loulloko
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Hello there. I'm making this to gauge interest in a fiction.live (akun) alternative I have been thinking of making for some time now.
For those of you who, for some reason, clicked on this thread with no idea about what akun is, it's a website for hosting and reading quests live, where the QM writes and the readers vote and roll dice in real-time. Just imagine Twitch for quests.
What most interests me is what major and minor gripes you have with akun; what features you would like to see, and what you'd like changed. My vision for the prospective website is to offer more reader-story interaction to engage and immerse the reader in the quest while making the QM's job as easy as possible.
Here are some features I'm considering adding:
Customizable Quest System
Customizable Quest Settings
Quest Pouch
Inventory
Map
All the features are optional, and I'm thinking of making a simplified mode for all of them. Although the features are supposed to make the QMs job easier, after writing all this, I think I might need to rethink some of them lol.
So, that's that. I know it is very ambitious and some of the features might not be feasible, but I think it is worth a try. Please feel free to criticise my ideas (thought they sound cool to me, I'm not the one who might be using them) and suggest your own.
For those of you who, for some reason, clicked on this thread with no idea about what akun is, it's a website for hosting and reading quests live, where the QM writes and the readers vote and roll dice in real-time. Just imagine Twitch for quests.
What most interests me is what major and minor gripes you have with akun; what features you would like to see, and what you'd like changed. My vision for the prospective website is to offer more reader-story interaction to engage and immerse the reader in the quest while making the QM's job as easy as possible.
Here are some features I'm considering adding:
Customizable Quest System
If you've been to akun, you know some QMs love their formulas. The idea here is to make something similar to Scratch (which is a programming language for children, very easy to pick up), where the QM can set up their variables, create interactions between them, and then display it in a immersive way.
In a danmachi fic, for example, I could see this being used to level up the falna or simulate dungeon dives. By itself it is almost just a fancy calculator (if you wanna be reductive), but I plan for it to interact with the other features, giving the QM even more customizability.
In a danmachi fic, for example, I could see this being used to level up the falna or simulate dungeon dives. By itself it is almost just a fancy calculator (if you wanna be reductive), but I plan for it to interact with the other features, giving the QM even more customizability.
Customizable Quest Settings
You can consider this an extension of the customizable quest system, though this part is somewhat cosmetic.
The idea is that the QM can set up scenes, that can be triggered by the quest system, for example, the main character goes to a pub: Suddenly, the page's background becomes a pub, pub music starts playing, the map changes to pub, and pub stuff starts happening.
The idea is that the QM can set up scenes, that can be triggered by the quest system, for example, the main character goes to a pub: Suddenly, the page's background becomes a pub, pub music starts playing, the map changes to pub, and pub stuff starts happening.
Quest Pouch
What is in the pouch, you ask? It depends. I imagine this as a set of tools for immersive interaction by the reader with the quest, what actually is in it is set by the QM.
I mainly thought of this as an immersive way for the reader to roll the dice (instead of typing /roll 1d100 or something) but it should have interactions with the quest system.
I mainly thought of this as an immersive way for the reader to roll the dice (instead of typing /roll 1d100 or something) but it should have interactions with the quest system.
Inventory
Another problem I see often is big ass lists used as inventories. Ain't nobody got time to read that. The idea is to have a visual inventory system, with lots of preset images for various common item types, while allowing the QM to upload their own.
Besides looking cool, it shouldincentivize loot goblins make the use of consumables more immersive and of course, interact with the quest system.
Besides looking cool, it should
Map
This is admitedly the least well developed feature idea here, feel free to send suggestions.
Yet another thing I think should get more use is maps, my theory is that they're too much of a bother to make and constantly update, this feature aims to change that.
For generation, the QM can upload a map, use the Map generator, or both. The map generator is simple, the QM choses a color and paints the area to be represented in the map, which then uses some computer magic to shape itself in a map-like contour. The QM will be able to add points of interest, biomes, locations of people, yadayada, map stuff.
The map is a Quest Pouch tool, and of course will interact with the Quest System, meaning it should update itself based on triggers.
Yet another thing I think should get more use is maps, my theory is that they're too much of a bother to make and constantly update, this feature aims to change that.
For generation, the QM can upload a map, use the Map generator, or both. The map generator is simple, the QM choses a color and paints the area to be represented in the map, which then uses some computer magic to shape itself in a map-like contour. The QM will be able to add points of interest, biomes, locations of people, yadayada, map stuff.
The map is a Quest Pouch tool, and of course will interact with the Quest System, meaning it should update itself based on triggers.
All the features are optional, and I'm thinking of making a simplified mode for all of them. Although the features are supposed to make the QMs job easier, after writing all this, I think I might need to rethink some of them lol.
So, that's that. I know it is very ambitious and some of the features might not be feasible, but I think it is worth a try. Please feel free to criticise my ideas (thought they sound cool to me, I'm not the one who might be using them) and suggest your own.
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