Winchester
Buzzkill
- Joined
- Aug 30, 2014
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10 million floppies, 20 million CDs or DVDs, plus the packaging, plus distribution costs which BASSICALLY DON'T EXIST ANYMORE...
Yeah no, stop coping, you're fucking wrong.
I still buy my Nintendo titles as physical copies, so distribution costs still exist. And they've most likely sold more physical copies of BOTW than they ever did for Zelda 1 (IIRC there was a 50/50 split in physical/digital copies at launch, can't find a figure for how many they actually sold, but if it remained 50/50, then they've sold about two and a half times as many physical copies of BOTW as they did Zelda 1), so that's bunk.
Zelda 1 was made by apparently a staff of 7 people, or at least that's the public credits for the game. Tears of the Kingdom has 1148 people listed as developers, plus another 260 in the "thanks to" category (which are AFAICT the people they borrowed from Monolithsoft, so they're actually devs too). There's two hundred times as many people needing a paycheck, and those paychecks will be three times as large per hour on average just for the inflation, so even if they all only worked about as many hours on average as the 7 people who made Zelda 1 (fat chance of that), that's 600 times as much money.
Meanwhile, they've increased the cost of games since that time by at the most, 30%, with no accounting for inflation.
Yeah, some corps just want to milk people. Nintendo aren't entirely exempt. But I haven't seen any microtransactions outside of the *one time* DLC pass for any of their first party titles that I've played, and their online service subscription which is entirely optional.
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