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Actually in the two encounters you are talking about we only lost 1HP- we lost the remaining HPs over the course of several encounters that weren't described in details, and we were told we went back because Murden didn't have any spells left, and likewise we didnt have any dailies.It was a 5 minute work day aka typical adventurer work day. We fought literally 2 encounters and then called it a day because we lost half our HP. "only 3"? we only have 6 HP total and each potion heals 3HP. We went down from 2 potions to 1 potion. And we fought the scrubsiest of scrubs.
we used up our dalies to preserve our HP. Our dailies were not necessary for victory, they were only serving as an extra HP buffer
That is simply not true.Actually in the two encounters you are talking about we only lost 1HP- we lost the remaining HPs over the course of several encounters that weren't described in details
Here we lose our first HP, during our first skeleton encounter
Here we lost the other 2, this happened during the big fight alongside the crazy swordswoman when we faced the necromancer spamming skeletons. We used dailies to preserve our HP-2 Health
-1 Arc Smash, -1 Don't Run Away.
-1 Minor Healing Potion.
+3 Health
Those type of mobs are literally the weakest mobs out there, and even yesterday we already encountered more dangerous kind (the necromancer).When we lose less than 1HP/encounter, and we now take less damage from 3HP attacks than we did from 1HP attacks before, we actually flat out can't lose HP against the types of mobs we had last night...except maybe the magic types.
No Equipment | |
1D | 0.0 |
2D | 0.0 |
3D | 0.023 |
4D | 0.086 |
5D | 0.19 |
+1 Equipment | |
1D + 1 | 0.0 |
2D + 1 | 0.058 |
3D + 1 | 0.13 |
4D + 1 | 0.37 |
5D + 1 | 0.60 |
+2 Equipment | |
1D + 2 | 0.14 |
2D + 2 | 0.36 |
3D + 2 | 0.64 |
4D + 2 | 0.96 |
5D + 2 | 1.30 |
Why do you assume we will fight nothing but the weakest enemies, when so far we have in a grand total of 2 fights had encountered stronger enemies already? (the necromancer).As I noted in my earlier post, if we were going in to fight more skeletons
It was mentioned skeletons can pile up and overrun people with numbers, if this was meant literally than it is possible that there are flank mechanics in play and surrounded mechanic that would give them a sufficient bonus to hurt usThe skeletons cannot do any damage to us, since the armor means we get a minimum of 2 successes on defense, and the skeletons can't have more than 1D damage, based on the previous outcome.
Also, if we are fighting nothing but skeletons than it doesn't matter if we carry a party with us, and if we do have a party we can push through the skeletons to the next harder area and fight monsters that are worth more DC (I am going to shorten Deucite to DC from now on)
Depending on how much further each party member allows us to raid longer, and how much loot drops from stronger enemies, a single party member's take -whether half, third, or even a quarter- can be more than what a single Tower raider can do.
Sure we are. We have only so much time in a day, and if we have to protect a squishy that can't fight himself we aren't going to go at it so much faster. Getting the greatclub to C means being able to fight deeper without having to come down for the night but it also means not improving our defenses as much (only doublind them, while we have *6 them).
They were used to protect our mage. Like we'll use them to protect the healer.we used up our dalies to preserve our HP. Our dailies were not necessary for victory, they were only serving as an extra HP buffer
Oh right, we did lose 2Hp during that fight. Which still means we'll either get 0 or 0 or 0.That is simply not true.
Here we lose our first HP, during our first skeleton encounter
Except we are at a point where we cannot take damage unless we go at it alone against 6+ enemies, and then only by being unlucky.Those type of mobs are literally the weakest mobs out there, and even yesterday we already encountered more dangerous kind (the necromancer).
It doesn't matter how well we can handle them, it matters how well we can handle exploration of the first level. Our current limit is stamina. Getting armor that makes it so the skeletons can't hurt us is awesome for stamina, it is a massive boost that lets us tear through them. But we are still going to be running out of resources, and that resource is HP first and foremost.
Our dailies are also used to save our squishies' HP. So we'll use our dailies to save the priest, because we can't take damage ourself.Our dailies don't take an opponent we can't beat and let us beat them, our dailies take an opponent we can beat anyways, and let them beat them at a lower HP cost.
Loing our DPS but gaining a squishy that can't heal an uninjured self means we'll get less total and even less ourself.Depending on how much further each party member allows us to raid longer, and how much loot drops from stronger enemies, a single party member's take -whether half, third, or even a quarter- can be more than what a single Tower raider can do.
Of course, it can be less as well.
+shrugs+
Eh, we have Warrior's Challenge, and that has both passive and active effects that keep a high Threat rating on us. Yuuka used that to protect Murdan the once in the narrated fight against the necromancer and skeleton mobs.Sure we are. We have only so much time in a day, and if we have to protect a squishy that can't fight himself we aren't going to go at it so much faster.
Well, my vote in particular also looks for someone who has range, and most ranged attackers are DPS anyway, but I guess you're gonna say less loot against that argument.Losing our DPS but gaining a squishy that can't heal an uninjured self means we'll get less total and even less our self.
I'm not assuming that. I'm using that as a baseline to compare risk factors.Why do you assume we will fight nothing but the weakest enemies, when so far we have in a grand total of 2 fights had encountered stronger enemies already? (the necromancer).
Probably not the best abbreviation, since DC is typically used for "Difficulty Challenge". Maybe DP for Deucite Pieces? (comparable to Gold Pieces)
Most likely means what Yrs just mentioned: each mob past the 4th gets +1 die. Yuuka could handle up to perhaps 8 skeletons on her at once, now, with the armor (plus a bored healer). 9+ skeletons might get a bit tricky, with spike damage.It was mentioned skeletons can pile up and overrun people with numbers, if this was meant literally than it is possible that there are flank mechanics in play and surrounded mechanic that would give them a sufficient bonus to hurt us
It's a shame we can't somehow calibrate the level of risk we take on based on the number of allies we recruit.Most likely means what Yrs just mentioned: each mob past the 4th gets +1 die. Yuuka could handle up to perhaps 8 skeletons on her at once, now, with the armor (plus a bored healer). 9+ skeletons might get a bit tricky, with spike damage.
Fighting a group of higher-tier mobs is far more risky, though.
Agreed, pretty much.It's a good idea, then, to meet everyone we can who seems like they'd be a decent ally, head in for a trip with them, and get an idea of what's out there - who's worth knowing, and who isn't.
Damage | |||||||
Dice | Add | 0. | 1 | 2 | 3 | 4 | Average |
1 | 100% | 0% | 0% | 0% | 0% | 0.000 | |
2 | 100% | 0% | 0% | 0% | 0% | 0.000 | |
3 | 98% | 2% | 0% | 0% | 0% | 0.023 | |
4 | 92% | 7% | 1% | 0% | 0% | 0.086 | |
5 | 84% | 12% | 3% | 0% | 0% | 0.198 | |
1 | 1 | 100% | 0% | 0% | 0% | 0% | 0.000 |
2 | 1 | 94% | 6% | 0% | 0% | 0% | 0.058 |
3 | 1 | 84% | 13% | 2% | 0% | 0% | 0.180 |
4 | 1 | 72% | 20% | 7% | 1% | 0% | 0.365 |
5 | 1 | 60% | 25% | 12% | 3% | 0% | 0.603 |
1 | 2 | 86% | 14% | 0% | 0% | 0% | 0.144 |
2 | 2 | 69% | 25% | 6% | 0% | 0% | 0.365 |
3 | 2 | 54% | 30% | 13% | 2% | 0% | 0.642 |
4 | 2 | 41% | 31% | 20% | 7% | 1% | 0.959 |
5 | 2 | 30% | 30% | 25% | 12% | 3% | 1.304 |
Damage | ||||||||||
Dice | Add | 0. | 1 | 2 | 3 | 4 | 5 | 6 | Average | Hits |
1 | 0% | 5% | 22% | 35% | 27% | 10% | 2% | 5.200 | 1 | |
2 | 2% | 12% | 27% | 31% | 20% | 7% | 1% | 4.759 | 2 | |
3 | 7% | 18% | 29% | 27% | 15% | 4% | 1% | 4.273 | 3 | |
4 | 14% | 22% | 28% | 22% | 11% | 3% | 0% | 3.758 | 4 | |
5 | 23% | 24% | 26% | 18% | 8% | 2% | 0% | 3.236 | 5 | |
1 | 1 | 5% | 22% | 35% | 27% | 10% | 2% | 0% | 4.096 | 1 |
2 | 1 | 14% | 27% | 31% | 20% | 7% | 1% | 0% | 3.544 | 2 |
3 | 1 | 25% | 29% | 27% | 15% | 4% | 1% | 0% | 2.985 | 4 |
4 | 1 | 36% | 28% | 22% | 11% | 3% | 0% | 0% | 2.454 | 5 |
5 | 1 | 47% | 26% | 18% | 8% | 2% | 0% | 0% | 1.974 | 8 |
1 | 2 | 27% | 35% | 27% | 10% | 2% | 0% | 0% | 2.716 | 2 |
2 | 2 | 41% | 31% | 20% | 7% | 1% | 0% | 0% | 2.147 | 3 |
3 | 2 | 53% | 27% | 15% | 4% | 1% | 0% | 0% | 1.657 | 6 |
4 | 2 | 64% | 22% | 11% | 3% | 0% | 0% | 0% | 1.254 | 10 |
5 | 2 | 73% | 18% | 8% | 2% | 0% | 0% | 0% | 0.933 | 17 |
While it was not my intent, the conclusion reached makes me much more against the "Just see who approaches you tomorrow" option. It sounds like the perfect opportunity for a leech group to try to use Yuuka for their own benefit (big, strong, and newly arrived at the tower, so doesn't know how everything works). Such a group would also likely ditch the healer as a "waste of space", given their strategy, so an encounter like that combined with Yuuka having already recruited a healer would likely lead to an uncomfortable conflict.
Such a group is also likely to very quickly bail in the event of any unexpected encounters. They'd have no interest in higher-tier mobs, given that strategy, but if they get hit by higher level mobs, the tank (ie: Yuuka) is left holding the bag with all the hate while the rest of them would probably run. Oh well; time to find another sucker.
We know there are thieves in the area (thus, the safe sleeping spots businesses), so other unsavory groups would be perfectly natural as well.
While it was not my intent, the conclusion reached makes me much more against the "Just see who approaches you tomorrow" option. It sounds like the perfect opportunity for a leech group to try to use Yuuka for their own benefit (big, strong, and newly arrived at the tower, so doesn't know how everything works). Such a group would also likely ditch the healer as a "waste of space", given their strategy, so an encounter like that combined with Yuuka having already recruited a healer would likely lead to an uncomfortable conflict.
What does that mean for the run planned for today? Basically, if she's fighting 3D+0 mobs, and has to deal with them in groups of 3-4 (like the skeletons), and is being assisted by 1 other fighter, she can expect to take 1 damage about every 5 fights. Adding a third damage dealer might stretch that to 1 damage every 7 fights. If that's all she ever fights, a party of 3 DDs (no healer) could kill about 100 mobs before needing to return, on just a single healing potion.