) |
5(48) |
0(0) |
0(0) |
Laser |
Aft (110 Heat) |
||||||
3 LRM 20, LRM 20 Ammo (90 shots) |
18 |
4(36) |
4(36) |
4(36) |
0(0) |
LRM |
2 AC/20, AC/20 Ammo (40 shots) |
14 |
4(40) |
0(0) |
0(0) |
0(0) |
AC |
3 PPC |
30 |
3(30) |
3(30) |
0(0) |
0(0) |
PPC |
6 Large Laser |
48 |
5(48) |
5(48) |
0(0) |
0(0) |
Laser |
Equipment |
Mass |
|
Internal Structure |
3.5 |
|
Engine |
175 Fusion |
7 |
Walking MP: |
5 |
|
Running MP: |
8 |
|
Jumping MP: |
5 |
|
Heat Sink: |
10 |
|
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
7.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
11 |
17 |
Center Torso (rear) |
5 | |
R/L Torso |
8 |
12 |
R/L Torso (rear) |
4 | |
R/L Arm |
6 |
12 |
R/L Leg |
8 |
16 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
0.5 |
LRM 5 Ammo (24) |
RT |
1 |
1 |
2 Jump Jet |
RT |
2 |
1 |
2 LRM 5 |
RT |
2 |
4 |
Flamer |
LA |
1 |
1 |
2 Medium Laser |
LT |
2 |
2 |
2 Jump Jet |
LT |
2 |
1 |
Heat Sink |
RL |
1 |
1 |
Small Laser |
HD |
1 |
0.5 |
Medium Laser |
RA |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
4.5 |
|
Engine |
180 Fusion |
7 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
13 |
3 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
152 |
9.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
14 |
21 |
Center Torso (rear) |
6 |
|
R/L Torso |
11 |
17 |
R/L Torso (rear) |
5 |
|
R/L Arm |
7 |
14 |
R/L Leg |
11 |
22 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Jump Jet |
LL |
1 |
0.5 |
2 Heat Sink |
CT |
2 |
2 |
2 Heat Sink |
RT |
2 |
2 |
LRM 5 Ammo (24) |
RT |
1 |
1 |
Medium Laser |
RT |
1 |
1 |
Jump Jet |
RT |
1 |
0.5 |
LRM 5 |
RT |
1 |
2 |
Heat Sink |
LT |
1 |
1 |
Medium Laser |
LT |
1 |
1 |
Jump Jet |
LT |
1 |
0.5 |
SRM 6 |
LT |
2 |
3 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
Jump Jet |
RL |
1 |
0.5 |
Heat Sink |
HD |
1 |
1 |
Large Laser |
RA |
2 |
5 |
Level |
Era |
Experimental |
- |
Advanced |
- |
Standard |
3025+ |
Internal |
Armor |
|||
Front |
8 |
45 |
||
Right |
8 |
30 |
||
Left |
8 |
30 |
||
Rear |
8 |
26 |
||
Turret |
8 |
45 |
Weapons |
Loc |
Heat |
|
AC/20 |
TU |
7 |
|
SRM 6 |
TU |
4 |
|
SRM 6 |
TU |
4 |
|
LRM 5 |
TU |
2 |
|
LRM 5 |
TU |
2 |
|
Machine Gun |
TU |
||
Machine Gun |
TU |
Ammo |
Loc |
Shots |
|
AC/20 Ammo |
BD |
5 |
|
AC/20 Ammo |
BD |
5 |
|
AC/20 Ammo |
BD |
5 |
|
SRM 6 Ammo |
BD |
15 |
|
SRM 6 Ammo |
BD |
15 |
|
LRM 5 Ammo |
BD |
24 |
|
Half Machine Gun Ammo |
BD |
100 |
Equipment |
Mass |
|
Internal Structure |
6.5 |
|
Engine |
260 Fusion |
13.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
16 |
6 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
208 |
13 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
21 |
31 |
Center Torso (rear) |
10 |
|
R/L Torso |
15 |
23 |
R/L Torso (rear) |
7 |
|
R/L Arm |
10 |
20 |
R/L Leg |
15 |
29 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
1 |
2 Heat Sink |
CT |
2 |
2 |
2 Medium Laser |
RT |
2 |
2 |
Jump Jet |
RT |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
2 Medium Laser |
LT |
2 |
2 |
Jump Jet |
LT |
1 |
1 |
SRM 6 |
LT |
2 |
3 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
PPC |
RA |
3 |
7 |
Forget tech wizards these dudes are miracle workers since they apparently didn't bring any tools or parts for them....which uhh yeah. That or they finished them elsewhere and shipped them to NA separately which might be a good idea in universe so people don't godamm notice magically appearing mechs including assaults since that would make NA security have a collective heart attack and also cause so many problems for HenryHuh, I just realized that since they only had Longswords in the cargo coming from Sakhara, Henry spawned/had his techs construct the other designs on New Avalon. No wonder Ian was calling them tech-wizards before, even assuming Henry was running them ragged, it doesn't change the fact that those are several new mech designs spanning across all four weight classes.
Hmm, I suppose the Rabid Fox will be a guest of honor this New Year, probably when Ian's planning to drop the new title/s on him as well. The 5th DG RCT on Spica, so Yvonne's doing him a favor and giving him a direct line to Justin's unit.
Equipment |
Mass |
|
Internal Structure |
5 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
||
Heat Sink: |
14 |
4 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
160 |
10 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
16 |
24 |
Center Torso (rear) |
7 |
|
R/L Torso |
12 |
18 |
R/L Torso (rear) |
5 |
|
R/L Arm |
8 |
16 |
R/L Leg |
12 |
21 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
2 Medium Laser |
CT |
2 |
2 |
Flamer |
LA |
1 |
1 |
MML 7 LRM Ammo (17) |
LT |
1 |
1 |
2 Heat Sink |
LT |
2 |
2 |
MML 7 |
LT |
4 |
4.5 |
MML 7 SRM Ammo (14) |
LT |
1 |
1 |
Heat Sink |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Heat Sink |
RA |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
5 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
14 |
4 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
160 |
10 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
16 |
24 |
Center Torso (rear) |
7 |
|
R/L Torso |
12 |
18 |
R/L Torso (rear) |
5 |
|
R/L Arm |
8 |
16 |
R/L Leg |
12 |
21 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
0.5 |
2 Medium Laser |
CT |
2 |
2 |
Jump Jet |
RT |
1 |
0.5 |
Flamer |
LA |
1 |
1 |
2 Heat Sink |
LT |
2 |
2 |
Jump Jet |
LT |
1 |
0.5 |
3 MML 3 |
LT |
6 |
4.5 |
MML 3 SRM Ammo (33) |
LT |
1 |
1 |
MML 3 LRM Ammo (40) |
LT |
1 |
1 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
0.5 |
Heat Sink |
HD |
1 |
1 |
Heat Sink |
RA |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
Large Laser |
RA |
2 |
5 |
In that case....well I'd say the enforcer is in trouble but it's way way too established in the AFFS to be so. Not to mention the sheer number of my designs use its base frame or modifications( ranger, Fusilier, sentry, antares) of it and share a lot of systems and parts from it which greatly increases its logistical ease to sustain and produce compared to the centurion which is basically sharing parts with just other centurions.
Equipment |
Mass |
|
Internal Structure |
3 |
|
Engine |
150 Fusion |
5.5 |
Walking MP: |
5 |
|
Running MP: |
8 |
|
Jumping MP: |
5 |
|
Heat Sink: |
10 |
|
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
104 |
6.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
10 |
15 |
Center Torso (rear) |
4 |
|
R/L Torso |
7 |
11 |
R/L Torso (rear) |
3 |
|
R/L Arm |
5 |
10 |
R/L Leg |
7 |
14 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
1 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
0.5 |
Heat Sink |
RT |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
3 MML 3 |
LT |
6 |
4.5 |
MML 3 SRM Ammo (33) |
LT |
1 |
1 |
MML 3 LRM Ammo (40) |
LT |
1 |
1 |
2 Jump Jet |
RL |
2 |
1 |
Heat Sink |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
Equipment | Mass | |
Internal Structure | 7.5 | |
Engine | 225 Fusion | 10 |
Walking MP: | 3 | |
Running MP: | 5 | |
Jumping MP: | 3 | |
Heat Sink: | 20 | 10 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor: | 231 | 14.5 |
Internal Structure | Armor Value | |
Head | 3 | 9 |
Center Torso | 23 | 35 |
Center Torso (rear) | 11 | |
R/L Torso | 16 | 24 |
R/L Torso (rear) | 8 | |
R/L Arm | 12 | 24 |
R/L Leg | 16 | 32 |
Weapons and Ammo | Location | Critical | Tonnage |
Heat Sink | LL | 1 | 1 |
Jump Jet | LL | 1 | 1 |
Heat Sink | CT | 1 | 1 |
Jump Jet | CT | 1 | 1 |
4 Heat Sink | RT | 4 | 4 |
SRM 6 | RT | 2 | 3 |
SRM 6 Ammo (15) | RT | 1 | 1 |
Heat Sink | LA | 1 | 1 |
Medium Laser | LA | 1 | 1 |
PPC | LA | 3 | 7 |
Heat Sink | LT | 1 | 1 |
3 Medium Laser | LT | 3 | 3 |
Flamer | LT | 1 | 1 |
Heat Sink | RL | 1 | 1 |
Jump Jet | RL | 1 | 1 |
Heat Sink | HD | 1 | 1 |
Heat Sink | RA | 1 | 1 |
Medium Laser | RA | 1 | 1 |
PPC | RA | 3 | 7 |
Equipment |
Mass |
|
Internal Structure |
7.5 |
|
Engine |
225 Fusion |
10 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
14 |
4 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
231 |
14.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
23 |
35 |
Center Torso (rear) |
11 |
|
R/L Torso |
16 |
24 |
R/L Torso (rear) |
8 |
|
R/L Arm |
12 |
24 |
R/L Leg |
16 |
32 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Jump Jet |
LL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
2 Heat Sink |
RT |
2 |
2 |
Medium Laser |
RT |
1 |
1 |
Rotary AC/5 Ammo (40) |
RT |
2 |
2 |
Medium Laser |
LA |
1 |
1 |
Rotary AC/5 |
LA |
6 |
10 |
Rotary AC/5 Ammo (20) |
LA |
1 |
1 |
2 Heat Sink |
LT |
2 |
2 |
Medium Laser |
LT |
1 |
1 |
Rotary AC/5 Ammo (40) |
LT |
2 |
2 |
Jump Jet |
RL |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
Rotary AC/5 |
RA |
6 |
10 |
Rotary AC/5 Ammo (20) |
RA |
1 |
1 |