Sirrocco
Tiny but ambitious squid
- Joined
- Apr 12, 2015
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we were told literally everything here respawns and self repairs over time. Even the masonary slowly rebuilds.
But we are not facing just lesser zombies. This is the same argument we had before. We just fought big zombies which you explicitly admit can hurt us, we fought yesterday a necromancer you explicitly admit can hurt us.
Yes we are "immortal" vs the minor adds (so long as there are few of them and they don't swarm us). But we are not facing just the minor adds. In 3 battles total since the start of the quest, only the first battle ever was against nothing but minor adds who couldn't hurt us, in both other battles we were at risk of taking damage, and in fact could have been in quite a bit of trouble if we didn't have a party and daily powers.
This battle cost us:
1. 2 uses out of 7 of an ally's CC power
2. A chance of taking damage that we only avoided due to a good roll on defense.
We can not, in fact, just grind this same battle over and over indefinitely. Our entire party could, I think, repeat this battle 10 times per day total before we are tapped out.
Taken in context, your thesis appears to be "We should not deliberately take on a higher difficulty unless the current difficulty is trivial." *Is* that what you mean? (Caveat to the below - if that's not actually what you mean, and you're just nitpicking out of a desire for logical accuracy, I respect that. It would be helpful to have that clarification, though.)
If it is what you mean, that seems... excessively cautious. We have a *lot* of untouched reserves, and even if we couldn't fight this fight more than about ten times (I'm not convinced I agree, but I'm not willing to run the math, so I'll take it as a given for the moment) it still seems pretty clear that we could handle a single encounter at even a notably higher difficulty level. We have full HP, a healer with full heals, and two party members who haven't spent any of their panicbuttons at all (one of whom would seriously prefer not to). We're ready for something a bit more threatening... and if we just play it safe every time, the quest will get boring.
Now, the follow-on threat for others is a thing. This *will* increase the danger level for everyone else in the place (some of whom are cracking already). On the one side, we might not personally want to be responsible for that. On the other side... it's kind of what you sign up for when you show up at a tower. *Somebody* is going to open up this portcullis. It's not like it's going to not happen. If it's not us today, it'll be someone else within a few days. Saying that we don't want to be the people who do that sort of thing is okay. It's a reasonable moral decision for the characters to make. It's also equivalent to saying that we personally don't want to be the team that makes it to the top. The folks who do make it to the top are going to be ones who took some risks and cracked some seals.