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Cavern Quest : The City That Never Sees The Sun

Yes, but I'm not sure it is worth it. I think we should have our next wonder be recovering the lore of the ruined city. See if we can learn Eldritch secrets.
 
Vindictus said:
I'd imagine we'd need an Orrery Chamber.

Also, for some reason I thought that was called an Astrolabe?
That would help, and both are astronomical instruments. I just hear Orrery more often, so I used it.
 
Just out of curiosity, if we picks pageant peoples, what would our relic be?
 
Lilithium said:
Just out of curiosity, if we picks pageant peoples, what would our relic be?
Er, what? My translate internet misspelling skill seems to have failed me. Or at least I hope you don't mean 'if we picked pregnant people."
 
...

I have never loathed something this much.

It seems that in the eyes of my kindle, pagan isn't a word.
 
Robotninja said:
How many people will it take to get a second working, by the way?
That isn't just dependent on numbers. While, yes, getting more people does empower the hearthstone, it also increases the drain because you have to broadcast the effects over more area/people. So X, where X is dependent on how you develop the town.

Lilithium said:
Just out of curiosity, if we picked pagan peoples, what would our relic be?
At the location you chose? The Forsaken Temple, an ancient shrine created and enchanted by the ancients. Sadly, as the wizards someone burnt it down before you got there.
 
Aww. We could have had a city called the Citadel, built around a site called the Forsaken Temple?

Wizard-votes, I am disappoint.
 
Serves those dirty rustic spirit lovers right. Of course we burnt it down, they were getting their paganistic communing with nature in the way of our wizardly telling the laws of the universe to sit down and shut up.

We didn't want their gothic, spooky, and probably completely awesome temple anyway.

...

:'(
 
But I must admit, the if we picked pregnant people thing made me rofl. Because lulz how even.
 
"Yo dawg, you know you need to be married if you're preggers right?"

"But... I AM married?"

"Sorry, we killed your husband in a war. DOWN INTO THE PIT, BEEEYOTCH!"
 
We'll have to create tons of magic creating buildings, then. I'm fairly sure that Sun and History won. Now we just wait for the update.
 
I wonder if the people that made the city dug too deep.

ALSO LOL THERE WAS A CITY THE WHOLE TIME. WHICH MEANS THAT EVERYTHING THE EMPIRE SAYS MAY BE A LIE. LOLOLOL
 
[X] Sunstone Invocation : The second idea is.. well, the lack of sunlight, that's very annoying to some things. But if you can't get the real sun.. just make a fake. This enchantment would provide a real day/night cycle to the town, by the means of a great enchantment on the roof that would imitate the outside world's solar rhythm. Granted, it wouldn't actually give you back the stars and sun as needed for some great workings of magic, but the over all benefits, for both farming and general health as well as other things, that having a true day could be immense.

[X] Town Watch : While the exiles to the Deep Dark where, all in all, to busy with the need to survive to really cause trouble for one another on large and organized scales, the fact was the natives were more then happy to make up for the lack. Giant albino snakes, hopping magic mushrooms, three headed giant lizards, swarms of ants the size of dogs, horrible vampire bats that hunt man in the dark.. Well, it was no wonder that the creation of the Town Watch, an armed and organized body of men to defend the town from wandering menaces, brought both peace of mind and security to the town.
 
[X] Sunstone Invocation
[X] Historian's Guild



A quiet five years pass as the basics of civlization are set up in all the cites, small smithies being built, the basics of farming, hunting, and herding being mastered, a granary being built to give a buffer for lean years, a very basic town guard being formed, more for the formality then any perceived need to have a trained armed force, and the first tavern is raised from the ground, even if seaweed bear has nothing on the real stuff. Or so people who have had the real stuff say. For those who haven't, well.. it tastes fine to them.

As well, the newly formed Historian's Guild starts out with a bang as they record the awakening of the Sunstone Invocation, and the start of the only day night cycle known underground.. one that, sages admit with annoyance after a few weeks of math, seems slightly off from normal timekeeping, being as day seems to be starting three hours before dawn comes on the surface. Still, it's an impressive working that has attracted great attention in the cities outside Citadel's walls..

Already both the only glimpse of the sun to be found and the chance to record one's great deeds are attracting heroes and wanders from the entire underground, to brag about their epic deeds and to share information so that it not be lost to time. With all this new visitoration going on, arguements on how to best take advantage of it are already being heard in the houses and halls of the city.

And from beyond, tales of other cities rising powers reach you by trader and traveler, of the great market plaza in Last Laugh, the armed discipline of the Iron Guard in Tibero's Castle, the great steam powered mill of Firepoint, the strange brotherhood of the Five Fangs in Midway, dedicated to learning the tongue of the dragons, Fort Salvation's new city walls, and finally.. in Cointown, a breed of large predatory lizards have been proven to be able to be domesticated, at least somewhat. and when so domesticated, be ridden.. as the new mercenary order of the Fang and Lance prove in a high profile battle with a giant spider that had moved into the major trade routes, causing a two year downturn in the economy.. such that there is an economy.

Oh, all the cities are rising, that is agreed on.. but, by the same measure, no more can the government of "Mass councils where people yell at each other." serve as an acceptable government for this city.

And so people are gathering in groups and yelling at each other over what will replace gathering in groups and yelling at each other.


Current Population: 500 (+100)

[ ] Elder Council : The rule by elders. The most thirteen most senior and respected members of the community will govern over the city as a whole.
[ ] Magocracy : Rule by mages. Anyone with sufficient magic talent and training may vote on issues.
[ ] Republic : Rule by the people. One person, one vote. A more orginized form of the current argueing.
[ ] Guild Council : Rule by the experts. Each recognized guild will appoint one person to represent them in a common council, with one non guildsman elected by popular vote to serve the citizens not part of a guild.

What new service has started, to take advantage of all the adventurers coming through?

[ ] Delver's Guild : A guild that records and collates information on the monsters and other animal and plantlife, as well as the natural features, of the Deep Dark as reported by the heroes and travelers who have entered our fair town to record their deeds. And then make it available to others so no one dies because they didn't know a Red Slime was immune to hear and can spray flaming acid on things close by.
[ ] Hall of Blades : A facility that keeps track of heroes abilities and serves as a centrally located area to find heroes to hire and for heroes to find team mates.
[ ] Champion's Hall : A dedicated part of the historian's guild that records only the greatest, most legendary deeds and discoveries, driving heroes on to new heights as they seek fame eternal.
[ ] Enchantment Hall : A dedicated facility for the local mages that improve their ability to enchant the gear of themselves and other heroes when requested. Would make a small profit for the town from rental fees as well.


In terms of Population, for those interested, you are actually the smallest of the cities currently, being the farthest one away from the Pit of Loss, and not having a high Demand trade good like Firepoint to make a large high capacity dedicated trade route from Citadel to other cities. The average is about 700ish people, with Fort Salvation having the most with about 1000 inhabitants. As well, about 500ish people have no set residence, instead making up the population of mobile traders, adventurers, and general travelers, with another 1000ish people making up smaller villages and camps that are not worthy of being referred to as a city.

At this time that is.

Lilithium said:
I wonder if the people that made the city dug too deep.

ALSO LOL THERE WAS A CITY THE WHOLE TIME. WHICH MEANS THAT EVERYTHING THE EMPIRE SAYS MAY BE A LIE. LOLOLOL

Point of reference. The empire never explored down enough to find this city, and therefor never knew of it when they said stuff. At least as far as you know.
 
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[X] Elder Council : The rule by elders. The most thirteen most senior and respected members of the community will govern over the city as a whole.

[X] Hall of Blades : A facility that keeps track of heroes abilities and serves as a centrally located area to find heroes to hire and for heroes to find team mates.
 
[X]Mageogracy - It makes sense. It won't be an oppressive one. But this is a city built on magic.

[X]Delvers guild. Record info on monsters. Store it. Dovetails with current uses.

We are smallest for now. That will change once we get proper farming going and our health picks up. Because per person, we should have a vastly higher growth rate due to having sunlight.
 
[X] Magocracy : Rule by mages. Anyone with sufficient magic talent and training may vote on issues.
[X] Enchantment Hall : A dedicated facility for the local mages that improve their ability to enchant the gear of themselves and other heroes when requested. Would make a small profit for the town from rental fees as well.

Magitek route.
 
[X] Magocracy : Rule by mages. Anyone with sufficient magic talent and training may vote on issues.
[X] Enchantment Hall : A dedicated facility for the local mages that improve their ability to enchant the gear of themselves and other heroes when requested. Would make a small profit for the town from rental fees as well.
 
[X] Republic : Rule by the people. One person, lots of votes. A more organized form of the current arguing.
-[X] Use the alternative vote system with mixed-member proportional representation and the voting divisions determined by the Shortest-Splitline Algorithm.

[X] Delver's Guild : A guild that records and collates information on the monsters and other animal and plantlife, as well as the natural features, of the Deep Dark as reported by the heroes and travelers who have entered our fair town to record their deeds. And then make it available to others so no one dies because they didn't know a Red Slime was immune to hear and can spray flaming acid on things close by.

Silly Americans, thinking First Past The Post is a good system. :p
 
[X] Republic : Rule by the people. One person, lots of votes. A more organized form of the current arguing.

[X] Champion's Hall : A dedicated part of the historian's guild that records only the greatest, most legendary deeds and discoveries, driving heroes on to new heights as they seek fame eternal.
 
Honestly, the question here is which government is most apt to act quickly and least prone to corruption.
 
Liam-don said:
Honestly, the question here is which government is most apt to act quickly and least prone to corruption.
The problem is that any government apt to act quickly is likely to be quite prone to corruption, and vice versa.
 
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[X] Republic.

[X] Champion's Hall.

A magocracy would be the closest thing to a military dictatorship available. Rather than say they're prone to corruption, it's perhaps more accurate to say dictatorships are entirely composed of corruption, nepotism, and a tiny bit of meritocracy. But if you want to go to war and conquer the other cities, they were ready to do so yesterday.

The republic on the other hand will often be paralyzed by indecisiveness, and (if we're talking about a representative democracy, and not a true democracy as the description implies it is) has its fair share of corruption. It is, however, the absolute best choice if you want to use culture and diplomacy to convert people to your cause. Knowing that you can join our city and immediately have a say in the government is a powerful feeling for anyone who hasn't been raised in such.
 
In regards to guilds what are our guilds , are there for example different mage guilds and and how many people do we have that are not in a guild?

After all that way they are a basic party interest group system and we could evade the problem that either the essential non mages or the mages if the non mages are in the majority will fell subjugated to the tyranity of the other side.

And I hope that all of those structures are republics that see the city as the propperty of the state and not of the ruler*g*

And the guild are the most representive systems after all.
 
[X] Magocracy : Rule by mages. Anyone with sufficient magic talent and training may vote on issues.
[X] Enchantment Hall : A dedicated facility for the local mages that improve their ability to enchant the gear of themselves and other heroes when requested. Would make a small profit for the town from rental fees as well.
 
[X] Guild Council : Rule by the experts. Each recognized guild will appoint one person to represent them in a common council, with one non guildsman elected by popular vote to serve the citizens not part of a guild.


[X] Delver's Guild : A guild that records and collates information on the monsters and other animal and plantlife, as well as the natural features, of the Deep Dark as reported by the heroes and travelers who have entered our fair town to record their deeds. And then make it available to others so no one dies because they didn't know a Red Slime was immune to hear and can spray flaming acid on things close by.
 
[X] Guild Council : Rule by the experts. Each recognized guild will appoint one person to represent them in a common council, with one non guildsman elected by popular vote to serve the citizens not part of a guild.

[X] Delver's Guild : A guild that records and collates information on the monsters and other animal and plantlife, as well as the natural features, of the Deep Dark as reported by the heroes and travelers who have entered our fair town to record their deeds. And then make it available to others so no one dies because they didn't know a Red Slime was immune to hear and can spray flaming acid on things close by.
 

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