• The regular administrative staff are taking a vacation, and in the meantime, Biigoh is taking over. See here for more information.
  • A notice about Rule 3 regarding sites hosting pirated/unauthorized content has been made. Please see here for details.
  • Staff is working to deal with the problem of synonymous tags. See here for more information and to suggest tag mergers.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.

Governor's Gambit - Star Wars SI into Imperial Governor

Omake: Remittance of a Guild Whale New
Omake: Remittance of a Guild Whale

Warning: This Omake does not contain mere classism. It contains advanced classism.

Warning: This Omake contains proof that venality is alive and well-funded in the Galactic Empire.

Warning: The narrator of this Omake is unreliable, ignorant, and unworthy of his good fortune. Opening hyperlinks may be required for full context of this man's idiocy.

Warning: This Omake contains a professional vapid noble at work, or it would if Wes had ever worked a day in his life.

Warning: Sometimes poorly conceived plans succeed despite all hopes for fairness in the universe.

POV: Baronet Wes Telen, owner and commander of the Most Illustriously Beautiful Company, an RII: Mercenary Alliance, Yuleis, Myto Sector

"I hope this party is to your liking, Commander Telen?"

Wes gave a weary sigh as he sipped his Antakarian Fire Dancer. He could taste the inferior quality gemstones they used in its making. Disdain filled his humors at the sight of overinflated nobodies prancing about in tatty yellowish bronze finery with some winged beast feathers sticking out. It looked more like drab ceremonial garb than anything resembling proper fashion as far as Wes was concerned.

This tasteless soirée would be beneath him not too long ago. Unfortunately the Family insisted he "venture out earn some glory for the House". Apparently the Family wanted him to be seen as a "contributing member" of the Guild in order to engage in some scheme or other, so here he was. He would never have left the estate in Rolling Greens' with his shaaks to come to this dirtball otherwise. Why he even had to leave Bettie and her fabulous foot rubs behind at the estate on Ugea.

The Family was being totally unreasonable considering they chased him out of the Core and wouldn't even let him come back to the main manor for the annual Empire Day banquet. Even if they still sent him well wishes and gifts every year. At first Wes considered refusing the demand. However the Family threatened to reduce his remittance payments if he didn't at least make a showy enough attempt. At least they weren't threatening to make him some gentleman ranker in the Imperial Army. He could scarcely imagine the stress of having that hanging over his head.

Wes' current disfavor and enemies in the Core would probably prevent him from getting an officer's commission in the Imperial Military. However purchasing a commission to command a company in the Guild proved to be easier than he expected. Sure Wes had to raise the men and material for the company himself, but that was trivial with the financial resources he had even at his recently limited disposal. The piratical troublemakers had made a right mess of things across the Sector and with the Blackout exposing the potential for supply shortages, the Guild and the Sector were desperate for more troops to secure basic resource distribution. As long as you could prove you were loyal to the Empire and had filled out the flimsy, you were allowed to take the Guild's Credit. The Family had long since proven their loyalty so their recommendation was as good as chromium, and Bettie had filled out the application with her programmed efficiency.

Why is this man still staring at him with his sunken eyes and silly face paint? Oh right, his host is still waiting for a response.

"Hmmm, passable. I am sure it is a grand choice on a sleepy world like this. Hopefully my Most Illustriously Beautiful Company will ensure we can all enjoy even more finery in the future."

Sleepy was truly the word to describe Yuleis. An Agriworld filled with illiterate farmers managing a meager surplus they plied offworld to maintain themselves. The main crop that is grown is overwhelmingly local variants of legume. To the point over 70% of the population is involved in the production and processing of some type of legume. What wasn't sold raw to be rendered into gruel or some other churlish meal was typically processed into the planet's signature drink, Yuleis Gin, which was apparently smooth and citrusy. He only knew of this because legumes were included in almost every dish on Yuleis and no one he talked to would shut up about it. They even served Yuleis Gin at a supposed "grand banquet" like this. Not that Wes would allow such a pedestrian beverage to grace his lips. At least the flower was pretty enough.

The only thing disrupting this comatose routine were some knaves in the hinterlands who were descending upon the outlying hamlets to make trouble. A garrison contract was posted by the sub-capital and Yuleis' nobility to reinforce security in the system while Sector subsidies and capital goods were distributed like last feast's leftovers to the Help. It was the perfect opportunity to fulfill the Family's request while not needing to do anything too strenuous. Wes marched right up to the Guild organizer and proclaimed that his Most Illustriously Beautiful Company would be deigning to take this contract. So overawed were they by his company's brilliance that the MIBC was assigned to the planetary capital to work directly with Yuleis' oligarchic aristocracy. Clearly his fine breeding had shown through, because all those brutish thugs in the other companies did not even compete for the honor of interacting with what passed for the planet's nobility on a constant basis.

All the MIBC had to do most of the time was patrol along the main roads and manning defenses while Wes got his beauty sleep. Of course whenever there was a parade, Wes made sure to lead from the front in his gold plated and emerald encrusted cuirass while atop Honeycup, his favorite shaak. Oh and don't even get Wes started on the self-aggrandizing upper class that ruled this destitute backwater. Honor or no, all they could do was trace their lineage to some savage that ruled some clan or tribe a paltry dozen generations ago. As if their playing at aristocracy could hope to match the honor of his prestigious millennia enduring line. None of these pitiable dynasties even owned a single space yacht for goodness sake.

"Yes the elite troops you have brought with you have been most impressive. The onlooking Stickpickers were overawed by their golden luster as they marched in tandem off your Minstrel. Not even our greatest crafters could offer such a wonders at market."

It was worth allowing his troops to sleep in the lower decks just to watch this fool grovel before him. The MIBC was made up almost exclusively of Romins. Their golden skin and eyes had caught his fancy the last time he passed by the orbit of their Mid Rim planet. When Wes was told to found a mercenary company, he had the most wonderful vision of towering over brilliantly sparkling golden troops marching to his will. Fortunately the current Tyrant-Dictator of that system proved a most affable chap to Wes' offer of an offworld work program. Apparently the offer lined up well with the Tyrant-Dictator's efforts to continue the Poverty Redaction Policy of his predecessor who ruled during the time of the Republic.

Either way Wes had the Romins he needed shipped to start up his mercenary company with little fuss. They had to ditch those tacky grey decorative bracelets they arrived with since it clashed with the MIBC's uniform. His troops complied with his demand quite eagerly for it being a complimentary gift the planetary government had given them. At least they were fine with wearing the same thing given they were all wearing the same colored jumpsuits when they showed up. Maybe it had something to do with them saying they all found housing in the same block?

Regardless Wes' troops were practically chomping at the bit with their wide mouths for a chance to serve him. Doubly so once he announced the generous pay rate and unlimited legume rations while at base. They always smiled and saluted those days when he deigned to visit their barracks. Wes' new subordinates even had their own quaint little title for him: Archilistís. Apparently it means some form of respected community leader.

Truly they knew in their hearts that they would be better off working for him than what passed for employment back on their world. Oku spoke well of their enthusiasm and tenacity in his post-battle reports. Wes had made his assistant Klatooinian his lieutenant in the company to handle most of the droll daily affairs of the MIBC like training and going out of patrols. He always knew how to properly cow a servant back at the estate.

From there it was only a matter of finding the right shade of gold paint for the armor and ABR-2 Zato blaster rifles he had imported from Kijimi under the Family's name. Wes wanted to use real gold, but Oku informed him that would be a bad idea due to how soft the metal was. Nevertheless, he had transformed from a mere baronet into a commander of a shining force of military might defending this pitiful Sector from harm.

"My Beautiful Company certainly were more than enough for what passes for criminal elements on this world. Their tireless will and iron discipline shatter any that stand against them. My latest triumph wiping out that bandit stronghold was a stroke of genius, wasn't it?"

Sure Wes himself wasn't there per se, but Oku was, so it was essentially the same thing. Judging from all the praise Wes was receiving, the man was as competent at tactics as the rest of the tasks Wes left to him. That stronghold fell only after a short siege. The fools didn't know how to keep their larders stocked for surprise guests.

Apparently this particular group of ne'er-do-wells were armed with nothing more than animal hide and some sort of projectile they shot at his men. What did Oku call them? Air-oos? All except for their leader who wore a faded magenta cape and an old blaster pistol that kept ranting about someone named Grace and vengeance. Either way, it was nothing his invincible soldiers couldn't handle once the bandits tried to flee out of an entrance they assumed was hidden.

"Yes your company has done a wonderful job clearing out the riff raff from our lands Commander Telen. You have secured the peace necessary to prosper even further. We have begun leasing plots and the Guild's new machines to capable Stickpicker households who can clear and steward the new farmland. Speaking of our lands, that new architectural fad you started seems to have taken off quite well."

Wes preened at the mention of the influence he had over this dirtball, even if a bit by accident. When the MIBC arrived to Yuleis they had tried to have his troops quarter in hovels made of, ugh, wood, and not even the luxurious kinds he used for his Shaak stables back home. It wouldn't do for their uniforms and weaponry to get covered in dirt and bark while they slept.

Luckily Wes had remembered the new Moff had instituted the Homesteader Program on Ugea a while back to keep the Poors in line. Contacting an old administrator he meet during a Shaak derby, soon he had all his troops housed in plastcrete prefab houses. His troops were so thrilled by the quality that they used airbrushes to make the most exquisite mosaics on both the houses and the walls surrounding their barracks. Wes didn't even order them washed off as long as they properly maintained the art. The design was so popular that the nobles started ordering their own prefabs built to house their Poors in as well. Apparently being housed in the new prefabs was offered as an incentive to join the Yuleis' military or a noble's household.

"I am just honored that people recognize my good taste. My hygiene standards wouldn't have accomplished much without proper housing. My thanks for advertising the laundress position around town by the way."

Really his troops were so uncivilized that they did not even pay for soap of sufficient quality to launder their uniforms. It was getting so bad the golden sheen was starting to fade. He had to a hire a local to handle most of the washing and another to polish everyone's armor. All because his unit was full of skinflints when it came to proper self care.

Most of them just waited for the supply ship to arrive and blew through most of their paycheck sending things back to their homeworld. It took the form of Credits, powdered milk, vitamins, used clothing, appliances, technical manuals, tools, the occasional live animal, and cumulative tonnes of dried legumes. Perhaps their relatives had a bad round at the tables or are spending too much at the local jewelry store? Mayhaps the legumes are a part of some strange courtship ritual he is unaware of.

Speaking of adornments, the rest of the Romins' disposable income went into those tacky bronze torcs the natives made to imitate real finery. His troops seem utterly fascinated with them as they cling to those most fiercely. Oku reported them refusing to take them off in the march and sleeping with them on their person. For some reason his troops didn't even display all the torcs they bought, but kept them hidden underneath their uniforms or in their packs. Either way it proved Wes did not command emotionless droids.

"Think nothing of it Commander Telen. I am happy to be of assistance. Although if you still feel obliged, perhaps you could mention to the Imperial Liaison how cooperative we are being in maintaining the Emperor's Peace? Far more than that archaic monarchy would have been. Truly we are glad we did away with the Royal Household and pledged loyalty to the Empire when that fleet came in a month later. We in the Noble Council of Collaboration made the far better choice of serving the Empire's interests after all."

The Imperial Liaison? That stuffy old nutty butty was a bit dreary to listen to. Always harping about when he was in his prime in the Imperial Army. Really who wants to hear some braggart preen about his accomplishments at any available opportunity? However Wes had been helped out of a spot of bother. How can he worm his way out of having to listen to that fogie prattle on while still fulfilling this obligation?

"Now that you mention it, I am organizing a modest event in the near future. A minor animal race that I was intending to invite the Liaison to, How about I give you a VIP welcome and the three of us can discuss how much we have helped each other?"

The noble whose name Wes couldn't be bothered to remember gave a wide smile. Jackpot! Now he can wipe this obligation off the mental list and he has someone to throw at that stuffy Liaison so he can enjoy the racing Shaaks he imported. Just another success for Wes Telen, genius commander of the Most Illustriously Beautiful Company!

——

The upside of the Guild is that practically anyone can join and become mercenaries. The downside is that practically anyone can join and become mercenaries provided they go through the official steps. Quality can vary depending on the sentient responsible for founding the company. The MIBC was caricaturized/inspired by an unholy combination of private military entrepreneurs in Europe during the late medieval period, the British officer system during the Long Century, and native regiments in the British East India Company's nation-sized private military. Wes Telen represents those people who want to (or are forced to) use the Guild as an opportunity to "play officer" to gain clout in the military-centric Imperial politics because dynastic schemes and stupid amounts of generational wealth allow for that kind of thing. What is the Guild going to do, reject military forces raised exclusively on a private individual's Credits being offered to them?

Wes' character started as a bit of a mirror to pre-isekai Las' initial predicament before removing any hint of subtlety and dialing up the entitlement until the knob broke. The main difference is Wes' family is quite a bit richer and actually care enough to send messages on the regular and give him financial support during his exile. The worst part of this situation is that "Commander" Wes is actually helping with his nonsense, albeit mostly unintentionally on his part. Yuleis gets defended by mercenaries better trained and motivated than your average RII mercenaries, Wes' Family gets to talk about what a Good Boy their Paid Exile is, the Romins get out of their slum filled homeworld and can earn money to send aid to their loved ones, the Yuleis' nobles get someone they can lobby at to maintain their influence, and the Yuleis' probably not illiterate peasants get dedicated infrastructure spending for the first time in centuries. Wes is doing the bare minimum as an absentee commander while delegating everything else and it is working. Now if only he wasn't such an insufferable workshy fop prancing about with his not-a-penal legion cosplaying as a reverse version of the Postdam Giants.

The Telen Family are a minor noble dynasty in upper-upper class Core society. While prominent many centuries ago, they have undergone a slow decline in more recent history. Their peers gossip that the Telen Family are past their prime and border what passes for genteel poverty among venerable Core Families.

From their vast dynastic empire in the past, the Telen Family has been reduced to having subcontinent sized land holdings on a mere six worlds. Only one of which is on a minor Core world and the rest in the Mid Rim. Their commercial network has likewise declined to a paltry 23 million sentients working directly for the Family or one of their subsidiaries. Whispers abound that the Telen Family is only surviving due to its ancestral patents, licenses, and royalties. So dire are their circumstances, that an Imperial tax assessor was witnessed on their property without immediately being escorted out for such a breach in propriety.

With such meager resources the Telen Family has adopted a scrappy go-getter mindset uncharacteristic to those of their pedigree. The Family has begun reaching out to those in its small sphere of influence to secure additional revenue sources and prestige. Even those of lower station or in a state of political weakness. There are even rumors that such searches have extended to the barbaric reaches of the Outer Rim, although this has not been confirmed and would be quite scandalous if true.

Crossposted on QQ and SV
 
The worst part of this situation is that "Commander" Wes is actually helping with his nonsense, albeit mostly unintentionally on his part.
I did not understand half the words in this omake, I did not click any of the hyperlinks, and I know I understood what was happening more than Wes here did. Excellent work.
 
I did not understand half the words in this omake, I did not click any of the hyperlinks, and I know I understood what was happening more than Wes here did. Excellent work.
Allow me to elaborate about the further context that went right over Wes' head and I couldn't find a way to fit it in.

The situation on Romin for the Romins

You notice how the members of the MIBC really liked torcs? Funny thing about those bronze torcs. They are not a fashion statement or a prestige item, those are the mercenary's life savings. Like keeping all your money as cash inside your mattress. Yeah the foot soldiers in the MIBC don't believe in banking. They understand the concept intellectually, they just think it is a stupid idea. That's why they are buying something valuable, easily portable, easily pawnable, doesn't draw as much attention as Credits, and could be worn or carried around in large quantities. Yes that means they drop vendor trash loot when you kill them.

This is mostly because the Romins' planet (also called Romin) is a terrible place to live. The one glimpse we got of it was a planet where a vast majority of the Romins lived in slums. Their planet's previous Tyrant-Dictator (yes that was his title) actively invited criminals to his planet for sanctuary in exchange for massive bribes from said criminals. He built the planet's economy primarily on being a legal haven from galactic law and building mansions for criminals to live in while letting his citizens wallow in destitution.

Now that Tyrant-Dictator was overthrown in a citizens' uprising at the end of a short story. Unfortunately that was in 24 BBY. My take on a post short story fate for the planet of Romin is that the new citizen government collapses after failing to meet their promises and the state of mass poverty persists. This is not really their fault given the Clone Wars and the rise of the Empire were right around the corner at the time they staged their uprising. If anything the situation probably got worse with both the criminal underworld and the wider galactic community support they were reliant on probably got withdrawn in a year or two after the revolution.

The Empire would certainly not help them rebuild given the Romins weren't human, and probably just put a new Tyrant-Dictator in charge as a puppet so they don't have to deal with the Slum Planet. So the planet is still probably filled with slums and poverty. Also with said Tyrant-Dictator might end up bringing back the Republic era policy on redacting poverty, so being caught in the act of Being Poor outside the slums without sufficient reason or documentation is likely to see one arrested.

All this horribleness of growing up in endless slums and the massive offworld criminal population trying to prey on the Romins is going to lead to a deep distrust of institutions. For the Romins in the MIBC, that manifests in their view towards wealth. Mainly the belief that the only wealth you truly own is what is on your person and what you can hide from others. The idea of declaring how much wealth you have and handing it over to an institution for safekeeping just doesn't click with them.

The Nobility and the Old Monarchy on Yulies

So about the Nobles siding with the Empire. They might be twisting the truth a tiny bit to fit their agenda. The Nobles actually killed the royal family for their own selfish reasons. They were in the middle of squabbling over who should be in charge when an Imperial fleet showed up in their system a month afterwards.

They couldn't agree who could lead, but now they all definitely agreed it would be better to suck up to this massive fleet to try to keep their status and wealth. The Imperial fleet in question accepted mainly because they were passing through on their way to conquer somewhere more important. They just hastily promoted one of their onboard administrators to Liaison to avoid wasting time on this dirtball and the arrangement has held up ever since.

The bandit leader mentioned in the Omake was an ex-Royal Guard still pinning for the days of old. Most of the surviving royalists were not happy or cooperative with the new regime. The NCC is currently using Guild mercenaries as a politically outside force to stamp out the remaining monarchists who are also anti-Imperial. All these wider political implications are completely lost on Wes because his mind is empty of everything that doesn't involve indulging his hobbies, indulging himself, and petty high society gossip. Trying to discuss anything else is likely to earn a vacant uncomprehending stare from the man.

It was really frustrating having all this lore and not having a good place to put it in the Omake if you couldn't tell.
 
Last edited:
I'm surprised he went infantry rather than buying a couple ships so he could fly around in relative comfort.
Relative comfort for a quite a bit more relative danger. Wes is lazy, not completely ignorant to danger. Planetside jobs have a much less chance of Wes getting hurt. Especially when he commands (hides) inside the capital and never goes on patrols with the rest of the MIBC. Unless the bandits get very bold, Wes really isn't in any danger of seeing combat.

Space meanwhile always runs the risks of encountering a larger enemy ship. Wes is used to commanding (sleeping, eating, and back to sleeping) a space yacht. He has at least seen a headline or two of pirates having capital ships, and wants none of it. Even if he upgraded his main ship from a space yacht to a capital ship, there is always a chance of it getting hit with weapons fire and making him spill his fancy dessert.

Also there is the fact that Wes is still very much out of favor with The Family. The infantry equivalent to the security division of one of The Family's smallest subsidiaries is a very different ask than a small fleet. They are demanding Wes contribute, not giving him a blank check.
 
Last edited:
ALLIANCE INTELLIGENCE | TIDE SQUADRON THREAT ASSESSMENT DOSSIER New

ALLIANCE INTELLIGENCE | TIDE SQUADRON THREAT ASSESSMENT DOSSIER

SUBJECT Tide Squadron Operational Profile and Avoidance Protocols
DISTRIBUTION Alliance High Command / Starfighter Command / PhytoCell Leadership
AUTHORIZATION Office of SpecForce Intelligence
CLASSIFICATION Threat Level Black / Priority Tactical Brief

I. STRATEGIC THREAT ANALYSIS

Tide Squadron functions as the premier roving quick-reaction starfighter element fielded within the Myto Sector. Because Alliance operations in this sector are strictly covert and designed to maintain a minimal signature, Tide Squadron is not actively deployed against our cells. Imperial High Command remains unaware of any organized Alliance infrastructure in the region, allowing critical logistics nodes like the Rusty Refit Orbital Yard to remain untouched.
Instead, Sector Command employs Tide Squadron as an elite hammer against non-Alliance threats. They are tasked with eradicating heavy pirate cartels, breaking syndicate strongholds, and securing major trade corridors. However, their extreme combat capability makes them an existential hazard to any Alliance transport or reconnaissance unit that accidentally crosses their operational vector.

II. COMBAT HISTORY AND PRIMARY TARGETS

Tide Squadron established its reputation during the severe Piracy Surge of Year 37 under the Great ReSynchronization calendar. Operating in high-risk sectors, the squadron was instrumental in destroying several well-funded criminal syndicates and heavy commerce-raiding fleets.
Their most notable campaign involved the systematic eradication of Zann Consortium remnants attempting to build permanent bases along the Myto rim. Tide Squadron's ability to create zones of absolute denial for enemy starfighters was instrumental.

III. COMMAND STRUCTURE AND PILOT PEDIGREE

The squadron is under the direct tactical command of Flight Leader Alvi Mola. While she is the biological sister of the Myto Sector Moff, intelligence confirms this relationship carries zero political weight.
  • Operational Dossier Mola Cross-Reference
    • Sector Moff Mola maintains almost no personal relationships and is entirely estranged from his surviving family.
    • Alvi Mola receives no political patronage, special leniency, or preferential supply allocation from the Moff's office.
    • Her command position is entirely meritocratic, earned through exceptional flight discipline and an impressive kill count against regional warlords.
  • Thrawn Connection and Defender Testing
    • Prior intelligence confirms that Alvi Mola and many of her senior flight officers previously served as elite aces under Grand Admiral Thrawn.
    • Crucially, key members of Tide Squadron served as direct test pilots during the development of Thrawn's TIE Defender program.
    • This background endows the squadron with superior energy management skills, extreme high-G tolerance, and an intuitive mastery of advanced starfighter mechanics that far surpasses standard Imperial pilots.

IV. NAVAL ASSETS AND STAGING PLATFORM

Tide Squadron maintains continuous sector mobility by staging out of a dedicated capital ship named the Mytoan Pride.
  • Mobile Operations Base
    • The Mytoan Pride is an Eidolon class light carrier and patrol ship (see report EDLN 961).
    • The Eidolon class is a specialized variant of the Modular Strike Cruiser framework manufactured exclusively within the Myto Sector.
    • The hull is engineered specifically around rapid flight-deck throughput and an extraordinarily dense point-defense weapon array, designed to screen recovering fighters rather than trap enemy vessels.

V. STARFIGHTER ANALYSIS TIE WHIRLWIND

The squadron is outfitted exclusively with the TIE Whirlwind, an elite space superiority variant designed for extreme maneuverability and high-volume firepower (see detailed technical analysis in report WHRL 142).
  • Vectoring Capabilities
    • The Whirlwind features specialized rotary wing assemblies and articulated weapon housings, allowing pilots to vector primary fire along erratic angles without breaking their primary vector.
  • Tactical Lethality
    • When piloted by veterans of the TIE Defender test program, the Whirlwind becomes exponentially more dangerous.
    • These pilots routinely exploit the craft's non-standard firing arcs to bypass standard deflection shields, forcing multiple enemy fighters into defensive break patterns simultaneously.

VI. EVASION DIRECTIVES AND ENGAGEMENT PROTOCOLS

Because our primary objective in the Myto Sector is to preserve our covert footprint, any direct engagement with Tide Squadron represents a severe operational failure. Exposing our presence would force Sector Command to reassign this elite unit from hunting regional syndicates to hunting Alliance cells.
  • Standing Evasion Orders
    • Absolute Non-Engagement Alliance assets are strictly forbidden from provoking or engaging Tide Squadron under any circumstances.
    • Immediate Disengagement If an Alliance vessel stumbles into an active Tide Squadron operational grid, immediate micro-jumps or stealth powered-down drifts are mandatory.
    • Sortie Restrictions If Tide Squadron is confirmed to be conducting anti-piracy sweeps along an Alliance transit corridor, all supply runs through that grid are suspended until the Mytoan Pride exits the system.
  • Numerical Requirement and Survival Probability
    • In the event of an accidental compromise where engagement is completely unavoidable, flight commanders are mandated to field a minimum two-to-one numerical superiority (2:1 ratio) against Tide Squadron.
    • Tactical Note This 2:1 numerical requirement is not meant to secure a fast victory; rather, simulations indicate a two-to-one advantage is the absolute threshold required to raise the Alliance's probability of mission success to fifty percent (50%). Engaging Tide Squadron at parity or lower results in near total destruction of the Alliance flight element.

VII. FIELD ADVISORY

Tide Squadron does not know we are operating in the Myto Sector, and Sector Command must keep it that way. Treat any unconfirmed high-speed sensor signature in the sector as a potential Tide Squadron sweep. Give the Mytoan Pride a wide berth, let them continue hunting the local syndicates, and keep our regional logistics completely invisible.
 
Ooh, nice stats to know where Tide Squadron fairs in simulation

2 is required for a 50% chance of victory, when it's in consideration that it's this squadron, amidst a swarm of other TIE variants exclusive to the Sector. Meaning you best pray you have a friendly or you're definitely screwed.
 
Ooh, nice stats to know where Tide Squadron fairs in simulation

2 is required for a 50% chance of victory, when it's in consideration that it's this squadron, amidst a swarm of other TIE variants exclusive to the Sector. Meaning you best pray you have a friendly or you're definitely screwed.
Not like the Alliance doesn't have its own ace pilots. But Tide does sound like the kind of thing you go to Rogue Squadron specifically for.
 
Not like the Alliance doesn't have its own ace pilots. But Tide does sound like the kind of thing you go to Rogue Squadron specifically for.
And even then it sounds like the type of unit that would make reoccurring Villian status as a Rogue squadron counter unit. Something that Luke has to really rely on other supporting units to counter rather than just pure force skill BS.
 
And even then it sounds like the type of unit that would make reoccurring Villian status as a Rogue squadron counter unit. Something that Luke has to really rely on other supporting units to counter rather than just pure force skill BS.
I wouldn't gas them up THAT much.

The Whirlwind is a good fighter, the pilots are good at what they do, but the Alliance also has good fighters and good pilots.


You need an elite squadron. But you also need an elite squadron to handle Soontir Fel and the 181st Fighter Wing.
 
Fortunately, TIE Whirlwinds are such hyperspecialized birds that the odds of seeing them in the hands of anything more than the one elite squadron or a few isolated aces that merited a custom starfighter are almost nil.

Unfortunately, their extreme rarity will make them disturbingly lethal when engaging squadrons that don't recognize their make.
 
2 to 1 for 50% odds against Whirlwinds

But then we have to remember the Sector's "basic" TIEs are shielded, faster and packing more firepower than the average outside the Sector at a slight price increase.

They just aren't widespread cause the rest of the Empire is still running their pilots like fodder, and the price increase ruins the budget of the already corrupt territories
 
IMPERIAL NAVAL BUREAU | WHIRLWIND TECHNICAL EVALUATION DOSSIER New

IMPERIAL NAVAL BUREAU | WHIRLWIND TECHNICAL EVALUATION DOSSIER

DOCUMENT SUMMARY | Technical Evaluation and Performance Audit of the TIE W Whirlwind
ISSUING AUTHORITY | Myto Sector Naval Office, Bureau of Shipyard Procurement
AUTHORIZATION | Ministry of Military Logistics and Development
CLASSIFICATION | Restricted Naval Data

SECTION I DEVELOPMENT HISTORY AND DESIGN PHILOSOPHY

The TIE W Whirlwind originated as a localized industrial initiative spearheaded by Moff Mola during his tenure as Governor of the Minda system. Seeking to expand local high technology manufacturing export catalogs and showcase advanced orbital production capabilities, his engineering teams were originally tasked with designing a premium starfighter frame for specialized military contract acquisition.

Unlike traditional mass produced TIE variants designed around cheap swarm tactics, the Whirlwind was engineered from its inception as a pure space superiority platform. The design team focused exclusively on aerial dogfighting dominance by prioritizing extreme agility, high volume energy fire, and multi directional shielding to counter modern starfighter threats.

The project reached its true potential following the unexpected disappearance of Grand Admiral Thrawn. With the Grand Admiral absent, the Imperial Navy officially shut down his highly classified TIE Defender program. A massive surplus of developmental resources, along with the project's veteran engineering personnel, were subsequently transferred directly to the Minda system. Local teams immediately utilized this influx of top tier talent and technology to drastically upgrade the Whirlwind prototype. Many of the revolutionary advancements originally developed for the Defender were successfully adapted into the new chassis, which is the primary reason the final production model utilizes highly similar internal parts, power plants, and avionics packages.

SECTION II TECHNICAL SPECIFICATION SHEET

ParameterSpecification
ModelTIE-W 'Whirlwind'
Unit Cost380,000 credits
Length11.2 meters
Height7.0 meters
Maximum Acceleration4,100 G / 20 MGLT/s
Megalight per Hour100 MGLT
Maximum Atmospheric Speed1,200 km/h
Maximum Maneuver Rating150 (Operational Limit) / 200 (Theoretical Maximum)
Engine SystemP-sz9.7 twin ion engine
Hyperdrive SystemNone
Power PlantI-s4d solar ionization reactor
Deflector ShieldingForward, rear, and above/below shield projectors
Hull CompositionTitanium hull with quadanium steel solar panels
Sensor SuiteFive close-range sensor arrays
Targeting ComputerT-s9a targeting computer
Navigation ComputerN-s6 Navcon navigation computer
Primary Armament4 L-s9.3 laser cannons
Secondary Armament2 general-purpose warhead launchers
Escape SystemEjector seat
Crew Complement1 Pilot
Cargo Capacity65 kilograms
Consumables1 week
Life SupportNone
AvailabilityMilitary requisition only
Primary RoleSpace superiority fighter
Introduction DateYear 32
AffiliationGalactic Empire

SECTION III TACTICAL AND PERFORMANCE ASSESSMENT

The performance envelope of the TIE W Whirlwind significantly surpasses standard Imperial naval light interceptors across multiple key categories. The inclusion of forward, rear, and vertical shield projectors drastically increases pilot survival rates during chaotic dogfights, while the titanium hull and quadanium paneling provide substantial structural rigidity against intense kinetic strain.

To maximize combat capability without overcomplicating the chassis weight distribution, the design retains the classic unpressurized cockpit environment. This requires flight crews to wear standard sealed flight suits due to the complete lack of internal life support systems. However the inclusion of an ejector seat represents a major departure from core Imperial TIE doctrine, a choice specifically made to safeguard the massive financial investment required for elite pilot training.

The ship maneuver rating is currently artificially restricted to 150 under standard flight control software to prevent severe pilot blackout during high velocity turns. Under theoretical unrestricted conditions the hull and engine configuration can achieve a maneuver rating of 200, though operating at this extreme threshold risks fatal physical trauma to the pilot unless heavily mitigated by advanced flight gear and specialized conditioning.

When compared directly to the TIE Defender platform, the Whirlwind carries a noticeably lighter weapon payload consisting of only four laser cannons and two warhead launchers. This reduction in raw firepower stems directly from internal space constraints and the added mechanical complexity of mounting the cannons on articulated moving turrets. Naval tacticians do not view this lighter armament as a structural defect because the Whirlwind was never intended as a multirole platform. While the Defender was built to engage capital ships and assault craft alike, the Whirlwind is engineered purely to fight vessels of its own size class, making four turreted cannons more than sufficient to disintegrate enemy starfighters.

SECTION IV OPERATIONAL LIMITS AND PILOT CAPABILITIES

The operational cap of 150 on the maneuver rating is a software safety barrier embedded directly within the onboard flight systems. Flight testing revealed that beyond this threshold, the starfighter responds and turns far too rapidly for standard human reflexes. The control sensitivity becomes so hyper reactive and the rotational acceleration so extreme that average pilots instantly overcorrect, lose control of their flight vector, and forfeit situational awareness. This physical twitchiness, combined with display telemetry flooding the cockpit faster than the mind can process, makes operating above 150 impossible for all but the most exceptional aviators.

Despite this universal computer restriction, select elite flight officers have demonstrated the ability to manually override these parameters. True aces within specialized formations like Tide Squadron regularly operate beyond standard safety margins, with most squadron members flying between a rating of 150 and 160. Commander Alvi Mola represents the highest recorded threshold among conventional naval aviators, having demonstrated the capability to master the craft's extreme responsiveness and maintain full spatial control at a maneuver rating of 168.

The absolute highest maneuver rating score ever recorded in test telemetry was achieved by the Inquisitor known as the Seventh Brother, who reached a score of 175 during a specialized evaluation flight. Naval analysts theorize that his Force abilities allowed him to anticipate spatial vectors and react to the craft's hyper-sensitive movements at speeds that completely bypass normal biological limitations.
 
This physical twitchiness, combined with display telemetry flooding the cockpit faster than the mind can process, makes operating above 150 impossible for all but the most exceptional aviators.

Despite this universal computer restriction, select elite flight officers have demonstrated the ability to manually override these parameters. True aces within specialized formations like Tide Squadron regularly operate beyond standard safety margins, with most squadron members flying between a rating of 150 and 160. Commander Alvi Mola represents the highest recorded threshold among conventional naval aviators, having demonstrated the capability to master the craft's extreme responsiveness and maintain full spatial control at a maneuver rating of 168.

The absolute highest maneuver rating score ever recorded in test telemetry was achieved by the Inquisitor known as the Seventh Brother, who reached a score of 175 during a specialized evaluation flight. Naval analysts theorize that his Force abilities allowed him to anticipate spatial vectors and react to the craft's hyper-sensitive movements at speeds that completely bypass normal biological limitations.

Droid Whirlwind Fighters. Go beyond the limits of the flesh babyyyyy.
 
It's gonna be really awkward if some of Las' ships are requisitioned to participate in Palpatine's trap at Endor, with several LECA battalions stationed at the array.

The Force may finagle a victory for the Rebels but they're gonna be wary of storming Myto since their distance policy allowed uninterrupted military buildup of the new units.

The chase through the second Deathstar might actually be a close thing if whirlwinds or Myto TIEs follow Lando
 

IMPERIAL NAVAL BUREAU | WHIRLWIND TECHNICAL EVALUATION DOSSIER

DOCUMENT SUMMARY | Technical Evaluation and Performance Audit of the TIE W Whirlwind
ISSUING AUTHORITY | Myto Sector Naval Office, Bureau of Shipyard Procurement
AUTHORIZATION | Ministry of Military Logistics and Development
CLASSIFICATION | Restricted Naval Data

SECTION I DEVELOPMENT HISTORY AND DESIGN PHILOSOPHY

The TIE W Whirlwind originated as a localized industrial initiative spearheaded by Moff Mola during his tenure as Governor of the Minda system. Seeking to expand local high technology manufacturing export catalogs and showcase advanced orbital production capabilities, his engineering teams were originally tasked with designing a premium starfighter frame for specialized military contract acquisition.

Unlike traditional mass produced TIE variants designed around cheap swarm tactics, the Whirlwind was engineered from its inception as a pure space superiority platform. The design team focused exclusively on aerial dogfighting dominance by prioritizing extreme agility, high volume energy fire, and multi directional shielding to counter modern starfighter threats.

The project reached its true potential following the unexpected disappearance of Grand Admiral Thrawn. With the Grand Admiral absent, the Imperial Navy officially shut down his highly classified TIE Defender program. A massive surplus of developmental resources, along with the project's veteran engineering personnel, were subsequently transferred directly to the Minda system. Local teams immediately utilized this influx of top tier talent and technology to drastically upgrade the Whirlwind prototype. Many of the revolutionary advancements originally developed for the Defender were successfully adapted into the new chassis, which is the primary reason the final production model utilizes highly similar internal parts, power plants, and avionics packages.

SECTION II TECHNICAL SPECIFICATION SHEET

ParameterSpecification
ModelTIE-W 'Whirlwind'
Unit Cost380,000 credits
Length11.2 meters
Height7.0 meters
Maximum Acceleration4,100 G / 20 MGLT/s
Megalight per Hour100 MGLT
Maximum Atmospheric Speed1,200 km/h
Maximum Maneuver Rating150 (Operational Limit) / 200 (Theoretical Maximum)
Engine SystemP-sz9.7 twin ion engine
Hyperdrive SystemNone
Power PlantI-s4d solar ionization reactor
Deflector ShieldingForward, rear, and above/below shield projectors
Hull CompositionTitanium hull with quadanium steel solar panels
Sensor SuiteFive close-range sensor arrays
Targeting ComputerT-s9a targeting computer
Navigation ComputerN-s6 Navcon navigation computer
Primary Armament4 L-s9.3 laser cannons
Secondary Armament2 general-purpose warhead launchers
Escape SystemEjector seat
Crew Complement1 Pilot
Cargo Capacity65 kilograms
Consumables1 week
Life SupportNone
AvailabilityMilitary requisition only
Primary RoleSpace superiority fighter
Introduction DateYear 32
AffiliationGalactic Empire

SECTION III TACTICAL AND PERFORMANCE ASSESSMENT

The performance envelope of the TIE W Whirlwind significantly surpasses standard Imperial naval light interceptors across multiple key categories. The inclusion of forward, rear, and vertical shield projectors drastically increases pilot survival rates during chaotic dogfights, while the titanium hull and quadanium paneling provide substantial structural rigidity against intense kinetic strain.

To maximize combat capability without overcomplicating the chassis weight distribution, the design retains the classic unpressurized cockpit environment. This requires flight crews to wear standard sealed flight suits due to the complete lack of internal life support systems. However the inclusion of an ejector seat represents a major departure from core Imperial TIE doctrine, a choice specifically made to safeguard the massive financial investment required for elite pilot training.

The ship maneuver rating is currently artificially restricted to 150 under standard flight control software to prevent severe pilot blackout during high velocity turns. Under theoretical unrestricted conditions the hull and engine configuration can achieve a maneuver rating of 200, though operating at this extreme threshold risks fatal physical trauma to the pilot unless heavily mitigated by advanced flight gear and specialized conditioning.

When compared directly to the TIE Defender platform, the Whirlwind carries a noticeably lighter weapon payload consisting of only four laser cannons and two warhead launchers. This reduction in raw firepower stems directly from internal space constraints and the added mechanical complexity of mounting the cannons on articulated moving turrets. Naval tacticians do not view this lighter armament as a structural defect because the Whirlwind was never intended as a multirole platform. While the Defender was built to engage capital ships and assault craft alike, the Whirlwind is engineered purely to fight vessels of its own size class, making four turreted cannons more than sufficient to disintegrate enemy starfighters.

SECTION IV OPERATIONAL LIMITS AND PILOT CAPABILITIES

The operational cap of 150 on the maneuver rating is a software safety barrier embedded directly within the onboard flight systems. Flight testing revealed that beyond this threshold, the starfighter responds and turns far too rapidly for standard human reflexes. The control sensitivity becomes so hyper reactive and the rotational acceleration so extreme that average pilots instantly overcorrect, lose control of their flight vector, and forfeit situational awareness. This physical twitchiness, combined with display telemetry flooding the cockpit faster than the mind can process, makes operating above 150 impossible for all but the most exceptional aviators.

Despite this universal computer restriction, select elite flight officers have demonstrated the ability to manually override these parameters. True aces within specialized formations like Tide Squadron regularly operate beyond standard safety margins, with most squadron members flying between a rating of 150 and 160. Commander Alvi Mola represents the highest recorded threshold among conventional naval aviators, having demonstrated the capability to master the craft's extreme responsiveness and maintain full spatial control at a maneuver rating of 168.

The absolute highest maneuver rating score ever recorded in test telemetry was achieved by the Inquisitor known as the Seventh Brother, who reached a score of 175 during a specialized evaluation flight. Naval analysts theorize that his Force abilities allowed him to anticipate spatial vectors and react to the craft's hyper-sensitive movements at speeds that completely bypass normal biological limitations.

You may want to change the unit cost to make it a cheaper, canonically the TIE Defender which is supposed to be an even more expensive and superior ship costs 310,000 credits.

 
You may want to change the unit cost to make it a cheaper, canonically the TIE Defender which is supposed to be an even more expensive and superior ship costs 310,000 credits.

Its cost is purposeful. The Whirlwind is, unlike the Defender, not meant to become commonplace. Its meant to be rare, given only to Aces. The Defender may be more armed and armored, hell its even faster technically speaking, but its not nearly as maneuverable and that maneuverability comes at a cost.
 
The ship maneuver rating is currently artificially restricted to 150 under standard flight control software to prevent severe pilot blackout during high velocity turns. Under theoretical unrestricted conditions the hull and engine configuration can achieve a maneuver rating of 200, though operating at this extreme threshold risks fatal physical trauma to the pilot unless heavily mitigated by advanced flight gear and specialized conditioning.
I love it when the vehicle can just kill the pilot by being too high performing.
 
Its cost is purposeful. The Whirlwind is, unlike the Defender, not meant to become commonplace. Its meant to be rare, given only to Aces. The Defender may be more armed and armored, hell its even faster technically speaking, but its not nearly as maneuverable and that maneuverability comes at a cost.

A better method would be to set the base MGLT a lot closer to 150 ( Defender is 115), so only elite Pilots can properly control it, the 100 gives it the same output as a standard TIE and makes it slower than the X-Wing and the TIE Defender.
The MGLT/s acceleration and atmo speed is also lower than the TIE Defender.
The current acceleration makes the max speed irrelevant in a dogfight. Set it to 27 or 28 MGLT/s and 2,000 km/h and it would make it so only the absolut best pilots could use it.
Anyone not in the 1% would just die trying to use it.

And with all the missing system the price should be lower especially with all the missing systems
- Hyperdrive
- 4 Laser Cannons (2 Wing and 2 Chin)
- 2 Ioncannons
- Tractorbeam
Combine that with the constant insistence for part compatibility and the price makes even less sense.
With the Whirlwinds extra Shields, Sensors and oversized drive it should probably be closer in cost to 200.000 (wich is still overpriced with the missing systems).
Any slowdown in proliferation can easily be explained by production volume and Imperial corruption. The Whirlwind is also longer than other TIE models, so it could need retrofits for the hangerbays, leading to more slow down or unwillingness for adoption.
 
I feel that "writer" of this is not enough "smug" and full of "Whirlwinds are expensive and overcomplicated. Standard
Imperial Tactic of throwing swarms of expendable TIE Fighters is much more cost-effective" idiocy
 

Users who are viewing this thread

Back
Top