iamnuff
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drake_azathoth said:For the name: I suggest 'Hidden Palace'. Sculpt a face on wall of the final room, talk to people there. Sell them a story.
Story: Basically, we go with Kinglugia's layout and make use of all that decoration on the walls to convince people the 3 rooms we have at the top are actually just the ENTRANCE to a palace. There is the 'pleasure palace' of a powerful wizard hidden below the rooms at the top, but it requires a 'key' to gain entrance to the deeper levels.
The 'key' is of course... Blood on the ground of our third room. The blood of someone who has the blood of the wizard! Of course, he had many concubines, and many of his descendants no doubt live still. You should be able to recognize them by their magical power, though, and all you need to do is bring them here and have them bleed some on the floor.
We'll be happy to open the way to a treasure trove of wealth and magical knowledge in return.
wouldn't that have people realize "i don't have the key" then just not bother coming in? unless you mean that any wizard should be able to open it. (or try to)
i'm not sure if a couple of drops of blood could meaningfully feed us.
have to ask the GM.
I prefer my "gameshow" style option. personally.
you don't need to pretend to be bigger, make it perfectly clear that you are GETTING bigger, with every adventurer that comes in.
your power (and treasure!) is growing.
also make it perfectly clear that you don't actually stand to gain anything by sending monsters out to kill people, because you only gain power from people who fail INSIDE you.
make it clear that we are an adventurer thing only, they don't need to worry about us unleashing a hoard of monsters on the hapless villagers.
"if you win, you get the treasure, if you lose, i get the power" then, after we grow a bit, and gain some nonlethal traps, we can turn it into an industry.
dozens of people a day come in seeking our riches, some get the gold, and some feed us for a while, before we let them go.
then they try again, and again, and again.
and we get bigger and bigger and bigger.
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