Guile
Clothes That Kill Virgins
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- Feb 19, 2013
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Well, depends on how Yrs plays it. Just a few assholes on the front line of the tower could indeed break the low-level adventurer economy like you describe, and that would be kind of a neat thing to have happen.You forget that people can destroy the low level spawn points and as things progress new adventurers will be locked out of shard producing, only consuming
By the point in time where what you describe happens (and it will happen to a degree) the difficulty will be too high for most new adventurers. Peoples coming into town will instead mostly be forced to act as a normal economy, eating shards as they earn them (which will happen since yes there will be some shard inflation) in a hope of getting strong enough to "Break in" to the tower and actually reach higher. Also the increased lethality will kill more adventurers thus wasting more shards. On top of that, those people who do have a fuckton of shards have an incentive to NOT spread them around since it creates competitors (by letting people level up to catch up)
Also, it assumes that higher level enemies will drop massively more shards instead of dropping a little more shards and also bigger fragments
Another thing is using shards for non core skills. I mean, "club" and "axe" are two different skills. So when you start having extra shards you want to get all the weapon skills and many utility skills
So yea, there will be some inflation, but a lot of countering influences