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[RWBY] RWBY Shorts

So reworking a idea I had but never got to use before.

Ozpins soul doesn't play nice with its hosts usually.

It chews them up and takes everything it can before moving on to the next body on death.

The only thing it can't seem to take is their Semblances.

Well one of Ozma's former host had one hell of a semblance. One that healed and empowered him the longer he was in combat. Perfect for the battle mad berserker oz was glued to.

Ozpin really wished he got to keep that power but when he felt his soul detach from the dying body he forgot about it.

The thing is that was a dying body. Not a dead one.

And when a Grimm got just a bit too close to the half dead body missing a good 90% of it's soul? It got pulped and it's death sparked the semblance back up.

Less than a man but more than a corpse it's stuck in a constant state of its body and soul trying to wither away while it keeps them alive with violence.

If it ever wants to be a full person again it's gonna need one hell of a fight.

Maybe one like the Grimm bitch has planned for his old roommate up at his fancy school?

That could be fun.
 
A fun idea I had: Since I do have the childhood friend series, let's take this a bit more seriously and in a slightly different way:

What if all of RWBY and JNPR were childhood friends, but they all forgot about it because they were little? And the point of the story is unravelling the mystery behind how all their parents met, and why they fell apart.



Jaune: "... Huh! I can see how this is pretty effective, actually. Especially with how commanding you are, Pyr! Very nice!"

Pyrrha: blush "O-Oh... Oh, my, you think so?"

Jaune: "Yeah! Yang and Ruby were pretty good too in their dog costumes."

Pyrrha: "WHAT?! Those-THOSE BITCHES! I'll tear them apart and-"

She looks back. Jaune is running for his life.

Pyrrha: "JAUNE! GET BACK HERE!"

Jaune: "NOPE! ALL YOU LADIES ARE CRAZY SO I'M GONNA HIDE UNTIL YOU'RE BACK TO NORMAL!"
If were going by the fairy tale inspirations then Yang would be a bear, or possibly somekind of bear cerberus (cause it's Goldilocks and the 3 bears), Ruby would be a wolf instead of a dog, Pyrrha maybe a horse (as in the trojan horse).

So reworking a idea I had but never got to use before.

Ozpins soul doesn't play nice with its hosts usually.

It chews them up and takes everything it can before moving on to the next body on death.

The only thing it can't seem to take is their Semblances.

Well one of Ozma's former host had one hell of a semblance. One that healed and empowered him the longer he was in combat. Perfect for the battle mad berserker oz was glued to.

Ozpin really wished he got to keep that power but when he felt his soul detach from the dying body he forgot about it.

The thing is that was a dying body. Not a dead one.

And when a Grimm got just a bit too close to the half dead body missing a good 90% of it's soul? It got pulped and it's death sparked the semblance back up.

Less than a man but more than a corpse it's stuck in a constant state of its body and soul trying to wither away while it keeps them alive with violence.

If it ever wants to be a full person again it's gonna need one hell of a fight.

Maybe one like the Grimm bitch has planned for his old roommate up at his fancy school?

That could be fun.
This sounds awesome as all hell, almost literally, as it sounds somewhat like the Doom Slayer from newer instalments of the Doom franchise.
From some points of views Ozma can be considered a parasite (sure he can't really help it, but most parasites in nature can't change how they're born either), which this idea really dissects, so it feels really on theme.
And could Jaune, who's Semblance amplifies the Aura of himself and others (aka strengthens the soul), be able to somewhat help him out?
Even if Jaune isn't able to really fix them, he migh be able to boost their Semblance enough that they will need a lot smaller and less tough fight to make them a pull person again.

On a different topic but semi-related question; Could Ozma's hosts be female, or do all of them have to be male and have a name that starts with the letter O?
 
On a different topic but semi-related question; Could Ozma's hosts be female, or do all of them have to be male and have a name that starts with the letter O?

I'm just imagining one of those blonde drill haired princess girls with Ozpins soul attached to her.

"You're kidding right? This is your new host what's her name? Ozlivia?"

"It's Tiffany."

"...." *Trying not to laugh*

"Tiffany Ozwald"
 
i remember word of god saying a trans women could be a maiden, so the reverse could be true for a trans man
 
On Worldbuilding: VSF-14 Cat Sith (Ghost Cat) Strike Fighter New
Well, I just saw the Top Gun movies again. And I realized that Remant's air forces could use some strike fighters. Not just gunships that carry people. So to that end... Here's the equivalent of the F-14 Tomcat for the RWBY universe:

- - -

VSF-14 Cat Sìth Strike Fighter

The VSF-14 Cat Sìth was developed by Wayland Air Motors in the decades before the Vytal Tournament attack, serving as the VDF's primary multirole strike fighter during Vale's post-Great War militarization. The Cat Sìth (Nicknamed "Ghost Cat") was designed to balance air superiority, ground attack, and anti-Grimm capabilities, operating from Tempest- and Banshee-class airship carriers and ground bases. Its variable-sweep wings, robust airframe, and Dust-enhanced systems made it a versatile platform, capable of countering both conventional threats (e.g., rogue airships) and Grimm hordes.

Named after the Cat Sìth, a mythical creature resembling a large black cat with a white chest spot, the fighter embodies agility, elusiveness, and a dual nature—protective yet formidable. In Albion folklore, the Cat Sìth could bless or curse, stealing souls or guarding sacred sites, reflecting the VSF-14's role as Vale's guardian against Grimm and its potential for devastating strikes. The Cat Sìth preceded the VSF-18 Thunderbolt, which incorporated lessons from its operational history, such as the need for greater stealth and Dust efficiency. By the time of the Vytal Festival Attack, the VSF-14 is being phased out but remains in reserve squadrons, seeing limited action during the Vytal attack due to its age and the Thunderbolt's prominence.

The VSF-14 was a cornerstone of Vale's air doctrine, emphasizing carrier-based power projection and Huntsmen coordination. Its rugged design suited Vale's diverse terrains, while its Dust-augmented propulsion and weapons countered Remnant's unique threats. Though less advanced than the Thunderbolt, the Cat Sìth's reliability and versatility cemented Wayland Air Motors' reputation, paving the way for its successor.


Technical Specifications: VSF-14 Cat Sìth
General Characteristics
  • Manufacturer: Wayland Air Motors
  • Role: Multirole strike fighter (air superiority, ground attack, close air support, reconnaissance)
  • Crew: 2 (pilot, weapons systems officer); single-seat variant (VSF-14A) for training
  • Length: 19.1 m (62.8 ft)
  • Wingspan:
    • Extended: 19.5 m (64 ft)
    • Swept: 11.6 m (38 ft)
  • Height: 4.8 m (16 ft)
  • Wing Area: 52.5 m² (565 ft²)
  • Empty Weight: 19,840 kg (43,735 lb)
  • Max Takeoff Weight: 33,725 kg (74,350 lb)
  • Powerplant: 2 × Wayland D-2218 Dust-Augmented Turbofans
    • Dry Thrust: 12,500 lbf (56 kN) each
    • Afterburner Thrust: 20,000 lbf (89 kN) each
    • Dust Propulsion: Fire Dust injectors for short bursts of enhanced thrust (Mach 1.6 without afterburners)
Performance
  • Maximum Speed: Mach 2.1 (2,580 km/h; 1,600 mph) at 40,000 ft
  • Supercruise: Mach 1.1 with Fire Dust augmentation
  • Range: 2,400 km (1,490 mi) on internal fuel
  • Combat Radius: 850 km (530 mi) with standard loadout
  • Ferry Range: 3,700 km (2,300 mi) with external tanks
  • Service Ceiling: 16,000 m (52,500 ft)
  • Rate of Climb: 12,000 m/min (39,370 ft/min)
  • Thrust/Weight: 0.85 (fully loaded)
  • G-Limits: +7.0/-2.5 g
Airframe and Design
  • Materials: Titanium-steel alloys with early Dust-infused composites for durability and minor radar cross-section (RCS) reduction.
  • Stealth Features: Limited stealth with angled exhausts and basic radar-absorbent coatings; less advanced than the Thunderbolt's semi-stealth design.
  • Wings: Variable-sweep wings (20° to 68°) for optimized performance at low and high speeds, ideal for carrier landings and high-speed intercepts. Wings fold for airship storage.
  • Carrier Compatibility: Reinforced landing gear, tailhook, and compact folded dimensions for Tempest and Banshee-class carriers. STOL (Short Takeoff and Landing) capability via Gravity Dust channels.
  • Dust Integration: Fire Dust enhances thrust; Gravity Dust reduces takeoff/landing weight; early Hard-Light Dust experiments improve structural integrity.
Avionics
  • Radar: Taranis Electronics RA/EPG-9 Pulse-Doppler Radar
    • Range: 150 km for fighter-sized targets
    • Features: Look-down/shoot-down, basic track-while-scan, limited ground mapping
  • Sensors:
    • Infrared Search and Track (IRST) for passive Grimm detection
    • Early Electro-Optical Targeting System (EOTS) with Dust-enhanced thermal imaging
    • Basic multispectral sensors for Grimm bio-signatures
  • Countermeasures:
    • Electronic Warfare Suite (EWS) with chaff/flare dispensers
    • Missile warning system
  • Cockpit: Dual analog-digital cockpit with heads-up display (HUD) and multifunction displays. Basic Aura-integrated interface for pilot situational awareness (less advanced than Thunderbolt's neural link).
  • Networking: Early secure datalink for coordination with Bullhead AWACS and Huntsmen, less robust than Thunderbolt's.
Armament
  • Gun: 1 × 20mm Dust-Enhanced Rotary Cannon (700 rounds)
    • Ammunition: Fire Dust rounds for anti-Grimm incendiary effects; standard rounds for conventional targets
  • Hardpoints: 10 (6 underwing, 2 fuselage, 2 wing glove)
    • Total Payload: 6,600 kg (14,550 lb)
    • Air-to-Air Missiles:
      • Short-range: RAM-12J Copperhead (early Dust-augmented seekers)
      • Medium/long-range: RAM-17B Bluejay (semi-active radar homing)
    • Air-to-Ground:
      • Unguided bombs (Dust-enhanced)
      • Early precision-guided bombs (Paveway-equivalent, laser-guided)
      • RGM-55 Maniac missiles (basic Dust warheads)
      • Rocket pods with Fire Dust warheads
    • Anti-Grimm Weapons:
      • Fire Dust cluster bombs for horde dispersal
      • Prototype Gravity Dust rockets for area denial
  • External Pods:
    • Targeting/reconnaissance pods
    • Electronic warfare pods
    • External fuel tanks
Dust Integration
  • Propulsion: Fire Dust injectors boost thrust for short bursts, enabling high-speed intercepts and evasive maneuvers.
  • Defenses: Gravity Dust barriers (early version) provide temporary weight reduction for carrier operations; no Hard-Light shields, relying on conventional armor.
  • Weapons: Fire Dust munitions enhance anti-Grimm effects; Gravity Dust experiments improve bomb accuracy but are less refined than Thunderbolt's.
  • Sustainability: Basic Dust recyclers reduce consumption, but less efficient than Thunderbolt's advanced systems.
Operational Features
  • Multirole Capability: Configurable for air superiority (missile-heavy), ground attack (bombs/rockets), or hybrid missions, though less flexible than Thunderbolt.
  • Carrier Operations: Designed for catapult-assisted takeoff and arrested recovery on airship carriers. Variable-sweep wings optimize deck handling.
  • Ground Operations: STOL capability supports improvised airfields in Vale's forests and coasts.
  • Maintenance: Robust but complex due to variable wings; requires more downtime than Thunderbolt's modular design.
  • Pilot Support: Early Aura-linked systems enhance pilot reaction speed, but less intuitive than Thunderbolt's.

Role in the Valean Defense Force
The VSF-14 Cat Sìth was the VDF's mainstay fighter during Vale's post-Great War era, when the kingdom focused on securing its borders and countering Grimm incursions. Deployed on Tempest and later Banshee-class carriers, it projected power across Remnant, supporting Huntsmen against Grimm hordes and deterring rogue factions in the Four Kingdom Pax. Its key roles included:
  1. Air Superiority:
    • Engaged aerial Grimm (e.g., Nevermores, Griffons) and enemy airships with Bluejay missiles and its 20mm cannon. Variable-sweep wings allowed high-speed intercepts and dogfights.
    • Example: During a pre-Volume 3 Grimm surge, Cat Sìths from the carrier Vigilant repelled a Nevermore flock, protecting coastal villages.
  2. Close Air Support (CAS):
    • Supported Huntsmen with Fire Dust cluster bombs and rocket pods, dispersing Beowolf and Ursa packs. Laser-guided bombs targeted Alpha Grimm.
    • Example: In a Valean forest campaign, Cat Sìths provided CAS for Team STRQ, clearing Grimm for civilian evacuations.
  3. Anti-Grimm Operations:
    • Prototype Gravity Dust rockets disrupted horde movements, while Fire Dust munitions incinerated swarms. The Cat Sìth's multispectral sensors detected Grimm bio-signatures in dense terrain.
    • Example: Against a proto-Wyvern Grimm, Cat Sìths used coordinated strikes with Huntsmen, though their limited precision highlighted the need for the Thunderbolt.
  4. Reconnaissance and Patrol:
    • Equipped with targeting pods, Cat Sìths scouted Grimm migration routes and enemy airship activity, relaying data to Bullhead AWACS.
    • Example: Routine patrols over Vale's outskirts identified White Fang staging areas, though political interference (e.g., Prunella Glocken's policies) delayed follow-up.
By the time of the Vytal Tournament attack, the VSF-14 is largely replaced by the VSF-18 Thunderbolt, which offers superior stealth, avionics, and Dust efficiency. However, reserve Cat Sìth squadrons are scrambled during the attack, supporting Thunderbolts against the Wyvern and Grimm hordes. Their slower response and outdated systems limit their impact, reflecting Prunella Glocken's budget cuts, which delayed fleet modernization.
 
So I've talked to some friends about modern IRL tech(as in anything that came into existence after the Internet) and we came to the conclusion that anything after WW2 in effectiveness and scalability makes the Grimm and Salem a moot point. Just reducing that continent to a sea of flame is well within the capability of just IRL America, with nothing that really could be done to stop it, so reducing logistical capacity was our answer. If Dust were significantly rather than canon, so that outfitting a full military for any extended deployment is ruinous on budgets, that'd give you the ability to both have good tech and make Salem still a threat.
 
A few plot bunnies for your consideration:

-Since we're getting closer to summer, let's start coming up with plots for RWBY and JNPR on their summer vacation in Radian!

-Let's explore Sister Lucy since we have her. What could you do with her as a feminine influence in Ruby and Yang's lives?

-Isabel gets it into her head to start matchmaking for all her old friends. God help them all. Qrow, Taiyang, Glynda, and so on: NO ONE IS SAFE.

-Since I've done so much with the VDF, I want to see your takes on them. Show the POVs of regular soldiers in the VDF, or sailors on airships. Or pilots in fighters or Bullheads. From supporting Hunter teams, to fighting Grimm, to providing disaster relief, let's get some views from the regular people who do their part to keep Remnant's people safe.

-Jaune takes a different path in life that nevertheless brings him into Team RWBY's life: He gets over his airsickness and becomes a fighter pilot for the VDF. Go full Ace Combat with it, damnit! Jaune Arc eventually fighting Grimm in the air in a Falken to "Daredevil" would be ridiculous and AWESOME.

Or Watts plotting to turn gigantic solar powered drone factory airships against Remnant!

-Arslan finds herself becoming a big sister to many other female Huntresses. Not that she complains... Too much.

-Give me more ideas for Leadership Class! What other problems would our young leaders be presented with? How do they get along with the transfer student leaders? And will Ruby go INSANE over how dysfunctional her team is compared to everyone else's? TAKING ALL BETS!
 
-Since we're getting closer to summer, let's start coming up with plots for RWBY and JNPR on their summer vacation in Radian!
RWBY - Ruby is called adorable by the Arc sisters, Weiss loves the animals and Blake enjoys reading the the family library while Yang trains with Isabel in hand to hand and maybe learn that bs 'skill' Mercury used on her at the Vytal Festival
JNPR - Jaune ends up in a dress, Nora is adopted and Pyrrha tries and fails to set up romantic moments with Jaune [accidently setting up all of RWBY with Jaune] and Ren is finally forced to be the RvB expy minder by accident
Which Arc Sister would Ship Jaune with which girl?

-Let's explore Sister Lucy since we have her. What could you do with her as a feminine influence in Ruby and Yang's lives?
Lucy being a Black Lagoon Eda expy mixed with Iris from Fire Force, Sister Lily from Black Clover and IRL Christina the Astonishing?
Sister Lily and Iris have serious sides to them to match there compassion so i can see them easily deal with Yang temper Shonen style while being a cool older sis figure to Ruby
What moment of badass are you imaginaing them doing? Thugs, Grimm or spar with Tai and/or Qrow?

-Isabel gets it into her head to start matchmaking for all her old friends. God help them all. Qrow, Taiyang, Glynda, and so on: NO ONE IS SAFE.
if fanon is true Qrow is Tai ex-boyfriend so that's out and has a thing for dark haired women in red ... Cinder redemption arc?
Glynda x Qrow or Glynda x Ironwood decisions decisions
Willow maybe give her the number of the swingers in Mergenie [Ghira Kali] or try to set em up with Tai or Qrow

-Since I've done so much with the VDF, I want to see your takes on them. Show the POVs of regular soldiers in the VDF, or sailors on airships. Or pilots in fighters or Bullheads. From supporting Hunter teams, to fighting Grimm, to providing disaster relief, let's get some views from the regular people who do their part to keep Remnant's people safe.
you have Tanya and Uncle Graves but who would be good pilots?
could use genlock as expies

-Jaune takes a different path in life that nevertheless brings him into Team RWBY's life: He gets over his airsickness and becomes a fighter pilot for the VDF. Go full Ace Combat with it, damnit! Jaune Arc eventually fighting Grimm in the air in a Falken to "Daredevil" would be ridiculous and AWESOME.
Jaune takes out Roman and Neo during the Fall thus turning off the robots along with soloing the Wyvern Godzilla -1 style
or would he be figting the White Fang as they try to invade Beacon?
would they first meet Jaune during the Breach?

Or Watts plotting to turn gigantic solar powered drone factory airships against Remnant!
Solar power robot army? Matrix Animatrix war in Atlas until winter months... then they need Alternate Energy
Watts turning on Salem making her a living magic Battery would be fitting
Watts team up with Merlot? or usurped by his AI self??

-Arslan finds herself becoming a big sister to many other female Huntresses. Not that she complains... Too much.
Why not have Ruby friends from Signal show up?
Ruby thinks she;s cool Yang wants a spar and Blake respects a fellow faunus ... is Weiss a useless lesbian with her too?
NDGO and who else would be interested in Arslan? Emerald is spting and Neo Mint 'teasing'

-Give me more ideas for Leadership Class! What other problems would our young leaders be presented with? How do they get along with the transfer student leaders? And will Ruby go INSANE over how dysfunctional her team is compared to everyone else's? TAKING ALL BETS!
Ruby bit by bit becoming the meme

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After Jaune tries the Arc family cure to depression smoking and drinking!
images
 
I return from my travels with new knowledge and anxiety.

Also a pretty cool idea that'll be expanded over time:

Promethean power armor

The concept of powered suits of armor has existed for hundreds of years in the minds of the peoples of Remnant. From the Steam Jannisaries of Vacuo's golden age to the Dust Spearmen of Mistrali legend, the idea of a suit of armor that combines impervious protection and strength enhancement beyond what aura and semblances could provide has been the goal - and downfall - of many scholars and alchemists.

It was the secretive Cult of Prometheus (then known as the Brotherhood of the Flamebearer) who successfully created the first practical suit of Power Armor. These early models mixed the alchemical body enhancements the Cult was known for with - for its time - advanced steam technology and the very first use of artificially created electricity, known as the Dynamo Heart.

Early suits
The first few attempts were awkward and ungainly, even if their massive bulk allowed the Cult's warriors to challenge the largest of Grimm on often equal footing. Nonetheless the Cult's secretive nature and general persecution meant that most kingdoms that found out such warriors were operating in their lands would hunt them down and spare nothing until the "Metal Monster" was slain and melted into scrap.

Great War era
When the Great War broke out, all four kingdoms had Promethian sects within their borders. Only Mistral, however, sought out these cells in the early days of the conflict, to help them develop weapons for the war effort. From this partnership came the first, and most horrifying, offshoot of the Promethean power armor: the Battlemech.
The first 'mechs were very similar to the power armor they were derived from, utilizing a variety of ways to translate the pilot's movements into the 'mech's.
Another similarity was the use of lesser copies of the, now lost, original Dynamo Heart (that had now become legendary) allowing the suits to mount terrible weapons as powerful as they were cruel.

Modern Suits
Most modern versions of Power Armor exist only because Kingdoms are not allowed to build new Battlemechs, and with the Cult no longer forced to the fringes of society and hunted down for merely existing, many diverse models of Power Armor exist, made by generations of engineers far removed from their Promethean origins, with Atlas at the bleeding edge of technology. And yet, no matter the make or model of armor, they all seem to be missing something.

Known models

Colossus Type: The first type to appear in the historical record, spotted in Old Gallia during the Gothic Invasions. Legend has it that it was made with enchanted stone and the warrior within, remembered as Hildebrandt Mountainborn, could lift entire hills over his head and hurl them at invading warbands.

Qirin Type: Believed to have been first used by the sorceress Táowù in the Record of Xia series of ancient scrolls, which are folk legends retelling of the early ages of the Mistrali Empire. The armor is described as "(...)Flowing like rivers of silk and mist, a single horn of wrought silver sitting like a crown on its head(...)". Historians and Archeologists alike agree that this might be the first time the Dynamo Heart was spotted.

Nephelim type: Also referred to as "Spirit of Fire and Ash", this type's description is passed down exclusively through nomad oral tradition in Vacuan desert clans. The armor is described as "cloaked in flame" and "able to quell the winds and melt the ground". The warrior within is held as a sort of spiritual guide in some clans, while others consider him a portent of doom and punishment.

Crusader Type, Atlas pattern: While the Crusader type has very broad specifications, the 'Atlas pattern' is the most recognizable. Hailing from the Crusader sects of Prometheans from the continent of Solitas, the armor seeks to emulate ancient atlesian knights, in an attempt to demonstrate that their cause is Just and is in the best interest of non-believers.
 
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RWBY - Ruby is called adorable by the Arc sisters, Weiss loves the animals and Blake enjoys reading the the family library while Yang trains with Isabel in hand to hand and maybe learn that bs 'skill' Mercury used on her at the Vytal Festival

JNPR - Jaune ends up in a dress, Nora is adopted and Pyrrha tries and fails to set up romantic moments with Jaune [accidently setting up all of RWBY with Jaune] and Ren is finally forced to be the RvB expy minder by accident
Which Arc Sister would Ship Jaune with which girl?

Violet and Lavender- They're mainly there to root for Jaune. But notice the women around him. They agree on a girlfriend for Jaune (They choose Blake). Slightly hilarity ensues on how they will get their brother with their chosen one.

Tangy- That's already been written. Same concept as others. Calculating, cool, not entirely impressed with any of them.

Saphron- With Terra and Adrien. The adults share a similar mindset about who Jaune should be with (Pyrrha). Giving Jaune a chance at caring for Adrien just adds another wrench to the machine.

Orchid- not really interested in the 'setting brother up with a girl' idea. But isn't above playing along for fun.

Aqua- Drunk. Thinks the best is Weiss because 'Rich heiress= all the antics with none of the debt'.

Verdy- Sees Yang, instantly thinks of the pair her and Jaune would make. Not exactly subtle about it, either. Embarrassment, ho!

Coral- Dork goes with the adorkable. Instantly sees Ruby and goes 'Yep'.


What I wrote is a copypasta of my response from page 113 of this topic.
 
Had a small idea for newbie huntsmen Ruby being partnered with a veteran huntsmen.

The legendary immortal huntsmen Jaune Arc.

Instead of the shinning hero she expects she gets a grey skinned, irritable, chronic drinker.

Didn't have a ton for this just 3 small bits.

"Should you really be drinking on the job?"

"Don't worry it's not alcohol."

"Then what is it?"

"Formaldehyde."



"You're supposed to be a legend! A hero! The man who comes back from the missions people don't come back from!"

"Kid here's a secret for you. If you take those kinds of missions more than once it's because you don't WANT to come back."



"Everyone's parents send them off to school with the same stupid order. Don't Die. As if they get a choice. My team didn't. But lucky me I have a mom who can play with flesh like it's Lego blocks. So I get to come back. When the Grimm tear my team apart, when my bullhead goes up in flames, when I blow my fucking brains out on Pyrrhas birthday. I get to come back. And people fucking cheer me for it. What a legend."
 
On Worldbuilding: VSF-47 Tempest Viper New
All right. Let's try again:

VSF-47 Tempest Viper

Overview

The Tempest Viper is the latest Dust-powered, multi-role strike fighter developed by Wayland Air Motors engineers for the Valean Defense Force, designed to counter the Grimm threat and rival nations' advanced militaries, particularly Atlas' airships and robotic forces. It combines speed, maneuverability, and adaptable Dust-based weaponry to engage diverse threats, from massive Grimm hordes to heavily armored human targets. Its sleek, aerodynamic frame reflects Remnant's futuristic yet grounded aesthetic, with a folding-wing design inspired by mecha-shift principles that in concert with its Dust-based engines makes it fully VTOL. This mechashift technology and VTOL capability allow it to operate from remote outposts as well as from airborne carriers.

Specifications
  • Crew: 1 pilot, 1 RIO
  • Length: 16 meters
  • Wingspan: 12 meters (extended), 8 meters (folded for VTOL or high-speed flight)
  • Power Source: Dual Dust Reactor Turbofans (Gravity and Fire Dust primary, modular secondary Dust types)
  • Top Speed: Mach 1.2 (supersonic bursts using Wind Dust boosters)
  • Range: 1,500 km (extendable with auxiliary Dust crystals)
  • Armor: Lightweight Dust-infused titanium alloy plating, resistant to Grimm claws and basic ballistic weapons
  • Sensors: Actively Scanning Doppler Radar, Infrared scanners.
  • Aura Integration: Cockpit systems sync with the pilot's Aura for enhanced reaction time and feedback.
Design Features
  1. Mecha-Shift Airframe:
    • The Viper features a variable-geometry wing system that shifts between extended (for maneuverability and VTOL) and swept-back (for high-speed strikes). This mirrors Remnant's transformable weapon philosophy, allowing the fighter to adapt mid-combat.
    • Retractable reinforced landing gear enables vertical takeoff and landing (VTOL), crucial for operations in Remnant's rugged, Grimm-infested terrain.
  2. Dust-Powered Propulsion:
    • Dual Dust reactor Turbofans combine Gravity Dust for lift and Fire Dust for thrust, providing exceptional agility and sustained hover capabilities.
    • Modular Dust slots allow pilots to equip Wind Dust for speed bursts or Ice Dust for stealth (cooling exhaust signatures), tailoring the fighter to specific missions.
  3. Cockpit and Controls:
    • A holographic interface, powered by Hard-Light Dust, displays real-time Grimm movement (via ground-based sensors) and enemy positions.
    • Aura-linked controls amplify the pilot's reflexes, allowing precise maneuvers against fast-moving Grimm like Nevermores or Griffins. The cockpit monitors the pilot's Aura, warning of overexertion.
  4. Defensive Systems:
    • Dust-infused alloy plating resists Grimm physical attacks and low-caliber projectiles but is vulnerable to heavy anti-aircraft fire (e.g., Atlas' beam turrets).
    • A Hard-Light Dust shield generator pod provides temporary protection against energy-based attacks or Grimm projectiles (e.g., Nevermore feathers), with a 30-second uptime and 2-minute cooldown.
    • Countermeasures include Gravity Dust flares to disorient flying Grimm and chaff to disrupt missile locks from rival nations.
Armament
The Viper is equipped with modular, Dust-based weaponry to handle both Grimm and human threats. Its arsenal leverages Remnant's reliance on high-explosive, Dust-augmented munitions, as traditional metal bullets are less effective against Grimm's durable hides.

  1. Primary Weapon: Winchester Arms 30mm Twin Dust Cannons:
    • Mounted under the nose, these rapid-fire cannons shoot Dust-infused rounds. Default Fire Dust rounds explode on impact, ideal for shredding Grimm hordes or damaging unshielded vehicles.
    • Modular Dust types allow switching to:
      • Ice Dust: Freezes targets, slowing large Grimm (e.g., Goliaths) or disabling mechanical systems.
      • Lightning Dust: Disrupts robotic enemies (e.g., Atlesian Knights) or chains between Grimm in close proximity.
      • Gravity Dust: Launches kinetic bursts to knock back aerial Grimm or destabilize enemy aircraft.
  2. Secondary Weapon: Multi-Mode Missile Pods:
    • Each wing houses a pod with eight missiles, configurable for:
      • High-Explosive Dust Warheads: For annihilating Grimm swarms or breaching airship armor.
      • Cluster Munitions: Scatter smaller explosives to clear Creeps or Beowolves in open terrain.
      • Tracking Missiles: Homing Gravity Dust warheads for engaging fast-moving targets like Sea Feilongs or Atlas dropships.
    • Missiles are limited (16 total), requiring strategic use against high-value targets.
  3. Experimental Weapon: Pulse Emitter:
    • A prototype Hard-Light Dust emitter in an external pod projects a short-range shockwave that disorients Grimm by simulating positive emotions, briefly disrupting their aggression. Ineffective against older, smarter Grimm (e.g., Alpha Beowolves) but useful for escaping swarms.
    • Against human targets, the emitter can overload electronic systems, temporarily disabling the enemy unit.
Tactical Roles
The Viper is designed for three primary mission profiles, addressing Remnant's dual threats of Grimm and rival nations:
  1. Grimm Suppression:
    • Objective: Rapid response to Grimm incursions, targeting hordes or high-threat individuals (e.g., Leviathans, Nuckelavees).
    • Tactics: Use VTOL to deploy near settlements, employing cluster munitions and Fire Dust cannons to thin hordes. For larger Grimm, pilots use Gravity Dust missiles to immobilize targets, followed by Hard Light Pulses or Ice Dust to slow movement.
    • Strengths: High maneuverability counters flying Grimm like Nevermores; Dust versatility handles diverse Grimm types.
    • Weaknesses: Limited missile reserves struggle against overwhelming numbers; armor is insufficient against elder Grimm's heavy strikes.
  2. Anti-Air Superiority:
    • Objective: Engage rival nations' aircraft, particularly Atlas' Manta gunships or airships.
    • Tactics: Leverage supersonic bursts and tracking missiles to outmaneuver slower, bulkier enemy craft. Lightning Dust cannons disable robotic systems, while Hard-Light shields absorb return fire.
    • Strengths: Speed and agility outmatch most Remnant aircraft; Aura-linked controls give pilots an edge in dogfights.
    • Weaknesses: Vulnerable to concentrated anti-aircraft fire from Atlesian beam turrets or airship volleys.
  3. Precision Strikes:
    • Objective: Target enemy infrastructure (e.g., Dust mines, command centers) or large Grimm (e.g., Monstra).
    • Tactics: Use stealth configurations (Ice Dust cooling) for covert approaches, deploying high-explosive missiles or kinetic Gravity Dust strikes. The pulse emitter can disrupt defenses before retreating.
    • Strengths: Modular weaponry allows tailored loadouts; VTOL enables flexible deployment.
    • Weaknesses: Reliance on Dust makes resupply critical; prolonged engagements drain pilot Aura.
Strategic Fit in Remnant
  • Grimm Threat: The Tempest Viper addresses the Grimm's numerical advantage and durability by prioritizing area-effect weapons and mobility. Its pulse emitter offers a novel counter to their emotion-driven aggression, though it's less effective against Salem's smarter Grimm breeds. The fighter's ability to rapidly deploy from small outposts as well as major bases and carriers aligns with Remnant's need to protect scattered villages.

  • Rival Nations: Against Atlas' technological superiority, the Viper counters with agility and electronic warfare (Lightning Dust and pulse emitter), exploiting weaknesses in robotic infantry and slow airships. Its versatility makes it a viable deterrent against Mistral's less advanced but numerous forces or Vacuo's guerrilla tactics.

  • Technological Level: The fighter relies entirely on Dust, adhering to Remnant's tech constraints (no spaceflight, no non-Dust power sources). Its mecha-shift design and Aura integration reflect the setting's focus on individualized, soul-enhanced technology, while its holographic systems and Dust reactors align with Atlas' cutting-edge advancements.
Limitations
  • Dust Dependency: Like all Remnant tech, the Viper is limited by Dust availability. Prolonged missions risk depletion, especially for exotic Dust types like Hard-Light or Gravity.

  • Pilot Strain: Aura-linked controls enhance performance but tax the pilot's stamina, limiting sortie duration against relentless Grimm waves.

  • Armor Trade-Off: Lightweight plating prioritizes speed over durability, making the fighter vulnerable to sustained fire from advanced anti-air systems or elder Grimm.

  • Production Costs: Dust-intensive systems and complex mecha-shift components make mass production challenging. The Viper is thus limited for now to elite squadrons of the Valean Defense Force.
 
On Worldbuilding: Sindri Industries AF/A-25 Cavalier Strike Fighter New
AF/A-25 Sindri Industries Cavalier Strike Fighter

Overview
The Cavalier is an Atlesian strike fighter engineered by Sindri Industries to complement Atlas' hybrid carrier battleships, designed for air superiority, precision strikes, and support of robotic ground forces against Grimm and rival nations. Built with Atlas' signature blend of cutting-edge technology and militaristic efficiency, the Cavalier emphasizes firepower, durability, and integration with Atlesian command networks over agility. Its angular, armored design and glowing Hard-Light Dust accents reflect Atlas' cold, utilitarian aesthetic.

Specifications
  • Crew: 1 pilot (optionally autonomous with AI control)
  • Length: 18 meters
  • Wingspan: 14 meters (fixed, reinforced for stability)
  • Power Source: Triple Dust reactor Turbofans (Gravity, Ice, and Fire Dust primary)
  • Top Speed: Mach 1
  • Range: 2,000 km (supported by carrier resupply)
  • Armor: Heavy Dust-forged titanium plating, resistant to Grimm attacks and ballistic fire
  • Sensors: Active Scanning Doppler Radar, Infrared Sensors
  • AI Integration: Onboard Atlesian AI for autonomous operation and coordination with carrier battleships
Design Features
  • Reinforced Airframe:
    • The Cavalier features a fixed-wing, angular design optimized for stability and durability, reflecting Atlas' focus on overwhelming force rather than maneuverability. Its bulky frame can withstand significant punishment, ideal for prolonged engagements.
    • Retractable landing gear allows deployment from carrier battleships, with magnetic clamps for securing to airship decks during resupply.
  • Dust-Powered Propulsion:
    • Triple Dust reactor turbofans use Gravity Dust for lift, Ice Dust for cooling and stealth, and Fire Dust for thrust. The system prioritizes sustained output over burst speed, ensuring reliability during extended missions.
    • Exhaust ports are reinforced with Hard-Light Dust shielding, reducing vulnerability to Grimm attacks from below.
  • Cockpit and Controls:
    • A sealed cockpit with a panoramic Hard-Light Dust display provides 360-degree battlefield awareness, linked directly to the carrier battleship's command network for real-time tactical updates.
    • The fighter can switch between piloted and autonomous modes, using an Atlesian AI to execute pre-programmed attack patterns or respond to Grimm movements. Autonomous mode reduces pilot strain but risks hacking (e.g., Watts' tech expertise).
  • Defensive Systems:
    • Heavy titanium plating infused with Ice Dust absorbs kinetic impacts from Grimm claws and rival projectiles, though it sacrifices speed.
    • A Hard-Light Dust barrier projector creates a forward-facing shield capable of deflecting energy attacks (e.g., Nevermore feathers or Dust cannons) for 45 seconds, with a 1-minute cooldown.
    • Countermeasures include Ice Dust chaff to freeze and disrupt Grimm sensory organs and electromagnetic pulses to disable enemy drones.
Armament
The Cavalier is equipped with energy-based and heavy Dust weaponry, reflecting Atlas' preference for precision and overwhelming force. Its arsenal is designed to support carrier operations, targeting both Grimm and enemy aircraft with lethal efficiency.
  • Primary Weapon: Odin Arms Hard-Light Beam Cannon:
    • Mounted on the nos, this cannon fires concentrated Hard-Light Dust beams, capable of slicing through Grimm hides or piercing enemy airship armor. The beams have a high rate of fire but overheat after 10 seconds of continuous use, requiring a 15-second cooldown.
    • Adjustable settings allow for wide-area beams to sweep Grimm hordes or focused shots for precision strikes against high-value targets.
  • Secondary Weapon: Heavy Missile Launchers:
    • Each wing houses a launcher with five heavy missiles, designed for:
      • Hard-Light Warheads: Penetrate armor, ideal for disabling rival airships or large Grimm (e.g., Monstra).
      • Fragmentation Missiles: Detonate mid-air, releasing shrapnel to shred flying Grimm like Griffons or clear ground-based Creeps.
      • Tracking Missiles: Use radar guidance systems to lock onto fast-moving targets, effective against agile fighters like Vale's Tempest Viper.
    • Missiles are limited (10 total), requiring resupply from the carrier.
  • Support Weapon: Drone Deployment System:
    • The Cavalier can deploy up to four Atlesian micro-drones per mission, each equipped with a small Hard-Light Dust laser. These drones provide reconnaissance, target painting, or direct fire support, controlled via the fighter's AI.
    • Drones are vulnerable to Lightning Dust attacks and can be hacked by skilled enemies.
  • Defensive Weapon: Ice Dust Turret:
    • A rear-mounted turret automatically fires Ice Dust projectiles to slow pursuing Grimm or enemy fighters, creating a temporary barrier of ice shards. Effective for covering retreats but has limited ammo (50 shots).
Tactical Roles
The Cavalier is designed to operate as part of Atlas' carrier-based strategy, supporting large-scale military operations against Grimm and rival nations.
  • Air Superiority for Carrier Defense:
    • Objective: Protect Atlesian carrier battleships from enemy aircraft and flying Grimm (e.g., Nevermores, Wyverns).
    • Tactics: Use Hard-Light beam cannons to engage at long range, supported by tracking missiles for fast targets. The AI coordinates with the carrier's defenses, prioritizing threats to the airship.
    • Strengths: Heavy armor and shields withstand sustained attacks; beam cannons outrange most Remnant weaponry.
    • Weaknesses: Limited agility struggles against highly maneuverable fighters like the Tempest Viper.
  • Precision Strikes on High-Value Targets:
    • Objective: Neutralize key enemy assets (e.g., Dust mines, command posts) or large Grimm threats.
    • Tactics: Deploy from the carrier with a full missile loadout, using warheads to breach defenses. Drones scout ahead, marking targets for beam cannon strikes.
    • Strengths: AI precision ensures minimal collateral damage; heavy firepower overwhelms defenses.
    • Weaknesses: Slow speed makes it vulnerable during approach; reliance on carrier resupply limits independent operations.
  • Ground Support for Robotic Forces:
    • Objective: Provide air support for Atlesian Soldiers, Knights and Paladins against Grimm hordes or enemy infantry.
    • Tactics: Use fragmentation missiles and wide-area beams to clear Grimm swarms, while drones assist with targeting. The Ice Dust turret covers retreats if ground forces are overwhelmed.
    • Strengths: Excellent synergy with robotic units; durable design allows sustained support.
    • Weaknesses: Vulnerable to anti-air fire from fortified positions; drones can be countered by tech-savvy enemies.
History and Development
  • Origin: The Cavalier was developed prior to the Vytal Festival Atttack, as Atlas sought to bolster its aerial capabilities amid rising Grimm aggression and tensions with other kingdoms. General Ironwood commissioned the project to ensure carrier battleships could project force without relying solely on manned units.
  • Development: The Atlesian Military Research Division collaborated with the Schnee Dust Company to integrate Hard-Light Dust into the fighter's weaponry and defenses, a breakthrough that gave Atlas an edge over other kingdoms. Initial prototypes struggled with power management, as Hard-Light Dust drained reactors quickly, but the addition of Ice Dust cooling systems resolved the issue by Volume 5.
  • Deployment: The Cavalier first saw action during a defense of Argus, where squadrons launched from the Atlesian airship Aegis successfully repelled a Leviathan attack, though at the cost of several fighters to the Grimm's energy blasts. By the Vytal Festival Attacks, the fighter became a mainstay of Atlas' aerial fleet, often deployed alongside Manta gunships to suppress Grimm incursions in Solitas' frozen wastes.
  • Reputation: Among Atlesian pilots, the Cavalier is seen as a symbol of Atlas' might—reliable, powerful, but rigid. Rival kingdoms, particularly Vale, criticize its lack of adaptability, nicknaming it the "Flying Brick" for its relative lack of maneuverability. Despite this, its ability to dominate the skies around a carrier battleship is undeniable.
Strategic Fit in Atlas' Doctrine
  • Carrier Integration: The Cavalier is designed to operate as part of a larger fleet, launching from hybrid carrier battleships to extend their reach. Its AI systems ensure seamless coordination with Atlesian command, allowing it to execute complex battle plans with minimal pilot input.
  • Grimm Threat: Against Grimm, the fighter's heavy armor and Hard-Light weaponry provide a significant advantage, particularly against large, durable targets like Leviathans or Wyverns. However, its lack of agility makes it less effective against swarms of smaller, faster Grimm like Griffons.
  • Rival Nations: The Cavalier excels in air superiority against other kingdoms' aircraft, using its beam cannon and tracking missiles to outrange and overpower lighter fighters like Vale's Tempest Viper.
  • Technological Level: The fighter's use of Hard-Light Dust, AI, and heavy Dust reactors aligns with Atlas' cutting-edge tech, surpassing other kingdoms in raw power but lacking the individualized flair of Vale or Mistral's designs.
Limitations
  • Limited Agility: The focus on armor and firepower sacrifices maneuverability, making the Cavalier a poor match for agile opponents in dogfights.
  • Carrier Dependency: Its range and ammo reserves rely on resupply from carrier battleships, limiting independent operations—a critical flaw if the carrier is disabled. Data links to the carrier can also be jammed, which can be crippling to the Cavalier in autonomous mode.
  • AI Vulnerability: The autonomous mode, while efficient, can be hacked by skilled enemies (e.g., Arthur Watts), potentially turning the fighter against its own fleet. The AIs are also very predictable in dogfights and easily bested by competent human/Faunus pilots.
  • Dust Consumption: Hard-Light Dust weaponry drains reactors quickly, requiring careful energy management during extended engagements.
  • Cost: Despite Atlas' massive industrial capacity, these fighters are still fairly expensive to maintain and produce.
 
Pretty cool.
Personal opinion - stealth won't be prioritized by Remnant aircraft, grimm have no radars and inter-kingdom wars would still prioritize firepower over everything else. Plus with kingdoms technically at peace - anti-grimm capabilities would be what most aircraft manufacturers would focus on.

(Remnant kinda sucks at conventional warfare - self-propelled artillery, the very best weapon against the grimm hordes seems to be missing entirely, so are heavy vehicles).

I believe heavy bomb trucks with limited A2A capacity like F-4E, F-15E and Su-34, or subsonic attackers like Su-25 or A-10 would fit the setting best - with fire-dust based analogue of napalm, thermobaric weapons (FAE bombs) and HE rockets. Maybe precision bombs to take out Ancient Grimm. In the case of inter-kingdom war these could be relatively easily repurposed against each other.

That said, air-to-air targeting might be problematic, since grimm are technically "organic" targets and radar won't be best against them, the Electro-optical (probably AI-assisted) targeting system will function better. Beside Ice Dust chaff, Macross-style micro missiles with electro-optical passive guidance, or semiactive AI (onboard AI would analyze data from missile's optical sensor and correct in real-time) guidance may also be utilized.

UPD: And VTOL gunships like GDI Orca for close air support instead of attack choppers.
 
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Leadership Class 3 (Rough) New
Ruby: "Being a leader is difficult. Clashing personalities, egos, mutually exclusive beliefs, historical grudges. It's all a powder keg waiting to explode, and it takes unerring vigilance to keep it together."



Jaune: "Uh, no? Ruby, I've had none of that. Are you okay?"



Cardin: "My team had some issues to start, but now we get along great together, I don't know what she's talking about."



Sun: "Yeah we're all brothers from another mother."



Coco: "We had some issues in our first month but we got over them really quick. You okay, little red?"



Ruby, denying that team RWBY is just a mess: "I'm sure you'll be eating your words when it all falls apart."



Cardin: "Uh huh. Sure we will. But hypothetically, if your team was stressing you out...?"



Ruby: "... How much trouble would I get into if I murdered one of them? Hypothetically?"



Jaune: pats her shoulder "A lot."



Ruby groans.



Ruby: "It's just that... Ya know..."



Coco: "Yes?"



Ruby: "Can someone explain to Blake that everything is NOT FUCKING RACIST!? WHY IS SHE ACTING LIKE SUCH A FUCKING MITTENS?!"



Ruby slaps her hands over her mouth, horrified. Everyone else is shocked... Save for Cinder Fall, another new transfer student leader.



Cinder: "Slurs from the pipsqueak, oh my."



Ruby loses her temper.



Ruby: "SHUT YOUR COCK WARMER, HARLOT! SLUT! WOMAN OF THE NIGHT!"



Jaune is now hugging Ruby, though it looks more like he's holding her back.



Jaune: "Ruby it's okay, I'm sure Cinder was just-"



Ruby: "IF I HEAR 'That's oppressive towards indigenous Faunus peoples' ONE MORE TIME! I'M COMMITTING A FUCKING HATE CRIME!"



Cardin: "Wow. So that's what it's like from this side."
 
Leadership Class 4 (Rough) New
Coco: "I have to ask, why are your teams such troublemakers?"



Ruby groans something that sounds like "Blake, Weiss and Yang."



Coco laughs "Save that for senior year!"



Cardin: "Even we didn't get into a fight with terrorists and gangsters... Though Russel did get in a street motorcycle race."



Jaune: "Did you win?"



Cardin: "Of course we won! Though the sidepiece of the guy running the races wanted Dove, Dove wasn't interested, so she said he hit on her and we had to fight his goons... Wasn't much of a fight, just smashed a motorcycle and they got the idea that fighting us was a bad idea."



Ruby: "Seriously?! Why can't White Fang be that sensible?! WE'RE HUNTRESSES! WE HAVE AURA! We're going to beat you up! Just surrender!"



Cardin: "Why can't fanatical extremists be reasonable? I wonder that too, pipsqueak."



Ruby: "Thanks, I-HEY!"



Coco: "He has a point, Ruby."



Jaune: "Though I really hope they can be reasonable one day, too. Nora punting one of them between the legs was more than enough for me."



Every guy shudders.



Ruby: scowls at Jaune "Why do you keep getting away with fighting alongside us, anyway?!"



Jaune: "I call the police before we get into these things?"



Ruby: "Wha-You do?!"



Jaune: "Yeah, and send an alert to Professor Goodwitch that we got caught in a melee."



Ruby: "... Why the hell didn't we bring YOU GUYS instead of Sun and Neptune?! Those guys were USELESS!"



Sun: "Hey! I did fight!"



Ruby: "You got taken out in ONE HIT! And Neptune ran off the moment things got serious! You're both useless! From now on, Jaune, you're coming with us!"



Jaune: "On your illegal vigilante activities? ... Okay, sure."



Cardin: "Wait, really?"



Jaune: "Yeah. In Radian we don't have cops, just a militia. So I sometimes went on possess to bring in fugitives or help take out Grimm. I wasn't allowed to fight, just support, but I learned a lot."



Ruby: "... Why did your parents not unlock your Aura?"



Jaune: "Um... They wanted me to be a doctor."



Cardin: "Wait wait wait... You didn't have your Aura unlocked... When?"



Jaune: "Um... When I came to Beacon?"



Coco: "And you got unlocked... When?"



Jaune: "Initiation?"



Cardin: "And... You figured out how to use it in... What... An hour?"



Jaune: "Well yeah, but... That's really hard, right?"



Cardin: "... Holy fuck dude, you're just ridiculous."



Coco: "Geez..."



Ruby: "IT'S NOT FAIR! You're like those harem having guys in Blake's terrible Mistral manga!"



Jaune: "What? What?!"



Thankfully they are interrupted by Arslan, leader of team ABRN.



Arslan: "Jaune Arc... Are you by chance the son of Nicholas Arc, the Radiant Paladin?"



Jaune: "Er... Yeah?"



Arslan: deep breath... Represses squeal "Ahem... He is in fact one of my childhood heroes... Do-Do you think I could meet him?"



Jaune: "Um, sure?"



Arslan: "Wonderful!" She hugs him, kisses his cheek and heads off. Ruby scowls at him.



Jaune: "Um... What?"



Ruby: "And your dad's a super hero?!"



Jaune: "Your dad was a super hero too! Basically!"



Ruby: "Yeah but it's just like, totally unfair!" scowls



Jaune: "Ruby, come on. You can still kick my butt, you know this!"



Ruby: "Yeah..."



Jaune: "And we're best friends, right?"



Ruby: "Yeah..."



Jaune: Hugs her "So don't feel down about anything, okay?"



Ruby: smiles "... You know, just for that? I'm setting you up with my sister."



Jaune: "Er... Thanks? I think?"



Ruby: "Well if I don't, she'll just end up some lonely biker lesbian with an apartment full of cats."



Coco: "That's cruel."



Ruby: "You've never seen her flirt. Like she'll be all flirty seductive and then she gets shy and runs off or punches the guy! It's kind of hilarious! But honestly, she had to look after me and basically raise me. So she couldn't really... Well... Get any closer. But if you date her, it'll be fine!"



Cardin: "You make her sound like a single mom."



Ruby: "Yeah, and? Jaune, don't you like MILFs?" Jaune: blush "How did you-HOW do you know that word?!"



Ruby: "I'm Sixteen, not six! And anyway, if you make her happy, I'll marry you next!"



Jaune: "Huh?!" Ruby: "That's how it worked with our moms and dad!"



Coco: "Oh, All Team Taiyang Xiao-Long? Yeah, I heard about him!"



Cardin: "There were only two girls on his team though!" Coco: chuckles "Yeah, and?"



Cardin: "... Ugh."



Coco: "Don't knock it, buddy!"



Cardin: "I'll knock it all I like! Though uh... I hope your dad and uncle are happy together?"



Ruby: "Thanks! They are!"



Coco: "How happy?"



Jaune: "COCO!"



Coco: "This is the gossip Dust mine! I can't stop at just ONE!"
 
Ruby: "IF I HEAR 'That's oppressive towards indigenous Faunus peoples' ONE MORE TIME! I'M COMMITTING A FUCKING HATE CRIME!"



Cardin: "Wow. So that's what it's like from this side."
I now want to see more of Ruby snapping at Blake and start yelling about how Blake is a Spoiled Princess.
 
I now want to see more of Ruby snapping at Blake and start yelling about how Blake is a Spoiled Princess.
What makes this even funnier for me is my friend has a black cat named mittens.

She's a good girl. Was born with a disfigurement, nothing horrible she just has a very square manly chin.
 
At another class, the shapely May Zedong awkwardly approaches Jaune and Ruby.



May: "Um, Jaune? Can you help me with the paperwork?"



Jaune: "Sure, but why isn't your team helping you out?"


Coco: "And isn't Brawnz technically your leader?"


May: "Um, he is, but um..." sigh "I um... I'm the only one who is good at, well...Reading. And writing. And counting."



Coco: "Geez, that is some Cinderella shit right there."



Cinder: "Hm?"



Coco: "Not you."



Cinder: "Hmmm..."



Cardin: "Okay, seriously?! My team fills out their forms at least!"



Ruby: "Mine does too! ... Sometimes! If I nag them enough... Or threaten to burn their smut books..." Depressed



Coco: "Honestly Ruby, you gotta lay down the law with your team. You too, May!"



Ruby: "Urgh... I try but they don't take me seriously!"



May: "And um... W-Well... They do fight well and protect me..."



Coco: "That's no excuse! They need to pitch in!"



Jaune: "Yeah!"



Cardin: "Look, how about I just bust their heads for you?"



May: "N-No! You don't have to do that!"



Jaune: "We could all bust their heads."



May: "N-No, please don't!"



Coco: "They haven't been... Taking advantage of you, have they?"



May: "Oh, um... No. They're all gay."



Cardin: "Wait, all of them?"



May: "Yeah."



Coco: "Well... That would explain things." Looks May up and down



Cardin: "A LOT of things."



May: bright red "N-No! I'm not pretty! I mean, my large hips and um, bust, just make it harder for me to fight! They tell me I'm useless because of it and have to stay back!"



Ruby: "SERIOUSLY?!"



Weiss, In another part of the school: "Why am I angry all of a sudden?"



Blake: "Production numbers went down in a mine somewhere?"



Weiss: "Bitch!"



*Continues their third argument today."



- - -



Feel free to keep adding to this if you would like.
 
On Worldbuilding: Strike Fighter: Wayland Air Motors VSF-42 Viper New
Strike Fighter: Wayland Air Motors VSF-42 Viper

Overview

The Viper is a Dust-powered strike fighter developed by the Valean Defense Force as a mass-produced aerial defense platform in the post-Great War era. Designed for simplicity and affordability, it lacks the advanced features of its successor, the Tempest Viper, but its rugged design and abundance make it a reliable workhorse for the VDF. It is multirole, able to engage aerial, sea and ground threats, particularly in regions where the Tempest Viper's high cost limits deployment. Its twin 20mm Dust cannons offer versatility against a variety of threats.

Specifications
  • Crew: 1 pilot (RIO on two seater models)
  • Length: 14 meters
  • Wingspan: 10 meters (fixed wings)
  • Power Source: Single Dust reactor Turbofan (Fire Dust primary, Wind Dust secondary)
  • Top Speed: Mach 1
  • Range: 1,200 km
  • Armor: Lightweight Dust-infused alloy plating, resistant to basic Grimm attacks but vulnerable to heavy firepower
  • Sensors: Doppler Radar, Infrared sensors
Design Features
  1. Fixed Airframe:
    • The Viper features a fixed-wing design with a sleek but utilitarian frame, lacking the mecha-shift technology of the Tempest Viper. Its wings are angular, making it maneuverable and a stable gun platform.
    • It requires a runway for takeoff and landing, limiting its deployment to established bases like Fort Celliwig, carriers, or makeshift airstrips near the frontier. However, its tough landing gear and frame allow it to handle rougher conditions and carrier landings.
  2. Dust-Powered Propulsion:
    • A single Dust reactor turbofan uses Fire Dust for thrust and Wind Dust for lift, providing reliable performance. The system is less efficient than the Tempest Viper's dual reactors, consuming more Dust per kilometer but requiring fewer rare Dust types (e.g., no Gravity Dust).
    • The reactor's simplicity makes maintenance easy.
  3. Cockpit and Controls:
    • The cockpit is analog-heavy, with mechanical gauges and a basic Dust-powered targeting system. There's no Aura integration, so pilots rely on standard training rather than enhanced reflexes, making the Viper accessible to non-Huntsmen aviators.
    • Later models and refit versions feature holographic displays and more advanced avionics.
  4. Defensive Systems:
    • Lightweight Dust-infused alloy plating offers basic protection against Grimm claws and small-arms fire but struggles against heavier attacks (e.g., Nevermore feathers or Atlesian beam weapons).
    • Lacks the Hard-Light Dust shields and pulse generator of the Tempest Viper, relying on its speed and pilot skill to evade threats.
    • Countermeasures include chaff and Dust flares to disorient flying Grimm.
Armament
The Viper is equipped with simpler weaponry compared to the Tempest Viper, focusing on cost-effective Dust munitions suitable for mass production.
  1. Primary Weapon: Twin 20mm Dust Cannons:
    • Mounted on either side of the the nose, these cannons fire 20mm Dust-infused rounds at a rate of 600 rounds per minute. Default Fire Dust rounds explode on impact, effective against Grimm hordes or unarmored aircraft. Each Viper carries about 800 rounds of ammo.
    • Modular Dust types allow limited versatility:
      • Ice Dust: Slows targets by freezing on impact, useful for controlling Grimm like Beowolves or slowing enemy aircraft.
      • Lightning Dust: Disrupts mechanical systems, a basic counter to early Atlesian drones, though less effective against modern tech.
  2. Secondary Weapon: Hardpoints (8)
    • Eight external hardpoints allow for a payload of up to 10,000 pounds of munitions, including:
      • High-Explosive Dust Warheads: For annihilating Grimm swarms or breaching airship armor.
      • Cluster Munitions: Scatter smaller explosives to clear Creeps or Beowolves in open terrain.
      • Tracking Missiles: Homing Gravity Dust warheads for engaging fast-moving targets like Sea Feilongs or Atlas dropships.
Tactical Roles
The Viper is used more for support missions these days, reflecting its role as a mass-produced fighter in an earlier era of Remnant's history.

  1. Grimm Suppression:
  • Objective: Engage Grimm hordes, particularly in rural areas.
  • Tactics: Use 20mm Dust cannons to strafe Grimm like Beowolves or Creeps, while Dust missiles, rockets, and bombs target larger threats (e.g., Ursai).
  • Strengths: Affordable and numerous, allowing widespread deployment; Dust cannons offer versatility against basic Grimm and the aircraft is still very fast and maneuverable.
  • Weaknesses: No VTOL limits deployment flexibility; fixed wings make it vulnerable to more agile Grimm. Lack of shielding and pulse weapons make it more difficult to engage hordes of Grimm.
  1. Anti-Air Combat:
  • Objective: Defend Valean airspace from rival aircraft (e.g., Mistralian scout ships) or flying Grimm.
  • Tactics: Engage with 20mm Dust cannons, using Lightning Dust rounds to disable enemy systems or Ice Dust to slow flying Grimm. The Viper relies on numbers to overwhelm targets.
  • Strengths: Simple design allows rapid production; Dust cannons give it an edge over non-Dust-equipped foes. Still very agile and effective in the hands of skilled pilots.
  • Weaknesses: Lacks the firepower and shielding of modern Atlasian fighters.
  1. Ground Force Support:
  • Objective: Assist ground forces in large-scale battles by clearing Grimm, close air support, or providing reconnaissance.
  • Tactics: Fly low to strafe Grimm with cannons, creating openings for Huntsmen to engage high-priority targets, use heavier munitions to even the odds.. The Viper's data links can relay information to ground forces in real time.
  • Strengths: Enhances Huntsmen and conventional ground force effectiveness with aerial recon and close air support.
  • Weaknesses: No Aura integration limits pilot performance; basic systems struggle against smarter Grimm.
Strategic Fit in Remnant
  • Grimm Threat: The Viper's 20mm Dust cannons and flexible weapon payload are effective against smaller Grimm hordes, supporting Huntsmen by thinning numbers so they can focus on Alpha Grimm or strategic objectives.
  • Rival Nations: Against older rival aircraft, the Viper holds its own, but it's outclassed by modern Atlesian tech unless it has the advantage of better pilots or superior numbers.
  • Technological Level: The Viper fits the post-Great War era, using basic Dust tech (Fire, Wind, and limited Hard-Light) without the complex mecha-shift or Aura systems of later designs. Its 20mm Dust cannons are a stepping stone to the Tempest Viper's more advanced weaponry.
Limitations
  • No VTOL: Requires runways, limiting its use in rugged terrain.
  • Basic Armament: 20mm Dust cannons and basic munitions aren't as powerful or flexible as Hard Light Dust-based weapons.
  • No Aura Integration: Pilots can't leverage Aura for enhanced reflexes, making the Viper less effective in high-stakes dogfights.
  • Vulnerability: Lacks shields or pulse generators, relying on light armor that can't withstand heavy attacks.
 
Ideas:

- Canon Yang has an ahoge (single strand of hair in the middle of the head that sticks up), but coul it maybe move around and do things like those of some anime chracters?
It could jump straight up when shocked, bounce/wag when she's happy, form a heart when she's in love, etc.
Her hair is already affected by her Semblance, which is also somewhat effected by her emotions, so it's not that illogical.
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- Some villain or scumbag tries to turn all of the girls into bimbos with somekind of ray, bomb, gadget etc., but instead it has a kind of reverse effect and they get smarter because of it (maybe also without changing their appearance).
  • edit: Funny extra related idea; Yang gets hit with a bimbo Ray, and nothing about her appearance changes (or maybe all it does is a single extra button on her blouse), and she's really annoyed by the implication that she already was one.
    Even with others being bimbofied, Yang is still the bustiest of them, and Yang is even more annoyed because she isn't a bimbo damnit.
 
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