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Esquestria: The House of the Sun - A pony cultist experience

[X] Plan: Leave No Trace

The arguments for going after Neighnia as a higher priority make sense, but I am not convinced she will actually care to come after us if Copper's not around to order her to attack us. She seems to have been somewhat more in the Wake than the other Names even before summoning, and she strikes me as a somewhat more passive character in general.
 
Unbound Names are a lot harder to deal with then bound Names.

Remember Baldomare, the Master could coerce Velvet to hand over her bindings. An Unbound Baldomare in the Wake would be a whole lot harder for the Heir of the Moth to bring into their service.

It's like dealing with an Unbound Mareinette. Why would she concent to such servitude when she could go her own way?
Unbound Names are easier to deal with than Names bound to our enemy.
Actually, when I think about it, as long as she has Names bound to her, any long-term Copper imprisonment is a major risk.
We don't need to bind Names to our service, it is enough to come to an understanding with them, or send back to the Mansus. As long as the Name does not come after us, it is OK. If we manage to also negotiate a Sacrament, that's great.
And in a direct fight it doesn't matter much whether the name is bound or not.

The one situation where a bound Name is easier to deal with than an unbound one is a fight where it is near its master. But that is unnecessary complication.
 
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Unbound Names are easier to deal with than Names bound to our enemy.
Actually, when I think about it, as long as she has Names bound to her, any long-term Copper imprisonment is a major risk.
We don't need to bind Names to our service, it is enough to come to an understanding with them, or send back to the Mansus. As long as the Name does not come after us, it is OK. If we manage to also negotiate a Sacrament, that's great.
And in a direct fight it doesn't matter much whether the name is bound or not.

The one situation where a bound Name is easier to deal with than an unbound one is a fight where it is near its master. But that is unnecessary complication.
Opposite by far, bound Names don't start cults, and only spend a single action if you don't have their friendship.

Reminder all Names have successfully started cults, beaten the lore police of the day, and ascended. An unbound Name has the full action potential of Velvet but better since their Names not a mortal.
 
Opposite by far, bound Names don't start cults, and only spend a single action if you don't have their friendship.

Reminder all Names have successfully started cults, beaten the lore police of the day, and ascended. An unbound Name has the full action potential of Velvet but better since their Names not a mortal.
If a Name wanted to start a cult it would've done so before it was summoned. Like Master did.
Also no, not all Names ascended with cults. Even in CS you don't need to actually start a cult to ascend. Exile even can't start a cult.
 
Opposite by far, bound Names don't start cults, and only spend a single action if you don't have their friendship.

Reminder all Names have successfully started cults, beaten the lore police of the day, and ascended. An unbound Name has the full action potential of Velvet but better since their Names not a mortal.
To be fair, that last part isn't really true. There are several Names (including the Daughter of Axes and King Crucible) that are implied to have been directly created by their patron Hours, and thus have never been mortal.
 
There is also that possibility the Names have "things" that stopped them from being active before the Quest started.

Axe and her curse.
Mareinette and the Church.
Biedde and the Museum.
Baldomare and Illopony.
With Neighnia... she might have been just stuck as a painting.
 
@OurLadyOfWires can you explain items being lost, or is it an intended lacuna in our knowledge?
There are certain situations where you might end up losing an artifact that is equipped by a follower.

No comment on specifics, or what those triggers might be, but it's just the risk involved in expeditions.

Now, if you go on a smooth expedition without any problems, you won't lose an artifact "just because". It's not that every single expedition has a "lmao, roll for artifact loss" even if you pass all hurdles in one go.

But say, if you take damage, fail rolls, or just meet a hurdle that is particularly hazardous, accidents might happen.

Her hostess had been marinating a meal for a while now, and the smell drifting out of the window was making her ravenous.


An Outsider who transformed into a part of this New World, who poured itself into mending the cracks like iridiscent rainbow gold, changing both itself and part of the core of the world.

Who had underwent and survived the Rot of the Worms.

Who had transformed again, and then while in this transformed state mixed and stewed in a broth of Lores, until another state of transformation was reached.

Something never seen before – something never tasted before. Born and reborn and reborn again.


An exotic ingredient thrice alchemized. Lead to gold to crystal mithril.


The smell tunneling into her nostrils ensnares her heart.

And oh, how that causes her to THIRST.
Deeply delightful. And disturbing.

But I'm not gonna lie, this description of Selene as a meal was so good.

Thank you for sharing it! I look forward to the continuation.

Also, @OurLadyOfWires when does the vote end?

It is also sad the difference between the number of votes here compared to SV, the plan to PTN Copper had 23 votes of 46 and the killing the master had 77 votes from 155, although that one was an outlier.
I should close it tomorrow evening. Maybe twenty-four hours from now, but no hard timetables.

For now, I'll just go over the top-voted plans and check if there's anything wrong. There's still time for me to make comments, people make changes, and for stuff to proceed without any issues.

And about the number of voters, I kind of disagree. Or at least I don't mind. We have been getting around 30 voters every vote ever since we moved here, and that is still a delightful quorum! I mean, numbers look good and all, but I am legitimately glad with all of you who are still engaging with the quest despite all the site-changing inconveniences.
Furthermore, there's also that. We changed sites, after several months of inactivity to boot. Some people don't want to go through the hassle of registering to this site, some people just lost interest. I'm just glad there's people still reading what I am writing.
And finally, that's also the reason I put this quest on the public SFW section. Every now and then, the "guests" reading the quest shoot up a bit, sometimes going as high as 30 people, and that's just at random moments I bother to check. A lot of people are still us, even if only "in spirit".

So yeah, ultimately, don't complain about the fact that there aren't more people here to dilute your voting power :V



Aye, time for plan-checking. I hope you are all doing well.

EDIT:
My current tally reads:
Vote Tally : Esquestria: The House of the Sun - A pony cultist experience | Page 191 | Questionable Questing [Posts: 5868-6041]
##### NetTally 4.0.2

[X] Plan They Have A Winter Name
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Edge 3 artifact
---[X] SH 3 artifact
---[X] Heart 3 artifact
---[X] Winter 1 artifact
---[X] 1 Wrong Key (due to expire at end of turn)
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Neutralize Copper.
---[X] Neutralize Neighnia.
---[X] Remove any evidence tying us to the cult.
---[X] Loot their library, artifacts, bits, and so forth, should time allow.
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Minimize innocent casualties.
---[X] Leave as little trace or tracks as possible.
--[X] Who is going? (WRITE IN which followers will go)
---[X] Rarity (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence.
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Mayor Mare
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to…
--[X] Cheerilee
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to…
--[X] Applejack
No. of Votes: 13

[X] Plan Leave No Trace
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Baldomare
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] SH3 artifact
---[X] Winter 1 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Eliminate Copper. (Attempt to do so in a way that minimizes the window of alarm to give more time to complete other goals without the cult being alerted of an ongoing assault. The team may interrogate Copper at their discretion, but only if they can minimize the risk.)
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the Lores before their official rediscovery.)
---[X] Neutralize Neighnia somehow. (Get her bindings, desummon her, negotiate with her, steal the painting she's in, or confirm that she gets desummoned when Copper dies.)
---[X] Loot Copper's other resources. (As long as it doesn't jeopardize any other objectives. Looting exceptions: destroy and desummon any Windigo Jars; leave enough non-Velvet-compromising manuscripts for the Bureau to find later.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Leave as little trace as possible. (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, Grailing witnesses actively or passively into believing they saw nothing notable, etc.)
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Rarity (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] SH 3 artifact
---[X] Winter 1 artifact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Applejack
-[X] Talk to somepony? (WRITE IN who)
--[X] Mayor Mare
--[X] Cherilee
No. of Votes: 7

[X] Plan: Down but Not Out, Thrice Fouled
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (Baldomare, Mareinnete, Daughter of Axes, Biedde, Selene)
--[X] What are they Taking? (Two Wrong Keys, Winter 1 Artifact)
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Kill Copper. (Attack the Figurehead)
---[X] Steal what Bits, and Lore they have. Anything that would Implicate us. If it can't be stolen, destroy it (Raid Resources)
---[X] Find Neighina and talk/work/steal/negotiate with her. (Aquire or Neutralize Neighina)
--[X] Anything else? (Try to keep it quiet)
-[X] The Grave on the Hill
--[X] Who is going? (Comet, Baldomare)
--[X] What are they taking? (One Wrong Key, Secret History 3 Artifact, Heart 3 Artifact)
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence.
No. of Votes: 3

[X] Plan Paranoia
[X] Plan: They Have A Winter Name
No. of Votes: 2
[◈] Plan: Paranoia
[X] Alan975
[X] Maer

[X] Neutralize Copper.
---[X] Neutralize Neighnia.
---[X] Remove any evidence tying us to the cult.
---[X] Loot their library, artifacts, bits, and so forth, should time allow.
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Minimize innocent casualties.
---[X] Leave as little trace or tracks as possible."
No. of Votes: 1

[X] Plan Attack After
-[X][BUREAU] You will assault Copper AFTER the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Comet (as planner)
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Neutralize Copper.
---[X] Remove any evidence tying us to the cult.
---[X] Neutralize Neighnia.
---[X] Loot their library, artifacts, bits, and so forth, should time allow.
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Minimize innocent casualties.
---[X] Leave as little trace or tracks as possible.
--[X] Who is going? (WRITE IN which followers will go)
---[X] Rarity (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Applejack
-[X] Talk to somepony? (WRITE IN who)
--[X] Mayor Mare
--[X] Cherilee
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence.
No. of Votes: 1
[◈] Plan: Attack After
[X] Bakkasama

[X] Plan Leave No Trace - Random Contact
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Baldomare
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] SH3 artifact
---[X] Winter 1 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Eliminate Copper. (Attempt to do so in a way that minimizes the window of alarm to give more time to complete other goals without the cult being alerted of an ongoing assault. The team may interrogate Copper at their discretion, but only if they can minimize the risk.)
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the Lores before their official rediscovery.)
---[X] Neutralize Neighnia somehow. (Get her bindings, desummon her, negotiate with her, steal the painting she's in, or confirm that she gets desummoned when Copper dies.)
---[X] Loot Copper's other resources. (As long as it doesn't jeopardize any other objectives. Looting exceptions: destroy and desummon any Windigo Jars; leave enough non-Velvet-compromising manuscripts for the Bureau to find later.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Leave as little trace as possible. (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, Grailing witnesses actively or passively into believing they saw nothing notable, etc.)
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Rarity (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] SH 3 artifact
---[X] Winter 1 artifact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Applejack
-[X] Talk to somepony? (WRITE IN who)
--[X] Mayor Mare
--[X] Try to meet somepony interesting; there are at least two more very interesting ones who exorcised a demigoddess.
No. of Votes: 1

[X] Plan One-two Punch
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Baldomare
---[X] Biedde
---[X] Daughter of Axes
---[X] Mareinette
---[X] Comet (planner)
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] SH3 artifact
---[X] Winter 1 artifact
---[X] Heart 3 artefact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Eliminate Copper. (Attempt to do so in a way that minimizes the window of alarm to give more time to complete other goals without the cult being alerted of an ongoing assault.)
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the Lores before their official rediscovery.)
---[X] Neutralize Neighnia somehow. (Get her bindings, desummon her, negotiate with her, steal the painting she's in, or confirm that she gets desummoned when Copper dies.)
---[X] Loot Copper's other resources. (As long as it doesn't jeopardize any other objectives. Looting exceptions: destroy and desummon any Windigo Jars; leave enough non-Velvet-compromising manuscripts for the Bureau to find later.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Leave as little trace as possible. (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, Grailing witnesses actively or passively into believing they saw nothing notable, etc.)
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Rarity (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] SH 3 artifact
---[X] Winter 1 artifact
---[X] Heart 3 artefact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Applejack
-[X] Talk to somepony? (WRITE IN who)
--[X] Mayor Mare
--[X] Cherilee
No. of Votes: 1

[X] Plan One-two Punch (Neighnia Priority)
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Baldomare
---[X] Biedde
---[X] Daughter of Axes
---[X] Mareinette
---[X] Comet (planner)
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] SH3 artifact
---[X] Winter 1 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Eliminate Copper. (Attempt to do so in a way that minimizes the window of alarm to give more time to complete other goals without the cult being alerted of an ongoing assault.)
---[X] Neutralize Neighnia somehow. (Get her bindings, desummon her, negotiate with her, steal the painting she's in, or confirm that she gets desummoned when Copper dies.)
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the Lores before their official rediscovery.)
---[X] Loot Copper's other resources. (As long as it doesn't jeopardize any other objectives. Looting exceptions: destroy and desummon any Windigo Jars; leave enough non-Velvet-compromising manuscripts for the Bureau to find later.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Leave as little trace as possible. (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, Grailing witnesses actively or passively into believing they saw nothing notable, etc.)
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Rarity (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] SH 3 artifact
---[X] Winter 1 artifact
---[X] Heart 3 artefact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] How Silky has been shaken up by the attempt on your life, and how she might be comforted by her beloved uncle's presence. (Convince Steppes to stay out of Manehattan and out of the way of your assault and the Bureau for a month through a clever ruse.)
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Applejack
-[X] Talk to somepony? (WRITE IN who)
--[X] Mayor Mare
--[X] Cherilee
No. of Votes: 1

[X] Plan Ruthlessly Kicking Ass and Taking Names
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] Edge 3 artifact (Selene)
---[X] SH 3 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Get Neighnia's binding above all, kidnap Copper and force her to hand over the bindings for the Name or at least any information she has on the Name. Have Mareinette drink her Grail lore from her before putting her in Steppes prison.
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the lores before their official rediscovery.)
---[X] Steal anything valuable and easy to steal. (As long as it doesn't jeopardize any other objectives! For example, books that strike Baldomare's fancy, artifacts, bits or things that can be sold for bits.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Focus on your own safety (Selene is free to go all out "No holds barred" and also summon Ash-Ghouls if necessary)
---[X] For loot focus on Artifacts level 3 or higher over bits
---[X] Leave as little trace as possible or at least cover your tracks (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, grailing witnesses actively or passively into believing they saw nothing notable, making them believe it was changelings or rival gangs, etc.)
---[X] Good luck. Should the mission be a huge success, do let Velvet know if there are any particular rewards you seek. Velvet gives out headpats to everyone when they come back.
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Comet (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
---[X] One wrong key
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] You have a favour to ask him... in person
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Steppes, with Selene reveal Luna to him and ask him for a prison for Copper. Your princess commands it.
-[X] Something else?
--[X] Visit your daughters grief session and morn Starry Dancer.
-[X] Talk to somepony? (WRITE IN who)
--[X] Talk to your sons
No. of Votes: 1

[X] Plan Ruthlessly Kicking Ass and Taking Names
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] Edge 3 artifact (Selene)
---[X] SH 3 artifact
---[X] Heart 3 artifact
---[X] Winter 1 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Get Neighnia's binding above all, kidnap Copper and force her to hand over the bindings for the Name or at least any information she has on the Name. Have Mareinette drink her Grail lore from her before putting her in Steppes prison.
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the lores before their official rediscovery.)
---[X] Steal anything valuable and easy to steal. (As long as it doesn't jeopardize any other objectives! For example, books that strike Baldomare's fancy, artifacts, bits or things that can be sold for bits.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Focus on your own safety (Selene is free to go all out "No holds barred" and also summon Ash-Ghouls if necessary)
---[X] For loot focus on Artifacts level 3 or higher over bits
---[X] Leave as little trace as possible or at least cover your tracks (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, grailing witnesses actively or passively into believing they saw nothing notable, making them believe it was changelings or rival gangs, etc.)
---[X] Good luck. Should the mission be a huge success, do let Velvet know if there are any particular rewards you seek. Velvet gives out headpats to everyone when they come back.
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Comet (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
---[X] One wrong key
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] You have a favour to ask him... in person
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Steppes, with Selene reveal Luna to him and ask him for a prison for Copper. Your princess commands it.
-[X] Something else?
--[X] Visit your daughters grief session and morn Starry Dancer.
-[X] Talk to somepony? (WRITE IN who)
--[X] Talk to your sons
No. of Votes: 1

[X] Plan Ruthlessly Kicking Ass and Taking Names with Mayor time
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] Edge 3 artifact (Selene)
---[X] SH 3 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Get Neighnia's binding above all, kidnap Copper and force her to hand over the bindings for the Name or at least any information she has on the Name. Have Mareinette drink her Grail lore from her before putting her in Steppes prison.
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the lores before their official rediscovery.)
---[X] Steal anything valuable and easy to steal. (As long as it doesn't jeopardize any other objectives! For example, books that strike Baldomare's fancy, artifacts, bits or things that can be sold for bits.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Focus on your own safety (Selene is free to go all out "No holds barred" and also summon Ash-Ghouls if necessary)
---[X] For loot focus on Artifacts level 3 or higher over bits
---[X] Leave as little trace as possible or at least cover your tracks (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, grailing witnesses actively or passively into believing they saw nothing notable, making them believe it was changelings or rival gangs, etc.)
---[X] Good luck. Should the mission be a huge success, do let Velvet know if there are any particular rewards you seek. Velvet gives out headpats to everyone when they come back.
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Comet (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
---[X] One wrong key
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] You have a favour to ask him... in person
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Steppes, with Selene reveal Luna to him and ask him for a prison for Copper. Your princess commands it.
No. of Votes: 1

[X] Plan Ruthlessly Kicking Ass and Taking Names with Mayor time
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde (as planner)
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Selene
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] Edge 3 artifact (Selene)
---[X] SH 3 artifact
---[X] Heart 3 artifact
---[X] Winter 1 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Get Neighnia's binding above all, kidnap Copper and force her to hand over the bindings for the Name or at least any information she has on the Name. Have Mareinette drink her Grail lore from her before putting her in Steppes prison.
---[X] Find and neutralize anything that would compromise us. (Steal or destroy evidence that implicates us as part of the Master's cult, or an associate of Copper's, or having knowledge of the lores before their official rediscovery.)
---[X] Steal anything valuable and easy to steal. (As long as it doesn't jeopardize any other objectives! For example, books that strike Baldomare's fancy, artifacts, bits or things that can be sold for bits.)
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Focus on your own safety (Selene is free to go all out "No holds barred" and also summon Ash-Ghouls if necessary)
---[X] For loot focus on Artifacts level 3 or higher over bits
---[X] Leave as little trace as possible or at least cover your tracks (Leave no evidence of the assault, for example, by employing stealth, eating the bodies, grailing witnesses actively or passively into believing they saw nothing notable, making them believe it was changelings or rival gangs, etc.)
---[X] Good luck. Should the mission be a huge success, do let Velvet know if there are any particular rewards you seek. Velvet gives out headpats to everyone when they come back.
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Comet (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
---[X] One wrong key
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] You have a favour to ask him... in person
-[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Steppes, with Selene reveal Luna to him and ask him for a prison for Copper. Your princess commands it.
No. of Votes: 1

[X] Plan The most fashionable revenge v2
-[X][BUREAU] You will assault Copper BEFORE the Bureau picks her trail.
-[X] Assault an opponent (Copper Secateur)
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde
---[X] Daughter of Axes
---[X] Mareinette
---[X] Baldomare
---[X] Rarity(as planner)
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] One wrong key
---[X] Edge 3 artifact (Rarity)
---[X] SH 3 artifact
---[X] Heart 3 artifact
---[X] Winter 1 artifact
--[X] What is their objective? (WRITE IN what your followers must do, in order of PRIORITY)
---[X] Acquire Neighnia's bindings, reach agreement with Neighina, or at least get a promise of neutrality.
---[X] Neutralize Copper as a threat to you and yours by any means necessary.
---[X] Remove any evidence tying us to the cult.
---[X] Loot their library, artifacts, bits, and so forth, should time allow.
--[X] Anything else? (WRITE IN any other orders or specifications you have)
---[X] Try to minimize civilian casualities
---[X] Leave as little trace as possible or at least cover your tracks
-[X] The Grave on the Hill
--[X] Who is going? (WRITE IN which followers will go)
---[X] Biedde (as planner)
---[X] Daughter of Axes
--[X] What are they taking? (WRITE IN what artifacts, if any, to take)
---[X] Heart 3 artifact
---[X] SH 3 artifact
---[X] Winter 1 artifact
-[X] You are wounded! (You currently have 2 wounds. You must pick one of each option.)
--[X] Take a few breaks, every now and then. (Costs 1 action. Rolls TWO dice. 0/-15)
--[X] There is no holy grail for healing magic, no miraculous wound-closing spell. But vigor-enhancing spells, and other small boosts, are a thing. The crystals where they are stored for sale are expensive, though… (Costs 60 bits. Two dice will auto-succeed)
-[X][STEPPES] There is no guarantee he will be able to help you, but you will write him about…
--[X] Ask if there is any places with unusual activity in Manehatten recently and information about any abandoned, hard to find locations around it. Recommend him to keep away from such places for the time being.
No. of Votes: 1



——————————————————————————————————————————————
Task: SOCIAL

[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to…
--[X] Cheerilee
-[X][LEARN] There is something about this… thing, and you must learn what it is
--[X] KNOCK Level 2 artifact
No. of Votes: 1

[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Mayor Mare
No. of Votes: 1

[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Mayor Mare
-[X] Something else?
--[X] Visit your daughters grief session and morn Starry Dancer.
No. of Votes: 1

[X][SOCIAL] You don't have it in you to teach anypony of the Lores. But you can make a social call to… (WRITE IN) (IF CHOSEN, will give you a -15 to your healing roll, free action)
--[X] Mayor Mare
-[X] Of course you love your family very much, but you could always spend a bit more time with them...
--[X] Selene. Talk about any legends or notable places known to her, near Ponyville or elsewhere.
-[X][LEARN] There is something about this… thing, and you must learn what it is
--[X] KNOCK Level 2 artifact
No. of Votes: 1


Total No. of Voters: 23
 
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Right, my tally had a few hiccups here and there (specifically with the "kicking ass and taking names" plan) but the top three plans seem to be in agreement.

So.

"They Have a Winter Name"
-No issues that I can see.
-"Minimize innocent casualties". Lol, I say. Lmao, even. But sure, that's a doable order.

"Leave no trace"
-Basically the same, expedition-wise, but prioritizing evidence before Neighnia. That's fair.
-Same socials as well. Cool
-No issues ehre either.

"Thrice Fouled"
-The "social" part was disjoined, didn't have a "-" before it. I think that's my fault, for not putting it on the update itself.
Other than that, no immediate problems.



Aye, I don't see any problems with any plans. The last one had an issue with the tally itself, but the base plan has the intended social/study actions. So that's not a problem.

Well then, all that's left to do is wait. This week kicked my ass a little bit, end-of-year crunch is approaching and all. But it's all fine.

I hope you are all doing well, and we will see each other soon!

Thank you for your time.
 
Aye, time for plan-checking. I hope you are all doing well.

Got a bit of a sore throat myself.

A bit surprised my plan isn't more popular, it's just so rad!!!

I suppose I might go approval vote "Leave no trace" and "Thrice Fouled" if there's no sudden comeback.

Thanks for giving an estimate on calling the vote.
 
-No issues that I can see.
-"Minimize innocent casualties". Lol, I say. Lmao, even. But sure, that's a doable order.

Either you are lmaoing at me because it is a foolish hope, or you are lmaoing at me because it is an unwarranted concern. I know that you enjoy my puzzling and stewing regardless of which is true.
 
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"Thrice Fouled"
-The "social" part was disjoined, didn't have a "-" before it. I think that's my fault, for not putting it on the update itself.
Other than that, no immediate problems.
There we go, should be fixed on the base post at least. Thanks for that.

But....

Either you are lmaoing at me because it is a foolish hope, or you are lmaoing at me because it is an unwarranted concern. I know that you enjoy my puzzling and stewing regardless of which is true.
This? That's probably just because of what is qualified as innocent.

To Biedde, innocence simply isn't a factor for the most part. The "guilty" are at the far end of his blade, by virtue of being there.
To Mareintette, what must they be innocent of? No, if they are guilty of being good to taste, then all the more reason.
To Axe... frankly, she isn't one to make a judgement call either way. She thought Silky was cursed because she was small. She might get it, but getting it is a different thing.
To Baldomare, she has the opposite problem. She is perfectly aware of who is, and isn't innocent. And who, in staying, in witnessing what will transpire, will be guilty as they represent a risk now. Priority number 3 after all.
 
Personally, I view the command of "Minimize innocent casualties" as having the implication that some innocent casualties are expected, they just need to keep the total number of casualties to the bare minimum.

So one interpretation can be that innocent casualties are accepted as long as they are few in numbers.
 
-"Minimize innocent casualties". Lol, I say. Lmao, even. But sure, that's a doable order.
I think it's intended as "don't let Copper set off any hypothetical Windigo Suicide Bombs she may have in the middle of Manehattan" :V

I view it as "I have no idea what the limits and dangers of your powers are, so just in case that's an option, I order you to not nuke Manehattan."
Or this ig.


Gotta catch up with the thread now that I have energy to spare.
 

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