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Governor's Gambit - Star Wars SI into Imperial Governor

Now, it seems that overnight a lot of y'all got heated enough to bring down the wrath of the gods. Fuckin wild. Not even 50 chapters in yet.

But, I figure I should explain how the whole blasters vs bullets thing will go down in this story.
This happened on Spacebattles, I'm assuming? 'Cause I ain't seen any of that discourse on here.
 
I'm a bit baffled by the decision to convert the Lucrehulk into a flight academy. Sure, the Imperial Navy did that a couple of times, but it doesn't fit Minda's or Edin's needs at all. Las has three habitable planets, and all the resources he needs to build a flight academy on the surface or in orbit of any one of them. Not to mention, he still doesn't have the population to justify such a massive academy. Even when he eventually does have that population, there is just no reason for a mobile flight academy when all of his responsibilities are stationary.

It's basically the worst of all possible worlds, because it eats up resources to do the conversion, eats up more resources to maintain the thing, does nothing that a vastly cheaper and easier to maintain surface or orbital facility couldn't have done instead, can't actually train enough pilots to justify its existence due to the rather stark limitations on the pilot pool that the tiny population of Las' holdings imposes, and renders the Lucrehulk basically useless for any other purpose. Short of using the Lucrehulk for target practice, I'd be hard-pressed to think of a more counter-productive and wasteful use to put the thing to. Hell, even using it for target practice might theoretically be better than this, because at least then you're not paying out the nose to refit the thing and keep it operational for no particular reason, all so it can do a job that a prefabricated barracks and basic hangar structure on Minda could have done just as well.


Going by the wording, it feels like the Lucrehulk is in fact getting refit to a full war hull, Carrier conversion. However they lack local pilot training capacity.

So the Lucrehulk is getting its former droid hangars scrapped and replaced with manned hangars, while barracks and academy are being put in so they can use the Lucrehulk as a mobile academy.

It isn't intended to stay as Just an Academy. Its just, Lucrehulk's are so absurdly fucking large you can take a War hull, and convert some former droid storage into a flight academy with basically no loss of function.

That, and the numerous Tie variants likely mean that the Academy is more of a short adjustment course for standard Tie pilots to get a handle on non standard Tie variants, instead of full on train from basic newbies.

It Could potentially be a full Academy, but that seems a bit too expensive and expansive to run out of a refit pirate carrier.
 
Can we purchase clone wars ships I mean the confederate navy had some low maintenance ships like the mumificent and was basically a pocket crusier modified by the mcs design team could be very useful in the modern day also is "Admiral Hester " the empire at war YouTuber ?
 
Can we purchase clone wars ships I mean the confederate navy had some low maintenance ships like the mumificent and was basically a pocket crusier modified by the mcs design team could be very useful in the modern day also is "Admiral Hester " the empire at war YouTuber ?
Useful? yes. Publicly available? Not so much. The Separatists were consumed in the fallout of the end of the clone wars via infighting and the Empire's rise. If you can find a Munificent, it's gonna be commanded by pirates or warlords. They are no longer in production and therefore are not sold on the open market.

The most available ships are retrofitted freighters and imperial standard ships. anything else will be upcharged at a premium because they will be old, specialty, or rare. maybe all three.

Since Veers is in the Imperial mindset and this is still only a basic system defense fleet, I'd recommend a few Quasar Fire-Class Carriers to form a battle group. Tartan-Class Patrol Cruisers to protect them. A few Gozanti-Class Assault Carriers for more independent Scout and Skirmish Raiding groups. And spending the rest on TIE Series Fighters and Bombers along with any of the experimental TIE variants from R&D. Basic defense with multiple battle groups (3-4) that can respond and patrol on multiple fronts.
 
Gorlan pushed his discomfort at the mention of Jedi away, and focused. "So, Nano-droids are unlikely, and there's no augs keeping these muscles like this. What can it be then?"

Bori sighed, frustrated at the situation. "I…don't know."

As they ruminated, a ping came through on both their PDA's. Sharing a look, they check their messages, before looking at each again.

"The lab they found seems more like a church. I mean, idols? Tomes? Rubber balls? Circles of blood?"

"Primitive tribes and species often equate medicine to their gods, do they not?"
So question time: who do you think is responsible for this mess of a situation on Edin?

My guess is this being a Crimson Dawn operation from back when Maul was around. Minus the rubber balls this reeks of Sith alchemy and magics. I can see Maul using some Dathomiri witchcraft to try to supe up an army of enforcers. And Nightsisters do make some good augmented warriors.

Or this could be after Maul's downfall. Maybe one of his ex-henchmen got a hold of Maul's stash and tried to whip up some new drugs or combat stims without knowing what they're doing. Would certainly explain why things went wrong.
With the power of a flotilla and an inordinate amount of ion torpedoes launched from some recently acquired Swarm-class missile boats, the vast majority of the pirate ships had been disabled in port, with those still crewed turned into floating wrecks as they tried to escape.

After that, it had been up to the clean up crews to get the rest done. And get it done they had.

A few LECAS had locked down the port, while kill teams had scoured the rest of the base, arresting those who surrendered, and putting down those who didn't.

There were more bodies than prisoners by the end of it all.
Why do I get the feeling the Mindans had a hard time understanding offers of surrender during clean up? Not like these pirates didn't just put their beloved leader in the hospital and try to burn their planet to the ground. Guess all that ionic charge must have muffled things.
Fleet building! The Edin system needs defenses, especially because it's got a much larger criminal problem than Minda. While some of the Mindan forces will support Edin, it is preferable that whatever you come up with can handle its own.

Remember, your budget is 30 mil. If the ship is Imperial, and it hopefully is, then you can assume at max a 10% discount from requisitions, and even then only on the stuff that isn't super high priority. If you order an ISD, there will be no discount.
Here's a 5 minute guess of a formation:

Plan Bargain Bin Ships with New Age Fighters

1 Nebuolon-B Frigate
8.5 Million. 7.65 million with discount. 5.76 if you can get it used from a scrapyard

The Hammer to come down on any pirate dumb enough to stick around after they have been spotted. Maybe try hard to get one used.

2 Arquitens class Light cruisers
4 million each. 7.2 million combined with discount.

Leading most patrols as the big ship. Enough to be a problem for most bands of pirates let alone any single ship they might have access to.

4 Quasar Fire-class cruiser-carrier
1.75 million each. 6.3 million combined with discount.

Carriers that should be with every patrol providing a place for all the TIE variants to rest and refit. These and the Fighters provide the bulk of of the firepower for patrols.

10 Gozanti Cruisers
200,000 per. 1.8 million combined with discount.

Longer range recon to be sent out to patrol deeper into the system. With the TIE Patroller still a third of a year away and pirates having to be dealt with now, compromises have to be made in the face of procurement. Preferable to be accompanied by a pack with TIEs and a Quasar as back up.

74 TIE Strikers
95,000 per, around 6,327,000 million combined with discount.

The fighters that are going to be doing the majority of hunting down pirates. A squad of shielded twin engine beauties should be enough for most freighters.

2 TIE Whirlwinds
380,000 per unit. 684,000 with discount.

The Ace's of the fleet. Designed as a reward and symbol for the Edin fighter core. Meant to really ruin the day of any pirate who thinks they can take on Imperial fighters.

Total cost: 29,925,000 credits. Although if you get the Nebulon on the cheaper end would require refurbishing which would eat up most of the budget saved.

A force focused on carrier actions designed to take out or disable smaller outdated warships and armed freighters that pirates are likely to have.

A bit lighter on the Fighter side than I'd like. However the cost of those Strikers add up quickly and removing anything else doesn't provide enough extra Strikers to justify it in my mind. Maybe Edin can take the excess refitted TIEs as Minda upgrades to Strikers to make up some difference?

A few heavier hitters in case a bigger threat comes along. Anything bigger would need the Mindan force to be called in.

Mostly made up older ships that can still be classed as Imperial to stretch that discount to the limit. I am betting on due to the new TIE variants being made up of TIE and after market parts means they also benefit from the discount.
 
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"You cant just put 5000 missile on a fucking shuttle"
finger guns "Thats where you are wrong fucko."

church. I mean, idols? Tomes? Rubber balls? Circles of blood?"
Las' Guide to Dealing with Bullshit Chapter 7: The Occult: "yeah just bomb it from orbit, trust me, you dont want to know. Just keep bombing from orbit until the local area looks glassed enough."
 
Useful? yes. Publicly available? Not so much. The Separatists were consumed in the fallout of the end of the clone wars via infighting and the Empire's rise. If you can find a Munificent, it's gonna be commanded by pirates or warlords. They are no longer in production and therefore are not sold on the open market.

The most available ships are retrofitted freighters and imperial standard ships. anything else will be upcharged at a premium because they will be old, specialty, or rare. maybe all three.

Since Veers is in the Imperial mindset and this is still only a basic system defense fleet, I'd recommend a few Quasar Fire-Class Carriers to form a battle group. Tartan-Class Patrol Cruisers to protect them. A few Gozanti-Class Assault Carriers for more independent Scout and Skirmish Raiding groups. And spending the rest on TIE Series Fighters and Bombers along with any of the experimental TIE variants from R&D. Basic defense with multiple battle groups (3-4) that can respond and patrol on multiple fronts.



But surely the amounts of other clone wars tech like henna bombers or vulture droids would become more common with vast amounts being made it could potentially all be coordinated by a tactical droid and given its logical thinking under the supervision of an organic it would be more effective that whole starships after all quantity has a quality of its own
 
I read it as the lucrehulk being refit to full wartime carrier config, with the fighter academy as a smokescreen to give new pilots flight experience, and being able to send your flight academy to new systems to train thier new pilot recruits is never to be underestimated
 
This happened on Spacebattles, I'm assuming? 'Cause I ain't seen any of that discourse on here.
Honestly looked like a heated discussion that was capped off with a "not going to continue this talk when it gives me the urge to wring your neck" - and the SB mods threadbanning that person with extreme prejudice as an example then issuing a warning.

Which is a bit fucking much ado over a big fucking nothing. All it really does is reinforce my low opinion of the site's enforcement of its own rules vis a vis people taking offence.

Ah well, its leanings and standards are a known quality already, so it is what it is. And they are comparatively better about things than other sites one could name.

Going by the wording, it feels like the Lucrehulk is in fact getting refit to a full war hull, Carrier conversion. However they lack local pilot training capacity.
Mhm, I have the feeling it is going to serve more in the capacity of a logistics, training, construction and so on mobile space station. Rather than a ship you would have to struggle to refit, repair and resupply on the battlefield, you turn it into a mobile logistical hub. That can then support hyperspace-worthy fighter squadrons and everything up to a specific size.

That is pretty much the direction Minda leans in, imo. You get Peace through Superior Firepower - and Superior Firepower through Unparalleled Logistics. Which requires... A Strong Economy!

Insert pro-Mindan propaganda of the Governor pointing a finger at you with the tagline; "Las Mola wants you to shape the future! Do you have what it takes? Sign up for [insert Mindan organisation here]!

Just throwing it out there in advance. Don't date Darksiders. Bad idea. Bad, bad idea.
Mola can fix her.

She can make Mola worse.👌

Plan Bargain Bin Ships with New Age Fighters
This is pretty good. I'd suggest looking for other old Republic Clone Wars ships as well. Venators are pretty decent patrol carriers with enough of a turbolaser punch against smaller capitals (and they aren't going to have a good time against Star Destroyers) for example - an Imperial refit package to modernize it and carry the improved TIEs Minda is going to pump out is a decent idea.

Venators do jive very well within a starfighter and bomber paradigm. Would suggest looking for ships that can swat missiles, torpedoes, fighters and bombers and such out of the sky. Think they do exist at this time, but can't for the life of me recall any details

"You cant just put 5000 missile on a fucking shuttle"
finger guns "Thats where you are wrong fucko."

Las' Guide to Dealing with Bullshit Chapter 7: The Occult: "yeah just bomb it from orbit, trust me, you dont want to know. Just keep bombing from orbit until the local area looks glassed enough."
Missile and torpedo spam is a legitimate tactic. If you can afford the logistical train, you can pretty much blast anything into smithereens at range and a fraction of the cost put into the vessels they destroy or neutralize.

You do still need ships that can stand up to heavy fire and hold their own though, but missile barrage escorts can level the playing field significantly.

And yep, the occult like (almost) everything else can be solved with a precise application of superior firepower.
 
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Going by the wording, it feels like the Lucrehulk is in fact getting refit to a full war hull, Carrier conversion. However they lack local pilot training capacity.

So the Lucrehulk is getting its former droid hangars scrapped and replaced with manned hangars, while barracks and academy are being put in so they can use the Lucrehulk as a mobile academy.

It isn't intended to stay as Just an Academy. Its just, Lucrehulk's are so absurdly fucking large you can take a War hull, and convert some former droid storage into a flight academy with basically no loss of function.

That, and the numerous Tie variants likely mean that the Academy is more of a short adjustment course for standard Tie pilots to get a handle on non standard Tie variants, instead of full on train from basic newbies.

It Could potentially be a full Academy, but that seems a bit too expensive and expansive to run out of a refit pirate carrier.

It's also going to be a trade hub. Minimizing foreign traffic flow to the planet production centers and allowing easier exchange of goods in a low G environment.
 
Fallen order Second sister waifu?!
That's what I'm hoping for too, she shows up and is all evil and cynical and suddenly realizes she's got feelings for this scarred governor who's fed up with everything and just tryna do his job well and now wants to be permanently assigned to that sector on accounts of suspicious rebel and possible Jedi activities (which ultimately wouldn't be a lie with all the rebels coming to that system plus the ghost crew lmao)
 
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"Lets just…send this up the chain. I think this is a little beyond our paygrade."

"...Agreed…"

"...after all, the Inquisitorius is not to be trifled with."
So another crazy waifu for Las? Also if you go more with new canon than Legends then Inquisition should be by this point more or less dissolved so there is a small chance that after fulfiling this mission she will be informed that she's fired and will decide to stay in Edin for her retirement.

Also that means that next character in this story will be introduced while she is bouncing a rubber ball with the force right?
 
For ships, I'd suggest another Imperial Nebulon-B or maybe a Carrack or two (later may have to be estimated cost wise due to there not being a credit cost on wookiepedia) alongside another quartet of CR-92a's and a couple Tartans. A couple Quasars or other similar cheap carrier craft could be of use too.

Other options could be another Arquitens Command Cruiser or DP-20s (some local Imperial forces use them, and the tight quarters and space within can be mitigated with these being in-system ships regularly docking at port).
 
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Las' Guide to Dealing with Bullshit Chapter 7: The Occult: "yeah just bomb it from orbit, trust me, you dont want to know. Just keep bombing from orbit until the local area looks glassed enough."
And yep, the occult like (almost) everything else can be solved with a precise application of superior firepower.
probably not a good idea, you're just as likely to free whatever's there as destroying them.
In my opinion,
1st-Call your local force user and set up codewords and methods to tell they aren't compromised
2nd-If its a ship or object launch it into the sun
3rd-If neither of these work bombard it to hell.
 
For ships, I'd suggest another Imperial Nebulon-B or maybe a Carrack or two (later may have to be estimated cost wise due to there not being a credit cost on wookiepedia) alongside another quartet of CR-92a's and a couple Tartans. A couple Quasars or other similar cheap carrier craft could be of use too.

Other options could be another Arquitens Command Cruiser or DP-20s (some local Imperial forces use them, and the tight quarters and space within can be mitigated with these being in-system ships regularly docking at port).


I agree with getting more CR-92a's as form what I can find they are better then arquitens in all categories though I believe arquitens would make better command ships
 
This is pretty good. I'd suggest looking for other old Republic Clone Wars ships as well. Venators are pretty decent patrol carriers with enough of a turbolaser punch against smaller capitals (and they aren't going to have a good time against Star Destroyers) for example - an Imperial refit package to modernize it and carry the improved TIEs Minda is going to pump out is a decent idea.
I was trying to aim for Imperial ships only to maximize the discount on offer. Also by focusing on more "recently" produced stuff means parts will still be in production and easier to procure as well as get these ships here quickly.

I assumed all the low hanging Venators and the like were hoovered up in the last shopping spree. One important thing to take into account is a lot of Clone Wars ships aren't being actively produced anymore. There are only so many of these older ships left in a given Sector or greater area, and at some point it's not feasible to ship them from further and further away. Also constantly buying museum pieces might draw some unwanted attention.

Shipmakers noticing this sector is booming and making million credit purchases with few profits going to them might draw the State Companies' ire. So keeping it Imperial was a way to throw the Military Industrial Complex a political bone so they don't look too closely at Minda's activities or their TIE variants.
 
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If she left, why would Veers get to take a ship that the Governor paid for?
Im assuming it might have something to do with the purchase agreement when the ships were bought. Plus most of the crew on those ships are from the empire itself, not his people.

(To use as an example.)
There's a fanfic i read that let lucrehulk captains in the trade federation take out a loan to buy the lucrehulk (and crew) from them, and the captain would then pay the trade federation off by doing work for them.

Whether or not that's backed by any sources, idk. I would certainly love it if it were true though.
 
1 imperial strike cruiser (half the firepower of a victory for 25% the cost), 2 lancer corvettes (4.76 mil credits each), 2 Carrack Light Cruisers (4.3 mil credits each). With the 10% on all this it's just under 30mil and you get a ton of firepower and AA to go with your carrier heavy battle group.

Alternatively 1 Imperial Dreadnaught Heavy Cruiser(~7.2mil) 2 Carracks and 3 Lancers. You might be able to fit a vigil class corvette in there too

Edit: would MC go for a Vindicator now that he knows he has eyes on him? If yes I vote option 1 with that instead of a strike cruiser. And add another carrack.
 
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If she left, why would Veers get to take a ship that the Governor paid for?
The New Admiral probably has some connections to get Las' complaints brushed under the carpet if he attempted to refuse, likely not enough if someone with more political or military weight got called upon.

Imagine the Admiral trying to intimidate Las into giving up 90% of his defense fleet and getting Commodore Veers reassigned, only to be put on hold as Las has to take a call from GRAND ADMIRAL THRAWN.
 
It's basically the worst of all possible worlds, because it eats up resources to do the conversion, eats up more resources to maintain the thing, does nothing that a vastly cheaper and easier to maintain surface or orbital facility couldn't have done instead...
Maybe that's the point. Las seems to be constantly on the lookout for opportunities to throw away resources to make Minda appear less prosperous than it actually is. Granted that ship has more or less sailed, but it's not entirely ooc.
 
The New Admiral probably has some connections to get Las' complaints brushed under the carpet if he attempted to refuse, likely not enough if someone with more political or military weight got called upon.

Imagine the Admiral trying to intimidate Las into giving up 90% of his defense fleet and getting Commodore Veers reassigned, only to be put on hold as Las has to take a call from GRAND ADMIRAL THRAWN.
Not really that serious, mostly because Las has the local Moff as his contact not to mention being in Tarkin's factions so the new Admiral won't be that aggressive.

Chances are it would be an exchange of Ships or Favors and he is scoping out if Veers would be interested in joining him given her prior experience, not so sure about the ship being transferred because its not really the Imperial favored ships that Las has.
 

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