Metallix666
Versed in the lewd.
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Wait, are you talking about the comic, or my fic?
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Wait, are you talking about the comic, or my fic?
Cool! Always nice to know people are reading it.
Cool! Always nice to know people are reading it.
I did consider cross posting it to here, but there's so many chapters at this point i'm reluctant to do it
Sorry this took so long.This is more of the SFW branch of the idea, as the NSFW version is taking a while to get into writable form. BTW, any suggestions for a cape name for this Lisa, other than Witch-Girl or Wicce?
A number of the branches off this idea still lead to Sarah running, and what brought her to Brockton Bay in canon still might (though this is more likely if she's alone). However, Coil's recruitment methods are reasonably likely to be different: a Thinker who sucks in combat and has a power that tells her how screwed she really is can be recruited with simple brute force, but a Tinker with an eccentric theme who isn't focused on combat, but can make a good accounting of herself if need be, and still has a few of the 'magic items' that she made with her parents' money, requires different methods. Coil being Coil, he's likely to still be too aggressive when he eventually succeeds, and she'll probably end up hating him, but maybe not as fast or as much.
Likewise, the Undersiders' methods and jobs are going to be different when they have a witchy Tinker instead of a bitchy Thinker, so while they might still end up pissing off Lung, having something like the canon Lung fight occur would rather stretch credibility. How they meet Taylor is thus very likely to be different. In fact, while the butterflies from this won't prevent the bullying (which started before Sarah even triggered, I think), they might alter the trigger event, and thus Taylor's powers... or they might not. The same is true for Dinah, who may have triggered as late as a week or two before the bank job and kidnapping.
One possibility I've been considering for an alternate meeting with the Undersiders is an effect of one of the direct advantages of having a Tinker on your team: the equipment they might share. In this case, Lisa made a new dog-mask for Bitch, which has various powers. One of the most important is a 'charm' built into the nose, which gives the user something close to a dog's sense of smell, and effectively gives Bitch something a little like Tattletale's canon power, at least for personal interaction (it isn't going to let her sniff out your password - though Lisa could probably make something to let her divine it - but she's going to know how you feel, in more detail than you might expect). Lisa intentionally set it to up let her understand the people around her better, which has the side effect of Bitch recognizing that the girl who helped her out on one of her solo runs against Hookwolf's dog-fighting rings is suicidal, from being pretty much 'a puppy that's been kicked too many times, and is still being kicked.'
Bitch being able to understand people better doesn't mean she likes talking, though, nor that she's any good at expressing herself, so she goes to Lisa for help. Of course, Lisa still has pretty strong issues with suicide, and especially with people driving someone to suicide, but her ways of dealing with it won't be entirely the same (similar, very likely, but there would be differences for a number of reasons). Trying to find ways to attack the bullies in ways that making things better for Taylor instead of worse would very much be on the agenda, if they can get her to tell them (as this Lisa isn't Tattletale, the sort of bullshit deduction that canon-Lisa does either isn't happening, or needs more preparation, with different specialized 'divination tools;' on the other hand, she can do a lot more things, as long as she has time and material to work with).
I'll try to go into more detail about Lisa's power in another post, but a lot of what she makes are consumables, and/or grant Thinker powers or other relatively subtle effects. Not everything, though.
Unless you are trying for political commentary (a path fraught with peril), it might be wise to leave of the associations of conservative = hero and progressive = villain. And if you are trying for political commentary, be prepared for constant massive shitstorms in the comments.The government is divided in to two political parties, one playing the 'hero' side (more the conservative side politically) and one playing the 'villain' side (the more liberal/progressive side politically). The 'hero' side has been completely dominant for a full decade with the establishment of the Protectorate, a team of professional players that exists to keep the 'hero' side on top and in-control of they game and the government. They scout and recruit potentially talented players who build hero or neutral characters and bolster their ranks so they have larger numbers and the best players to make sure they can win any disputes.
Unless you are trying for political commentary (a path fraught with peril), it might be wise to leave of the associations of conservative = hero and progressive = villain. And if you are trying for political commentary, be prepared for constant massive shitstorms in the comments.
ALL MY FUCK YES!Alright. So I sort of have an idea for a very AU setting for Worm, based on an interesting novel called Epic that I read a few years back and just dug out again on a whim.
It's after the end. War, terrorism, and disease have long since decimated the world population. And while the troubles have subsided, the human race can't take another war and survive. Not that there's much of a government left to declare war anywhere anyway. So someone comes up with an idea. They take the famous Parahuman MMORPG, a massive virtual reality game designed to allow the players to enjoy a classic comic book era video game world as a superhero or supervillain, and turn it in to a tool for resolving conflict. Now all conflicts, from interpersonal conflicts to political disputes, are resolved with in-game with PvP arena matches, overseen by the advanced SCION system to ensure fairness and resolution to each conflict.
Jump forward twenty years to one Taylor Hebert. She's sick and fucking tired of being the target of her former best friend. Unfortunately, the only way to stop her would be to get justice in Parahuman. Which just isn't possible. Wealth allows the purchase of equipment and even enhanced powers and Emma can simply buy her character up in power until Taylor simply doesn't have a character that can challenge her. After losing her third character trying to beat Emma, Taylor creates something completely different. Rather than her usual heroes, she builds a villain. Thus begins Skitter's quest to find a way to become powerful enough to get revenge. And quite possibly to accidentally completely turn the game on its head.
Other setting stuff:
- In Epic, it's a plot point that basically everyone plays a dumb, ugly fighter (unless they're a wizard in which case they play a weak, ugly mage) because money is earned through fighting monsters and combat classes are the easiest way to do that. However, there are literally thousands of classes, all with different flavors, starting gear, and different skills. I'm thinking a similar thing. Everyone chooses the easy to use stuff like energy blasters, flying bricks, and a few tinkers (because they're versatile). So Taylor's 'fuck everything' choice to play a power set that hasn't been used in years (insect control) makes her a completely different kind of character than most people have seen. And she discovers something that everyone forgot. Every power set was originally built to be playable and fun on its own, not just the 'obviously useful' ones.
- The government is divided in to two political parties, one playing the 'hero' side (more the conservative side politically) and one playing the 'villain' side (the more liberal/progressive side politically). The 'hero' side has been completely dominant for a full decade with the establishment of the Protectorate, a team of professional players that exists to keep the 'hero' side on top and in-control of they game and the government. They scout and recruit potentially talented players who build hero or neutral characters and bolster their ranks so they have larger numbers and the best players to make sure they can win any disputes.
But the twist is they aren't in Hell, they're still on Earth bet and they've become mastered and they were changed into monsters.I have this idea in my head of a Survival Horror story from Shadow Stalker's PoV. Taylor triggered with some sort of reality warping shaker ability that basically transfers the whole school into a Hell Dimension and gives up on not murdering everyone one day. So Sophia, along with a few classmates who survive long enough to flee the building, must survive in a hellish version of brockton bay while horrible monstrosities hunt them down like some sort of perverse game. One by one they get picked off to either die or worse. They come to the conclusion that the only way out is to find and kill Taylor before her monsters can kill them.
No.But the twist is they aren't in Hell, they're still on Earth bet and they've become mastered and they were changed into monsters.
Hmm...that sounds familiar...Choose either they're turned into monsters in BB, or they're in a hell dimension chased by monsters, not a last minute change. It'd be like the HP epilogue revealing that actually Harry was Voldemort had stolen the philsopher's stone successfully and then traveled back in time to replace Harry as a baby using the stone to deage himself and take over everything that way.
The general mechanic of the power is being able to access a nightmarish alternate earth filled with eldritch monsters where the logic of man holds no true sway. It's a shaker ability as Taylor can overlay it over the current world fairly quickly but as things start to connect the creatures appear, shadowy beasts with no eyes, amorphous in form save for a horrid thing that floats upon their mass, a parody of a human mouth jagged and toothy stretched into a yawning grin. Some appear as worms, serpents crawling on there bellies dragged by untold numbers of chittering multijointed legs. Upon one end is hole filled with ivory razors, wiggling in the gelatinous fleshy maw, that only in the minds of the mad could be called teeth. There are fliers, and crawlers and swimmers, some in the shape of men, others a form so alien as to escape words for description. A few stand towering over the city's silhouette sleeping, of such gargantuan girth that to look upon them is to despair at the knowledge of one's own insignificance.No.
That's combining "But it was all a dream" and "They were secretly robots and not humans the entire time" pretty much, it's absolutely destroy the fic to have the ending be actually they'd lost self control and the entire thing was a hallucination so really the characters had all effectively died by the end of the second chapter.
Choose either they're turned into monsters in BB, or they're in a hell dimension chased by monsters, not a last minute change. It'd be like the HP epilogue revealing that actually Harry was Voldemort had stolen the philsopher's stone successfully and then traveled back in time to replace Harry as a baby using the stone to deage himself and take over everything that way.
A story perhaps told from Glen Chambers's point of view:
He's called in to help with a new Ward, with a somewhat... difficult power: she has the ability to transfer any injury or injuries between members of the same species. She triggered when she and her father were ambushed in an alley, and he got shot, and she healed him by transferring the injury to one of the would-be gangbangers. Interestingly, she can even bring the dead back to life, as she proved when she dug up her best friend's dead mother, and killed an unconscious gangmember to resurrect her (how she got the gangmember is another thing that needs to be dealt with, along with the fact that she doesn't seem to understand that she did anything wrong).
Sure, she's very photogenic, but she didn't hide the fact that she brought back a woman who'd been dead for about a year, even if she wore a mask doing it, and told a reporter she was going to join the Wards.
(Yes, this sounds a lot like Emma Barnes, in which case her trigger messed her up rather more than is typical for capes, but it could be some other girl, with no connection to Brockton Bay.)
You've gotta do a LOT of work to justify this one. Namely: the existence of Cauldron. This is not a cape they could afford not to recruit personally... and with Contessa, they'll have little trouble making it happen.
Also... how the hell is a thirteen/fourteen year old girl supposed to dig up a corpse? Even breaking the concrete vault covering the grave is damn near impossible without heavy equipment. To say nothing of bringing a gangbanger along for the ride.
Did she talk Sophia into graverobbing for fun and profit? Because to be fair, the ability to move through solid objects would circumvent a lot of the exhumation process.
It makes sense.
Ok, I've got to ask - how did you know about that?https://en.wikipedia.org/wiki/Burial_vault_(enclosure)
Law in most portions of the USA requires these babies, end of subjects. Even in places where it's not law, most cemeteries use them nonetheless.
https://en.wikipedia.org/wiki/Burial_vault_(enclosure)
Law in most portions of the USA requires these babies, end of subjects. Even in places where it's not law, most cemeteries use them nonetheless.
They say it's to dicourage grave robbers and prevent polutions but we all know the truth.https://en.wikipedia.org/wiki/Burial_vault_(enclosure)
Law in most portions of the USA requires these babies, end of subject. Even in places where it's not law, most cemeteries use them nonetheless.
Even if there is enough space in the coffin for her, I don't think she could push herself upwards with enough strengh to make the journey.Did she talk Sophia into graverobbing for fun and profit? Because to be fair, the ability to move through solid objects would circumvent a lot of the exhumation process.