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Cavern Quest : The City That Never Sees The Sun

[X] Deep within the earth, farther down by leagues then the empire ever dared to go, suspended above a vast underground ocean by a collection of caves to the side of water filled cavern, intersecting with the wall around halfway up. Here the ruins of some great ancient city lie, swallowed by the earth untold eons ago, a store of ancient knowledge and artifacts that will be invaluable.. if anyone can figure out how to use and read them.
- Bonuses to Scavanging, Adventurers, Increased chances of uncovering Ancient Artifacts, Knowledge or Treasure

[X] Sages and wizards, the magic and rare. Those fleeing from the Empire's repression towards magic.. Perhaps they hid the gift for years, living in plain sight of those who would kill them, or fled to the shrinking wilds to practice their craft in defiance of their foes. Whatever the story, they too have now been thrown down this pit..
- Start with access to a small number of mages and the ability to train others, as well as a basic school built from the start.



It has been six months since you and yours where thrown into the Pit of Loss. Three months since your fellow exiles passed rumors of a hidden city, buried far below the earth. One month since you found said ruins after two months of deadly exploration into the depths of the Deep Dark.

One week since the first house has risen. This is a safe place, the people say. So far beneath the earth.. even if the Empire does come looking for it's exiles, surely they will not easily find yourself here? And so far from the Pit of Loss, you are also distant from the arguments and fights of your fellow exiles, and the settlements rising closer to the surface.

Passed on by word of mouth and murmured rumors, you have heard of these new bastions of life down here in the shadows. Last Laugh, the city in the cavern, already known for the fish that live in it's lake. Firepoint, below the volcano, already carving out the first ores from the walls. Fort Salvation, just off from the pit, trading in Salt and welcoming newcomers. Midway, at the shore of a great underground river, already legendary for the Dragon's Bones found there, and the priests of the Dragon Cult that have come to live around their dead god. Tibero's Castle, the collection of rebels and resistance fighters still being carved from the very stone of the cave that was chosen for it.

And Cointown, the biggest bastion of lawlessness and brigands found under the earth, an aquatic town built over the great waterlogged cavern to the south of the Pit of Loss.

Already the name of The Seven Towns is being heard in planning for the stories to come. For here, in the stony dark, you have not laid down to die like the Empire wished you to... No, here you live on. Here you will grow and thrive.. Though you still need a name for this place... Currently the name Great Falls is the most popular choice, but it only has a small lead over the other choices being argued for.

But now, at the start of the history of this new city, a choice will be made.. that will have lasting reverberations. For beyond the first houses, a school has also opened.. It seems that, each and every one of you, wise sage or educated mage.. independently took to smuggling every book and scroll you could down into the Deep Dark with you. Mere scraps compared to what was once at their fingers.. but far more then any of your fellow exiles have. Even the merchant clans have but a few rare scrolls left to them, basic writings on the functions of supply and demand.

This small school.. it will be sufficient to make sure that succeeding generations are not totally uneducated beyond what their elders remember to teach them and what they might learn in an apprenticeship.

But... Is it enough? Here you live, and here you will survive in defiance of all that the Empire did to you. Will you be so satisfied as to merely allow for the most basics of rebuilding.. or right from the start, like the stories of the other cities that have made their ways to you.. will you reach for something more?



Current Population: 300

Select the first working the settlement has undertook, besides making the original houses (And small school):

[ ] The Center Plaza, Discourse and Discussion.. There is a thought that here, down in the dark, no more do the guilds and laws that forbid all but the most basic knowledge to the commoners exist. A school of thinking that calls for public conversations of things wise and strange, eldritch and exotic. To start a tradition of public discourse on all forms of knowledge, so that the poor and the common may benefit from them without having to pay hand over fist for the wisdom of the sage. And here, in the center plaza, before the school, they wish to build great stands so that the philosophers may talk, and arcane sources of light so all may come to see them argue with one another and grow in knowledge. To tile the streets in fine cut stone, and carve gutters so to keep the sewage away...

[ ] Build a Scriptorium, Knowledge saved and stored. It is a fact that the empire is wiping out much of the arcane wisdom and knowledge that mortals once held. While the once prevalent source of thought that as the ages go on, everything gets poorer and less grand was proven to be idiocy long ago, the concerted efforts of a world ruling empire at destroying a school of knowledge is certainly going to have an effect. While the likelihood of sages and wizards still being thrown into the Pit of Loss for ages to come is high, so is the likelyhood that much knowledge will be lost as practitioners are slain and books burned.

And so, the thought is, that right here and now, while the wise and wizards can still remember them.. they should be once more written down, here, beyond the empire's grasp, before they are forgotten.. forever. Let them be carved in stone if they must, or written on summoned paper. Let the Pulp of Mushrooms be used to make parchment, if needed.. but let the sage write what they know while they still live.

[ ] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.

[ ] Craft the University. The school is a good start.. but it is only a start. Make it bigger, greater, more. Or so say some. To craft it beyond the small dayschool it is, and into a great center for education that will be sufficient for a town of much larger size.. To attract sages from every town to come and seek it's learning, to call students from far away cities to seek it's wisdom and the wisdom of it's libraries.. Oh, the craftsman it could educate, the mages it could train... Or so say it's supporters.

[ ] Form the Archivists Guild. It is not only enough to save our books, others claim, but we must also look to this lost city we have found. Here, books are found, written in some untold hand... But they are damaged, by water and beast, and old, as only time may make them. We must save those books too, they say, store them and translate them so that we may gain their wisdom. Let us make a great hall to store and care for both them and our own books, it is said, and keep them safe from those who would damage or misuse them.. Let us drink of the wisdom of the ancients, they whisper. For good or ill.

Edit: Also, voting for the town name is still on, with nothing getting a decisive lead.
 
[X] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.
- - [X] While this is being down, the elderly should be kept as dry and warm as possible, and given priority for supplies like food and drink. Also, have them write down they know, and teach the children!
 
[X] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.

Let's see, such a tough choice considering that it's the only one that says, must do now...
 
They're all must do now, to make that clear. You can make other libraries or schools later, but they won't be The School, or The Library. They won't be The Archivists Guild, that saves every book that an exile falls down into the Deep Dark with. The Plaza, that attracts the wise from the whole underground to argue and debate with each other.

This is the choice of what great working at the start of the town will come to define it's legend, or at least have a very heavy influence on it.
 
[X] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.

If this is to be our Legend Defining Mark, then let it be the Hearthstone. Knowledge may come and go, fortunes may rise and fall, but the Hearthstone? It will allow this modest gathering of Mages and Sages to do Great Workings, the likes of which have not been seen in Centuries, if not Millenium.

Let the dwellers in the Dark, the scavengers and murderers come. They will Not find us wanting.
 
Happerry... how LONG will any given Great Work take?
 
The next turn starts in five years. Somewhat unrealistic for some choices, but I'm not aiming for total realism here.
 
More importantly, how OLD are the old sages? And can they be kept in areas that are as dry as possible?
 
Happerry, if these things Don't take Five Years to complete, why not let us choose Two options? Two options is better than one, and allows for the Five Year gap to make more sense, if some choices are chosen.

What do you say?
 
They're of variable ages, being as they aren't only one person, but generally the ones that know all the really good ancient lore at risk of being lost until you relearn it the hard way are the ones on the very elderly side.

And as for keeping them out of damp cold areas.. you can try, but you are living next to an underground giant lake/small ocean. By the nature of your founders, you'll still attract more sages to immigrate as time goes on and more get thrown down the pit, too, but your town isn't going to start with two wonders, and I'll leave it as that.

(Also, the NPC towns are also going to be making a great working too, or at least some will, just so you know)

Darik29 said:
Happerry, if these things Don't take Five Years to complete, why not let us choose Two options? Two options is better than one, and allows for the Five Year gap to make more sense, if some choices are chosen.

What do you say?

If I was being more realistic, most of these would be taking longer then five years, not shorter. You sure you want me to switch?

Edit: Also, Bii's edited vote is a good example on how to save the most stuff you can without making me smack you for attempting to get two wonders.
 
[X] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.
- - [X] While this is being down, the elderly should be kept as dry and warm as possible, and given priority for supplies like food and drink. Also, have them write down they know, and teach the children!
 
[X] The Center Plaza, Discourse and Discussion.. There is a thought that here, down in the dark, no more do the guilds and laws that forbid all but the most basic knowledge to the commoners exist. A school of thinking that calls for public conversations of things wise and strange, eldritch and exotic. To start a tradition of public discourse on all forms of knowledge, so that the poor and the common may benefit from them without having to pay hand over fist for the wisdom of the sage. And here, in the center plaza, before the school, they wish to build great stands so that the philosophers may talk, and arcane sources of light so all may come to see them argue with one another and grow in knowledge. To tile the streets in fine cut stone, and carve gutters so to keep the sewage away...
- - [X] While this is being down, the elderly should be kept as dry and warm as possible, and given priority for supplies like food and drink. Also, have them write down they know, and teach the children!

Culture Victory is Best Victory
 
Next we go for a lesser archive of knowledge, followed by a plaza so we are super educated. We want to be the people you go to if you need knowledge or magic.
 
[X] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.
- - [X] While this is being down, the elderly should be kept as dry and warm as possible, and given priority for supplies like food and drink. Also, have them write down they know, and teach the children!
 
Name Votes
Since the city still doesn't have a name, and I'd like to put up a overview map of the cities, please vote for a city name. I'd like to get a clear lead on something before I choose it. But if no one votes, I'll just go for Great Falls even though this isn't in the waterfall cavern like the people who voted for that name voted.

[Darik29, Redon] : Great Falls
[Jiven] : Twisting Knots
[Inara Seraph] : Undercity
[Emral282] : New Haven
[Vindictus] : Citadel
[Biigoh] : Hades
 
I went with Hades, just so we can have states like "By the fires of Hades!" and stuff like that ^_^
 
[X] Citadel

Because of the given options it matches up best with the magitech theme we seem to be going for and I can't be bothered to try and come up with something of my own.
 
[X] Hearthstone

All of these things look useful, but this is the one thing that seems like it would get more difficult as time goes on.

And, well, I'm a fan of well-ordered cities.
 
Vindictus said:
[X] Hearthstone

All of these things look useful, but this is the one thing that seems like it would get more difficult as time goes on.

And, well, I'm a fan of well-ordered cities.
I think Happerry said that none of these things can be done later on.
As far as I understood it, we are voting for what our city is going to be famous for and essentially further narrowing down the path our civ is going to take.
Since this is essentially a magical powergrid it would likely take us down the magitech path.
 
None can be done right away. We may be able to build up to them later on. Personally, I'm in favor of lesser versions of them, however. A library of lore and public debate forum would be useful. Plus an archive for the lore of the deeps.

One day, we shall return to the surface with our magitech. Then we will show them all. Fear and scorn mages, will they? Fear and scorn our eldritch death rays, peasants!
 
[X] Form the Archivists Guild. It is not only enough to save our books, others claim, but we must also look to this lost city we have found. Here, books are found, written in some untold hand... But they are damaged, by water and beast, and old, as only time may make them. We must save those books too, they say, store them and translate them so that we may gain their wisdom. Let us make a great hall to store and care for both them and our own books, it is said, and keep them safe from those who would damage or misuse them.. Let us drink of the wisdom of the ancients, they whisper. For good or ill.
 
This is your one free wonder. It will not be easy at all to get other wonders, and you are unlikely to ever get them all unless I go insane.



Locked in as [X] Hearthstone with elder care and [X] Citadel



It has been five years since the first wave of exiles where thrown down here into the Deep Dark, with more following on a yearly basis.. if in smaller numbers then the first wave, thankfully. And in that time, each settlement has created a defining work, a legendary achievement that has come to define them in the eyes of others.. the first thing that comes to mind when you think of them.

Firepoint, that city under the volcano, has harvested the very lava to power it's forges, imbuing all that is crafted there with raw elemental might.. even before counting the high quality of work that craftsmen may do with such a legendary forge. Fort Salvation has started a great hospital, a place of healing and sanctuary for those newly thrown down the pit.. and any others who come to misfortune. In Midway, the Dragon's City, the Cult that rules there has excavated the great skeleton of the beast they worship, and crafted it into a great temple, from which they commune with the monster's dead spirit.

Tibero's Castle is already becoming known for the great fortification at it's entrance, a drawbridge fully fifty feet long and twenty feet wide to cross the chasm to where their castle is being built, with grand guardtowers to either side, and barracks and armories to support the garrison to come. And Cointown.. Cointown, somehow, someway, that bastion of thieves and general lawlessness.. has formed the first Bank of the Deep Dark. One that is actually trustworthy at that.. (Or at least trustworthy to murder anyone who tries to cheat and rob them while still working as a bank.)

Lastly came the City of Last Laugh, which, after a year of silence on the subject, announced the creation of the Cartographer's Guild.. an assocation dedicated to mapping out every cave and river.. all in search of a way back.. back to the surface. This is.. well, discussion of the wisdom of this idea is quite heated at times (Not counting the fireballs). But.. if it could be done.. Oh, the fame and glory. Much eyes will be upon this...

But, meanwhile, so did the city of Citadel create it's own great work.. The streets be carved and the houses be formed, and tunnels be tunneled when needed.. The ocean pushed back and caves unflooded, and arcane designed worked into the walls when needed..

All for this day, when the great column of crystal rises from the center square.. and glows so brightly, in all the colors of the rainbow. Such is it's power that even the most magically resistant can have.. things happen to them with direct contact. As the Honorable Warrior Tim shows when he glows Neon Pink for the next week.

Meanwhile, another discussion is happening.. Now that you have the Hearthstone, what will you do with it?



Current Population: 400

Hearthstone Workings, Choose One

While the Hearthstone is a powerful focus and generator of magical energy, it is still limited by the size of the settlement it draws power from. At this point in it's development it can probably only sustain one major permanent working.. of course, no one can agree on what that working should be.

[ ] Wardworks : Idea one is to power a settlement wide, and beyond, network of wards. Both defending the town from magical attacks and detecting hostile forces moving nearby the town, as well as greatly empowering any defensive workings created later on, like town walls or garrison troops. As a side effect, it would have subtle but long term beneficial effects on the residents health as well.

[ ] Sunstone Invocation : The second idea is.. well, the lack of sunlight, that's very annoying to some things. But if you can't get the real sun.. just make a fake. This enchantment would provide a real day/night cycle to the town, by the means of a great enchantment on the roof that would imitate the outside world's solar rhythm. Granted, it wouldn't actually give you back the stars and sun as needed for some great workings of magic, but the over all benefits, for both farming and general health as well as other things, that having a true day could be immense.

[ ] Portal Stone : Idea three is that you could power a great whopping big portal complex off the hearthstone. Besides allowing for the cheap and economical deployment of town portal scrolls and the functions as a wide area teleport beacon for attuned magicians, the strategic and tactical advantage of cheap portals could be extremely advantaging to quite a lot of things. Some people even whisper of eventually refining the warp field calculations enough to reach the surface.. However most consider that a fools dream.

General Advancements, Choose One

Meanwhile, the people of the city of Citadel have not held themselves idle, but worked to improve upon themselves and regain the comforts of civilization. While much of what has been done is small and minor, a house here, a seaweed farmer there.. one change has the potential to cause a more lasting and important distance..

[ ] Market Square : As the city grew, the random scattering of shops and craftsmen's workplaces no longer sustained the town acceptably. As such, by the official order of the town mayor, the Market Square was opened, for the profit of all. Serving as a center for commercial activity in the town, the Market Square would also attract traders and new merchants, leading to a general enrichment of the town.

[ ] Historian's Guild : The fact is, that while many great deeds are being done in these early days, none of them are being written down. The creation of the Historian's Guild aims to change this, recording the great deeds of the founding and leaving a lasting record for those to come. Indeed, besides the Cartographer's Guild, the Historian's Guild would be the first organization to not just try to desperately save old information, slavishly copy what others have written... but craft their own tomes of lore. Who knows what that could lead to?

[ ] Town Watch : While the exiles to the Deep Dark where, all in all, to busy with the need to survive to really cause trouble for one another on large and organized scales, the fact was the natives were more then happy to make up for the lack. Giant albino snakes, hopping magic mushrooms, three headed giant lizards, swarms of ants the size of dogs, horrible vampire bats that hunt man in the dark.. Well, it was no wonder that the creation of the Town Watch, an armed and organized body of men to defend the town from wandering menaces, brought both peace of mind and security to the town.

[ ] Orrery Chamber : One persistent issue that has repeatedly hampered large scale workings of magic is that, well.. underground, you can't see the stars. Dar to many of the highest arts depend on astrological influences, and it turns out that once you can't see the night sky.. well, you have issues. The solution? Make an artificial night sky to look at. While it would be a project of great expense and effort to render a correct design, the potential magical benefits would be great.
 
[ ] Sunstone Invocation : The second idea is.. well, the lack of sunlight, that's very annoying to some things. But if you can't get the real sun.. just make a fake. This enchantment would provide a real day/night cycle to the town, by the means of a great enchantment on the roof that would imitate the outside world's solar rhythm. Granted, it wouldn't actually give you back the stars and sun as needed for some great workings of magic, but the over all benefits, for both farming and general health as well as other things, that having a true day could be immense.

Sun fuels growth. Growth makes us more likely to get a secondary thing, like a defense ward.

[ ] Historian's Guild : The fact is, that while many great deeds are being done in these early days, none of them are being written down. The creation of the Historian's Guild aims to change this, recording the great deeds of the founding and leaving a lasting record for those to come. Indeed, besides the Cartographer's Guild, the Historian's Guild would be the first organization to not just try to desperately save old information, slavishly copy what others have written... but craft their own tomes of lore. Who knows what that could lead to?

We need to get history recorded. Next turn, we can start on a town watch.
 

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