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Video Games General

Unsurprisingly Gearbox fucked up the Risk of Rain 2 DLC update. I can forgive the useless items, but the amount of glitches they've introduced by unifying the code base across all versions has created some really weird bugs and completely broken modding. Like, modders looked at the new code and said it's basically impossible to mod on. List of glitches includes but is not limited to: Enemies have no attack cooldown if you set FPS to unlimited, no visual or sound cues when taking damage, some characters skills are now broken and unusable, the new local multiplayer has a chance to wipe your save data, The final boss can just randomly become invincible, The final boss can make one of your skills unusable during his final stage, and they reintroduced an old bug where chests could toss items off the map.

I knew Gearbox would cause some issues, they did in the last update, but I wasn't expecting it to be this bad. For every existing bug they fixed they introduced 3 more. The game is borderline unplayable.
 
Unsurprisingly Gearbox fucked up the Risk of Rain 2 DLC update. I can forgive the useless items, but the amount of glitches they've introduced by unifying the code base across all versions has created some really weird bugs and completely broken modding. Like, modders looked at the new code and said it's basically impossible to mod on. List of glitches includes but is not limited to: Enemies have no attack cooldown if you set FPS to unlimited, no visual or sound cues when taking damage, some characters skills are now broken and unusable, the new local multiplayer has a chance to wipe your save data, The final boss can just randomly become invincible, The final boss can make one of your skills unusable during his final stage, and they reintroduced an old bug where chests could toss items off the map.

I knew Gearbox would cause some issues, they did in the last update, but I wasn't expecting it to be this bad. For every existing bug they fixed they introduced 3 more. The game is borderline unplayable.
Only issue I've had so far when playing it in multiplayer (through steam) was that activating Royal Capacitor was a little finicky. Haven't gotten to either final boss yet. Its been enjoyable so far. Void Fields are back to not advancing time which is interesting. But I also don't play at unlimited FPS so that probably helps me a fair bit.
 
Only issue I've had so far when playing it in multiplayer (through steam) was that activating Royal Capacitor was a little finicky. Haven't gotten to either final boss yet. Its been enjoyable so far. Void Fields are back to not advancing time which is interesting. But I also don't play at unlimited FPS so that probably helps me a fair bit.
The void fields thing came with the update before this one. I don't mind that one. But I've had issues with enemies not behaving properly like the Halcyon Spire boss still attacking when frozen and the FPS attack rate, Loader's kit being broken, and Arti being able to shoot herself in the head with her ice spear. I've played like 2 hours since it came out but some of the bugs I've experienced or seen streamers get are not nice. Like the new antler item doing double damage instead of half and half.

I thought games stopped tying systems to FPS because we can make FPS go really high nowadays?
They did, but I suspect this comes from integrating the xbox version, which had some stuff tied to FPS for some reason.
 
The void fields thing came with the update before this one. I don't mind that one. But I've had issues with enemies not behaving properly like the Halcyon Spire boss still attacking when frozen and the FPS attack rate, Loader's kit being broken, and Arti being able to shoot herself in the head with her ice spear. I've played like 2 hours since it came out but some of the bugs I've experienced or seen streamers get are not nice. Like the new antler item doing double damage instead of half and half.
My buddy didn't have any issues with Loader that I saw. Didn't try Artificer yet, mostly with my old faithful Merc and poked around with Huntress for a bit because Prime Meridian is real scary and I was hoping the move and shoot might help. Haven't done a whole lot with the antlers yet, are you talking about the ones that do the damage reflect? Halcyon Spire boss was a little wonky I'll admit. He'd get stuck on geometry in weird spots. Made killing him slightly less spooky. I don't disbelieve that the bugs exist for folks and they certainly need to be fixed, but I do think its an alright dlc so far. The new void item (at least I think its new) that coverts boss items to give void minions is neat.
 
My buddy didn't have any issues with Loader that I saw. Didn't try Artificer yet, mostly with my old faithful Merc and poked around with Huntress for a bit because Prime Meridian is real scary and I was hoping the move and shoot might help. Haven't done a whole lot with the antlers yet, are you talking about the ones that do the damage reflect? Halcyon Spire boss was a little wonky I'll admit. He'd get stuck on geometry in weird spots. Made killing him slightly less spooky. I don't disbelieve that the bugs exist for folks and they certainly need to be fixed, but I do think its an alright dlc so far. The new void item (at least I think its new) that coverts boss items to give void minions is neat.
The actual stuff added is really cool, and I love it, I just wish they didn't accidentally break a bunch of stuff when they put it out. I've played a few hours on PC but I'm hoping I won't encounter as many bugs on PS4. I got the antlers mixed up with warped echo, which make you take half damage up front and half a few seconds later, but sometimes it doesn't work right and you'll just take full damage and then another full burst of damage a few seconds later, effectively making you take 200% damage when it bugs out. The void item you're talking about Newly Hatched Zoea, came out a few years ago with the first DLC. I don't think Gearbox has added any new void items yet.
 
Finally beat the Mothergunship Heart! I can only credit a crazy amount of Luck (stat-wise) and the DPS being high as fuck. Also my Railgun chain-firing through shields and killing a lot of the ridiculous amount of adds for me. And the X-Pistol noping projectiles, always the best. And probably the bell that auto-upgrades your weapons every room.

I only got hit once in that fight. Once. With all the shit it throws at you that's nuts. I don't think I even dodged that much, other than the one Laser-Bitch it summoned.
 
So I'm playing Castlevania Symphony of the night for the first time. I have to say Alucard gets overpowered with the right skills and weapons. I got the crissaegrim and have been walking through everything. Except this one boss whose lightning blast caused me some trouble. Still killed it and now my mist form is poison.

Right now I'm just exploring the Inverted Castle to see what crazy shit I can find. I do see why this game is so beloved.

On a separate note, it took me forever, but I finally beat Shaft in Rondo of Blood.
 
So I'm playing Castlevania Symphony of the night for the first time. I have to say Alucard gets overpowered with the right skills and weapons. I got the crissaegrim and have been walking through everything. Except this one boss whose lightning blast caused me some trouble. Still killed it and now my mist form is poison.

Right now I'm just exploring the Inverted Castle to see what crazy shit I can find. I do see why this game is so beloved.

On a separate note, it took me forever, but I finally beat Shaft in Rondo of Blood.

Yeaaaah... there are two weapons in the game that are largely considered OP, and the Crissaegrim is #2. The other one is considered outright cheating.

As for the lightning boss, he's insanely hard to beat unless you bring the Crissaegrim or the other one... or get one weird obscurely hidden accessory that lets you absorb lightning damage. Get that and he can't kill you unless you're really trying to die. I once beat him even though I was so underleveled I could only do one damage per hit. Took way too long, eventually wound up using strength potions I never normally think to use so I could do 15 damage per hit to shorten the time. Unless you get supremely lucky, you aren't finding that accessory without looking up how, though.


Funny story, my favorite (non-OP) weapon is the Fists of Tulkas. They drop from those lion guys in the inverted library, and are I think only slightly less rare than the Crissaegrim. One time I was farming those guys trying to get them to drop the Fists of Tulkas, going back and forth through that entry hallway with I think three of them, when the little ghost (poltergeist?) happened to fly into my weapon as I was landing the killing blow on a lion... and both the Fists and Crissaegrim dropped at the same time. I'm not sure of the exact rarities, and I had taken a luck potion which skews them further, but I feel like that was crazy odds.
 
Yeaaaah... there are two weapons in the game that are largely considered OP, and the Crissaegrim is #2. The other one is considered outright cheating.

As for the lightning boss, he's insanely hard to beat unless you bring the Crissaegrim or the other one... or get one weird obscurely hidden accessory that lets you absorb lightning damage. Get that and he can't kill you unless you're really trying to die. I once beat him even though I was so underleveled I could only do one damage per hit. Took way too long, eventually wound up using strength potions I never normally think to use so I could do 15 damage per hit to shorten the time. Unless you get supremely lucky, you aren't finding that accessory without looking up how, though.


Funny story, my favorite (non-OP) weapon is the Fists of Tulkas. They drop from those lion guys in the inverted library, and are I think only slightly less rare than the Crissaegrim. One time I was farming those guys trying to get them to drop the Fists of Tulkas, going back and forth through that entry hallway with I think three of them, when the little ghost (poltergeist?) happened to fly into my weapon as I was landing the killing blow on a lion... and both the Fists and Crissaegrim dropped at the same time. I'm not sure of the exact rarities, and I had taken a luck potion which skews them further, but I feel like that was crazy odds.
Considering that the hardest boss in the game is already dead, I'm just gonna outright say that the strongest weapon is the Alucard shield's ability with the Shield Rod. Damn thing is insanely powerful.
 
I've tried out Risk of Rain 2 on PS4 and the only glitches I've really had are the lack of damage indication, which is consistent through all the runs I've done. Apparently they didn't even implement split screen for PS4 so I don't have to worry about that particular glitch. I don't know if the Invincible final boss is a thing because I haven't fought him with the items that cause it because I've been avoiding them. Overall, way better than PC since I don't have nearly as many issues.
 
Hey folks I'm looking for some recommendations. I'm kind of in a Fire Emblem mood but since I have no desire to play Fire Emblem itself (thanks Three Hopes)

I was wondering if there were any good Fire Emblem like games out there. Preferably with romance options (I'm a sucker for that sort of thing.)
 
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Hey folks I'm looking for some recommendations. I'm kind of in a Fire Emblem mood but since I have no desire to play Fire Emblem itself (thanks Three Hopes)

I was wondering if there were any good Fire Emblem like games out there. Preferably with romance options (I'm a sucker for that sort of thing.)
Unicorn Overlord.
 
Considering that the hardest boss in the game is already dead, I'm just gonna outright say that the strongest weapon is the Alucard shield's ability with the Shield Rod. Damn thing is insanely powerful.
The Moon Rod and Laevateinn are also both very very good. The core problem with "best weapon in SotN" is that there are so many different options that are all overpowered.
 
There's a game called En Garde!

View: https://www.youtube.com/watch?v=MfUmgmMp964

Fun little fencing game, but as I was playing through the first couple of levels, I couldn't shake the feeling that the protaganist was an idiot.
Like... you're playing as a Zorro-like character, but the only thing your protaganist has to say about why the 'evil Count-Duke' is evil, is that he collects taxes.
which is his job.

Like, that it. You never see the guards beating anybody, nobody gets dragged off to the dungeons, the citizens of the world seem fairly happy and not especially impoverished (for peasants)

Hell, the protaganist gets captured at one point... and is locked in a cell filled with her own personal effects (not cleared out from last time) and which still has the same escape-tunnel that she dug the first time she was here.

It gives the whole game the overwhelming feeling that the 'Evil Count-Duke' is just playing with Adalia. She's a (lower ranked) noble family, she doesn't bother disguising her identity, she repeatedly engages in what could easily be called treason... and she gets locked in a cell and allowed to escape.
She isn't clapped in irons, flogged, beaten or executed. The guards don't seem to actually be trying to hurt her (any more than she is them) it gives the whole thing a weird playful vibe.

And it got me thinking.

Premise: The Count-Duke and Adalia de Volador's father were brothers.
In their youth, they both together rose up to resist a genuinely evil duke who got up to all kinds of not-PG stuff that you cant tell small children bedtime stories about.
The two boys were both counts (The sons of a count?) lower-ranked nobles who wore masks and disguises and who rose up against him and eventually brought him down.

Sir de Volador told sanitised versions of his adventures to his daughter (without revealing that it was him and his brother, who were the dashing heroes of the story)
Little Adalia was immediately taken with the tales of heroism and vowed to grow up just like her favourite hero.

... except, those very sanitized tales of heroism have given little Adalia a very skewed view on heroism.
If you raise your kids on tales of plucky rebels overthrowing evil tyrants, they're going to grow up thinking that it's admirable to rebel and overthrow your rulers.
Even more so if you can't really tell them what the tyrant was doing that was so bad that it warranted them being overthrown in the first place.
So now Adalia is a young woman raised of tales of heroism, trained in swordplay and acrobatics, setting out to do battle against the wicked(*) count-duke and free the people from his Tyranny(*).

*(Citation needed)

The thing is... she's actually pretty beloved in the city that she grew up in?
I mean, she's basically recreating her honoured father's adventures in tribute.
Oh, everybody knows that the previous generation's masked hero who drove out the wicked count and saved the city was her father.
It's not something they can talk about openly, what with him being a vigilante, criminal and actually basically a traitor to the crown.
But I mean... everybody knows.
Everyone except Adalia, that is.

It's like a grand play that happens every couple of weeks. People go out, say their lines, Adalia goes out and publicly fences with a bunch of guardsmen (everybody is using blunted swords, so nobody gets worse than bruises) she causes a small amount of property damage that her family then pays for.
Really, it's great entertainment. The people love her.

The constant slander against their nice count-duke is a little rude, but he doesn't seem to mind. Certainly, he never seems to bother sending his guards off to her family's manor outside of the city to arrest her.
Even when she repeatedly raided his own manor in the city centre and damaged quite a lot of his furniture.

She even managed to fight her way to the Count-Duke himself one time, where he showed that he hasn't lost a step since his youth, and defeated her quite handily.
She then spend several hours locked in a prison cell to cool her head, before 'a collaborator' slipped her a key and she 'escaped'.

The general attitude towards her is a good-hearted laugh and "Well, she certainly gives the Duke's men quite a workout, doesn't she?"

Only... the amicable count-duke has been called away by the king, and his son has been called back to watch over the city.
Said son was sent away for a foreign land to 'become educated' and hasn't partook in the odd theatre-culture of his home-city in quite some time.
So when he returns, there's going to be a bit of culture-shock. On both of their parts.



The only idea I have for a scene so far is him being incensed at some thief girl attacking his father's men, breaking into his father's mansion.
So he fights her. (not fencing, something diffrent, what? Can't be too lethal) and he defeats her.

After having her escorted to a cell ("why is there a giant painting in here?") and trying to speak with the madwoman, he hears her spout malicious lies against his honourable father, and quite naturally, he orders her lashed.
Adalia is gobstruck. That's not how things are supposed to go.
The guards are exchanging glances behind his back. 'uh... what do we do?'
One of them quickly comes up to whisper in the young lord's ear.

Somehow, the young count isn't quite sure how, they end up in a dungeon cell with the madwoman Adalia stripped down to her smallclothes (which, this being the 1700s, means that she's still essentially fully dressed) and bound to a post by her hands.
Behind her stands the young count himself, and in his hand is a length of wet linen.
He looks up, the guard grins and offers a raised thumb.



... eh, I was originally planning to post on the NSFW side, but this is where I found the Video Game thread (I was originally going ot post in the interest check/idea thread, but it seems to be dead now)
Towel-spanking is about as spicy as the idea gets, so it should be fine here.

Future stuff: The reveal that the 'evil' Count Duke is Adalia's uncle.
The reveal that the duke himself is one of her childhood heroes. (and that her own father was the other)
The reveal that the young count who recently took over from his father is actually her cousin. (only to be revealed after they've started a complicated hero/villain romance, and preferably kissed.)

On Adalia's part, I want to lead off with the reveal that the old Count Duke was going very lightly on her for some reason (a thought that doesn't occur to her until she's rudely reminded that attacking the local lord's troops is usually punished by hanging, and that prisoners generally aren't left to freely roam their prison unburdened by shackles or chains.

On the young count's part, it's the idea that the crazed woman who broke into his mansion, assaulted his guards and damaged a painting of his mother is... kind of cute, actually.
Clearly mad, but she's pretty and brave and an extremely skilled fencer.
Why is she carrying a blunted training sword? Why are all of the guards carrying the same?
What the hell is going on here?
 
Ok so I loaded up Rondo of Blood again. I finally beat Shaft. Turns out all I had to do was play as Maria. I absolutely head canon it that Shaft had Richter dead to rights and that Maria was the one who actually beat Shaft.
 
Because Youtube keeps bombarding me with videos about Advance Wars after I watched the trailer for Warside (an upcoming spiritual successor to Advance Wars, since the remaster was apparently shit), I downloaded a Nintendo DS Emulator, as well as a ROM of Advance Wars: Days of Ruin, one of the games I played alot back in the day when I still had a DS, in 2011... I think. And I got to say, after finagling a bit with the controls, and getting it set up in a way that worked for me, I'm having the best kind of nostalgia right now. Even if the game is the US version, where I had the EU version back then, the graphics and the music take me right back.

I also had the realization that a lot of the Commanders in that game are remarkably more attractive than I remember them to be. The more grounded artstyle and darker, grittier setting, compared to the old games, really paid off on that front. Which was a pleasant surprise as well.
 
Because Youtube keeps bombarding me with videos about Advance Wars after I watched the trailer for Warside (an upcoming spiritual successor to Advance Wars, since the remaster was apparently shit), I downloaded a Nintendo DS Emulator, as well as a ROM of Advance Wars: Days of Ruin, one of the games I played alot back in the day when I still had a DS, in 2011... I think. And I got to say, after finagling a bit with the controls, and getting it set up in a way that worked for me, I'm having the best kind of nostalgia right now. Even if the game is the US version, where I had the EU version back then, the graphics and the music take me right back.

I also had the realization that a lot of the Commanders in that game are remarkably more attractive than I remember them to be. The more grounded artstyle and darker, grittier setting, compared to the old games, really paid off on that front. Which was a pleasant surprise as well.
That game was my first Advance Wars and I find that the others just don't stand up to it. It also gave me my favorite quote. "Where there's life, there's hope." Those words got me through some hard times.

As an aside I finally beat Castlevania Rondo of Blood. Had to use Maria to beat Shaft but otherwise I used Richter the whole time.
 
Dead Rising 7 Day Survivor No Longer Takes 14 Consecutive Hours In Deluxe Remaster

I'm fine with this personally since using the new additions is completely up to the player and people can get the achievement/trophy the way you did in the OG game if they want. Of course them being optional isn't going to stop certain people from REEEEEing and claiming that anybody that got the achievement/trophy using the new options 'cheated' and didn't earn it.
 
Anyone finish Space Marine 2 yet?

I've heard that the game is a bit light on content, supposedly the campaign is only 6-7 hours long.

I'm kind of wondering if its better to wait for a sale.
 
I've heard that the game is a bit light on content, supposedly the campaign is only 6-7 hours long.

Around that Yeah....

But, the main draw is Co-oP mode, they already posted roadmap promising new weapons, classes and coop missions.

Plus those missions happen during Campaign, cause Titus can't be everywhere at once.
 

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